Mystic Forest Plus

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Revision as of 06:25, May 25, 2015 by Icemario (talk | contribs) (SS challenge get wrecked, though I don't actually know if there's a new victory picture for this world but maybe I'll look into that later.)
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It has been requested that this article be rewritten and expanded to include more information.

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

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Mystic Forest Plus is the fifth plus world that Mario chases Donkey Kong through in Mario vs. Donkey Kong, and as before with its standard counterpart, takes place in a forest. The background is the night version of Mystic Forest first seen in its boss stage. Monchees no longer appear in this version, but all other enemies from the original Mystic Forest make a reappearance, with no additions.

Enemies

Levels

5-1+

A portion of Level 5-1+ from the game Mario vs. Donkey Kong.
Mario's starting position in 5-1+.

This level has two Sleeping Spear Guys, but no hammers to defeat them. The level has three springs and a conveyor belt that travels from right to left only. There are two red switches that activate a short ladder, two platforms and two blockades. There are also two blue switches that activate another short ladder and a platform. The door is next to a red platform and above a spike pit.

A portion of Level 5-1+ from the game Mario vs. Donkey Kong.
Another area of 5-2+.

The high score for the level is 19000.

Presents

  • Red Present- It is above the only blue platform in the level.
  • Yellow Present- It is at the Upper-right side of the level. It can only be reached by Mini Mario.
  • Blue Present- It is at the lower part of the level, next to a Sleeping Spear Guy.

Enemies

5-2+

A portion of Level 5-2+ from the game Mario vs. Donkey Kong.
Mario's starting position in 5-2+.

This level consists of two Fire Piranha Plants, which hinder Mario and Mini Mario. The stage also has four springs, it helps Mini Mario to go to higher places. There are several conveyor belts and a switch near the bottom of the stage. There is also a ladder for Mario to reach the middle of the stage. The door is at the top of the level.

A portion of Level 5-2+ from the game Mario vs. Donkey Kong.
5-2+.

The high score for this level is 22000.


Presents

  • Red Present- It is below the lowest conveyor belt.
  • Yellow Present- It is at the middle part of the level. Below a set of spikes which is below a conveyor belt.
  • Blue Present- It is at the top of the level, above a conveyor belt.

Enemies

5-3+

A portion of Level 5-3+ from the game Mario vs. Donkey Kong.
Mario's starting position in 5-3+.

This level is divided into two halves by blocks and three breakable blockades in the middle of the area. The level has two Bob-omb dispensers, a red switch, 2 blue switches and a spring. Mario and Mini Mario is located at the left hand side of the level. Mario needs to use Bob-ombs to break the three blockades in order to reach the right. And press the blue switch which allows Mini Mario to pass the spike pit. The door is below some blockades and next to the pit.

A portion of Level 5-3+ from the game Mario vs. Donkey Kong.
5-3+.

The high score for this level is 18500.


Presents

  • Red Present- It is next to a rope which is at the top of the left hand side of the level.
  • Yellow Present- It is above the blue switch at the right hand side of the level.
  • Blue Present- It is above the spike pit.

Enemies

5-4+

A portion of Level 5-4+ from the game Mario vs. Donkey Kong.
Mario's starting position in 5-4+.

This is a vertical level. It has four Cannons (two nearly at the middle of the level and two at the platforms to the side), 5 springs which allows Mini Mario to gain access to higher places, four sets of conveyor belts and a rope. The level has several platforms which creates gaps for Mario and Mini Mario to jump while avoiding the Cannonballs. Mario starts at the bottom of the level. Mini Mario is located next to the starting point. The door is at the top of the level.

A portion of Level 5-4+ from the game Mario vs. Donkey Kong.
5-4+.

The high score for this level is 19500.


Presents

  • Red Present- It is between the first two conveyor belts .
  • Yellow Present- It is next to the rope and a cannon.
  • Blue Present- It is below the door. The two blocks above it makes Mini Mario the only person to obtain it.

Enemies

5-5+

A portion of Level 5-5+ from the game Mario vs. Donkey Kong.
Mario's starting position in 5-5+.

This is another vertical level. But Mario starts at the top of the level and the door is located at the bottom-left corner of the level above three blocks. The level has several ropes at the top of the level, some at the middle and the bottom section of the level. There are two bat caves at the uppermost section of the level beside the set of ropes. Below the first eight ropes that Mario travels is a spike pit. Mini Mario is at the left hand side of the top section. Below him is a ladder. Between the ladder and the spike pit is a hole which is one block width and allows Mini Mario to go to two conveyor belts travelling to the left such that Mini Mario can go to lower parts of the level. Below the first ladder is a room which can be accessed by Mini Mario only. It has a spring which allows Mini Mario to exit the room. Next to the room is another ladder. There is a Sleeping Spear Guy next to the ropes at the middle of the level. The bottom part of the level has another Sleeping Spear Guy, a rope and a hammer.

A portion of Level 5-5+ from the game Mario vs. Donkey Kong.
5-5+.

The high score for this level is 19000.


Presents

  • Red Present- It is next to the bat cave at the top right hand corner of the level.
  • Yellow Present- It is inside the room.
  • Blue Present- It is next to the rope at the bottom part of the level.

Enemies

5-6+

A portion of Level 5-6+ from the game Mario vs. Donkey Kong.
Mario's starting position in 5-6+.

This is a horizontal level. Mario starts at the bottom right corner of the level next to Mini Mario. Next to them is a ladder which can be activated when the blue switch is pressed. Above them is a yellow switch and some platforms for Mario to go to the swing bar. There is a spike pit below the middle part of the swing bar. Next to the pit are blocks which can be activated by pressing the yellow switch. Below the spikes is a platform which allows access to both parts of the level for Mini Mario (After activating the yellow switch, Mario cannot use the platform as the yellow blocks makes it impossible for him to use). Below the platform are four cannons. For the left hand side of the level, there is a Bob-omb dispenser at the ground. Next to it are two breakable blockades which are horizontally placed and a blue switch. The blue switch activates blocks which acts as steps for Mini Mario to return to higher place. It is next to the breakable blockades. Above the blue blocks is a platform which can be activated after pressing the yellow switch. It makes the gap between the door and the middle platform smaller. So that Mini Mario can reach the door, located above the blue switch.

A portion of Level 5-6+ from the game Mario vs. Donkey Kong.
5-6+.

The high score for this level is 18500.


Presents

  • Red Present- It is on the middle platform above the cannons.
  • Yellow Present- It is above the spikes.
  • Blue Present- It is next to the two breakable blockades.

Enemies

5-DK+

5-DK+ of Mario vs. Donkey Kong
5-DK+.

Much like in Mystic Forest, the boss level contains conveyor belts on each side and positions Donkey Kong on a high normal platform in the middle with a switch in front of him. DK throws red Bob-ombs (that function no differently to the ones seen in recent levels) on the conveyor belts to the side to try to hit Mario. Beyond that, there are differences; the middle three fifths of the ground are now blocks that can be destroyed by the Bob-ombs that are thrown, beneath which there are spikes that instantly kill Mario upon contact. The large conveyor belts seen in Mystic Forest's boss level has been replaced by two smaller conveyor belts (meaning there are now six on each side as opposed to five) to make the stage more exposed to the newly added spikes if the blocks are broken. However, also like before, Mario must attack Donkey Kong by throwing Bob-ombs at (or having them explode near) him four times in order to win. After the completion of this level, Twilight City Plus is unlocked.

The high score for this boss is 20000.

Gallery

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