Paper Mario: Color Splash bestiary

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Revision as of 12:55, April 1, 2017 by Technology Toad (talk | contribs) (What if you fail to block Black Bowser's last breath? He'll just do it again. I added the proper quote. May not be perfect.)
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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

The following is a bestiary for all enemies encountered in Paper Mario: Color Splash.

General stats

Legend

  • Name: The name of the enemy.
    • Normal: Enemy. (Ex: Shy Guy)
    • Italic: Mini-boss. (Ex: Big Spiny)
    • Bold: Boss. (Ex: Morton)
    • Underline: Support. (Ex: Black Lava Bubble)
  • HP: The enemy's HP at the start of the battle.
  • Type: The type of enemy.
    • Normal: The enemy is not spiny, flying, or shelled.
    • Spiny: If the enemy is spiny, Mario will take damage from Jump attacks against it.
    • Flying: If the enemy is flying, it will dodge any Hammer attacks.
    • Shelled: Lists if the enemy has a shell.
    • Stack: Lists if the enemy is a stack.
  • Attack: The enemy's general attack power.
  • Defense: The enemy's defense.
  • Strong: The moves the enemy is strong against.
  • Weak: The moves the enemy is weak against.
  • Moves: The enemy's attacks -- listed by attack power -- and other techniques.
  • Paint: The colors of paint the enemy drops after the battle.
    • Red: Red paint fills the red paint meter.
    • Orange Orange paint fills the red and yellow meters.
    • Yellow Yellow paint fills the yellow meter.
    • Green Green paint fills the yellow and blue meters.
    • Blue Blue paint fills the blue meter.
    • Purple Purple paint fills the blue and red meters.
    • Rainbow Rainbow paint fills the red, yellow, and blue meters.
  • Location(s): The locations the enemy appears in.
  • Cards: Cards of the enemy.
    • D The cards might be dropped by the enemy upon defeat
    • R The cards must be won at a Roshambo Temple after the enemy is defeated
  • Quotes: Any in-battle dialog spoken by an enemy.
    • Usual: The enemy's default spoken dialog in-battle.
    • Thief: The enemy's dialog when they steal a card.
    • Shell: The enemy's dialog when inside their shell.
    • Grounded: The enemy's dialog after losing their wings*
    • Flipped: The enemy's dialog when they've been flipped on their back.
    • Stack: The enemy's dialog for every count in a stack.
    • Boss: The enemy's dialog during a boss battle. (Only applies if the enemy can be battled at other times too.)

Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.

General Stat Chart

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Notes

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