World 6 (Puzzle & Dragons: Super Mario Bros. Edition)
Template:Worldbox World 6 is the sixth world in Puzzle & Dragons: Super Mario Bros. Edition. This world takes place in the sky, resembling that of World 7 from New Super Mario Bros. Wii, with a remixed version of the world theme from that game. Like other worlds in the game, Orbs are scattered about the map. This world consists of fourteen levels and a Toad House. Roy Koopa is the boss of this world and is fought in his castle and airship. Clearing World 6-Tower 1 unlocks Red Yoshi, World 6-Tower 2 unlocks Light-blue Yoshi, and clearing World 6-Airship unlocks Flying Squirrel Mario and Flying Squirrel Luigi as Leaders and the Awaken spot at Toad Houses.
A more difficult version of World 6 exists as a Special World: ★World 6.
Courses
Course | Preview | Terrain | Course type | ? Block items | Enemies found here | Boss(es) | Teammate(s) unlocked |
---|---|---|---|---|---|---|---|
World 6-1 | Sky (Platforms, Lifts) | Normal Course |
None | ||||
World 6-2 | Sky (Platforms, Lifts) | 3-Color Course |
None | ||||
World 6-3 | Sky (Mushrooms, Lifts) | Normal Course |
None | ||||
World 6-Tower 1 | Fortress | Normal Course |
|||||
World 6-4 | Sky (Lifts, Platforms) | 3-Color Course |
None | ||||
World 6-5 | Sky (Mushrooms, Lifts, Platforms) | Normal Course |
None | ||||
World 6-6 | Sky (Platforms, Mushrooms, Lifts) | 4-Color Course |
Normal exit: | None | |||
Secret exit: | |||||||
World 6-Ghost House | Ghost House | 4-Color Course |
None | ||||
World 6-Tower 2 | Fortress | Normal Course |
Before Bowser Jr. joins the player: | ||||
After Bowser Jr. joins the player: | |||||||
World 6-7 | Sky (Lifts, Platforms) | 3-Color Course |
None | ||||
World 6-8 | Sky (Lifts) | Normal Course |
None | ||||
World 6-9 | Sky (Platforms, Mushrooms) | Heartless Course |
None | None | |||
World 6-Castle | Castle | Heartless Course |
None | Before Roy joins the player: | None | ||
After Roy joins the player: | |||||||
World 6-Airship | Airship | Normal Course |
Before Roy joins the player: | ||||
After Roy joins the player: |
Course maps
For a listing of course maps in World 6, see here.
Enemies
- Paragoombas
- Red Koopa Paratroopas
- Bullet Bills
- Lakitus
- Coin Coffers (Yellow and Purple)
- Spinies
- Hammer Bros
- Para-Beetles
- Spiny Egg & Lakitu
- Bone Piranha Plants
- Chain Chomps
- Big Bony Beetles
- Goombas
- Bullet Bill & Goomba
- Double Lakitu (also appears as the castle boss, after Roy joins the player)
- 2-Goomba Tower
- 3-Goomba Tower
- Big Boos
- Boos
- King Boos
- Gold Goombas
- Whomp & Boos
- Dry Bones
- Bony Beetles
- Heavy Para-Beetles
- Banzai Bills
- Bob-ombs
- Bob-omb & Lakitu
- Thwomp
- Whomp
- Big Whomp
- Big Thwomp
- Big Paragoomba
- King Bill
- Boom Boom ( boss, and replaces Bowser Jr. as the boss, after Bowser Jr. joins the player)
- Bowser Jr. ( boss)
- Roy Koopa (Castle/Airship boss)
- Bullet Bill & Goombas (replaces Roy as the airship boss, after Roy joins the player)
Secret exit
World 6-6 World 6-6
To reach the secret exit in this course, the player must first reach the branching path (where there is a signpost and a green Warp Pipe). Upon reaching the branching path, the player may notice a Gold Block in the center, between the Warp Pipe and the sign. In order to trigger the block, the player needs to clear more Water Orbs than both Wood Orbs and Light Orbs. The course does not contain any Water Orbs, however, so the player needs to bring an ally that can create them. Upon defeating the boss at the end of the secret path, the player unlocks World 6-Ghost House.