Cutting-Edge Spire

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Template:Levelbox Cutting-Edge Spire is the first level of World 4 in Super Mario Run.

Layouts

Pink Coins

The level starts with a Dry Bones, as well as several wall jumps and a Super Mushroom. The first Pink Coin is up ahead, although the player will need to hit the P Switch and quickly head left. After crossing past a series of adjacent yellow warp pipes, the path will split. Immediately after the split, the player must hit another P Switch inside of a Brick Block without collecting any of the coins to jump onto coins turned into Brick Blocks, then jump onto the yellow warp pipe to collect the second Pink Coin. After a while, Grinders start to appear, as well as line-controlled Grinders, with the third Pink Coin immediately to the left of the last one in the series. A Red Ring then appears, and the player must follow the trail to the fourth Pink Coin. A mass of coins appears, followed by some Brick Blocks, and a door with the fifth and final Pink Coin directly above it; the player can collect it by wall jumping. Upon entering the door, one last P Switch appears, followed by the Goal Pole.

Purple Coins

The level starts with a Dry Bones, as well as several wall jumps and a Super Mushroom. After hitting a P Switch, the first Purple Coin is in a ? Block reachable only by the coins turned into Brick Blocks. After crossing past a series of adjacent yellow warp pipes, the path will split. Immediately after the split, the player must carefully wall jump to hit a Brick Block containing another P Switch, then hit the P Switch to jump onto coins turned into Brick Blocks, and in turn jump onto the yellow warp pipe to collect the second Purple Coin. After a while, Grinders start to appear, as well as two line-controlled Grinders, with the third Purple Coin on a platform directly in between the two Grinders. The fourth Purple Coin is immediately after, at the path of the circling Grinder. A mass of coins appears, followed by some Brick Blocks with the fifth and final Purple Coin in the center of it, and a door. Upon entering the door, one last P Switch appears, followed by the Goal Pole.

Black Coins

The level starts with a Dry Bones, as well as several wall jumps and a Super Mushroom. The player will approach the first Black Coin; however, they must hit a P-Switch directly above first, then quickly make their way across to the coin. After crossing past a series of adjacent yellow warp pipes, the path will split. Immediately after the split, the player must carefully wall jump to hit a Brick Block containing another P Switch, then hit the P Switch and carefully cross the Brick Blocks and wall jump to cross again and jump onto the warp pipe where the second Black Coin awaits. After a while, Grinders start to appear, as well as line-controlled Grinders, with the third Black Coin immediately to the left of the last one in the series. A Red Ring then appears, and the player must follow the trail to the fourth Black Coin. A mass of coins appears, followed by some Brick Blocks, and a door with the fifth and final Pink Coin directly above it; if the player still has their Super Star active, they can collect it by wall jumping off the spiky walls. Upon entering the door, one last P Switch appears, followed by the Goal Pole.

Enemies

Names in other languages

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