MarioWiki:Proposals
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Thursday, November 28th, 22:51 GMT |
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Proposals can be new features, the removal of previously-added features that have tired out, or new policies that must be approved via consensus before any action is taken.
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A proposal section works like a discussion page: comments are brought up and replied to using indents (colons, such as : or ::::) and all edits are signed using the code {{User|User name}}.
How to
If someone has an idea about improving the wiki or managing its community, but feel that they need community approval before acting upon that idea, they may make a proposal about it. They must have a strong argument supporting their idea and be willing to discuss it in detail with other users, who will then vote on whether or not they think the idea should be implemented. Proposals should include links to all relevant pages and writing guidelines. Proposals must include a link to the draft page. Any pages that would be largely affected by the proposal should be marked with {{proposal notice}}.
Rules
- Only autoconfirmed users may create or vote on proposals. Anyone is free to comment on proposals (provided that the page's protection level allows them to edit).
- Proposals conclude at the end of the day (23:59) two weeks after voting starts (all times GMT).
- For example, if a proposal is added at any time on Monday, August 1, 2011, the voting starts immediately and the deadline is two weeks later on Monday, August 15, at 23:59 GMT.
- Users may vote for more than one option, but they may not vote for every option available.
- Every vote should have a strong, sensible reason accompanying it. Agreeing with a previously mentioned reason given by another user is accepted (including "per" votes), but tangential comments, heavy sarcasm, and other misleading or irrelevant quips are just as invalid as providing no reason at all.
- Users who feel that certain votes were cast in bad faith or which truly have no merit can address the votes in the comments section. Users can ask a voter to clarify their position, point out mistakes or flaws in their arguments, or call for the outright removal of the vote if it lacks sufficient reasoning. Users may not remove or alter the content of anyone else's votes. Voters can remove or rewrite their own vote(s) at any time, but the final decision to remove another user's vote lies solely with the wiki staff.
- Users can also use the comments section to bring up any concerns or mistakes in regards to the proposal itself. In such cases, it's important the proposer addresses any concerns raised as soon as possible. Even if the supporting side might be winning by a wide margin, that should be no reason for such questions to be left unanswered. They may point out any missing details that might have been overlooked by the proposer, so it's a good idea as the proposer to check them frequently to achieve the most accurate outcome possible.
- If a user makes a vote and is subsequently blocked for any amount of time, their vote is removed. However, if the block ends before the proposal ends, then the user in question holds the right to re-cast their vote. If a proposer is blocked, their vote is removed and "(blocked)" is added next to their name in the "Proposer:" line of the proposal, which runs until its deadline as normal. If the proposal passes, it falls to the supporters of the idea to enact any changes in a timely manner.
- Proposals cannot contradict an already ongoing proposal or overturn the decision of a previous proposal that concluded less than four weeks (28 days) ago.
- If one week before a proposal's initial deadline, the first place option is ahead of the second place option by eight or more votes and the first place option has at least 80% approval, then the proposal concludes early. Wiki staff may tag a proposal with "Do not close early" at any time to prevent an early close, if needed.
- Tag the proposal with {{early notice}} if it is on track for an early close. Use {{proposal check|early=yes}} to perform the check.
- Any proposal where none of the options have at least four votes will be extended for another week. If after three extensions, no options have at least four votes, the proposal will be listed as "NO QUORUM." The original proposer then has the option to relist said proposal to generate more discussion.
- If a proposal reaches its deadline and there is a tie for first place, then the proposal is extended for another week.
- If a proposal reaches its deadline and the first place option is ahead of the second place option by three or more votes, then the first place option must have over 50% approval to win. If the margin is only one or two votes, then the first place option must have at least 60% approval to win. If the required approval threshold is not met, then the proposal is extended for another week.
- Use {{proposal check}} to automate this calculation; see the template page for usage instructions and examples.
- Proposals can be extended a maximum of three times. If a consensus has not been reached by the fourth deadline, then the proposal fails and cannot be re-proposed until at least four weeks after the last deadline.
- All proposals are archived. The original proposer must take action accordingly if the outcome of the proposal dictates it. If it requires the help of an administrator, the proposer can ask for that help.
- After a proposal passes, it is added to the appropriate list of "unimplemented proposals" below and is removed once it has been sufficiently implemented.
- If the wiki staff deem a proposal unnecessary or potentially detrimental to the upkeep of the Super Mario Wiki, they have the right to cancel it at any time.
- Proposals can only be rewritten or canceled by their proposer within the first four days of their creation. However, proposers can request that their proposal be canceled by a staff member at any time, provided they have a valid reason for it. Please note that canceled proposals must also be archived.
- Unless there is major disagreement about whether certain content should be included, there should not be proposals about creating, expanding, rewriting, or otherwise fixing up pages. To organize efforts about improving articles on neglected or completely missing subjects, try setting up a collaboration thread on the forums.
- Proposals cannot be made about promotions and demotions. Staff changes are discussed internally and handled by the bureaucrats.
- No joke proposals. Proposals are serious wiki matters and should be handled professionally. Joke proposals will be deleted on sight.
- Proposals must have a status quo option (e.g. Oppose, Do nothing) unless the status quo itself violates policy.
Basic proposal and support/oppose format
This is an example of what your proposal must look like, if you want it to be acknowledged. If you are inexperienced or unsure how to set up this format, simply copy the following and paste it into the fitting section. Then replace the [subject] - variables with information to customize your proposal, so it says what you wish. If you insert the information, be sure to replace the whole variable including the squared brackets, so "[insert info here]" becomes "This is the inserted information", not "[This is the inserted information]". Proposals presenting multiple alternative courses of action can have more than two voting options, but what each voting section is supporting must be clearly defined. Such options should also be kept to a minimum, and if something comes up in the comments, the proposal can be amended as necessary.
===[insert a title for your proposal here]===
[describe what issue this proposal is about and what changes you think should be made to improve how the wiki handles that issue]
'''Proposer''': {{User|[enter your username here]}}<br>
'''Deadline''': [insert a deadline here, 14 days after the proposal was created, at 23:59 GMT, in the format: "November 28, 2024, 23:59 GMT"]
====Support====
#{{User|[enter your username here]}} [make a statement indicating that you support your proposal]
====Oppose====
====Comments====
Users will now be able to vote on your proposal, until the set deadline is reached. Remember, you are a user as well, so you can vote on your own proposal just like the others.
To support, or oppose, just insert "#{{User|[add your username here]}}" at the bottom of the section of your choice. Just don't forget to add a valid reason for your vote behind that tag if you are voting on another user's proposal. If you are voting on your own proposal, you can just say "Per my proposal".
Talk page proposals
Proposals concerning a single page or a limited group of pages are held on the most relevant talk page regarding the matter. All of the above proposal rules also apply to talk page proposals. Place {{TPP}} under the section's header, and once the proposal is over, replace the template with {{settled TPP}}. Proposals dealing with a large amount of splits, merges, or deletions across the wiki should still be held on this page.
All active talk page proposals must be listed below in chronological order (new proposals go at the bottom) using {{TPP discuss}}. Include a brief description of the proposal while also mentioning any pages affected by it, a link to the talk page housing the discussion, and the deadline. If the proposal involves a page that is not yet made, use {{fake link}} to communicate its title in the description. Linking to pages not directly involved in the talk page proposal is not recommended, as it clutters the list with unnecessary links.
List of ongoing talk page proposals
- Determine how to handle the Tattle Log images from Paper Mario: The Thousand-Year Door (Nintendo Switch) (discuss) Deadline: November 30, 2024, 23:59 GMT
- Merge False Character and the Fighting Polygon/Wireframe/Alloy/Mii Teams to List of Super Smash Bros. series bosses (discuss) Deadline: December 2, 2024, 23:59 GMT
- Move Kolorado's father to Richard (discuss) Deadline: December 11, 2024, 23:59 GMT
Unimplemented proposals
Proposals
Break alphabetical order in enemy lists to list enemy variants below their base form, EvieMaybe (ended May 21, 2024) |
Standardize sectioning for Super Mario series game articles, Nintendo101 (ended July 3, 2024) |
- ^ NOTE: Not yet integrated for the Super Mario Maker titles, Super Mario Run, and Super Mario Bros. Wonder.
Create new sections for gallery pages to cover "unused/pre-release/prototype/etc." graphics separate from the ones that appear in the finalized games, Doc von Schmeltwick (ended September 2, 2024) |
Add film and television ratings to Template:Ratings, TheUndescribableGhost (ended October 1, 2024) |
Use the classic and classic-link templates when discussing classic courses in Mario Kart Tour, YoYo (ended October 2, 2024) |
Split articles for the alternate-named reskins from All Night Nippon: Super Mario Bros., Doc von Schmeltwick (ended October 3, 2024) |
Clarify coverage of the Super Smash Bros. series, Doc von Schmeltwick (ended October 17, 2024) |
Remove all subpage and redirect links from all navigational templates, JanMisali (ended October 31, 2024) |
Prioritize MESEN/NEStopia palette for NES sprites and screenshots, Doc von Schmeltwick (ended November 3, 2024) |
Stop considering reused voice clips as references (usually), Waluigi Time (ended November 8, 2024) |
Allow English names from closed captions, Koopa con Carne (ended November 12, 2024) |
- ^ NOTE: A number of names coming from closed captions are listed here.
Split off the Mario Kart Tour template(s), MightyMario (ended November 24, 2024) |
Talk page proposals
Split all the clothing, Doc von Schmeltwick (ended September 12, 2021) |
Split machine parts, Robo-Rabbit, and flag from Super Duel Mode, Doc von Schmeltwick (ended September 30, 2022) |
Make bestiary list pages for the Minion Quest and Bowser Jr.'s Journey modes, Doc von Schmeltwick (ended January 11, 2024) |
Allow separate articles for Diddy Kong Pilot (2003)'s subjects, Doc von Schmeltwick (ended August 3, 2024) |
Split Banana Peel from Banana, Doc von Schmeltwick (ended September 18, 2024) |
Merge Spiked Thwomp with Thwomp, Blinker (ended November 2, 2024) |
Create articles for specified special buildings in Super Mario Run, Salmancer (ended November 15, 2024) |
Expand and rename List of characters by game to List of characters by first appearance, Hewer (ended November 20, 2024) |
Create articles for "Ashita ni Nattara" and "Banana Tengoku" or list them in List of Donkey Kong Country (television series) songs, Starluxe (ended November 23, 2024) |
List of talk page proposals
Template:TPPDiscuss Template:TPPDiscuss Template:TPPDiscuss Template:TPPDiscuss Template:TPPDiscuss Template:TPPDiscuss Template:TPPDiscuss Template:TPPDiscuss Template:TPPDiscuss Template:TPPDiscuss Template:TPPDiscuss
Writing guidelines
None at the moment.
New features
Arcade Archives page
With the recent announcement that Nintendo is putting their old Arcade games onto the switch via Arcade Archives, I feel like this is only fair; we gave Virtual Console its own page, and this is pretty similar to that.
Proposer: Camwood777 (talk)
Deadline: September 22, 2017, 23:59 GMT
Support
- Camwood777 (talk) - Well... No duh I support it. I proposed it.
- Time Turner (talk) Per proposal. I don't see how it differs from the Virtual Console.
- TheFlameChomp (talk) Per proposal.
- Toadette the Achiever (talk) Per all.
- Mariomaster86 (talk) Was just thinking the same thing.
Oppose
Comments
Don't think this needs a proposal tbh Ray Trace(T|C) 20:14, 15 September 2017 (EDT)
- Sorry. I'm still new here, and I don't really feel comfortable making whole new pages yet. At any rate, if it's fine, can it be made? ~Camwood777 (talk) 07:48, 16 September 2017 (EDT)
- This could probably use a proposal. Currently we have the Arcade Archives link to Wikipedia on the main page. I suppose there wouldn't be any harm making one here that mainly focuses on the Mario titles, but I'm not sure if we need the page or not. 12:43, 16 September 2017 (EDT)
Removals
Officially repeal the "no support reason" Featured Article nomination rule
The current rule regarding support votes in our featured articles guidelines goes something like this:
"Before doing anything, be sure to read the article completely, keeping a sharp eye out for mistakes. Afterwards, compare the article to the criteria listed above, and then either support or object the article's nomination. If you support, simply sign with your name, without adding a reason (unless you are the first supporter and thus the nominator)."
I used to enforce this rule, removing support reasons whenever I come across them, but now, I currently don't, because I've been thinking, seriously, what's the point of spending effort counter-productively removing reasons for support any more, even if the said support vote is actually constructive towards the article and not merely a fan vote as it once was? Fan votes used to be a particular problem in the past, but today, they are not as much as a problem as they once had them, so bending backwards to remove something....doesn't change anything at all and it wastes time expending effort that could go to something far more productive. The rule is also incredibly inconsistent to every other time we vote in MarioWiki, making this one of the reasons that removing support vote reasons used to be a frequent because the rule is convoluted and confusing to new users of MarioWiki and thus make the mistake constantly.
Hell, at this point, with me refusing to enforce this rule any more, it seems like no one else even enforces this terrible rule too, so now, I'd like to officially get rid of that parameter from our Featured Article ruleset once and for all, because there's no point to having a rule that no one wants to enforce and this would free up time for users doing other more productive edits, and this is especially true for support votes that actually do say something useful or actually praise editors for their hard work, which would encourage them to work harder and happier.
Proposer: Baby Luigi (talk)
Deadline: September 20, 2017, 23:59 GMT
Support
- Baby Luigi (talk)
- Owencrazyboy9 (talk) Heck, even I support featured articles with a reason. Per Baby Luigi's reasoning.
- Doc von Schmeltwick (talk) Why is that even a rule?
- Toadette the Achiever (talk) This rule is outright broken. It overcomplicates the voting process and has no clear reason for its inclusion. Per proposal.
- TheFlameChomp (talk) Per proposal.
- Supermariofan67 (talk) Per all.
- Niiue (talk) Per all.
- Time Turner (talk) Per all.
- Mister Wu (talk) Giving a reason for the support is definitely nice and actually tends to prevent otherwise unseen fan votes since it "exposes" them, in my opinion.
- Camwood777 (talk) - This feels pretty obvious at this point.
Oppose
Comments
@Doc von Schmeltwick: I can try to explain. A lot of support reasons back in 2008-2009 used to be nothing more than "I like this guy he should be featured", so it had to be decided somewhere that they wanted to remove the reasons....because...it would...clutter...less space...and it would ... er...discourage fan voters..? I honestly don't see the logic here at all, in hindsight today. What gets accomplished here? Nothing? Just removal of words. That's it. Ray Trace(T|C) 14:58, 13 September 2017 (EDT)
- That logic makes the defining premise behind the movie make sense by comparison. Doc von Schmeltwick (talk) 16:33, 13 September 2017 (EDT)
- I think part of it was that almost everyone, in essence, was just saying "Per the first guy who already wrote about why the article's good," and they got rid of the support reasons to eliminate the redundancy. This also prevents people from including anything that the nominator missed and allows people to support nominations for entirely personal reasons, so I'm all for requiring support reasons. Hello, I'm Time Turner. 16:38, 13 September 2017 (EDT)
- @Baby Luigi: I think you accidentally forgot to provide the "Per proposal" reason with your vote. Could you do that please? Thanks! (T|C) 19:17, 13 September 2017 (EDT)
- tbh, I don't think it's necessary, since I'm the original proposer so you kinda know what my intents are. Ray Trace(T|C) 00:44, 14 September 2017 (EDT)
- Eh, the rules say that every vote needs a strong reason. It's not necessary here, but it's useful for, say, proposals with multiple options. Hello, I'm Time Turner. 12:30, 14 September 2017 (EDT)
- You know, I've been thinking. Why exactly do we need a strong reason for voting in the first place? A vote is a vote. It has the same power regardless if there's a paragraph attached to it or if it contains only two words. Hell, the usage of "Per all" pretty much circumvents the "strong reason" rule most of the time it's used, sometimes even as veil to hide laziness or going with the popular side. I mean, fishing for votes is already strongly discouraged in the first place, so it's not like we can easily rig votes in our favor and if there is malicious intent, that's why we have admins (people can also rig proposals and circumvent things with "per all" too, but at least people aren't terrible enough for this to be a huge problem in this wiki). Ray Trace(T|C) 18:02, 16 September 2017 (EDT)
- I think it's just a catch-all clause to prevent people from giving insane or nonsensical reasons for voting. Hello, I'm Time Turner. 18:09, 16 September 2017 (EDT)
- You know, I've been thinking. Why exactly do we need a strong reason for voting in the first place? A vote is a vote. It has the same power regardless if there's a paragraph attached to it or if it contains only two words. Hell, the usage of "Per all" pretty much circumvents the "strong reason" rule most of the time it's used, sometimes even as veil to hide laziness or going with the popular side. I mean, fishing for votes is already strongly discouraged in the first place, so it's not like we can easily rig votes in our favor and if there is malicious intent, that's why we have admins (people can also rig proposals and circumvent things with "per all" too, but at least people aren't terrible enough for this to be a huge problem in this wiki). Ray Trace(T|C) 18:02, 16 September 2017 (EDT)
- Eh, the rules say that every vote needs a strong reason. It's not necessary here, but it's useful for, say, proposals with multiple options. Hello, I'm Time Turner. 12:30, 14 September 2017 (EDT)
- tbh, I don't think it's necessary, since I'm the original proposer so you kinda know what my intents are. Ray Trace(T|C) 00:44, 14 September 2017 (EDT)
Changes
Add categories for images of characters
Currently, if one wants to find all the images of a certain character on the wiki, there is no easy way to do so. While galleries might just have all images of a character, it must be remembered that certain images have specific purposes, such as Template:Media link, Template:Media link or Template:Media link. Including all these images without context would likely make the galleries bloated. A simple solution at the moment might be creating categories of images of characters to be added to the images themselves, of the format [[Category:{character} Images]]. With proper maintenance, doing so would allow, in the longer term, to see all images of a character on the wiki, allowing easier maintenance as well as retrieval of images that might have a second purpose on the wiki beyond the original one they were uploaded for, all this without creating bloat on the galleries.
Proposer: Mister Wu (talk)
Deadline: September 18, 2017, 23:59 GMT
Support
- Mister Wu (talk) Per proposal
- LED42 (talk) I also think so. Yes, it can take a long time to finish, but finding certain character images is a hard work right now, even with the search page. It'd be split into sub-categories, to make it easier.
Oppose
- Yoshi the SSM (talk) Per Alex95 and Wildgoospeeder's comments.
- Baby Luigi (talk) I think the benefits of this proposal are far outweighed by the unnecessary processes and the horrendous organization we have to undertake. First of all, the only images that ultimately benefit from this proposal are screenshots. Nearly everything else related to their character are already found in the gallery, making the category on the bottom mostly redundant with their placement on galleries. Second, this proposal runs on the assumption that there are only one or two characters max per screenshot, and the proposed changes to the screenshots already sounds like more complication on top of an already messy proposal. Because that's what the proposal is aiming to do, and doing so will provide a gigantic, ugly mess of categories on the bottom area of the picture, which makes browsing images by their game even harder to do. And finally, what are the qualifications for characters receiving a category page? Are we going to give one-shot NPCs their own image category? The proposal doesn't say which characters "deserve" their own category, with maybe the proposed number of character images being "5", which I think is an arbitrary number for various reasons.
- Time Turner (talk) This kind of system would only work properly if our images had a rigorous and consistent naming system - otherwise, it'll just be an odd mash-up of random images, with no coherent order to any of it. Per everyone else.
- TheFlameChomp (talk) Per Alex and Wildgoosespeeder in the comments. I am also not sure how many characters would receive a category.
- Alex95 (talk) - Per me and Wildgoosespeeder below.
- Waluigi Time (talk) Per Baby Luigi and Time Turner.
- Niiue (talk) Per all.
Comments
How would group images be handled? And would this include literally every image of the character - artwork, sprites, screenshots, et al.? Hello, I'm Time Turner. 16:50, 11 September 2017 (EDT)
- For the categories to have a purpose, they should include all images of the characters. Subcategories such as sprites, artwork or scans can be implemented later if this is beneficial and if enough images can be had in them. Group images are an interesting point, I see other wikis that indeed include all characters in an image, and since multiple categories per page are a thing here too, listing all characters might indeed be the best way. Anyway, as you can easy imagine, implementing this kind of templates is not something that can be done all at once, so as first step we can categorize images having one character to immediately see the time needed to properly implement the categories, the feasiblity and the benefits - if there are any -, after this "pilot phase", group images can be dealt with.--Mister Wu (talk) 21:07, 11 September 2017 (EDT)
- Fair enough. As follow-up questions, how many images should a character have before an category is created for them, and will this eventually be expanded to include enemies, locations, items, and others? Even if these won't be applied for the "pilot phase", I'd still say that they're worth considering for the future. Hello, I'm Time Turner. 22:06, 11 September 2017 (EDT)
- Since we are talking about specific characters, a special case, we must consider whether grouping makes sense: the main pages already group some characters together through categories, but it must be seen if this simplifies any work - if a reader or a maintainer wants to know the exact number of images of a specific character, the category page should show it, it might be even useful to know whether some characters only have a single low quality image while they should have more than that. Expanding to other classes, such as enemies or items, can be considered if we indeed obtain good results with the characters, my idea at the moment is still focusing on something we want to know the covearge of or we want to see the images of, but if you want to extend even beyond that we can consider at that point setting a limit, possibly like the one of the current standards for image categories - should be five images.--Mister Wu (talk) 23:41, 11 September 2017 (EDT)
- So would any character with five images get a category, or would it only be major characters? I don't feel it would make sense for minor characters such as Coach to receive a category. --TheFlameChomp (talk) 20:07, 12 September 2017 (EDT)
- From a long term point of view, knowing that a character has not so many images might be an intenresting information, especially if said character should have many more, if this were to pass I don't think we should start with minor characters, though, we could either go with the major characters Template:Media link Template:Media link minus the species and the Toad variants, if we want to follow the Nintendo criterion of major characters, or the Mario series characters who have a gallery on this wiki and are featured in the Super Mario series main games if we want to see whether such categorization makes sense or not.--Mister Wu (talk) 20:58, 12 September 2017 (EDT)
- So would any character with five images get a category, or would it only be major characters? I don't feel it would make sense for minor characters such as Coach to receive a category. --TheFlameChomp (talk) 20:07, 12 September 2017 (EDT)
- Since we are talking about specific characters, a special case, we must consider whether grouping makes sense: the main pages already group some characters together through categories, but it must be seen if this simplifies any work - if a reader or a maintainer wants to know the exact number of images of a specific character, the category page should show it, it might be even useful to know whether some characters only have a single low quality image while they should have more than that. Expanding to other classes, such as enemies or items, can be considered if we indeed obtain good results with the characters, my idea at the moment is still focusing on something we want to know the covearge of or we want to see the images of, but if you want to extend even beyond that we can consider at that point setting a limit, possibly like the one of the current standards for image categories - should be five images.--Mister Wu (talk) 23:41, 11 September 2017 (EDT)
- Fair enough. As follow-up questions, how many images should a character have before an category is created for them, and will this eventually be expanded to include enemies, locations, items, and others? Even if these won't be applied for the "pilot phase", I'd still say that they're worth considering for the future. Hello, I'm Time Turner. 22:06, 11 September 2017 (EDT)
I don't get it. What's wrong with the galleries? Yeah, some might be rather large to look through, but categorizing an image based on character would be pretty much the same thing as sticking it in a gallery. Seems redundant to me. Additionally, categories are alphabetized, and some images may not be named based on their relevance. Galleries, however, are sorted based on the type of image, from artwork to sprites to screenshots. Sure, categories show 200 images at a time, which makes loading times easier, but galleries are sorted in a way that makes navigation easier. 13:16, 12 September 2017 (EDT)
- I'm with Alex95 (talk) on this one. I think our organization of images is a little lackluster, but the current proposal doesn't have any real benefits. We are clumping unlike images into the same image category. This will take a long time to implement, but why not organize each image category found in Category:Images by game into say like Category:Super Mario World Sprites, Category:Super Mario World Artwork, etc., to be in Category:Super Mario World Images? The reason I have not proposed this because of the sheer intensity of the project handling 300+ categories and dealing with ~80,000 images. The hiarchy I'm suggesting:
- I don't see this being implemented any time soon. Also, there could be unforeseen conditions that could come up. --Wildgoosespeeder (talk) (Stats - Contribs) 13:47, 12 September 2017 (EDT)
- @Alex95 (talk) I fear you might be missing a point. Putting all images of a character in a gallery leads to bad layouts and to problems which were very well presented by Baby Luigi (talk), when I myself was invited to avoid this in the case of Iggy's sprites from Paper Mario: Color Splash; since the reasons are actually valid I started avoiding putting in the galleries images that are alraedy referenced in main pages due to their main purpose, and I've been mostly doing this since then to avoid cluttering galleries with images from a single source. In no way can a gallery replace a systematic retrieval system of images of a character, which is what PidgiWiki or, if we want to stay in NIWA, Bulbapedia have, both actually using a method similar to what I'm suggesting. My point is, even though in the games this might be of secondary importance, the Mario franchise as a whole is inevitably character driven, being named after a character, but currently finding all images of a character isn't simple, and galleries have unavoidable restrictions that cannot solve this - either you sacrifice layout for coverage, or you sacrifice coverage to have a cleaner layout, the latter being important not to give the idea to the new users that you can upload whatever you like in the gallery.
- @Wildgoosespeeder (talk) I won't deny the amount of work needed, still I think an issue is definitely there, and if fans are coming for images of the characters, we give them little resources to find them, same for maintainers, actually. I more than welcome better proposals for improving the situation, since of course the system I'm proposing is tested and actually implemented, but nonetheless very simple and requires much manual work to implement here.--Mister Wu (talk) 19:53, 12 September 2017 (EDT)
I'm on the fence, personally... I don't think it'd be a horrible idea, it'd just take a LOT of weeding out specifics to make it work, and gallery might be used more frequently. ~Camwood777 (talk) 17:37, 15 September 2017 (EDT)
Also, putting ALL characters will never end, I think only in major characters, minor characters should be out of this category. LED42™ (talk – edits) 13:42, 16 September 2017 (EDT)
Create articles on all of the Lakitu Info Center missions in Mario & Luigi: Paper Jam
We already separate the missions from the world articles in Super Mario 64, Super Mario Sunshine, Super Mario 64 DS, Super Mario Galaxy, Super Mario Galaxy 2, and Luigi's Mansion: Dark Moon, so why don't we do the same for Mario & Luigi: Paper Jam? I can already think of a lot of content to go into these articles, and plus, I can easily create them as well.
I also have a draft of one such article that you can view here.
Proposer: Toadette the Achiever (talk)
Deadline: September 21, 2017, 23:59 GMT
Support
- Toadette the Achiever (talk) Per proposal.
- Yoshi the SSM (talk) Even though they are nothing like the missions of the 3D games. They are like the minigames of Mario Party (series).
- Camwood777 (talk) - Consistency, yay!
Oppose
Comments
Feel free to contact me if you want to assist in the project, should the proposal pass. :) (T|C) 23:45, 13 September 2017 (EDT)
Before I say anything, are you planning on splitting the Trouble Center info? What makes Lakitu Info Center missions any more deserving than the Trouble Center ones? Ray Trace(T|C) 00:48, 14 September 2017 (EDT)
As much as I want to support, I also want to oppose (so I'm not voting atm). It seems like a majority of the missions are repeats: "Find the Toads", "Capture Nabbit", "Capture Toads"... The missions in the 3D titles were more diverse, allowing for more in-depth explanations (though there are shared missions, like the Red Coin ones). How exactly are you planning on expanding the missions? (Also echoing Baby Luigi. Not everything with a name needs to be split.) 00:51, 14 September 2017 (EDT)
- True, the vast majority missions have the same type of objective. But no two missions are exactly alike in terms of layout and structure, and the only missions that are the same are the Hard Mode variants. If you want, I can show you a demo, but that will take time to make. (T|C) 01:38, 14 September 2017 (EDT)
What to do about Paper Jam Shiny articles
Copy/pasted from here with no loss of information:
For the Shiny variation of enemies in Mario & Luigi: Paper Jam, we have them as separate articles from the actual enemies, such as Shiny Paper Dry Bones or Shiny Paper Swoop. TheFlameChomp (talk) and I ultimately found out that the "Shiny" part of their names don't actually exist, the enemies are actually titled "Paper Dry Bones" or "Paper Swoop" and the shiny counterparts are more like how Pokemon is handled; the same enemy, just slightly stronger. We've decided that merging the Shiny variant with the Paper variant would be best, but some don't have pages on their Paper variant either, instead being written into the main article. The main problem here is the nonexistent "Shiny" title, but "Paper" is within the enemy names as well, which gives me three options.
Option 1: Create articles for the "Paper" variant of enemies (that don't already have one) and merge the "Shiny" variants into it
Continuing with the examples above, the information on Paper Dry Bones would be split from the main Dry Bones article (with a {{main}} in the corresponding section) and the information in Shiny Paper Dry Bones would be merged with Paper Dry Bones.
Option 2: Merge the "Shiny" information to the main article with the "Paper" enemies
"Paper" is part of the enemy names whereas "Shiny" isn't. Most, if not all, of the "Paper" enemies are currently merged with their main counterpart. This option involves moving the "Shiny" information there as well. For example, Paper Dry Bones and Shiny Paper Dry Bones will both be merged to Dry Bones.
Option 3: Split the "Shiny" and "Paper" enemies into separate pages
See comments below. Regular enemies, Paper enemies, and Shiny enemies would each have their own page, with the Shiny variant receiving a (Shiny) tagged at the end.
Option 4: Do nothing
Self explanatory.
To clarify, this will not effect the Shiny enemies found in Paper Mario: Sticker Star, as those enemies do have "Shiny" in their title and are considered a separate enemy.
Proposer: Alex95 (talk)
Deadline: September 21th, 2017 23:59 GMT
Option 1
- Alex95 (talk) - My preferred option.
- Yoshi the SSM (talk) I think that the paper variants should have their own pages.
- TheFlameChomp (talk) Per proposal, since I helped find some of the information.
- Mister Wu (talk) For consistency with the paper characters from Mario & Luigi: Paper Jam having their own page, all the paper enemies from that game should have them as well, I guess; if Shiny enemies in the game are just shown as variants of the same enemies, we should reflect that as well.
- Camwood777 (talk) - This makes the most sense. We made pages for the shiny versions in Sticker Star, but not for shiny OR paper versions in Paper Jam? This is silly.
- Niiue (talk) Per all.
Option 2
Option 3
- Yoshi the SSM (talk) Shinies are different from regular paper variants in terms of improved stats and appearance. And per Option 1 vote.
- Time Turner (talk) Different enemies deserve different articles.
- Doc von Schmeltwick (talk) Per all.
- Tails777 (talk) Per Yoshi the SSM.
Option 4
Comments
If there is another option I didn't think of, let me know. 17:50, 14 September 2017 (EDT)
- How about an option for creating pages for the paper variants and keeping the shiny variants separate? After all, the same name does not make the same enemy. Hello, I'm Time Turner. 17:54, 14 September 2017 (EDT)
- The problem is that "Shiny" isn't part of the enemy's name. It's more like an additional parameter. 17:58, 14 September 2017 (EDT)
- Could we have, say, "Paper Goomba (Shiny)"?Doc von Schmeltwick (talk) 18:12, 14 September 2017 (EDT)
- I'm fine with that. If they have different appearances and different stats, then it's really no different than the other examples I tend to throw out at times like this. Hello, I'm Time Turner. 18:12, 14 September 2017 (EDT)
- That'd be a really odd identifier considering Shiny Paper Goomba is a different enemy. I wouldn't support it, but I can see this as an option. 19:15, 14 September 2017 (EDT)
- I'm fine with that. If they have different appearances and different stats, then it's really no different than the other examples I tend to throw out at times like this. Hello, I'm Time Turner. 18:12, 14 September 2017 (EDT)
- Could we have, say, "Paper Goomba (Shiny)"?Doc von Schmeltwick (talk) 18:12, 14 September 2017 (EDT)
- The problem is that "Shiny" isn't part of the enemy's name. It's more like an additional parameter. 17:58, 14 September 2017 (EDT)
Also, why is this a talk page proposal? Aren't these bulk changes the kind of thing best suited for the main proposal page, especially when it (potentially) involves merging? One proposal was even called out for deciding to rename multiple pages in a talk page proposal. Hello, I'm Time Turner. 19:19, 14 September 2017 (EDT)
- I thought having two weeks would be enough time for everyone to go over the different options. 19:22, 14 September 2017 (EDT)
- "Proposals dealing with massive amounts of splits, merges or deletions across the Wiki should still be held on this page [the main proposal page]." I'm pretty sure this qualifies. Besides, how much time is really necessary to understand "create articles and merge other articles", "merge articles", and "create articles"? Hello, I'm Time Turner. 19:25, 14 September 2017 (EDT)
- Oh, I did not see that... Let me see if I can cancel this and copy/paste this proposal to the main page, or if I need to start a new one. 19:32, 14 September 2017 (EDT)
- My comment now makes no sense. Hello, I'm Time Turner. 21:37, 14 September 2017 (EDT)
- Oh, I did not see that... Let me see if I can cancel this and copy/paste this proposal to the main page, or if I need to start a new one. 19:32, 14 September 2017 (EDT)
- "Proposals dealing with massive amounts of splits, merges or deletions across the Wiki should still be held on this page [the main proposal page]." I'm pretty sure this qualifies. Besides, how much time is really necessary to understand "create articles and merge other articles", "merge articles", and "create articles"? Hello, I'm Time Turner. 19:25, 14 September 2017 (EDT)
So, now that we've settled on a location, why do you oppose option 3, Alex? Hello, I'm Time Turner. 22:16, 14 September 2017 (EDT)
- Because I see the shinies more as a pallet swap than anything else. Yes, the enemy gets a slight increase in stats sometimes, but as far as the game itself is concerned, they're the same enemy. 22:19, 14 September 2017 (EDT)
- In the same way that Superstar Saga considers Gritty Goomba and Gritty Goomba to be the same enemy? Hello, I'm Time Turner. 22:24, 14 September 2017 (EDT)
- If the different parameters were the only thing different, then I'd say they're two forms of the same enemy, like how I'm proposing here. However, the Gritty Goomba in Teehee Valley has an additional role the variant in Gwarhar Lagoon does not. 12:57, 15 September 2017 (EDT)
- So you'd consider Limbo Bro and Limbo Bro to be the same enemy? Hello, I'm Time Turner. 13:01, 15 September 2017 (EDT)
- Yes. I thought they were already, tbh. 13:06, 15 September 2017 (EDT)
- Why? Because they have the same name? Even though they have different appearances, different locations, different abilities, and different stats? Shall we also merge the two Chaps for being NPCs with the same name? Hello, I'm Time Turner. 13:08, 15 September 2017 (EDT)
- Okay, I get what you're saying. They are different enemies with different just about everything. But for the Paper Jam Shiny enemies, the game (from what I know) seems to regard them as an alternate form of the same enemy. Different parameters, sure, but the same enemy. I'll go back on the Limbo Bros., and the Gritty Goombas and Chaps should remain split, due to them clearly being different enemies and characters. But as far as the game is concerned, Paper Jam seems to regard the normal and Shiny enemies as the same enemy. I'll go through with whatever option ends up supported the most. 13:20, 15 September 2017 (EDT)
- Can you elaborate on how Paper Jam regards them as the same enemy? It's a genuine question, as I haven't played the game. Hello, I'm Time Turner. 13:23, 15 September 2017 (EDT)
- I haven't played the game either, but what I've been told and have seen, the Shiny enemies are more like an alternate variant rather than a separate enemy. 13:25, 15 September 2017 (EDT)
- I've asked FlameChomp about it, and going by his explanation, it seems more akin to the Gold Beanies for regular Beanies or the Amazy Dayzees for Crazee Dayzees - a rarer version of a regular enemy (please, correct me if I'm wrong). I'd consider that to be something worth splitting. Hello, I'm Time Turner. 13:30, 15 September 2017 (EDT)
- The thing with Gold Beanies and Beanies or Amazy and Crazee Dayzees is, not only do they look and act different, but their name is as well. But yes, that's close to what I mean. It's simply a rarer version of the same enemy. Whether that's something to be split or not, I'm leaving to the proposal. 13:35, 15 September 2017 (EDT)
- I played the game. And what makes shiny paper enemies different from paper enemies besides what I mentioned is that they are usually rare (though one can make them less rare) and drop Shiny Battle Cards usually. But, they seem to be in place of regular paper enemies. Yoshi the SSM (talk) 13:36, 15 September 2017 (EDT)
- A rose by any other name would smell as sweet, and an enemy by any other name would still be the same enemy. A single name should not be the only deciding factor when it comes to creating or deleting articles. I'm also not sure what you mean when you say that you're leaving it to the proposal - you're voting in the proposal yourself, and your vote counts just as much as anyone else's. You're free to change it as you see fit, or even vote for multiple options. Hello, I'm Time Turner. 13:39, 15 September 2017 (EDT)
- I'm voting for the option that I think would work best. 13:42, 15 September 2017 (EDT)
- I think we can have Shiny Goomba separate from "Paper Goomba (Shiny)" since we list the "Paper" enemies from the other paper games with the regular enemies, and if we're splitting the "Paper" versions, we should split those "shiny" versions from the "other" shiny versions for consistency. Doc von Schmeltwick (talk) 17:56, 15 September 2017 (EDT)
- I'm voting for the option that I think would work best. 13:42, 15 September 2017 (EDT)
- The thing with Gold Beanies and Beanies or Amazy and Crazee Dayzees is, not only do they look and act different, but their name is as well. But yes, that's close to what I mean. It's simply a rarer version of the same enemy. Whether that's something to be split or not, I'm leaving to the proposal. 13:35, 15 September 2017 (EDT)
- I've asked FlameChomp about it, and going by his explanation, it seems more akin to the Gold Beanies for regular Beanies or the Amazy Dayzees for Crazee Dayzees - a rarer version of a regular enemy (please, correct me if I'm wrong). I'd consider that to be something worth splitting. Hello, I'm Time Turner. 13:30, 15 September 2017 (EDT)
- I haven't played the game either, but what I've been told and have seen, the Shiny enemies are more like an alternate variant rather than a separate enemy. 13:25, 15 September 2017 (EDT)
- Can you elaborate on how Paper Jam regards them as the same enemy? It's a genuine question, as I haven't played the game. Hello, I'm Time Turner. 13:23, 15 September 2017 (EDT)
- Okay, I get what you're saying. They are different enemies with different just about everything. But for the Paper Jam Shiny enemies, the game (from what I know) seems to regard them as an alternate form of the same enemy. Different parameters, sure, but the same enemy. I'll go back on the Limbo Bros., and the Gritty Goombas and Chaps should remain split, due to them clearly being different enemies and characters. But as far as the game is concerned, Paper Jam seems to regard the normal and Shiny enemies as the same enemy. I'll go through with whatever option ends up supported the most. 13:20, 15 September 2017 (EDT)
- Why? Because they have the same name? Even though they have different appearances, different locations, different abilities, and different stats? Shall we also merge the two Chaps for being NPCs with the same name? Hello, I'm Time Turner. 13:08, 15 September 2017 (EDT)
- Yes. I thought they were already, tbh. 13:06, 15 September 2017 (EDT)
- So you'd consider Limbo Bro and Limbo Bro to be the same enemy? Hello, I'm Time Turner. 13:01, 15 September 2017 (EDT)
- If the different parameters were the only thing different, then I'd say they're two forms of the same enemy, like how I'm proposing here. However, the Gritty Goomba in Teehee Valley has an additional role the variant in Gwarhar Lagoon does not. 12:57, 15 September 2017 (EDT)
- In the same way that Superstar Saga considers Gritty Goomba and Gritty Goomba to be the same enemy? Hello, I'm Time Turner. 22:24, 14 September 2017 (EDT)
Miscellaneous
Double the amount of time a proposer can edit their talk page proposals
Because talk page proposals are less visible than regular proposals, they are given an extra week for discussion. I'm not going to argue against that; though smaller issues occasionally go on for too long, the extra time is invaluable for when large changes are being discussed. With that in mind, why can they only be edited within three days of the proposal's creation, the same amount of time as a regular proposal? So, we want to give people more time to discuss proposals, but we don't want to give the proposers more time to acknowledge the discussion and make changes as needed? There's a clear discrepancy here. I propose to double the amount of time a proposer can change, delete, or otherwise edit their proposals on talk pages, from three days to six. This lines up with the doubled amount of time they take in the first place.
Proposer: Time Turner (talk)
Deadline: September 19, 2017, 23:59 GMT
Support
- Time Turner (talk) Per proposal.
- Drago (talk) Per proposal. I think a week might make more sense than six days though; it seems simpler.
- Baby Luigi (talk) This definitely makes sense to me. If TPPs have an increased amount of time for voting, then so should the time that is allowed to edit them. Though I don't necessarily agree with that "they are less visible" argument. Talk page proposals are about as visible as mainspace proposals, and these days, most editors DO check the list of TPPs regularly and as easily as browsing through this page. If visibility is a problem for TPPs, then measures should be taken to be more visible, since these matters are about as important as main space ones.
- Yoshi the SSM (talk) Per proposal.
- Alex95 (talk) - I may not be 100% on board and can see issues, but they're the same issues we're having currently, so... I'll support the proposed extension.
- TheFlameChomp (talk) Per all.
- Supermariofan67 (talk) Per all.
- Niiue (talk) Per all.
- Mister Wu (talk) Since the duration of the time of voting is twice, it makes sense to also allow twice the time to edit.
- Camwood777 (talk) - This feels the most fair. Double the time to vote, so double the time to edit the proposal.
- Ultimate Mr. L (talk) Per all.
- LED42 (talk) Per proposal.
- Toadette the Achiever (talk) Per all.
- Owencrazyboy9 (talk) Per all, especially Mister Wu and Camwood777. It would only seem fair to allow double the voting and double the changing at once.
Oppose
Comments
"Talk page proposals may be closed by the proposer at any time if each voting option has fewer than five votes." (Closed means the same as delete.) So are you proposing to double this to ten votes too? Because closing date is not dependent on the number of days passed for TPPs. Yoshi the SSM (talk) 13:01, 12 September 2017 (EDT)
- I don't see the relevance. I'm talking about a discrepancy between the rules applied to both regular proposals and talk page proposals, not a rule that applies uniquely to talk page proposals. Besides, that rule says nothing about letting the proposer edit their proposal nor anything about what happens after five votes. Hello, I'm Time Turner. 13:03, 12 September 2017 (EDT)
- I don't see the relevance. I'm talking about a discrepancy between the rules applied to both regular proposals and talk page proposals, not a rule that applies uniquely to talk page proposals. It is kind of hard to tell the difference between the two statements. What's the difference between them? Besides, that rule says nothing about letting the proposer edit their proposal nor anything about what happens after five votes. Obviously, otherwise it will fall under "All rules for talk page proposals are the same as mainspace proposals (see the "How to" section above), with the exceptions made by Rules 3 and 4 as follows" with the above quote being rule 4 of TPPs. And I know this. Otherwise, I wouldn't make my comment. Yoshi the SSM (talk) 13:10, 12 September 2017 (EDT)
- The first statement refers to rules that apply to both kinds of proposals with the only difference being their timespan, whereas the latter statement refers to rules that apply exclusively to one kind of proposal with no parallel for the other kind. Beyond that, what point are you making? Hello, I'm Time Turner. 13:14, 12 September 2017 (EDT)
- In either statement, there is this to be considered:
- "Proposals end at the end of the day (23:59) one week after voting starts, except for writing guidelines and talk page proposals, which run for two weeks (all times GMT).
- For example, if a proposal is added at any time on Monday, August 1, 2011, the voting starts immediately and the deadline is one week later on Monday, August 8, at 23:59 GMT."
- "Voting in talk page proposals will be open for two weeks, not one (all times GMT).
- For example, if a proposal is added at any time on Monday, August 1, 2011, it ends two weeks later on Monday, August 15, 2011, at 23:59 GMT."
- So they will be basically the same design. Unless I am reading this wrong. As for point to this, Isn’t it obvious? I want to know if votes are going to double or not or if canceling is going to change like the other two. Yoshi the SSM (talk) 13:27, 12 September 2017 (EDT)
- This proposal wants to change one thing: the time period in which a proposer can change their talk page proposal should be expanded to six days from the current three days. Hello, I'm Time Turner. 13:33, 12 September 2017 (EDT)
- I know this and I want to support this. But canceling a proposal is already different in TPP than in RP. I just wanting to know if you going to keep this difference, double this number, or change it to six days. In either case, I can easily support this. But I want to know before I do support. Yoshi the SSM (talk) 13:39, 12 September 2017 (EDT)
You say that you can easily support this, but then you oppose. Sure. What specifically are you perring about their comments?sorry got the proposals mixed up Hello, I'm Time Turner. 13:53, 12 September 2017 (EDT)- On topic, as I said previously, the only thing that will be changed is the time limit for editing the talk page proposals. Hello, I'm Time Turner. 13:56, 12 September 2017 (EDT)
- LOL. Anyways. You seem to imply that canceling will be changed to six days rather than (5) votes. OK. Though I like the 5 vote rule (and theoretically, it could be included as an additional thing to do), I don't know how it came to be. Either way this passes, this will change TPP's rule 4. Yoshi the SSM (talk) 14:04, 12 September 2017 (EDT)
- I know this and I want to support this. But canceling a proposal is already different in TPP than in RP. I just wanting to know if you going to keep this difference, double this number, or change it to six days. In either case, I can easily support this. But I want to know before I do support. Yoshi the SSM (talk) 13:39, 12 September 2017 (EDT)
- This proposal wants to change one thing: the time period in which a proposer can change their talk page proposal should be expanded to six days from the current three days. Hello, I'm Time Turner. 13:33, 12 September 2017 (EDT)
- The first statement refers to rules that apply to both kinds of proposals with the only difference being their timespan, whereas the latter statement refers to rules that apply exclusively to one kind of proposal with no parallel for the other kind. Beyond that, what point are you making? Hello, I'm Time Turner. 13:14, 12 September 2017 (EDT)
- I don't see the relevance. I'm talking about a discrepancy between the rules applied to both regular proposals and talk page proposals, not a rule that applies uniquely to talk page proposals. It is kind of hard to tell the difference between the two statements. What's the difference between them? Besides, that rule says nothing about letting the proposer edit their proposal nor anything about what happens after five votes. Obviously, otherwise it will fall under "All rules for talk page proposals are the same as mainspace proposals (see the "How to" section above), with the exceptions made by Rules 3 and 4 as follows" with the above quote being rule 4 of TPPs. And I know this. Otherwise, I wouldn't make my comment. Yoshi the SSM (talk) 13:10, 12 September 2017 (EDT)
@Drago: It's tempting, but I'd rather that it's exactly equivalent to the main proposals. Hello, I'm Time Turner. 13:14, 12 September 2017 (EDT)
The problem I'm having with this is that new information can show at any time, even at the final day of the proposal. In which case, a new proposal would be created when able to. There's also the option of getting an admin to cancel the proposal so the new information can be taken into account without actually going through with the current proposal. 13:20, 12 September 2017 (EDT)
- So should we not allow proposers to edit proposals at all and just have them cancel their proposals whenever new information comes up? Giving the proposers more time to effectively respond to others without having the current discussions and votes being entirely cast aside (at the same time, setting a time limit for the changes prevents proposers from changing things at the last minute, but I don't want to give them infinite time). Hello, I'm Time Turner. 13:22, 12 September 2017 (EDT)
- I'm not saying that. I'm all for having more time, but at the same time, there is a limitation that can screw with the proposal at the last minute, even if the time limit is extended to anything other than "infinite". Additionally, users may have to reconsider their votes after the change, some of which may not notice it (though the proposer can certainly send a message if they wish). 13:27, 12 September 2017 (EDT)
- The same logic can be applied to the current time limit, but I don't think that it pans out in either case. I'm suggesting that, for a 14-day proposal, proposers have the ability to make changes for the first 6 days (ratio of 6/14 or 3/7), to be equal with a 7-day proposal allowing proposers to make changes for 3 days (3/7). The proposer should be motivated to inform voters of any changes, but I don't see what's different between the two kinds of proposals. If anything, you seem to be suggesting that the current time limit should be shortened, if you're that concerned about voters not noticing any changes until it's too late. Hello, I'm Time Turner. 13:33, 12 September 2017 (EDT)
- I am concerned that voters may not notice the changes, but I definitely don't want the time to be shortened. 13:40, 12 September 2017 (EDT)
- Another option may be to require proposals to notify voters of any changes (barring superfluous stuff like spelling/grammar corrections). Hello, I'm Time Turner. 13:53, 12 September 2017 (EDT)
- I am concerned that voters may not notice the changes, but I definitely don't want the time to be shortened. 13:40, 12 September 2017 (EDT)
- The same logic can be applied to the current time limit, but I don't think that it pans out in either case. I'm suggesting that, for a 14-day proposal, proposers have the ability to make changes for the first 6 days (ratio of 6/14 or 3/7), to be equal with a 7-day proposal allowing proposers to make changes for 3 days (3/7). The proposer should be motivated to inform voters of any changes, but I don't see what's different between the two kinds of proposals. If anything, you seem to be suggesting that the current time limit should be shortened, if you're that concerned about voters not noticing any changes until it's too late. Hello, I'm Time Turner. 13:33, 12 September 2017 (EDT)
- I'm not saying that. I'm all for having more time, but at the same time, there is a limitation that can screw with the proposal at the last minute, even if the time limit is extended to anything other than "infinite". Additionally, users may have to reconsider their votes after the change, some of which may not notice it (though the proposer can certainly send a message if they wish). 13:27, 12 September 2017 (EDT)
For a related topic, I have been thinking about the 7-day proposal and 14-day TPP should either be all 7 or 14 days for any proposal. Is there any benefit to having this time rule as we currently have it? --Wildgoosespeeder (talk) (Stats - Contribs) 13:38, 12 September 2017 (EDT)
- I think that this was discussed at some point in the past, but I can't seem to find any trace of it... At the very least, it's one of those rules that's been around for a long time and nobody has really bothered to question it. Hello, I'm Time Turner. 13:53, 12 September 2017 (EDT)
What is Yume Kōjō: Doki Doki Panic?
Yume Kōjō: Doki Doki Panic is, to make a long story short, a game that was altered to become Super Mario Bros. 2; though it did not originally contain any Mario subjects, Shy Guys, Pokeys, Bob-ombs, Birdo, and others all originate from this game. Due to the impact this game had on the Mario franchise, we cover it on the wiki, and I think we can agree on keeping it that way. At the same time, it currently exists in a limbo where we don't know to what extent we should cover it. There was a proposal that decided that covering the game's characters was too much, but at the same time, the article is a part of Category:Games not originally in the Mario series, with an emphasis on not originally; if it's currently a part of the Mario franchise, then we should cover it to that extent. MarioWiki:Coverage doesn't even bring up the game, so there's no help there. Still, if we use the sections of the policy page as a guideline, we may be able to decide for ourselves what is Yume Kōjō: Doki Doki Panic. Here are the logical options:
Option 1: It is a full-fledged member of the Mario franchise.
If this option is chosen, the game will be considered to be a member of the broad Mario franchise, albeit one that is not part of any specific series (similar to Super Princess Peach). Though it was not a Mario game at the time, you can think of it as having been retroactively included into the franchise. As such, any unique characters, items, and other subjects will also be given individual articles alongside the game's article.
Option 2: It is a crossover with the Mario franchise.
If this option is chosen, the game will be treated as a crossover between the Mario franchise and some other nebulous series (it'll end up in the same section as the Mario & Sonic series and the Super Smash Bros. series). This partially relies on the assumption that the Mario subjects within the game have retroactively become members of the Mario franchise and not something that the Mario franchise appropriated. Like option 1, all of its subjects will get articles; this just affects which categories it'll be slotted into and other such details.
Option 3: It only contains guest appearances of the Mario franchise.
If this option is chosen, the game will be treated as containing guest appearances (à la Captain Rainbow and SSX on Tour). This is very similar to option 2, except the argument now is that the Mario franchise's impact on the game isn't substantial enough to constitute a crossover. As with other guest appearances, the game itself will be given an article, but none of its subjects will be given an article. In short, nothing much is actually affected beyond categories and other such details.
Option 4: It is part of a group unto itself.
If this option is chosen, it shall be deemed that the game is not part of the Mario franchise, not a crossover, and does not feature guest appearances, yet all the same, it is something worth covering on the wiki. MarioWiki:Coverage will be updated with a short section under "What the Super Mario Wiki covers" that describes the game's historic role in the franchise while explaining why it is being covered on the wiki. A bit of time can also be spent explaining why similar games, such as Panel de Pon, aren't being covered on the wiki. I don't want this to be the "Yume Kōjō" exclusive section, but rather something that potentially leaves some open space for other games should they ever turn up (or Panel de Pon if we decide to give it its own article again). Since it's not a part of the franchise, the game will be treated like one of the guest appearances: only the game itself gets an article. I can provide a write-up if requested, but I think this is clear enough.
Option 5: It is perpetually in limbo (do nothing).
If this option is chosen, nothing happens. Well, this proposal will be archived, but that's it.
If you're questioning why we need to decide where this game belongs, then I'll answer that it's better than having a game wrapped up in contradictions, existing someplace where nobody really knows what to do with it. Let's nip this one in the bud, shall we?
Proposer: Time Turner (talk)
Deadline: September 23, 2017, 23:59 GMT
Option 1 (fully part of the Mario franchise)
- Time Turner (talk) We'll say it's been grandfathered in.
- Baby Luigi (talk) The debate reminds me of the whole Donkey Kong kerkuffle in nerd circles debating whether it is a Mario franchise game or not, and yet we do include it as part of the greather Mario franchise as well because of its roots that kicked off the Mario franchise. I think the same logic there can be applied here. The fact that Doki Doki Panic even first started off as a Mario prototype before the people who owned Doki Doki Panic requested that their characters be used should tell you that the game was intended to be part of the Mario franchise to begin with and what they were going with this title. The proposal also mentions the legacy of the game to the other Mario titles and I completely agree with its very strong influence it has on the Mario franchise. I think this option is the best choice for coverage purposes.
- Niiue (talk) Per all.
- Camwood777 (talk) - This generally seems the most accurate to how it's treated nowadays.
- Yoshi the SSM (talk) Per all.
Option 2 (crossover)
- LinkTheLefty (talk) Doki Doki Panic is Super Mario Bros. 2 and could even share the template - but the Yume Kōjō-themed branding and the use of their family characters does make this version of the game a crossover.
Option 3 (guest appearance)
Option 4 (entirely separate)
- Time Turner (talk) Since it's not technically actually a part of the franchise, this is the next best thing.
- Toadette the Achiever (talk) Per Time Turner.
- TheFlameChomp (talk) Per Time Turner.
- Alex95 (talk) - It may not be part of series itself, but it still had some impact on at least one game in the main series.
Option 5 (do nothing)
- Doc von Schmeltwick (talk) It doesn't really fall under any of the aforementioned categories perfectly, and I'm fine with the way it's currently represented.
- Wildgoosespeeder (talk) I'd rather do nothing because this is very complicated. I think this will take months of analysis before we can be more decisive. One week is insufficient.
Comments
@Doc: How is it being represented now? There's no consistency to it currently, at least not as far as I can see. Hello, I'm Time Turner. 18:46, 16 September 2017 (EDT)
- It's represented as having a vague relation to the series, which it does have. Doc von Schmeltwick (talk) 19:10, 16 September 2017 (EDT)
- We're not helping anyone by saying that it is vague and ill-defined and leaving it at that. Besides, just because the game itself is vaguely defined doesn't mean we should also vaguely define it. Hello, I'm Time Turner. 19:12, 16 September 2017 (EDT)
The history of this game is very complicated, more complicated than Tetris Attack, which makes it very hard to put that information in a satisfactory spot on Super Mario Wiki. Why isn't this on the article's talk page? --Wildgoosespeeder (talk) (Stats - Contribs) 21:25, 16 September 2017 (EDT)
- I opted to slot it here due to the potential impact it may have on our coverage policy + it's more apparent as a precedent. Hello, I'm Time Turner. 21:26, 16 September 2017 (EDT)
I agree with the notion that Doki Doki Panic can now be considered a full-fledged member of the franchise (it is Super Mario Bros. 2 and released a mere one year prior with Mario elements and influence already in it), but at the same time, I'd also say the pesky Yume Kōjō branding technically makes it something else. I'm considering taking the crossover option, but I also noticed that Dance Dance Revolution: Mario Mix isn't considered a crossover despite the DDR title. Is there a reason for that? LinkTheLefty (talk) 21:45, 16 September 2017 (EDT)
- I don't rightfully know, to be honest. Maybe because, despite the name, everything in it is decidedly from the Mario franchise (besides the rhythm gameplay, although the franchise is no stranger to that)? Hello, I'm Time Turner. 21:49, 16 September 2017 (EDT)
- Then my guess is that there are no established DDR characters to consider it a crossover - but if that's the qualifier, Imajin being the mascot of the festival is enough for me. LinkTheLefty (talk) 22:22, 16 September 2017 (EDT)
@Wildgoosespeeder: What is exactly is going to be analyzed during those months? Hello, I'm Time Turner. 23:53, 16 September 2017 (EDT)
- We need a lot more discussion time than just a week. That's what I am hoping for. --Wildgoosespeeder (talk) (Stats - Contribs) 23:57, 16 September 2017 (EDT)
- What are you hoping to discuss during those months? Hello, I'm Time Turner. 23:57, 16 September 2017 (EDT)
- This proposal seems very complicated what you are hoping to achieve. So many options. --Wildgoosespeeder (talk) (Stats - Contribs) 00:02, 17 September 2017 (EDT)
- Please answer the question; I am genuinely curious what you wish to discuss for several months. Hello, I'm Time Turner. 00:03, 17 September 2017 (EDT)
- Then I don't have the answer you are looking for. A one-week proposal with vague options just sounds hasty to me. --Wildgoosespeeder (talk) (Stats - Contribs) 00:06, 17 September 2017 (EDT)
- What about the proposal is vague? Hello, I'm Time Turner. 00:07, 17 September 2017 (EDT)
- It sounds generalized. Also, we can vote for more than one option. I agree that a lot of the options apply to the game, but this is looking like you want it to apply to one option only in the end. --Wildgoosespeeder (talk) (Stats - Contribs) 00:10, 17 September 2017 (EDT)
- Can you elaborate on what you mean by the proposal being "generalized"? Also, what is the issue with letting people potentially vote for multiple options? The point of a proposa is that the community votes on what to do, and I don't see how the multiple options take away from that. Hello, I'm Time Turner. 00:23, 17 September 2017 (EDT)
- It sounds generalized. Also, we can vote for more than one option. I agree that a lot of the options apply to the game, but this is looking like you want it to apply to one option only in the end. --Wildgoosespeeder (talk) (Stats - Contribs) 00:10, 17 September 2017 (EDT)
- What about the proposal is vague? Hello, I'm Time Turner. 00:07, 17 September 2017 (EDT)
- Then I don't have the answer you are looking for. A one-week proposal with vague options just sounds hasty to me. --Wildgoosespeeder (talk) (Stats - Contribs) 00:06, 17 September 2017 (EDT)
- Please answer the question; I am genuinely curious what you wish to discuss for several months. Hello, I'm Time Turner. 00:03, 17 September 2017 (EDT)
- This proposal seems very complicated what you are hoping to achieve. So many options. --Wildgoosespeeder (talk) (Stats - Contribs) 00:02, 17 September 2017 (EDT)
- What are you hoping to discuss during those months? Hello, I'm Time Turner. 23:57, 16 September 2017 (EDT)