Wire Spin
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- Not to be confused with Bar Spin.
The Wire Spin is an ability Mario can use when he grabs onto Wires. A similar technique is the Super Whirl Jump.
History
Donkey Kong (Game Boy)
The Wire Spin's first appearance is in Donkey Kong for the Game Boy. In the game, Mario can use it by holding ; the longer he does so, he faster he spins, and the higher and/or farther he can jump afterwards (depending on wire orientation). He can also press
or let go of the D-Pad to slow down or stop. Mario can either do a small jump to make sure he doesn't go into a dangerous hazard (like a bed of Spikes) by jumping too far, or a larger jump to make it over large hazards or reach places he can't reach normally.
Mario vs. Donkey Kong
The move returns in Mario vs. Donkey Kong, where it is executed the same way as in Donkey Kong for the Game Boy.
Donkey Kong | |
---|---|
Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Girder • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Music | Opening • 25m Theme • Hammer |
Other | Gallery • Multimedia • Staff |
Toy adaptations | 2 Mario Bros. PINBALL GAMES & 2 Donkey Kong PINBALL GAMES • 2 Mario Bros. WATER GAMES & 2 Donkey Kong WATER GAMES • Donkey Kong (A-Maze-Ing Arcade game) • Donkey Kong (board game) • Donkey Kong (electronic water game) • Jenga: Donkey Kong Collector's Edition |