Ticksquawk
Dream Team enemy | |
---|---|
Ticksquawk | |
Location(s) | Dreamy Wakeport |
Role | Common |
Position | Normal |
Level | 14 |
HP | 90 |
Power | 76 |
Defense | 75 |
Speed | 37 |
Weakness | None |
Experience | 20 (24) |
Coins | 18 (100%) |
Item drop | Supersyrup Jar (5%) None (0%) |
No Hitter | 18 |
World | Dream |
Ticksquawks are stopwatch enemies that appear in Mario & Luigi: Dream Team. Their bodies have yellow lining and a red stopwatch hand and switch. In the field, Ticksquawks move around aimlessly if not disturbed, but will frantically rush about upon sighting Mario and Dreamy Luigi for a short amount of time.
A Ticksquawk can also attack by approaching Mario and initiating its timer, the Ticksquawk briefly opening itself upon the red stopwatch hand on it making a full rotation around its face. Upon it opening, a bluebird will fly out at Mario, who must jump over it in order to avoid taking damage from it. The Ticksquawk may perform this attack but have a white shutter cover its face instead, preventing Mario from visually being able to tell when the Ticksquawk will open itself and forcing the player to tell through sound-related means.
A Ticksquawk may also start flashing red and advance towards Mario, darting around him in a square formation with short pauses in between. Mario must hammer the Ticksquawk as it bursts past him in order to avoid taking damage, counter-attack the Ticksquawk and halt its oncoming explosion as a result. If Mario fails to do this, the Ticksquawk will explode, defeating itself and damaging Mario in the process.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
German | Foppuhr[?] | Pun on foppen (make a fool of) and Uhr (Clock) | |
Spanish (NOA) | Aguiloj[?] | From águila (eagle) and reloj (clock) | |
Spanish (NOE) | Ticáguila[?] | From tic (tick) and águila (eagle) |