Donkey Kong Land III
Template:Infobox Donkey Kong Land III (or Donkey Kong Land 3) is a video game for the Game Boy released by Nintendo in 1997. Loosely based on the Super Nintendo game, Donkey Kong Country 3: Dixie Kong's Double Trouble!, it is the third and final entry in the Donkey Kong Land series. Like previous games in the series, it features enhancements for the Super Game Boy and is housed in a yellow cartridge. The original Game Boy game was never released in Japan—however, it was eventually ported to the Game Boy Color and released in Japan on January 28, 2000, as Donkey Kong GB: Dinky Kong & Dixie Kong (ドンキーコングGB・ディンキーコング&ディクシーコング).
Story
The game's story takes place after the events of Donkey Kong Land 2, where it is said that the laid-back place, Donkey Kong Country, has had a hive of activity in the recent days. During the story, announcements of a contest to find the fabled Lost World, which was said to have dominated legends for centuries, attracted "would-be" explorers all over the world to seize the long awaited chance of fame and fortune. Of these explorers were Donkey Kong and Diddy Kong, who had left Dixie Kong holding the toddler, Kiddy. Wanting to become part of the competition herself, she and Kiddy decided to show the other competitors that they were just as good as they are. The story's description ends with Kiddy, not knowing much about what was going on, following Dixie into the jungle.
Levels
The game features over thirty levels, each with a similar theme to the levels in Donkey Kong Country 3: Dixie Kong's Double Trouble. Each non-boss level also contains two Bonus Levels, which must all be completed to unlock Time Attack mode.
Levels and Bonus Areas | ||||
---|---|---|---|---|
Cape Codswallop | ||||
# | Level | Bonus Areas | Type of level | Music theme |
1 | Red Wharf | 2 | Stilt | Stilt Village |
2 | Seabed Shanty | 2 | Coral | Water World |
3 | Ford Knocks | 2 | Stilt | Stilt Village |
4 | Total Rekoil | 2 | Mill | Mill Fever |
5 | Koco Channel | 2 | River | Enchanted Riverbank |
6 | Liftshaft Lottery | 2 | Mill | Mill Fever |
7 | BOSS LEVEL: Barbos Bastion | 0 | Coral | Big Boss Blues |
Primate Plains | ||||
# | Level | Bonus Areas | Type of level | Music theme |
8 | Coral Quarrel | 2 | Coral | Water World |
9 | Minky Mischief | 2 | Tree | Treetop Tumble |
10 | Jetty Jitters | 2 | Stilt | Stilt Village |
11 | Black Ice Blitz | 2 | Snow | Hot Pursuit |
12 | Riverbank Riot | 2 | River | Enchanted Riverbank |
13 | Miller Instinct | 2 | Mill | Mill Fever |
14 | BOSS LEVEL: Bleak Magic | 0 | Snow | Big Boss Blues |
Blackforest Plateau | ||||
# | Level | Bonus Areas | Type of level | Music theme |
15 | Rocketeer Rally | 2 | Falls | Cascade Capers |
16 | Vertigo Verge | 2 | Cliff | Rockface Rumble |
17 | Polar Pitfalls | 2 | Snow | Cascade Capers |
18 | Surface Tension | 2 | River | Enchanted Riverbank |
19 | Tundra Blunda | 2 | Snow | Cascade Capers |
20 | Redwood Rampage | 2 | Tree | Treetop Tumble |
21 | BOSS LEVEL: Arich Attack | 0 | Tree | Big Boss Blues |
Great Ape Lakes | ||||
# | Level | Bonus Areas | Type of level | Music theme |
22 | Jungle Jeopardy | 2 | Jungle | Jungle Jitter |
23 | Footloose Falls | 2 | Falls | Cascade Capers |
24 | Deep Reef Grief | 2 | Coral | Water World |
25 | Karbine Kaos | 2 | Machine | Nuts and Bolts |
26 | Simian Shimmy | 2 | Tree | Treetop Tumble |
27 | Rockface Chase | 2 | Cliff | Rockface Rumble |
28 | BOSS LEVEL: Krazy KAOS | 0 | Machine | Big Boss Blues |
Tin Can Valley | ||||
# | Level | Bonus Areas | Type of level | Music theme |
29 | Tropical Tightropes | 2 | Jungle | Jungle Jitter |
30 | Clifftop Critters | 2 | Cliff | Rockface Rumble |
31 | Rickety Rapids | 2 | Falls | Cascade Capers |
32 | Bazuka Bombard | 2 | Machine | Nuts and Bolts |
33 | Ugly Ducting | 2 | Tube | Cavern Caprice |
34 | Stalagmite Frights | 2 | Cave | Cavern Caprice |
35 | BOSS LEVEL: K Rool Duel[sic] | 0 | Tube | Big Boss Blues |
The Lost World | ||||
# | Level | Bonus Areas | Type of level | Music theme |
36 | Whiplash Dash | 2 | Tube | Hot Pursuit |
37 | Kuchuka Karnage | 2 | Machine | Nuts and Bolts |
38 | Haunted Hollows | 2 | Cave | Cavern Caprice |
39 | Rainforest Rumble | 2 | Jungle | Junglle Jitter |
40 | Barrel Boulevard | 2 | Machine | Nuts and Bolts |
41 | Ghoulish Grotto | 2 | Cave | Cavern Caprice |
42 | BOSS LEVEL: K Rools Last Stand[sic] | 0 | Cave | Big Boss Blues |
Characters
Playable characters
Image | Name | Description |
---|---|---|
File:Dixie Kong DKL2.PNG | Dixie Kong | Dixie Kong makes her final appearance in the Donkey Kong Land series. Her long ponytail can help her use the Helicopter Spin to hover above pits and other obstacles; this ability can also be used to defeat various enemies. She, along with Kiddy, is searching for the mysterious Lost World. |
File:Kiddy Kong DKLIII.PNG | Kiddy Kong | The younger but stronger cousin of Dixie returns to help her discover the Lost World and defeat the greedy reptile Baron K. Roolenstein. He can stomp baddies by jumping on them; he can also defeat those bad guys by rolling over them. |
Supporting characters
Image | Name | Description |
---|---|---|
File:Wrinkly Kong DKLIII.PNG | Wrinkly Kong | Donkey Kong Land III is the last game in the Donkey Kong franchise in which Wrinkly Kong is depicted alive, not counting any remakes. She appears in the Wrinkly Refuge levels, where she saves the player's game. She is always shown playing video games, possibly on a Nintendo 64. |
File:Bear DKLIII.PNG | Bear | Bear is a Brothers Bear that owns the Sheepy Shop in every world of the game. He is offering the Kongs to play a memory game for a certain amount of Bonus Coins. He also provides hints pertaining to other levels and offers the Kongs to test his teleport, which can warp them to any location in the Northern Kremisphere. |
Animal Friends
Image | Name | Description | First Level Appearance | Last Level Appearance |
---|---|---|---|---|
File:Ellie the Elephant DKLIII.PNG | Ellie the Elephant | The pachyderm ally returns in Donkey Kong Land III. She can spray unlimited water from her trunk. Unfortunately, she can no longer carry barrels; but, she is no longer scared of Sneeks. | Footloose Falls | Rainforest Rumble |
File:Enguarde the Swordfish DKL2.PNG | Enguarde the Swordfish | Enguarde helps the Kongs swim easier and faster. Plus, his sharp pointed bill can snap the enemies in one shot! | Seabed Shanty | Deep Reef Grief |
File:Squawks the Parrot DKL2.PNG | Squawks the Parrot | Squawks is a very important buddy. He is absolutely necessary for the Kongs to reach very tall and inaccessible areas. | Minky Mischief | Ghoulish Grotto |
File:Squitter the Spider DKL2.PNG | Squitter the Spider | Squitter's webs can defeat the most of the enemies. They can also be used as platforms. Donkey Kong Land III is the only game in which Squitter can bounce on enemies and defeat them. | Koco Channel | Haunted Hollows |
Enemies
Normal enemies
Kremlings
Image | Name | Description | First level appearance | Last level appearance |
---|---|---|---|---|
File:Bazuka DKLIII.PNG | Bazuka | Bazukas are dragon-like Kremlings that hold large bazookas. With these, they can shoot barrels that could harm the Kongs. These enemies are indestructible; the game lacks TNT Barrels which are needed in order to defeat them, as seen in Donkey Kong Country 3. | Jungle Jeopardy | Barrel Boulevard |
File:Klasp DKLIII.PNG | Klasp | These enemies hang from rope and move side to side in a fixed pattern. They are explosive, and once touched, the Kong gets hurt. | Jetty Jitters | Barrel Boulevard |
File:Knocka (NOT KRUSHA) DKLIII.PNG | Knocka | Knockas are Kremlings hidden in barrels. When one Kong approaches them, they start running into him. They are no real danger, as they only try to ram the player, and can simply get grounded by jumping on them, knocking the enemies back into their barrel; after this, the barrel they hide in can be picked up and thrown to their doom. | Liftshaft Lottery | Barrel Boulevard |
File:Kobble DKLIII.PNG | Kobble | Kobbles are the basic wandering Kremlings. They can be defeated by any attack method, but they are dangerous if they get touched by the Kongs. | Red Wharf | Ghoulish Grotto |
File:Koin DKLIII.PNG | Koin | Koins are Kremlings that wear buckets on their heads and use DK Coins to protect them against the Kongs. The monkeys must find a Steel Keg and throw it over the Koin, then it will rebound off the wall; while the Kremling is distracted, the keg will hit it from behind. Thus, the Koin is defeated, dropping the DK Coin to the Kongs. | Red Wharf | Ghoulish Grotto |
File:Kopter DKLIII.PNG | Kopter | These Kremlings wear helicopter blades that, by spinning, mantain them in the air. They can be defeated by simply jumping on them, unlike in Donkey Kong Country 3. | Footloose Falls | Ghoulish Grotto |
File:Krimp DKLIII.PNG | Krimp | These Kremlings are aggressive small creatures. They are only wandering on the level map, just like Kobbles; they can also be defeated using any attack method, but if one Kong tries to roll into their front, he will get hurt. However, the Krimp's top and back side are vulnerable. | Koco Channel | Rainforest Rumble |
File:Krumple DKLIII.PNG | Krumple | A very powerful Kremling that is almost invulnerable, as only Kiddy's jump attack can defeat it. | Jetty Jitters | Ghoulish Grotto |
File:Kuchuka DKLIII.PNG | Kuchuka | Kuchukas are stationary Kremlings that cannot directly harm the Kongs, but can throw small bombs at them, which are dangerous. Although they hide in barrels just like Knockas, they can't be picked up; thus, they're indestructible. | Stalagmite Frights | Ghoulish Grotto |
File:Rekoil DKLIII.PNG | Rekoil | Kremlings that are vulnerable to every attack pattern. However, they keep bouncing on their spring-shaped tails, making them a bit hard for the player to defeat them. | Total Rekoil | Ghoulish Grotto |
File:Skidda DKLIII.PNG | Skidda | These Kremlings are only found in the snow levels of the game. They keep sliding out of control on the slippery icy ground, and the Kongs can defeat them by using any attack pattern. | Black Ice Blitz | Tundra Blunda |
Other enemies
Image | Name | Description | First level appearance | Last level appearance |
---|---|---|---|---|
File:Bazza DKLIII.PNG | Bazza | Bazzas are barracuda-like fish that swim in a straight line, appearing and disappearing in underwater holes. Like every fish enemy in the game, they cannot be defeated directly by the Kongs. Therefore, Enguarde is necessary to destroy them. | Seabed Shanty | Deep Reef Grief |
File:Booty Bird DKLIII.PNG | Booty Bird | These are fat bird enemies that hold various items in their belly. To get these items, the Booty Bird must be defeated by the Kongs. Every attack pattern is acceptable to defeat the bird enemy. | Ford Knocks | Bazuka Bombard |
File:Bounty Bass DKLIII.PNG | Bounty Bass | The aquatic enemies, Bounty Basses, are a fish species that carry collectible items in them, just like Booty Birds. However, only Enguarde could smash them. | Seabed Shanty | Haunted Hollows |
File:Bristles DKLIII.PNG | Bristles | These hedgehog-like creatures are defended by their set of quills on the top and on the back side of them. However, their front side is vulnerable and not prickly. The Kongs may attack them on the face. | Liftshaft Lottery | Ghoulish Grotto |
File:Buzz DKLIII.PNG | Buzz | Buzzes are mechanical wasps found very often in the game. They seem to not get bothered by any of the Kongs attacks, so the barrels and the animal buddies' attack patterns are the only ways to doom those insects. | Ford Knocks | Ghoulish Grotto |
File:Karbine DKLIII.PNG | Karbine | These are owl-like robotic enemies that wield large carbines (hence their name). They cannot hurt the Kongs directly; however, using their weapons, Karbines can shoot fireballs, dangerous to the apes. They are invulnerable. | Karbine Kaos | Barrel Boulevard |
File:Koco DKLIII.PNG | Koco | Kocos appear to be robotic fish that swim aimlessly underwater. They are vulnerable to Enguarde's stabbing bill. | Seabed Shanty | Haunted Hollows |
File:Lemguin DKLIII.PNG | Lemguin | Lemguins jump out of underground holes and slide on the icy ground, just like penguins do. Their beak and even their back side are the parts of their body that harm the Kongs. They can be defeated by stomping them on the top. | Polar Pitfalls | Tundra Blunda |
File:Lurchin DKLIII.PNG | Lurchin | These urchin-like enemies stay underwater. They have spiky shells that protect them even by Enguarde's bill. However, the animal buddy may stab the Lurchins whenever they open up their shells, thus revealing their body. | Seabed Shanty | Haunted Hollows |
File:Minky DKLIII.PNG | Minkey | Minkeys are monkeys that throw acorns at the Kongs; these acorns can only be dodged. Minkeys appear to be invulnerable to any attack pattern. | Minky Mischief | Simian Shimmy |
File:Nid DKLIII.PNG | Nid | Nids are spider creatures that wear planks of wood on their back; they constantly jump. They aren't really enemies, as they cannot hurt the Kongs anyway and neither be defeated. Also, their planks can be used as platforms for the Kongs. This way, the apes can reach higher places. | Minky Mischief | Simian Shimmy |
File:Niknak DKLIII.PNG | Niknak | These insect-like enemies appear to be flying beetles. They can be defeated by any attack pattern of the Kongs, and can also be used as temporary platforms to reach higher areas by jumping on their tops. | Ford Knocks | Rainforest Rumble |
File:Sneek DKLIII.PNG | Sneek | Sneeks are rat-like enemies and also the weakest enemies in the game. They walk aimlessly on the ground and can be defeated by any attack. | Red Wharf | Ghoulish Grotto |
Bosses
Image | Name | Description |
---|---|---|
File:Barbos DKLIII.PNG | Barbos | Barbos is the first boss of Donkey Kong Land III. She is encountered in Barbos Bastion from the world Cape Codswallop. Only the left side of Barbos can be seen, the rest remaining hidden off the camera. She shoots three Lurchins each time she is hit, and can only be defeated with these using Enguarde the Swordfish.
Note: In this level, when hit by Enguarde, Lurchins act differently. Once they get pulled by the Enguarde's bill, the Lurchins bounce off the walls, ending up in Barbos, hitting her. |
File:Bleak DKLIII.PNG | Bleak | Bleak is the second boss of the game, found in Bleak Magic, a level in the second world of the game, Primate Plains. He just stands still shooting large snowballs from his hat at the Kongs. He can be defeated by throwing barrels at him four times. |
File:Arich DKLIII.PNG | Arich | Arich, the third boss of the game encountered in the level Arich Attack from Blackforest Plateau, is a large spider that attacks either by descending at the Kongs or by spitting small balls of venom at them. He can be grounded with four stomps. |
File:KAOS DKLIII.PNG | KAOS | KAOS fights the two Kongs in the stage Krazy KAOS from the world Great Ape Lakes. He is also the fourth boss in the game. He is a robot programmed by K. Rool to destroy the duo, as he tries to roast them two with his flames. The Kongs can only walk under him, but occasionally KAOS will stop in the middle of the screen and will begin spin blade-like platforms, which are necessary for Dixie and Kiddy to reach his vulnerable point, the head. When these platforms come out of him, KAOS will also extend punching gloves that will push the Kongs off, so they must hurry up to his top. |
File:Baron K Roolenstein DKLIII.PNG | Baron K. Roolenstein | King K. Rool is the fifth and final boss of the game, fought two times: first in the level K Rool Duel of Tin Can Valley, where he shoots electric beams at the Kongs (he will also fly through the level map trying to get the Kongs, and will start bouncing if hit by a barrel - four of these are needed to beat him), and second in the level K Rool's Last Stand in the Lost World, where he will additionally throw bombs, his attack pattern remaining unchanged. If beaten the second time, the player wins the game. |
Time Attack mode
A Time Attack mode can be accessed once the game is fully completed with all seventy-seven Bonus Coins and every DK Coin. Once this is done, the Kongs must defeat Baron K. Roolenstein to earn the mode from him.
During Time Attack Mode, the player is shown a list of several levels, one of each of the twelve level types. Each level is listed with a time to beat. These times must be beat in order for the player to finish Donkey Kong Land III 103%. As soon as the level is chosen on the list, the players must quickly begin the level. A timer is displayed as they run to keep track of how long they have been traveling. When the level is complete, the player's time is recorded, unless a higher score was made before. If the game's time has been beaten, an exclamation point will appear next to the level's name. Noticeably, the levels in this mode are not under their normal names, but instead under the name of their theme, such as "Machine" or "Tube".
Time Attack mode is accessed as soon as the player chooses their file. After the "Re-Enter Game" icon is hit, the mode can only by played again once the game is reset.
In the Game Boy version of the game, the most recent time is displayed on the bottom of the screen (unless the player exits a level with +
or loses a life). For reasons unknown, this was removed in the Game Boy Color version.
Time Attack times
Below shows the times needed to beat certain Time Attack levels.
Theme | Level | Time |
---|---|---|
Stilt | Ford Knocks | 0:48.00 |
Mill | Liftshaft Lottery | 1:30.00 |
Snow | Polar Pitfalls | 0:53.00 |
River | Riverbank Riot | 0:55.00 |
Coral | Seabed Shanty | 1:20.00 |
Tree | Simian Shimmy | 1:22.00 |
Cliff | Clifftop Critters | 1:20.00 |
Machine | Bazuka Bombard | 1:40.00 |
Falls | Rickety Rapids | 2:00.00 |
Cave | Stalagmite Frights | 1:45.00 |
Jungle | Tropical Tightropes | 0:58.00 |
Tube | Whiplash Dash | 0:46.00 |
Version differences
A Japanese Game Boy Color version of the game was released in 2000 as "Donkey Kong GB: Dinky Kong and Dixie Kong" (Dinky Kong being Kiddy Kong's name in Japan). The game was not released outside of Japan. Among the notable features and changes:
- The game is now exclusively for the Game Boy Color, and no longer compatible with the Game Boy or Super Game Boy. It was housed in a transparent Game Boy Color cartridge.
- The game is in full color.
- The splash screen and title screen are slightly redesigned.
- The world maps are no longer animated. Water is now stagnant, Wrinkly Refuge and Sheepy Shop no longer have lights flashing inside, mills don't turn anymore, and smoke stays still.
- When there is text on screen, it appears one character at a time, like a typewriter, as opposed to the entire text showing up instantly.
- In the Time Attack screen, the player's most recent time is no longer displayed.
- Bear has only one frame of animation now.
- There is less slowdown during gameplay. This eliminates unfair deaths where the screen would lag with many sprites on the screen.
Staff
- Main article: List of Donkey Kong Land III staff
Glitches
- Main article: List of Donkey Kong Land III glitches
Pre-release and unused content
Gallery
Reception
Donkey Kong Land III received an 81% at GameRankings.
According to Rareware's website, 600.000 copies of Donkey Kong Land III had been produced as of 1999[1] .
Trivia
- Initially, Donkey Kong Land III had a subtitle called "The Race Against Time", which was later removed.
- This is the only Rare Donkey Kong game in which Donkey Kong does not appear.
- The game's soundtrack consists of 8-bit re-orchestrations of the music from Donkey Kong Country 3. However, the tracks "Frosty Frolics" and "Pokey Pipes" do not appear; the snow and pipe levels use "Cascade Capers" and "Cavern Caprice" instead, respectively. In addition, "Rocket Run" is programmed into the game—however, it is unused and can only be accessed by ROM hacking.
- Several elements from Donkey Kong Land III were later used for the Game Boy Advance port of Donkey Kong Country 3, such as the DK coin automatically being collected when defeating Koin.
- In Wrinkly Kong's speech, "Kremlings" is misspelled as "Kremlins".
References
Game Boy games | |
---|---|
Super Mario franchise | Alleyway (1989) • Baseball (1989) • Super Mario Land (1989) • Golf (1989) • Dr. Mario (1990) • Super Mario Land 2: 6 Golden Coins (1992) • Donkey Kong (1994) • Mario's Picross (1995) • Picross 2 (1996) |
Donkey Kong franchise | Donkey Kong (1994) • Donkey Kong Land (1995) • Donkey Kong Land 2 (1996) • Donkey Kong Land III (1997) |
Yoshi franchise | Yoshi (1991) • Yoshi's Cookie (1992) • Tetris Attack (1996) |
Wario franchise | Wario Land: Super Mario Land 3 (1994) • Wario Blast: Featuring Bomberman! (1994) • Wario Land II (1998) |
Miscellaneous | Tetris (1989) • The Legend of Zelda: Link's Awakening (1993) • Game & Watch Gallery (1997) • Game & Watch Gallery 2 (1997) • Game Boy Camera (1998) |