List of Donkey Kong 64 glitches

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Template:MoreImages This is a list of glitches in the game Donkey Kong 64.

Physics

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With Donkey Kong, the player must go to the Rotating Puzzle Room in Crystal Caves. The player will have to make Donkey Kong Press the switch to the right of the room then jump into the wall. If done successfully, DK should end up under the room. If he walks away he will end up at the beginning of the world.

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This glitch is quite tricky to do, but it works with all the Kongs and also before giving away all the required quantity of regular bananas. The player must stand near the edge of one of the stairs on the right side and use the Up C Button Button right before they drop down a stair and turn the camera over to the stair and should see a black mark through it. If done correctly, the player should be able to walk under the stairs and head over to the door. The door will open/close the opposite way than normal and have floating numbers if using other Kongs or before giving away all the required regular bananas.

The Frantic Factory boss fight against Mad Jack is tricky to do with the male Kongs, since Tiny Kong (who normally fights against this boss) has the Pony Tail Twirl ability to reach distant platforms and evade more easily, though the game has a tendency to crash at any point of falling off the platforms using male Kongs against this boss where the screen will remain black while the background music continues playing and then the player must reset the entire game.

The Gloomy Galleon boss fight against Puftoss is the only one where the other Kongs can replace Lanky Kong (who normally fights against this boss) for the cutscenes, but will have Lanky's voice for those scenes as well. They will all copy all of Lanky's animation poses during the cutscenes as well. If Tiny Kong is being used for this boss, her pigtails will also move during the cutscenes.

The Fungi Forest boss fight against Dogadon (normally fought by Chunky Kong) is impossible to defeat with the other Kongs as the Hunky Chunky Barrel (for the final blows) will remain translucent when Chunky is not being used.

Also, Tiny Kong can pick up barrels only during this glitch, and her voice during those actions is never used at all if playing the game normally. However, she cannot throw barrels as forcefully as the other Kongs, due to having the weakest physical ability. And unlike her sister Dixie Kong, she used her hands (like the other Kongs) instead of her hair to lift the barrels.

Also, collecting the Boss Key after defeating the corresponding boss (with any Kong) will always count and then the portal to Scoff N' Troff will vanish.

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In Fungi Forest, there is a glitch that allows the player to enter the blocked off barn during the day. Chunky Kong is required and can use the Hunky Chunky barrel in the area with the Killer Tomatoe. Once the player returns to the main area, he or she should walk to the edge of the part where he or she puts the giant apple. The player then should walk along the edge closest to the wall; if done correctly, the player should walk through the wall. Once through the wall, the player walk forward a little bit and he or she will be in the locked off barn during the day.

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In Jungle Japes, the player must go just outside the entrance to Funky's Store with Diddy Kong. On the wall to the right, there should be some flowers. If Diddy Kong aims his Chimpy Charge just to the left of the flowers, he should go right through the wall.

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Using Chunky Kong, the player has to travel to Jungle Japes and enter the round area that contains a Hunky Chunky Barrel. This glitch is best performed while using the Infinite Crystal Coconut cheat from the main menu. In this area is a massive shell that only Tiny Kong can enter using her Mini-Monkey ability. If Chunky jumps at the point where the shell meets the wall, it is possible for him to fall through the level, and land in the caves that branch off beneath the level, leading to the clearing which houses Cranky Kong and his Lab. Chunky now has free reign of the level, and, as long as he doesn't return to the round area where he started or through any kind of scene transition, can travel anywhere in the level.

It is also possible for this glitch to lead Chunky into being beneath the level itself, in an invisible body of water beneath the level's cliffs. Chunky can swim quite a distance here, but will eventualy be stopped by a level boundary, and be forced to turn back. Swimming toward the main level and entering an area normally accessible to the other Kongs will allow Chunky to return to the level and play normally, albeit being huge.

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To perform this glitch the player must have Chunky standing on Banana Fairy Island, the player must then run towards the ocean and then quickly press and hold the control stick in the opposite direction until Chunky stops sliding. At this point Chunky will be able to swim under the island, after Chunky is under the island, the player can jump into the trapezoid-shaped object and will warp into the Banana Fairy Princess's room.

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In order to do this glitch, the player must go to the area in Angry Aztec where the voice says "Get Out" and gives them a time period to leave. The player must find an enemy and get hit by it with good timing. If the player times it right, the shot will miss and the clock will reset.

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The computers in the secret computer room.

This glitch can only be done after completing the "Under Kong Isle" glitch. The player should first swim under the waterfall. Then swim to the green objects in the sky until he reaches the top of the water. The player must now make him swim around until he disappears. The player will have to move the camera around until appearing inside a room. Depending where he enters the room from, the player might have to jump onto the computers. He will now be inside the secret computer room.

This room was used in the game for a cutscene, but was never meant to be playable. It can be accessed due to the model being stored under the island.

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The player will have to first Monkeyport to the top of Crocodile Isle with Tiny Kong, and then blow her saxophone on the saxophone pad. A Chunky Barrel will appear. The player will have to change into Chunky Kong and jump into the barrel to become huge. Chunky will have to go to the two huge stone steps leading up the island. The player has to make him first go to the second step then fall to the first step while holding the control stick towards the second. Chunky Kong should be under Kong Isle. If he walks away, he'll start to swim. This glitch also leads to a couple other glitches.

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Getting under Kong Isle can be easier than the above glitch. First, the player must go in the water in front of the Bananaport Pads, but not too far away. Then, the player must keep pressing B to do the Butterfly. If so, they go through the underwater ground (that is part of Kong Isle). If the player swims toward the waterfall, they can get to the Computer Room with any Kong.


Sequence Breaking

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This is a simple glitch that uses Lanky Kong's B move, his stretching arms. The player should walk up to any level entrance with B. Locker stopping the player's way. The player should choose Lanky Kong and go as close as he or she can to the DK portal and he or she should press B three times. If done correctly, the player can gain premature access to any level guarded by B. Locker.

Freezing

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A glitch from Donkey Kong 64.
The pink and green second Bananaport Pad.

Randomly the colors on the second Bananaport Pad on Kong Isle may become disoriented and standing on it for a while will freeze the game.

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To perform this glitch, the player must go to the Gloomy Galleon entrance and find the area where the blue and purple Wrinkly Doors are. Walk to one of the doors to talk to Wrinkly and quickly press B and move over to the other door. If the player is fast enough, Wrinkly will appear at the other door, but will not say anything, meaning you have essentially soft-locked the game. The only way to get out of this state is to reset the N64.

Scripting

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First, the player must perform the Under Kong Isle Glitch. Then, if the player keeps swimming until they get out of the island, there will be a blue spot on the ground. If the player swim there and then go somewhere else, it will be as if they are on land. Then, if the player takes out their gun and goes back to the blue spot, they will be swimming with their gun out. However, it cannot be fired. If the player gets out of the water, they will put away the gun.


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This glitch will only work with Lanky Kong or Tiny Kong. To perform the glitch the player must select one of the multiplayer maps that have water, then the player must take out their gun and walk into the water, if the player presses C-Up at the right time when jumping into the water, the kong will be swimming with their gun. If the player presses C-Up while swimming on the surface, they can fire their gun or throw Oranges. When the player presses C-Up again, the kong will put away their weapon.

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Once a player has collected all 40 Blueprints, Snide will give them the opportunity to play minigames in his hideout. The options that appear on screen allow for the player to view their collected Blueprints, exit the hideout, and play minigames, using the A, B, and Up C buttons respectively. If the player presses Up C, a menu will appear allowing the player to access the different minigames available. If A and B are pressed simultaneously, on the minigame selection menu, the player will be transported to a test room containing several pillars that can be jumped on, as well as an unmoving model of Donkey Kong (although he blinks his eyes). Also located in the Test Room is a yellow Banana Balloon that, if popped, will award the player 10 Bananas, regardless of how many have been collected in the level. If the player walks off of the platform, they will continue to walk through space until a scene change occurs. They will then appear back where they started in the room. The Test Room also lacks background music. Within the test room, the player is unable to pause the game, and must reset the entire game.

This room was likely used for testing the games physics when it was still in development and left in the code of the game when it was released. Template:BoxTop