Super Smash Bros. for Nintendo 3DS / Wii U

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Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are both versions of the fourth installment of the Super Smash Bros. series being developed by Sora Ltd. and Namco Bandai Games.[1] Each version has a different release date due to the time that it took to finish each one.[2]

Gameplay

Template:MoreImages Super Smash Bros. for Nintendo 3DS / Wii U have some similarities and differences from Super Smash Bros. Brawl, as well as differences between the two versions. Final Smashes and Footstool Jumping make a return, while the "tripping" mechanic has been removed[3]. The pace of battles has also been stated to be in between Super Smash Bros. Melee and Super Smash Bros. Brawl.

Both games will have the same roster of playable characters in order to keep them consistent, but the movesets and animations of returning characters will go through a larger amount of change than the returning characters did from the transition of Super Smash Bros. Melee to Super Smash Bros. Brawl, with many returning characters being shown with completely new moves, and some appear to be getting significantly altered (such as Bowser). Aesthetic wise, the games are much more stylized and visually intense than previous entries, with the overall colors being bolder and brighter and many elements having been redone to stand out more.

Customization/cross-connectivity

Main article: Equipment
Equipment selection from Super Smash Bros. for Nintendo 3DS.

It has been stated that players will be able to send customized fighters from one version to the other.[4] Players can customize fighter's special attacks with one of three variations for each; the Mii Fighters and Palutena, however, have different attack types rather than customizable moves, and customizable moves cannot be used in With Anyone online. Players can also equipment items to fighters to increase specific attributes (attack, defense, or speed) while sacrificing others. Up to three items can be equipped at a time.[5] Additionally, by connecting the two games the player will also be able to use their Nintendo 3DS as a controller for the Wii U version[6]. It has been confirmed that there will be other elements that connect the two versions of the game, though said elements have not been revealed.[7]

Nintendo 3DS version

The main menu of Super Smash Bros. for Nintendo 3DS
The main menu of Super Smash Bros. for Nintendo 3DS.

For the Nintendo 3DS version, which is the first Super Smash Bros. game on a handheld, the fighters are given outlines during matches so as to be seen easier on-screen. The size of these outlines can be adjusted into three types: thick, thin, or none. When playing a team match, the color of the characters' outlines match that of their team[8]. This version features stages with a bigger focus on handheld games, and runs at 60 frames per second even when using the stereoscopic 3D; the Assist Trophy and Pokémon characters, however, run at 30 frames per second.[7] The bottom screen displays the character's icons and damage percentages, and tapping one of the icons highlights that character.[9]

The game requires 2.1 GB (17,300 blocks) of memory on an SD Card, if downloaded from the Nintendo eShop.[10]

A Miiverse community for the game also exists, but it will not allow players to post screenshots, as Miiverse access will be disabled while Super Smash Bros. for Nintendo 3DS is active.[11] However, the New Nintendo 3DS is capable of doing so, and players can still save screenshots during battles.

Smash Run

A new mode, Smash Run is a Nintendo 3DS-exclusive mode strongly resembling the City Trial mode from Kirby Air Ride while including elements of the Subspace Emissary mode from Super Smash Bros. Brawl. In this mode, players travel in a large maze-like map, fighting enemies from both Nintendo games and from Super Smash Bros. games, such as Magikoopas, Chandelure, Goombas, Shy Guys, and Kremlings. Before going into battle, players can equip powers, which have a variety of effects, such as being a more powerful attack, temporarily increasing stats, healing, or equipping the player with an item; the player can equip only a certain number of powers based on their weight, the maximum weight being determined by the player's current equipment; slower characters and characters that equip more defensive equipment (which lower speed) can carry more powers.

While fighting, players can collect several items similar to patches. These patches can increase attack power, special attack power, jumping, or movement speed; there are also special patches which increase all stats. After five minutes, players are shown their final stats, courtesy of the patches they collected, and they are pitted in one of several modes, similar to the Stadiums from City Trial, in which players must fulfill the given conditions to win.[7]

StreetSmash

StreetSmash is another new game mode serving as the StreetPass functionality for Super Smash Bros. for Nintendo 3DS. Players compete against other player character's tokens with their own by charging into them to knock them off the stage. Players attack by holding down the A Button to build up power, then letting it go and holding the Control Pad in a certain direction to charge forward into an opponent. Players can also shield by pressing R Button, and can dodge by moving when shielding; pressing A Button after dodging allows the player to counterattack. In StreetSmash mode players can either play against other players they have StreetPassed with or in practice mode; both allow the player to earn gold.

Games & More

Classic

Like previous games in the series, Classic mode has the player travel through a series of challenges to reach the end. However, this mode is shorter than before, only being six stages long. Before starting, the player can adjust the difficulty level by betting gold, exactly like the Fiend's Cauldron from Kid Icarus: Uprising; a higher difficulty yielding better rewards. The player can also choose to lower the intensity, but has to pay 5G for every level decrease that's made. Intensity level 2.0 doesn't require any gold to play.

In addition, if at any point the player gets a game over, the intensity level automatically lowers itself by .5 if they decide to try again. However, the intensity will never drop below 2.0.

Before each challenge, the player travels across a map, and they can select which challenge to face by taking one of the diverging paths colored by difficulty, with blue being the easiest, green being medium, and red being the hardest; opponents are based upon the characters the player has unlocked, and unlocking any characters allows the player to face them in Classic. After each match, the player can receive various rewards, including gold, trophies, and custom parts; the exact type of reward depends on the results of a roulette before the battle. As the intensity increases, so does the number of rewards.

Classic Mode consists of six rounds: four are normal, the fifth involves fighting 10 enemies that are significantly easier to launch, and the final round is a boss fight. The player can face either Master Hand or, if the intensity is 3.0 or higher, the player can choose a black path to fight a harder boss. (If the intensity is 8.0 or higher, then only the black path will be available.) If the player chooses this path, the fight will consist of both Master Hand and Crazy Hand. If the intensity is 5.1 or higher, the player must also fight the Master Core. The number of its forms the player will have to fight varies depending on the intensity level.

Level Intensity Wager Final Battle
Path 1 Path 2 (Black Path)
Effortless 0.0 to 0.9 55 to 100 Master Hand N/A
Easy 1.0 to 1.9 5 to 50 Master Hand N/A
Standard 2.0 to 2.9 0 to 72 Master Hand N/A
Tougher 3.0 to 3.9 80 to 188 Master Hand Master Hand and Crazy Hand
Challenging 4.0 to 4.9 200 to 335 Master Hand Master Hand and Crazy Hand
Heatin' Up 5.0 to 5.9 350 to 530 Master Hand Master Hand, Crazy Hand, and Master Core (5.1 or higher) (Master Edges, Master Shadow)
Extra Spicy 6.0 to 6.9 550 to 775 Master Hand Master Hand, Crazy Hand, and Master Core (Master Beast, Master Edges, Master Shadow)
Infernal 7.0 to 7.9 800 to 1205 Master Hand Master Hand, Crazy Hand, and Master Core (Master Giant (7.5 or higher), Master Beast, Master Edges, Master Shadow)
White Hot 8.0 to 8.9 1250 to 2105 N/A Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow)
Nothing Harder! 9.0 2200 N/A Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow)
All-Star

All-Star mode also returns from Super Smash Bros. Melee and Super Smash Bros. Brawl. Like in Super Smash Bros. Brawl, up to two players can play together locally. In this mode, players fight against every playable character (except for the Mii Fighters) until they reach the end; this time, however, characters are organized by time periods they were introduced in rather than by series. All-Star Mode is also available from the beginning of the game, though the player can only play against the default roster until every character is unlocked. After each match, players may be given a reward, and occasionally a trophy or custom part will appear in the break room. The break room also gives the player a Maxim Tomato, Fairy Bottle, and Heart Container to heal between matches; in the full All-Star mode, the player is given a second Heart Container. When All-Star Mode is cleared, the player earns a trophy of an alternate color of their character rather than a Final Smash trophy like in the previous game.

Time period Opponents Stages
1980-1984 Mr. Game & Watch*
Pac-Man
Mario
Donkey Kong
Luigi
Little Mac
Jungle Japes
Boxing Ring
Flat Zone 2*
1984-1986 Duck Hunt*
R.O.B.*
Peach
Bowser
Link
Zelda
Samus
Gerudo Valley
Mushroomy Kingdom
Brinstar
Golden Plains
1986-1990 Pit
Palutena
Mega Man
Marth
Dr. Mario*
Yoshi
Captain Falcon
Reset Bomb Forest
Yoshi's Island
Mute City
Wily Castle
1991-1993 Sonic
Kirby
King Dedede
Wario*
Fox
Falco*
Meta Knight
Dream Land
Green Hill Zone
Corneria
WarioWare, Inc.*
1994-1998 Ness*
Diddy Kong
Pikachu
Charizard
Jigglypuff*
Sheik
Ganondorf*
Unova Pokémon League
Spirit Train
Magicant*
2001-2006 Villager
Olimar
Bowser Jr.*
Toon Link
Zero Suit Samus
Ike
Lucario
Distant Planet
Tortimer Island
3D Land
2007-2013 Rosalina & Luma
Wii Fit Trainer
Shulk
Dark Pit*
Robin
Lucina*
Greninja
Gaur Plain
Rainbow Road
Arena Ferox
Prism Tower

* - only available in the full All-Star mode.

Stadium

In Stadium mode, three different games are available: Multi-Man Smash, Home-Run Contest, and Target Blast. The Home-Run Contest works like in previous games, in that players have ten seconds to build up damage on the Sandbag before having to launch it as far as they can. Several tweaks have also been made to this mode from Super Smash Bros. Brawl, such as having a more durable shield.

In Multi-Man Smash, the player fights against the Fighting Mii Team, consisting of Miis loaded from those on the player's system. Two players can also play this mode together via local wireless. The options for this mode are the same as in the previous games, though with a brand new mode as well:

  • 10-Man Smash - The player must defeat ten enemies.
  • 100-Man Smash - The player must defeat 100 enemies.
  • 3-Minute Smash - The player must defeat as many Miis as possible in three minutes.
  • Rival Smash - A brand new mode, in which players compete against a computer version of themselves to defeat as many enemies as possible before being KO'd. Once KO'd, however, only the difference between scores is counted as the player's final score; if the player KO's less Miis than the opponent, their score is zero.
  • Endless Smash - The player must defeat as many enemies as possible before being KO'd.
  • Cruel Smash - The player must fight against more difficult enemies that can easily KO, and defeat as many as possible.

Target Blast functions like a combination of the Home-Run Contest and Target Smash in previous games. In this mode, players have ten seconds to attack and launch a bomb to destroy as many targets as possible; the countdown starts as soon as the player starts attacking. There are ten large, red targets and several more smaller, green amongst structures that must be broken through; a trophy, piece of equipment, or special move may also be among the targets. Also scattered throughout are explosives that can be detonated by having the bomb touch them. The player has two rounds to break as many targets as they can and accumulate the highest score possible.

Vault

Within the vault, players can view collected trophies, snapshots taken during play, and saved replays; listen to the game's music and voices in the sounds menu; view records; and view a series of tips.

Within the trophies menu itself, players have the option of viewing their collected trophies or earning more by either buying them in the shop or by playing the Trophy Rush minigame. In Trophy Rush, the player must pay gold to increase the amount of time they spend in the minigame, the minimum being thirty seconds and the maximum being 2:30. In the game itself, players must attack crates and rock blocks as they fall from above to destroy them; destroying multiple consecutively creates a chain that increase the player's score. Destroying the falling blocks builds up a meter that, when full, initiates "Frenzy", in which gold, trophies, and on occasion custom parts fall from above for the player to collect. If the blocks and crates reach above a certain point or the player falls off the stage, the stage disappears, clearing the board and, in the case of the former, costing the player time.

Training

Training also returns from previous games, identical to the previous games. Within Training, players can training against a computer opponent, and can automatically select when items appear, game speed, the number of computers, their behavior, and the current amount of damage for both players. The player can also adjust the camera view and toggle the info display at the top of the screen, as well as restart the session or quit.

Challenges

Main article: Challenges (Super Smash Bros. for Nintendo 3DS)

Also returning from Super Smash Bros. Brawl are Challenges. In this mode, players are given a board of challenges which can be completed by clearing the given criteria. Clearing a challenge unlocks a picture on the top screen as well as a trophy, custom part, stage, CD, Smash Run power, or Poké Ball Pokémon. Completing a certain number of challenges on a given panel unlocks a new panel of challenges. Occasionally the player will also be rewarded with a Golden Hammer, which can be used to automatically clear a challenge.

Wii U version

The Wii U version has been confirmed to not make use of the GamePad's touch screen during gameplay. However, in addition to Off-TV Play, the Wii U GamePad can be used to display in-battle stats.[12] This version has also been announced to be compatible with the upcoming amiibo NFC figurines. Using these figures allows players to have the figure's character appear in the game and fight, either with or against the player or against each other.[13] Every time an amiibo competes in battle, it increases its level and battle stats[14], the highest level being fifty.[15] Its moves are also customizable.[14]

Like in all games, Smash has its traditional fighting game mode with its customized rules where four chosen fighters play on chosen stages. This includes the Stamina mode (where players get HP that decreases), Time (time limit), Stock (lives) and Coin Battle (winner is the one that collects the most coins). Special Smash also returns in this version, allowing players to further customize their characters to be under various effects.[12]

8-Player Smash

File:005 - Pqv1Qiq.jpg
An 8-Player Smash on Mario Galaxy.

A new game mode known as 8-Player Smash is also available. As opposed to the traditional four player battles Super Smash Bros. is known for, up to eight players can join a single battle. This special game mode has a different set of stages than the four player battles; certain maps are revamped and expanded and others are completely restricted.[12]

Smash Tour

Smash Tour Mode in Super Smash Bros. for Wii U.
The normal sized Smash Tour board.

Smash Tour is a new mode serving as the exclusive mode for the Wii U version. Smash Tour is a board game mode in which players (as Miis) travel around a board by spinning a wheel, collecting fighters and power-ups for their fighters scattered around the board; players start with two fighters by default. If two players cross paths, then all players are pitted into a Smash battle for a reward; the winner also obtains a fighter from one of the other players. Players may also obtain items that can be used to trigger various effects, and random events may also occur on the board. Checkpoints are also scattered around the board which when the player passes over them powers them up more. At the end, players fight in a Stock match using their stat boosts, their stock based on the fighters they collected. The player can choose between three different board sizes: small, normal and big.[12]

Games & More

Special Orders

In Special Orders, the player has the choice of playing either "Master Orders" or "Crazy Orders", referring to Master Hand and Crazy Hand[16]. In their respective modes, Master Hand and Crazy Hand construct challenges for the player. Players purchase tickets in order to face challenges. In Master Orders, players purchase tickets in order to try one of three challenges, the reward depending on the difficulty; each ticket is used separately, and each challenge may only be tried once. Playing Crazy Orders requires the player to either use a pass or pay gold; the player can then play any number of challenges to rack up rewards within a set time limit before facing Crazy Hand in a final battle. If the player loses at any point they lose all of their rewards.[12]

Events

Events return exclusively in the Wii U version of the game, in which players take on a series of themed battles. Events are arranged in a grid, however, and the path forward reveals itself when the player completes a given event. Players can also receive various rewards such as trophies, gold, and Special Orders passes by completing challenges. Like in Super Smash Bros. Brawl, two player Events are also available.[12]

Classic

Classic mode in the Wii U version plays differently than its Nintendo 3DS counterpart. The mode is set up on a board, with trophies of various fighters set up on silhouettes of stages; the player can join whichever battle they choose, the stage determined by the silhouette and the player facing every fighter present. There is also a rival character that gets stronger after each round. After each battle, the fighters that lose get blown away and group together again until only the player remains; fighters that the player defeats can also join them in team battles. After everyone else is defeated, the player faces the Fighting Mii Team[17] followed by Master Hand and (if the intensity is high enough) Crazy Hand. On high enough intensities, after both are beaten a multi-phase battle with Master Core starts; depending on how high the intensity is, players face the same forms as in the Nintendo 3DS game, though Master Core also has an additional form for the highest intensities known as Master Fortress. Beating Classic mode also reveals a short movie of the player's fighter, like in previous games. Classic mode can also be faced in multiplayer.[12]

All-Star

Unlike classic, All-Star is almost exactly like the 3DS version. Some differences include a larger rest area, and the fighting order has been switched around. As such, the player faces the more recent characters to the oldest.[12]

Vault

Similar to the Nintendo 3DS version, in the Vault players can view and buy Trophies and view records, tips, and replays as well as listen to the sound effects and music. However, players can also view the game trailers in this version, as well as play Masterpieces.

In the Trophies menu, players have the option to buy Trophies from the Trophy shop like in the Nintendo 3DS version. Trophy Rush is also available, though in this version up to two players can play. Like in Super Smash Bros. Brawl, Photo Studio allows the player to pose and resize their Trophies on various backgrounds and take pictures of them. Another new mode known as Trophy Box allows the player to fill boxes with trophies based on a given criteria.[12]

Masterpieces[12]

Masterpieces from Super Smash Bros. Brawl returns as a feature exclusively in the Wii U installment. They are short demos of past Nintendo games that the player can play for a certain amount of time. The game also offers an option to redirect the player to the Nintendo eShop where they may purchase the Virtual Console version of the game.

The following is a list of the Masterpieces confirmed thus far:

Online Play

Both versions of the game are to feature online play similar to Super Smash Bros. Brawl in that players from all over the world can face others in matches. When playing With Friends, players can customize the rules to their liking. Voicechat is also available in the Wii U version when playing With Friends, though like Mario Kart 8 it is only available outside of gameplay.[12] When playing in With Anyone, two basic options are avialable: For Fun and For Glory. In For Fun mode, players can battle on any of the stages except Final Destination with any rules, the stages being picked at random; only victories are recorded in this mode. Players can either play standard Smash or Team Smash matches. In For Glory mode, players can only play on the "Final Destination" versions of stages, without items. In addition to Smash and Team Smash, players can also play one-on-one matches, and both victories and losses are recorded.

Spectate mode is also available, in which players can view matches and bet gold on the outcome, view replays of past online matches, and view a map showing everyone online.

In addition, rather than have an online leaderboard, the games make use of a different type of ranking system, called "Global Smash Power". When playing in Games & More, the player's scores in the various modes determine their Global Smash Power for each game, the number indicating how many players around the world they outrank.

Another mode, known as Conquest, is also available in the Nintendo 3DS version as of the 1.0.1 update, and is also confirmed to be available in the Wii U version[12]. For the Nintendo 3DS version, Conquest mode began on September 15, 2014 in Japan, and on October 2, 2014, in all other regions of the world. Conquests occur over the course of a few days; players fight as the given characters in With Anyone to increase the score for said characters, and if the player's team wins they receive gold and custom parts by going to the Conquest menu and viewing the finished conquest.

Playable characters

This installment features a total of 50 playable characters (52 counting the three types Mii Fighters), consisting of 35 veterans and 15 newcomers (18 counting the three Mii Fighters). 37 characters are available from the start of the game, whereas the other 12 must be unlocked by meeting certain conditions. Due to limitations with the Nintendo 3DS version of the game, certain characters from the previous installments in the series have been cut from the rosters of both versions in order to keep them consistent. [2] Unlike previous games in the series, with the removal of in-game transformations, Sheik, Zero Suit Samus, and Charizard are now standalone characters. Mewtwo has been confirmed to return from Super Smash Bros. Melee as a downloadable character, releasing for purchase in spring 2015. It is the first and only DLC character confirmed thus far and will be free to players who own both versions of the game.

NOTE: Characters in italics are unlockable in the 3DS version. In the Wii U version, Bowser Jr., Ganondorf, Jigglypuff, and Ness are unlocked from the beginning of the game.

Veterans

Character Trophy Description Special Attacks Final Smash
Artwork of Mario, from Super Smash Bros. for Nintendo 3DS / Wii U.
Mario[3] The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He’s got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he’s a well-rounded fighter you can rely on. Say it with me: “It’s-a me, Mario!” Neutral - Fireball
Side - Cape
Up - Super Jump Punch
Down - F.L.U.D.D.
Mario Finale
File:Luigi SSBU.png
Luigi[18][19] The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique. Neutral - Fireball
Side - Green Missile
Up - Super Jump Punch
Down - Luigi Cyclone
Poltergust 5000
Wii U Peach artwork.png
Peach[20] The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all? Neutral - Toad
Side - Peach Bomber
Up - Peach Parasol
Down - Vegetable
Peach Blossom
SSB4 - Bowser Artwork.png
Bowser[3] The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The archenemy of Mario and the reason Peach spends more time kidnapped than in her own castle. His plans aren't always the best, and occasionally he even finds himself on Mario's side. In Smash Bros., he's a serious heavyweight who laughs off weaker attacks. Hit him hard to send him flying! Neutral - Fire Breath
Side - Flying Slam
Up - Whirling Fortress
Down - Bowser Bomb
Giga Bowser
File:Dr Mario SSB4 Artwork.jpg
Dr. Mario[21] The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage. Neutral - Megavitamins
Side - Super Sheet
Up - Super Jump Punch
Down - Dr. Tornado
Dr. Finale
SSB4 - Donkey Kong Artwork.png
Donkey Kong[3] The Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well. Neutral - Giant Punch
Side - Headbutt
Up - Spinning Kong
Down - Hand Slap
Konga Beat
Diddy Kong from Super Smash Bros. for Nintendo 3DS / Wii U.
Diddy Kong[22] The Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch, and you can steer with left and right. Don't forget to drop banana peels--enemies love it! Neutral - Peanut Popgun
Side - Monkey Flip
Up - Rocketbarrel Boost
Down - Banana Peel
Rocketbarrel Barrage
SSB4 - Link Artwork.png
Link[3] The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Green clothes? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. Jeez, just how much stuff can Link carry? Neutral - Spin Attack
Side - Bomb
Up - Gale Boomerang
Down - Hero's Bow
Triforce Slash
Artwork of Zelda in Super Smash Bros. for Nintendo 3DS / Wii U.
Zelda[23] The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid. Neutral - Nayru's Love
Side - Din's Fire
Up - Farore's Wind
Down - Phantom Slash
Light Arrow
Sheik in Super Smash Bros. for Nintendo 3DS / Wii U.
Sheik[24] The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance. Neutral - Needle Storm
Side - Burst Grenade
Up - Vanish
Down - Bouncing Fish
Light Arrow
Ganondorf
Ganondorf[25] The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The King of Evil that awaits Link at the end of most of his adventures. Ganondorf possesses the Triforce of Power. In Smash Bros., he makes up for his low speed with devastating power. The strength of his blows can knock back most opponents. Get close with a dash attack and pummel your foes! Neutral - Warlock Punch
Side - Flame Choke
Up - Dark Dive
Down - Wizard's Foot
Beast Ganon
Artwork of Toon Link for Super Smash Bros. for Nintendo 3DS / Wii U
Toon Link[26] The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This cartoonish version of Link is how he appeared in The Legend of Zelda: The Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying. Neutral - Hero's Bow
Side - Boomerang
Up - Spin Attack
Down - Bomb
Triforce Slash
SSB4 - Samus Artwork.png
Samus[3] The Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch! Neutral - Charge Shot
Side - Missile
Up - Screw Attack
Down - Bomb
Zero Laser
Zero Suit Samus in Super Smash Bros. for Nintendo 3DS / Wii U.
Zero Suit Samus[27] The Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Samus is far from helpless when her Power Suit is deactivated. Sure, she loses a lot of the moves and weapons she had access to before, but her Jet Boots pick up the slack! She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies. Neutral - Paralyzer
Side - Plasma Whip
Up - Plasma Wire
Down - Flip Jump
Gunship
Yoshi in Super Smash Bros. for Nintendo 3DS / Wii U.
Yoshi[28] The Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
As dependable a partner as one could hope for, Yoshi often aids Mario in his adventures. Yoshi can swallow just about anything and make an egg of it instantly. He's got some serious airborne power, making launching opponents skyward and then following up with more attacks a wise choice. Neutral - Egg Lay
Side - Egg Roll
Up - Egg Throw
Down - Yoshi Bomb
Super Dragon
Kirby's artwork from Super Smash Bros. for Nintendo 3DS / Wii U
Kirby[3] The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well. Neutral - Inhale
Side - Hammer Flip
Up - Final Cutter
Down - Stone
Ultra Sword
Artwork of Meta Knight from Super Smash Bros. for Nintendo 3DS / Wii U
Meta Knight[29] The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Kirby's mysterious rival, this masked swordsman appears in several Kirby games. His cape transforms into wings to grant him flight. In Smash Bros., his quick sword skills and aerial agility set him apart. He can jump up to five times in a row and he has a special move to soar higher. Neutral - Mach Tornado
Side - Drill Rush
Up - Shuttle Loop
Down - Dimensional Cape
Galaxia Darkness
Artwork of King Dedede from Super Smash Bros. for Nintendo 3DS / Wii U.
King Dedede[30] The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets. Neutral - Inhale
Side - Gordo Toss
Up - Super Dedede Jump
Down - Jet Hammer
Dedede Burst
Fox McCloud's artwork from Super Smash Bros. for Nintendo 3DS / Wii U
Fox[3] The Star Fox series emblem, from Super Smash Bros. Brawl.
Fox is the leader of the mercenary unit Star Fox, often enlisted to defeat the evil Andross. His piloting skills are top notch, but in Smash Bros. he brings speed and fast attacks to the battle. His Reflector move allows him to turn projectile attacks against his foes, increasing their power for a punishing blow. Neutral - Blaster
Side - Fox Illusion
Up - Fire Fox
Down - Reflector
Landmaster
Falco Lombardi
Falco[31] The Star Fox series emblem, from Super Smash Bros. Brawl.
A talented pilot and part of the Star Fox team, Falco can be a bit rough around the edges. He once led his own galactic gang before joining up with Fox. In Smash Bros. his ability to jump high and deal damage in the air makes him a powerful threat and his thrown Reflector can catch foes by surprise. Neutral - Blaster
Side - Falco Phantasm
Up - Fire Bird
Down - Reflector
Landmaster
SSB4 - Pikachu Artwork.png
Pikachu[3] The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Recognized the world over, Pikachu is an Electric-type Pokémon that stores energy in its cheeks for use in battle. In Smash Bros., Pikachu is a well-rounded fighter with speedy, powerful electric attacks. Quick Attack can be used twice in a row if two directions are input, one after another. Neutral - Thunder Jolt
Side - Skull Bash
Up - Quick Attack
Down - Thunder
Volt Tackle
JigglypuffSSB4.png
Jigglypuff[32] The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
This Normal/Fairy-type Pokémon is best known for its soothing singing, which can put foes to sleep. In Smash Bros., it fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep! Neutral - Rollout
Side - Pound
Up - Sing
Down - Rest
Puff Up
Charizard in Super Smash Bros. for Nintendo 3DS / Wii U.
Charizard[33] The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
The iconic Fire/Flying-type Pokémon. Charizard's scorching breath can melt anything in its path. It soars through the air, seeking only worthy foes to test itself against. In Smash Bros., Charizard unleashes the destructive Flare Blitz special move-a move so strong, it even injures the user! Neutral - Flamethrower
Side - Flare Blitz
Up - Fly
Down - Rock Smash
Mega Charizard X
Lucario's artwork for Super Smash Bros. for Nintendo 3DS / Wii U
Lucario[34] The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them! Neutral - Aura Sphere
Side - Force Palm
Up - ExtremeSpeed
Down - Double Team
Mega Lucario
Artwork of Captain Falcon, from Super Smash Bros. for Nintendo 3DS / Wii U.
Captain Falcon[35] The F-Zero series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
In the F-Zero racing scene, Captain Falcon uses his Blue Falcon to win big. His origins largely a mystery, he's made his way to the Smash Bros. battlefield to prove his worth outside the cockpit. He's got speed and power, and his distinct Falcon Punch leaves a dent. Start it in the air to surprise your foes! Neutral - Falcon Punch
Side - Raptor Boost
Up - Falcon Dive
Down - Falcon Kick
Blue Falcon
Ness
Ness[36] The EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Hailing from Onett, a small town in Eagleland, this young boy's ordinary looks hide his psychic powers. Ness fought against the evil Giygas in EarthBound, and in Smash Bros. he unleashes some of the same PSI moves. Watch out for PK Thunder, a guided attack that can also launch Ness like a rocket! Neutral - PK Flash
Side - PK Fire
Up - PK Thunder
Down - PSI Magnet
PK Starstorm
Artwork of Marth, from Super Smash Bros. for Nintendo 3DS / Wii U.
Marth[37] The Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros, he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move. Neutral - Shield Breaker
Side - Dancing Blade
Up - Dolphin Slash
Down - Counter
Critical Hit
Ike
Ike[38] The Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
One of the main characters of the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title-one good swing of his blade can launch the heaviest of foes. Neutral - Eruption
Side - Quick Draw
Up - Aether
Down - Counter
Great Aether
Mr. Game & Watch
Mr. Game & Watch[39] The Game & Watch series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying. Neutral - Chef
Side - Judge
Up - Fire
Down - Oil Panic
Octopus
Wario from Super Smash Bros. for Nintendo 3DS / Wii U.
Wario[40] The Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A living embodiment of gross, this villian hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross? Neutral - Chomp
Side - Wario Bike
Up - Corkscrew
Down - Wario Waft
Wario Man
Pit's artwork from Super Smash Bros. for Nintendo 3DS / Wii U
Pit[3] The Kid Icarus series emblem, from Super Smash Bros. Brawl.
Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move-it protects both sides! Neutral - Palutena's Arrow
Side - Upperdash Arm
Up - Power of Flight
Down - Guardian Orbitars
Three Sacred Treasures
Artwork of Captain Olimar, from Super Smash Bros. for Nintendo 3DS / Wii U.
Olimar[41] The Pikmin series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Alternate character: Alph
A veteran spaceship pilot for Hocotate Freight, Captain Olimar partners with Pikmin in Smash Bros. to help him in battle. Olimar is much stronger when he's got Pikmin with him, so keep them plucked and good to go. Pikmin abilities are based on their color-learn where each is best at! Neutral - Pikmin Pluck
Side - Pikmin Throw
Up - Winged Pikmin
Down - Pikmin Order
End of Day
ROBSSB4EN.png
R.O.B. The R.O.B. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This NES accessory was released in 1985, a groundbreaking system that controlled the robot via a game on the screen. In Smash Bros., R.O.B. has two projectile weapons and can use his rocket base to fly through the air. If you let his Robo Beam charge over time, it'll make a powerful blast. Neutral - Robo Beam
Side - Arm Rotor
Up - Robo Burner
Down - Gyro
Super Diffusion Beam
Artwork of Sonic the Hedgehog, from Super Smash Bros. for Nintendo 3DS / Wii U.
Sonic[42] The Sonic series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The main star of the Sonic the Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks. Neutral - Homing Attack
Side - Spin Dash
Up - Spring Jump
Down - Spin Charge
Super Sonic

Newcomers

Artwork of Rosalina and Luma, from Super Smash Bros. for Nintendo 3DS / Wii U.
Rosalina & Luma[43] The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage! Neutral - Luma Shot
Side - Star Bits
Up - Launch Star
Down - Gravitational Pull
Power Star
File:BowserJrSSB.jpg
Bowser Jr.[44] The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Alternate characters: The seven Koopalings
Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning. Neutral - Clown Cannon
Side - Clown Kart Dash
Up - Abandon Ship!
Down - Mechakoopa
Shadow Mario Paint
Greninja in Super Smash Bros. for Nintendo 3DS / Wii U.
Greninja[45] The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump to let it move through the air and avoid falling. Neutral - Water Shuriken
Side - Shadow Sneak
Up - Hydro Pump
Down - Substitute
Secret Ninja Attack
Artwork of Robin, from Super Smash Bros. for Nintendo 3DS / Wii U.
Robin[46] The Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
Male/female variants
This is the male Robin, your avatar in Fire Emblem Awakening. The goal of this adventure doesn't change much because of your gender choice, but Robin's marriage options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time. Neutral - Thunder
Side - Arcfire
Up - Elwind
Down - Nosferatu
Pair Up
Artwork of Lucina, from Super Smash Bros. for Nintendo 3DS / Wii U.
Lucina[47] The Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
Chrom's daughter and the future Princess of Ylissee. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but more than just the tip of her sword is powerful. Neutral - Shield Breaker
Side - Dancing Blade
Up - Dolphin Slash
Down - Counter
Critical Hit
Artwork of Palutena, from Super Smash Bros. for Nintendo 3DS / Wii U.
Palutena[48] The Kid Icarus series emblem, from Super Smash Bros. Brawl.
In Kid Icarus: Uprising, the goddess of light uses telepathy to communicate and grants miracles to support Pit on his adventure. In Smash Bros., she has special moves like Warp and Heavenly Light at her disposal. She's very adaptable-you can customize her into a long- or close-range fighter! Neutral - Autoreticle
Side - Reflect Barrier
Up - Warp
Down - Counter
Black Hole Laser
Dark Pit
Dark Pit[49] The Kid Icarus series emblem, from Super Smash Bros. Brawl.
Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Sacred Treasures are different. Neutral - Silver Bow
Side - Electroshock Arm
Up - Power of Flight
Down - Guardian Orbitars
Dark Pit Staff
Artwork of Little Mac for Super Smash Bros. for Nintendo 3DS / Wii U
Little Mac[50] The Punch-Out!! series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This little boxer from the Punch-Out!! series makes up in heart what he lacks in height. He wasn't afraid to take on the boxing champs, and he's not afraid of the Nintendo stars. In Smash Bros., he packs a serious punch. When his KO Meter fills up, wade in and trigger a devastating uppercut. Neutral - Straight Lunge
Side - Jolt Haymaker
Up - Rising Uppercut
Down - Slip Counter
Giga Mac
Duck Hunt
Duck Hunt*[51] The Duck Hunt series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
You could call these two the stars of the NES 1985 launch title Duck Hunt. The goofy dog would chase down any ducks hit by the NES Zapper. In Smash Bros., these two work as a team to fight. When a can or a clay pigeon is in play, hit the button again to fire at it. Show your foes how the ducks felt! Neutral - Trick Shot
Side - Clay Shooting
Up - Duck Jump
Down - Wild Gunman
NES Zapper Posse
Villager's artwork from Super Smash Bros. for Nintendo 3DS / Wii U
Villager[52] The Animal Crossing series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Male/female variants
An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched? Neutral - Pocket
Side - Lloid Rocket
Up - Balloon Trip
Down - Timber
Dream Home
SSB4 - Wii Fit Trainer Artwork.png
Wii Fit Trainer[53] The Wii Fit series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Male/female variants
The female trainer who helps you in the Wii Fit series. She favors a fighting style composed of yoga poses. This makes her a capable close-quarters fighter, but she has ranged attacks as well. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right. Neutral - Sun Salutation
Side - Header
Up - Hula-Hoop
Down - Deep Breathing
Wii Fit
Artwork of Shulk, from Super Smash Bros. for Nintendo 3DS / Wii U.
Shulk[54] The Xenoblade series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
In Xenoblade Chronicles, this young lad's colony is attacked by the Mechon, so he and his friends set off to take them down. In Smash Bros., his Monado Arts let him change his specialization during battle. You can choose to boost a stat-his jump or attack, for example-but other stats might drop as a result, so choose wisely. Neutral - Monado Arts
Side - Back Slash
Up - Air Slash
Down - Vision
Chain Attack
Mega Man's artwork from Super Smash Bros. for Nintendo 3DS / Wii U
Mega Man[55] The Mega Man series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground! Neutral - Metal Blade
Side - Crash Bomber
Up - Rush Coil
Down - Leaf Shield
Mega Legends
Artwork of Pac-Man in Super Smash Bros. for Nintendo 3DS / Wii U.
Pac-Man[56] The PAC-MAN series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them. Neutral - Bonus Fruit
Side - Power Pellet
Up - Pac Jump
Down - Fire Hydrant
Super PAC-MAN
Artwork of the Mii Fighters, from Super Smash Bros. for Nintendo 3DS / Wii U.
Mii Fighter The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Mii Brawler This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes-you'll KO them in no time! Neutral - Shot Put
Side - Onslaught
Up - Soaring Axe Kick
Down - Head-On Assault
Omega Blitz
Mii Gunner A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks! Neutral - Charge Blast
Side - Flame Pillar
Up - Lunar Launch
Down - Echo Reflector
Full Blast
Mii Swordfighter This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks. Neutral - Gale Strike
Side - Airborne Assault
Up - Stone Scabbard
Down - Blade Counter
Final Edge

Downloadable

Artwork of Mewtwo for Super Smash Bros. for Nintendo 3DS / Wii U.
Mewtwo The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Mewtwo is a DLC character set to release in spring 2015. It is available for free to those who have both the 3DS and Wii U versions. Neutral - Unknown
Side - Unknown
Up - Unknown
Down - Unknown
Unknown

* Duck Hunt is referred to as Duck Hunt Duo in PAL regions.

Unlocking criteria

3DS Version

Criteria[57]
Character Criteria I Criteria II Stage of battle
Ness Clear Classic Mode on any difficulty Play 10 matches Magicant
Falco Clear Classic Mode without using continues Play 20 matches Corneria
Wario Clear 100-Man Smash in Multi-Man Smash Play 30 matches WarioWare, Inc. (no microgames)
Lucina Clear Classic Mode as Marth without using continues Play 40 matches Arena Ferox
Dark Pit Clear Classic Mode with 3 different characters Play 50 matches Reset Bomb Forest
Dr. Mario Clear Classic Mode as Mario on intensity 4.0 or higher Play 60 matches Mushroomy Kingdom
R.O.B. Collect 200 trophies & clear Classic Mode with 6 different unlockable characters Play 70 matches PictoChat 2
Ganondorf Clear Classic Mode as Link or Zelda on intensity 5.0 or higher Play 80 matches Gerudo Valley
Mr. Game & Watch Clear Classic Mode with 10 different characters Play 90 matches Flat Zone 2
Bowser Jr. Clear Classic Mode as Bowser on intensity 6.0 or higher Play 100 matches 3D Land
Duck Hunt Clear Classic Mode with 8 different characters Play 110 matches Battlefield
Jigglypuff Collect 30 different pieces of equipment Play 120 matches Unova Pokémon League

Wii U Version

Criteria[58]
Character Criteria I Criteria II Stage of battle
Falco Clear Classic Mode once Play 10 matches Orbital Gate Assault
Wario Clear 100-Man Smash in Multi-Man Smash Play 20 matches Gamer
Lucina Clear Classic Mode on Intensity 5.5 or higher. Play 30 matches Coliseum
Dark Pit Clear All-Star Mode on Normal or higher Play 40 matches Palutena's Temple
Dr. Mario Clear Master Orders in Special Orders on Hard Play 50 matches Delfino Plaza
R.O.B. Play 10 matches and defeat Crazy Hand in Crazy Orders in Special Orders Play 60 matches Wrecking Crew
Mr. Game & Watch Clear Classic Mode five times Play 80 matches Flat Zone X
Duck Hunt Defeat at least one opponent in Cruel Smash in Multi-Man Smash Play 100 matches Duck Hunt

Other characters

Character movesets

  • F.L.U.D.D. (Mario attack)
  • Toad (Peach attack)
  • Mecha-Koopa (Bowser Jr. attack)
  • Shadow Mario (Bowser Jr.'s Final Smash)
  • Navi (Link taunt)
  • Phantom (Zelda attack)
  • Gordo (King Dedede attack)
  • Chrom (Robin's Final Smash)
  • Pikmin (Olimar attack)
  • Lloid (Villager attack)
  • Tom Nook (Villager's Final Smash)
  • Timmy and Tommy Nook (Villager's Final Smash)
  • Rush (Mega Man attack)
  • Mega Man X (Mega Man's Final Smash)
  • Mega Man Volnutt (Mega Man's Final Smash)
  • MegaMan.EXE (Mega Man's Final Smash)
  • Star Force Mega Man/Geo Stellar (Mega Man's Final Smash)
  • Wild Gunman (Duck Hunt's Final Smash)
  • Blinky, Pinky, Inky, and/or Clyde (Pac-Man attack and taunt)
  • Galaga (Pac-Man attack and taunt)
  • Galaxian (Pac-Man taunt)
  • Gaplus (Pac-Man taunt)
  • Mappy (Pac-Man taunt)
  • Pooka (Pac-Man taunt)
  • King (King & Balloon) (Pac-Man taunt)
  • Souvalou (Xervious ship) (Pac-Man taunt)
  • Boscononian (Pac-Man taunt)
  • Hero (Tower of Duraga) (Pac-Man taunt)
  • Hero (Dragon Buster) (Pac-Man taunt)
  • Sky Kid (Pac-Man taunt)
  • Rally-X Car (Pac-Man taunt)
  • Unknown beholder-like creature (Pac-Man taunt)
  • Unknown fuzzy troll-like creature (Pac-Man taunt)
  • Don-chan (Pac-Man taunt)
  • Dunban (Shulk's Final Smash)
  • Riki (Shulk's Final Smash)

Stage cameos

Stage bosses

Smash Run enemies

Mario series

Donkey Kong series

The Legend of Zelda series

Metroid series

Yoshi series

Kirby series

Pokémon series

Mother series

Ice Climber

Kid Icarus series

Pikmin series

Rhythm Heaven series

Find Mii

Sonic the Hedgehog series

Mega Man series

Pac-Man series

Super Smash Bros. series

Stages

According to Masahiro Sakurai, both versions of the game will feature different stages, with a few exceptions. The Nintendo 3DS version features 34 stages, while 47 have been confirmed for the Wii U version, for a total of 81 stages between both. The Wii U version will mostly feature stages based on games released on home consoles, while the 3DS version mostly features stages based on games released on handheld systems.[3] In the Nintendo 3DS version, each stage has only two tracks that can play, whereas the Wii U version will have a comprehensive list similar to My Music from Super Smash Bros. Brawl. Additionally, players can toggle between playing on "Final Destination" variations of most stages (represented by a "Ω") in addition to playing on the standard versions, being a flat course with no obstacles or other platforms. Stages listed in italics are unlockable.

Nintendo 3DS

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Stage Description Songs
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Battlefield The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Battlefield is one of the game’s more straightforward stages. All of the available platforms are static and permanent, offering a few tactical options without the distractions of more complicated stages. Aside from a subtle (but constant) shift between day and night, this stage remains unchanged for the duration of a battle.
  • Battlefield (from Super Smash Bros. for Nintendo 3DS)
  • Menu (Melee) (from Super Smash Bros. Melee)
SSB3DS FinalDestination.png
Final Destination The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
As basic as stages can get, Final Destination features nothing but the base platform and a background involving space. With next to no tactical options, ground game is key for a stage like this. Every other stage also features a "Final Destination" styled variation, creating a base platform with none of the distractions.
  • Final Destination (from Super Smash Bros. for Nintendo 3DS)
  • Menu (Melee): Ver. 2 (from Super Smash Bros. Melee)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
3D Land (Super Mario 3D Land) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This side-scrolling stage is set in the lands of Super Mario 3D Land, traversing past Peach's Castle, the canyons, the forest and the oceans before entering a Warp Pipe, which starts the stage all over again. The stage is always moving, so be sure to keep up while fighting, all the while avoiding the obstacles that pursuit.
  • Super Mario 3D Land Theme / Beach Theme (from Super Mario 3D Land)
  • Super Mario Bros. 3 Medley (from Super Mario Bros. 3)
Golden Plains
Golden Plains (New Super Mario Bros. 2) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This semi auto-scrolling stage is based on the grasslands of World 1 from New Super Mario Bros. 2, featuring three variously design structures that occasionally alter between each other. Coins litter the stage, and whether its from the golden coins, the blue coins from the P-Switch or the red coins from the red rings, collecting 100 of them will give fighters an increase in attack power and launch resistance.
  • Athletic Theme / Ground Theme (New Super Mario Bros. 2) (from New Super Mario Bros. 2)
  • Ground Theme / Underground Theme (Super Mario Bros.) (from Super Mario Bros.)
A stage in Super Smash Bros. for Nintendo 3DS based on Rainbow Road from Mario Kart 7.
Rainbow Road[7] (Mario Kart 7) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Rainbow Road has been a common track location throughout the Mario Kart series, with this stage's inspiration coming from the 3DS incarnation. As the main platform travels through the course, it will occasionally stop for fighters to fight on the track. Just be wary for oncoming Shy Guys when that occurs.
  • Rainbow Road Medley (from Mario Kart 7, Mario Kart DS and Mario Kart: Super Circuit)
  • Rainbow Road (Mario Kart 7) (from Mario Kart 7)
A part of a Paper Mario stage, based upon Hither Thither Hill from Paper Mario: Sticker Star, in Super Smash Bros. for Nintendo 3DS.
Paper Mario (Paper Mario series)[71] The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Paper Mario Medley (from Paper Mario: Sticker Star and Paper Mario: The Thousand-Year Door)
  • Try, Try Again (from Mario & Luigi: Dream Team)
File:150x90px-Mushroomy Kingdom 3DS.png
Mushroomy Kingdom* [72] (Super Mario Bros.) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Ground Theme (Super Mario Bros.) (from Super Mario Bros.)
  • Underground Theme (Super Mario Bros.) (from Super Mario Bros.)
Jungle Japes from Super Smash Bros. for Nintendo 3DS.
Jungle Japes** [7] (Donkey Kong 64) The Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
  • Kongo Jungle (from Donkey Kong Country)
  • Gear Getaway (from Donkey Kong Country Returns)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Gerudo Valley[7] (The Legend of Zelda: Ocarina of Time 3D) The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Gerudo Valley (from The Legend of Zelda: Ocarina of Time)
  • Ocarina of Time Medley (from The Legend of Zelda: Ocarina of Time)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Spirit Train[7] (The Legend of Zelda: Spirit Tracks) The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
All aboard the Spirit Train as it explores the overworld of Spirit Tracks. The Trusty Freight Car will occasionally be swapped out for something like the Trading Post or even a destroyed passage car, while an Armored or Dark Train may intervene with the train's voyage. Toon Link can be seen driving the train, though if he's fighting, Alfonzo will take over in conducting the train.
  • Full Steam Ahead (Spirit Tracks) (from The Legend of Zelda: Spirit Tracks)
  • Main Theme / Underworld Theme (from The Legend of Zelda)
Brinstar Melee in Super Smash Bros. for Nintendo 3DS.
Brinstar** (Metroid series) The Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Brinstar (from Metroid)
  • Brinstar Depths (from Metroid)
File:150px-YIBrawlSmash4.png
Yoshi's Island* [73] (Super Mario World 2: Yoshi's Island) The Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Obstacle Course (from Super Mario World 2: Yoshi's Island)
  • Ending (Yoshi's Story) (from Yoshi's Story)
The Game Boy stage in SSB for 3DS featuring Kirby and King Dedede in Super Smash Bros. for 3DS
Dream Land (Kirby's Dream Land) The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage takes place within a Nintendo Game Boy device, and it's game is Kirby's Dream Land. Whether it's scrolling through Green Greens or settled in Castle Dedede, this stage shifts between the five areas of the aforementioned game. Be sure to claim victory before the batteries die out.
  • Green Greens / Castle Lololo / Float Islands / Bubbly Clouds / Mt. Dedede (from Kirby's Dream Land)
  • Green Greens Ver. 2 (from Kirby's Dream Land)
File:150x90px-Corneria3ds.jpeg
Corneria** [73] (Star Fox 64) The Star Fox series emblem, from Super Smash Bros. Brawl.
  • Corneria (from Star Fox)
  • Star Wolf's Theme / Sector Z (from Star Fox 64)
SSB3DS N's Castle.jpg
Unova Pokémon League (Pokémon Black Version and Pokémon White Version) The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
  • N's Castle Medley (from Pokémon Black/White Versions)
  • Battle! (Reshiram / Zekrom) (from Pokémon Black/White Versions)
SSB3DS Lumiose City.jpg
Prism Tower[7] (Pokémon X and Pokémon Y) The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
  • Battle! (Trainer Battle) (Pokémon X and Y) (from Pokémon X/Y)
  • Lumiose City (from Pokémon X/Y)
File:137px-Mute City SSB4.png
Mute City (F-Zero) The F-Zero series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Mute City (from F-Zero)
  • Mute City (Remix) (from F-Zero)
File:150px-MagicantSSB3DSTemporary.png
Magicant (Mother)The EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This unusual battleground is based on two similarly named locations from Mother and EarthBound. Fighters will brawl on a series of clouds, with various objects from EarthBound appearing, such as the Dungeon Man and the Sky Runner. The Flying Man may also appear to give a hand to fighters, but only five will appear each match.
  • Magicant / Eight Melodies (Mother) (from Mother)
  • Smiles and Tears (from EarthBound)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Arena Ferox[7] (Fire Emblem: Awakening) The Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
At first glance, Arena Ferox appears to be a fairly straightforward battleground. Over the course of a battle, however, this stage cycles through a series of elaborate platform configurations. Some platforms can even be destroyed.
  • Id (Purpose) (from Fire Emblem: Awakening)
  • Fire Emblem (from Fire Emblem: Shadow Dragon)
File:150px-Flatzone 2 3DS.png
Flat Zone 2* (Game & Watch) The Game & Watch series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This returning stage has fighters duking inside of a Game & Watch device. Unlike the real deal, the stage can change between four areas based on four Game & Watch games; the games in particular are Fire, Oil Panic, Lion and Chef, each come with their own sets of obstacles.
  • Flat Zone 2 (from Super Smash Bros. Brawl)
  • Flat Zone (from Super Smash Bros. Melee)
Screenshot from Super Smash Bros. for 3DS}
Reset Bomb Forest[7] (Kid Icarus: Uprising) The Kid Icarus series emblem, from Super Smash Bros. Brawl.
  • Wrath of the Reset Bomb (from Kid Icarus: Uprising)
  • Dark Pit's Theme (from Kid Icarus: Uprising)
File:150px-Warioware Inc. 3DS.png
WarioWare Inc.* (WarioWare series) The Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • WarioWare, Inc. (from WarioWare, Inc.: Mega Microgame$!)
  • Ashley's Song (from WarioWare: Touched!)
File:150px-Distant Planet 3DS.png
Distant Planet* [73] (Pikmin) The Pikmin series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Main Theme (Pikmin) (from Pikmin)
  • Stage Select (from Pikmin 2)
SSB4 Tortimer Island.jpg
Tortimer Island[7] (Animal Crossing: New Leaf) The Animal Crossing series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Tortimer Island Medley (from Animal Crossing: New Leaf)
  • Kapp'n's Song (from Animal Crossing: New Leaf)
The Boxing Ring in Smash Bros. for 3DS.
Boxing Ring (Super Smash Bros./Punch-Out!!) The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U./The Punch-Out!! series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
While more akin to wrestling, the Boxing Ring is a series' first. Fighters can battle in or out of the ring, use the ropes to bounce high up, and can attack the light fixture to eventually sending it down towards any opponents below. Players have the option to have this stage themed to Punch-Out or Super Smash Bros., in terms of aesthetics.
  • Jogging / Countdown (from Punch-Out!!)
  • Minor Circuit (from Punch-Out! (Wii))
Shulk and Riki in Gaur Plain in Super Smash Bros. for Nintendo 3DS.
Gaur Plain (Xenoblade Chronicles) The Xenoblade series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Gaur Plain (from Xenoblade Chronicles)
  • You Will Know Our Names (from Xenoblade Chronicles)
The Balloon fighter stage for SSB4
Balloon Fight[7] (Balloon Fight) The Balloon Fight series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage contains a randomly selected arrangement of platforms and hazards. Though specific locations will vary, you can expect each variation to include two clouds, at least one flipper, and a water hazard near the bottom of the stage. Touching a flipper will cause it to spin, knocking the player away and resulting in light damage. Getting too close to the water will lure a giant fish out of hiding. If this fish grabs you, it will drag you into right into the water hazard.
  • Balloon Fight Medley (from Balloon Fight)
  • Balloon Trip (from Balloon Fight)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Living Room[7] (Nintendogs + Cats[74]) The nintendogs series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Taking place in its namesake, Living Room seems to be a very basic stage at first, taking place in front of the playful dogs and cats from the Nintendogs + Cats games. Eventually though, coloured blocks and occasional pet toys will come down, acting as temporary platforms and structures, with different layouts each time.
  • Bath Time Theme (from Nintendogs)
  • Bath Time Theme (Vocal Mix) (from Nintendogs)
File:SSB4 3DS Dark Emperor.jpg
Find Mii[7] (StreetPass Mii Plaza) The Fin Mii series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Watch out for the Dark Emperor while fighting on top of the Castle of Darkness. Not only is he holding your Mii in a cage, but he can intervene the fight, by either coming into the foreground, temporarily increasing or decreasing fighters' stats or even cause either of the stage's two platforms to temporarily sink. However, if one attacks the Dark Emperor enough when he's in the foreground, you'll get a stat increase and he'll re-enter the background.
  • Dark Lord (from Find Mii II)
  • Save the World, Heroes! (from Find Mii II)
Tomodachi Life stage in Super Smash Bros. for Nintendo 3DS.
Tomodachi Life (Tomodachi Life)The Tomodachi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Tomodachi Life (from Tomodachi Life)
  • Mii Plaza (from Mii Channel)
File:150px-PictoChat 2 Pac-Man.jpg
PictoChat 2 (Nintendo DS) [75] The Nintendo DS series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • PictoChat (from Super Smash Bros. Brawl)
  • Dr. Mario (from Dr. Mario)
Green Hill Zone in Super Smash Bros. for Nintendo 3DS.
Green Hill Zone* (Sonic the Hedgehog (1991)) The Sonic series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Green Hill Zone (from SONIC THE HEDGEHOG (1991))
  • Live & Learn (from SONIC ADVENTURE 2)
Wily Castle in Super Smash Bros. for Nintendo 3DS.
Wily Castle (Mega Man 2) The Mega Man series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Mega Man 2 Medley (from Mega Man 2)
  • Mega Man 2 Retro Medley (from Mega Man 2)
SSB3DS Pac-Maze.jpg
Pac-Maze[76] (Pac-Man) The PAC-MAN series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • PAC-MAN (from PAC-MAN)
  • PAC-MAN (Club Mix) (from PAC-MAN)

* - Returning stages from Super Smash Bros. Brawl
** - Returning stages from Super Smash Bros. Melee

Unlocking Criteria

Criteria
Magicant Unlock Ness
WarioWare Inc. Unlock Wario
Pac-Maze Use Pac-Man's Final Smash
Dream Land Use Kirby's Final Smash
Balloon Fight Use Villager three times
Mute City Win three Smash matches as Captain Falcon
Flat Zone 2 Unlock Mr. Game & Watch and complete the 1st Challenges page

Wii U

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Stage Description Songs Maximum # of players
Normal Omega
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS / Wii U
Battlefield [7] The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The iconic and original stage that is Battlefield is very straightforward, with a base platform and three stationary platforms set in a sky of floating ruins and architecture. It keeps things simple, with more focus on ground game than tactical options. When 8 players are present, the double-sized Big Battlefield will be a better option to fight on. 8 8
Big Battlefield, in Super Smash Bros. for Wii U.
Big Battlefield[7] The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Final Destination from Super Smash Bros. for Wii U.
Final Destination[7] The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
File:SSB4 WiiU MushroomKingdomU.jpg
Mushroom Kingdom U [60] (New Super Mario Bros. U) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
8
The Mario Galaxy stage in Super Smash Bros. for Wii U.
Mario Galaxy [7] (Super Mario Galaxy) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
8
Delfino Plaza in Super Smash Bros. for Wii U
Delfino Plaza[12] (Super Mario Sunshine) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Mario Circuit in Super Smash Bros. for Wii U
Mario Circuit[12] (Mario Kart 8) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Brawl's Mario Circuit in Super Smash Bros. for Wii U
Mario Circuit* [12] (Mario Kart series) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Luigi's Mansion in Super Smash Bros. for Wii U
Luigi's Mansion* [12] (Luigi's Mansion) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
8
Jungle Hijinxs in Super Smash Bros. for Wii U
Jungle Hijinxs [12] (Donkey Kong Country Returns) The Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
8
Kongo Jungle 64*** [77] (Donkey Kong Country) The Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
File:75mWiiU.jpg
75m* [12] (Donkey Kong) The Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
8 8
File:SSB4 Skyloft Stage.jpg
Skyloft[7] (The Legend of Zelda: Skyward Sword) The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Bridge of Eldin in Super Smash Bros. for Wii U
Bridge of Eldin* [12] (The Legend of Zelda: Twilight Princess) The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
8 8
File:163px-SSBU Temple.jpg
Temple** [12](The Legend of Zelda series) The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
8 8
File:SSB4 Pyrosphere Stage.jpg
Pyrosphere [7] (Metroid: Other M) The Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
8
Norfair in Super Smash Bros. for Wii U
Norfair* [12] (Metroid series) The Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
8
File:SSB4 WiiU WoollyWorld.jpg
Woolly World[78] (Yoshi's Woolly World)[12] The Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Melee's Yoshi's Island in Super Smash Bros. for Wii U
Yoshi's Island** [12](Super Mario World) The Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
8 8
Great Cave Offensive in Super Smash Bros. for Wii U
The Great Cave Offensive [12] (Kirby Super Star) The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
8
SSB4 Halberd.png
Halberd* [7] (Kirby Super Star) The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
8
Orbital Gate in Super Smash Bros. for Wii U.
Orbital Gate Assault (Star Fox: Assault)[79][12] The Star Fox series emblem, from Super Smash Bros. Brawl.
Lylat Cruise in Super Smash Bros. for Wii U
Lylat Cruise* [12] (Star Fox series) The Star Fox series emblem, from Super Smash Bros. Brawl.
File:SSB4KalosLeague.jpg
Kalos Pokémon League [12] (Pokémon X and Pokémon Y)[7] The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
8
File:Estadio Pokémon 2 SSBWiiU.png
Pokémon Stadium 2* (Pokémon series) The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Port Town Aero Dive in Super Smash Bros. for Wii U
Port Town Aero Dive* [12] (F-Zero series) The F-Zero series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
File:SSB4 WiiU NessOnett.jpg
Onett** (EarthBound) The EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
8
File:FireEmblemColisiemSSB4.jpg
Coliseum[80] (Fire Emblem series) The Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
File:SSB4 WiiU CastleSiege.jpg
Castle Siege* (Fire Emblem series) The Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
8 8
Flat Zone X (Game & Watch) The Game & Watch series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The Palutena's Temple stage in Super Smash Bros. for Wii U.
Palutena's Temple [7] (Kid Icarus: Uprising) The Kid Icarus series emblem, from Super Smash Bros. Brawl.
8 8
Skyworld in Super Smash Bros. for Wii U
Skyworld* [12] (Kid Icarus) The Kid Icarus series emblem, from Super Smash Bros. Brawl.
8
File:SSB4 WiiU Gamer.jpg
Gamer (Game & Wario) The Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
8
File:SSB4 Garden of Hope Stage.jpg
Garden of Hope[7] (Pikmin 3) The Pikmin series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
File:SSB4 Town and City Stage.jpg
Town & City[7] (Animal Crossing: City Folk) The Animal Crossing series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
File:Screen-12.jpg
Smashville* (Animal Crossing: Wild World) The Animal Crossing series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
File:SSB4 Wii Fit Studio Stage.jpg
Wii Fit Studio[7] (Wii Fit) The Wii Fit series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The Boxing Ring stage in Super Smash Bros. for Wii U.
Boxing Ring[7] (Punch-Out!!) The Punch-Out!! series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Shulk in Gaur Plain in Super Smash Bros. for Wii U.
Gaur Plain (Xenoblade Chronicles) The Xenoblade series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
In Xenoblade Chronicles, Shulk and his friend Reyn traversed this area to get to the Bionis' Head. In Super Smash Bros., though, it is a widely opened area with a multitude of platforms. Look out for Metal Face, who will attack fighters at night, and can destroy the platforms. Knock him out before he gains the upper hand. 8 8
Duck Hunt[81] (Duck Hunt) The Duck Hunt series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Wrecking Crew stage in Super Smash Bros. for Wii U
Wrecking Crew2 [12] (Wrecking Crew) Wrecking Crew emblem, as seen in Super Smash Bros. for Nintendo 3DS / Wii U.
Pilotwings stage from Super Smash Bros. for Wii U.
Pilotwings[7] (Pilotwings)[82] Pilotwings Symbol.png
Wuhu Island
Wuhu Island[12] (Wii Sports Resort) Emblem used to represent the Wii Sports series in Super Smash Bros. for Wii U.
The Windy Hill Zone stage in Super Smash Bros. for Wii U.
Windy Hill Zone[7][12] (Sonic Lost World) The Sonic series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
8 8
The Wily Castle stage in Super Smash Bros. for Wii U.
Wily Castle[7] (Mega Man 2) The Mega Man series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
8
File:SSB4 WiiU PacLand.jpg
PAC-LAND (Pac-Land) The PAC-MAN series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Downloadable
Miiverse stage in Super Smash Bros. for Wii U
Miiverse[12] (Miiverse) The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.

* - Returning stages from Super Smash Bros. Brawl
** - Returning stages from Super Smash Bros. Melee
*** - Returning stages from Super Smash Bros.

Unlock Criteria

Criteria
Kongo Jungle 64 Clear the "The Original Heavyweights" Event
Pokemon Stadium 2 Clear the "When Lightning Strikes" Event
Flat Zone X Break 200 blocks in Trophy Rush as Mr. Game & Watch
Smashville Clear the "Playing Tricks" event
PAC-LAND Play all maps in Smash Tour
Duck Hunt Defeat at least one opponent in Cruel Smash in Multi-Man Smash

Items

Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are confirmed to have some new items. Both versions will feature the same types of items.[83]

Normal items

75 items, 26 of which are new, appear in the games.

New items

Returning items

Assist Trophies

In both games, Assist Trophies are set to return. 37 Assist Trophies have currently been confirmed, of which 21 are new, and the other 16 are returning from Super Smash Bros. Brawl.

New Assist Trophies

Returning Assist Trophies

Pokémon

Just like the Assist Trophies, Nintendo has implemented the use of Pokémon. This set of Pokémon features more focus on the fifth and sixth generations, but still features Pokémon from previous generations. So far for the 3DS version, 40 different species have been announced, of which 23 are new.

New Pokémon

Returning Pokémon

Reception

Nintendo 3DS

Super Smash Bros. for Nintendo 3DS has been generally praised by critics for taking the Super Smash Bros. formula and successfully putting it on a handheld device, as well as for the amount of content it has and the variety of customization options. The version-exclusive Smash Run mode has also met positive reception as a nice diversion from the standard gameplay. The graphics and gameplay have received overall praise, though several critics have noted issues with the game's controls, as well as the Nintendo 3DS's screen size being too small to keep track of the gameplay. The online mode has also been a point of contention, being prone to slowdown and input lag.

Reviews
Reviewer, Publication Score Comment
Josh Harmon, EGM 9.0/10 "Super Smash Bros. for Nintendo 3DS manages to feel like a complete and worthwhile step forward for the franchise, even though you might occasionally wish for the precision of a real controller."
Jose Orteo, IGN 8.8/10 "Smash 3DS is impressive and, for the most part, feels right at home on 3DS. The multitude of ways to play and awesome customization gave me many reasons to keep fighting ... . It all produces a fun feedback loop of engaging in matches to unlock custom moves and trophies, then jumping into another match to try out the new stuff. Even the online modes feel carefully considered and focused on what the series does best, and what the 3DS can reasonably do. It’s a little disappointing that the four-player antics that are the best part of the console games don’t really work on a small screen, but there’s still more than enough that does work to make Smash a great 3DS game."
Daniel Starkey, GameSpot 8/10 "I found so much raw joy in my time with Super Smash Bros. 3DS. And even though I played to the point where I was literally in pain, I didn't have to keep playing Smash Bros. 3DS. I wanted to."
Martin Watts, Nintendo Life 9/10 "As the wealth of modes, stages, characters, and other features prove, this isn't a quick release intended to tide over players until the Wii U version comes along. Rather, it delivers more than a 3DS game should feasibly be able to do, so much so that it’ll be enjoyed alongside its HD counterpart and in its own right for years to come."
Jim Sterling, The Escapist 4.5/5 "While designed for your pocket, Super Smash Bros. for Nintendo 3DS does not skimp on the features. A full-fledged Smash game, packed with stuff to discover, and boasting a roster of familiar and thoroughly inventive new characters, this is a beautiful fighting game than everyone can enjoy. Just a shame that the online isn't that hot."
Griffin McElroy, Polygon 9/10 "Super Smash Bros. 3DS hasn't been compressed as much as it has been tailored. And as unlikely as it may be, it fits like a glove."
Jeff Cork, Game Informer 9.25/10 "We all know the Wii U version of Super Smash Bros. is on the horizon, but the 3DS version is more than something to keep you busy until then. It’s a must-play for Smash fans."
Aggregators
Compiler Platform / Score
Metacritic 85
Game Rankings 85.15%

Within two days of its Japanese release, Super Smash Bros. for Nintendo 3DS sold over one million copies[102], combining both physical and digital sales. Sales of the physical game totaled at 944,644 units for its launch[103], selling through 93.45% of its initial shipment[104]. The game was also the highest-selling game that week in Japan.[105] Additionally, the game sold 705,000 copies in two days on its launch in the United States.[106] On October 7th, 2014, four days after the international launch of the game, Nintendo announced that Super Smash Bros. for Nintendo 3DS had sold over 2.8 million copies worldwide.[107] On October 29, 2014, it was announced that the game had sold 3.22 million copies worldwide since its original Japanese release.[108]

Demo

A downloadable demo for Super Smash Bros. for Nintendo 3DS was released on the Japanese Nintendo eShop on September 9, 2014, and was released internationally on September 19; however, select Platinum rank Club Nintendo members who achieved the status during the 2013-2014 year and have registered a Nintendo 3DS and software were e-mailed four download codes for an unlimited use version of the demo[109]. The demo requires 1016 blocks of space[110] and the public version has 30 uses[109]. The only mode available for play in the demo is Smash, playable both in solo and multiplayer via Download Play, though in the Games and More menu players can access the Tips option.[111] Only Mario, Link, Pikachu, Villager, and Mega Man can be used in the demo[112]. Each character also has only three alternate costumes available. The only stage available for play is Battlefield, both in normal and "Final Destination" form. A select number of items appear, though only when playing on normal Battlefield, and each match is by default a two minute time match.[113]

Updates

Nintendo 3DS

1.0.1

Release date: September 13, 2014 (Japan)
Blocks required: 372
An update for Super Smash Bros. for Nintendo 3DS was released on launch day in Japan, updating the game to version 1.0.1. While players who buy a physical copy must manually download the update, the downloadable version comes with the update preinstalled. The update adds online functionality as well as Conquest mode, which started on September 15.[114]

1.0.2

Release date: September 19, 2014 (Japan), October 2, 2014 (international)
Blocks required: 264
On September 15, Nintendo announced a second update for the game, meant to fix a glitch in the online mode that accidentally bans players who play as Peach in the For Glory lobby.[115] The update was released on September 19, 2014, updating the game to version 1.0.2. The update fixes the aforementioned glitch as well as making other unspecified changes.[116] The update was also made available for the international versions of the game on October 2, 2014, updating the game to version 1.0.2 like the Japanese version and also allowing players to have the update in advance of obtaining the game.[117] The update requires 364 blocks of space to download.

1.0.3

Release date: October 17, 2014
Blocks required: 561
On October 17, 2014, a third update for the game was released, updating the title to version 1.0.3. The update makes adjustments to the balance of the game, and hides the current Conquest statistics.[118]

1.0.4

Release date: November 18, 2014
Blocks required: 658 (NA)/859 (EU)
A fourth update for Super Smash Bros. for Nintendo 3DS was announced on November 11, 2014[119], and was released on November 18, updating the game to version 1.0.4; it requires 658 blocks to download in North America, and 859 in Europe. The update fixes some bugs and balancing issues. Replays saved before the update also cannot be viewed, and players also cannot play locally against other players who have not downloaded this update.[120]

If players access their game data after updating to version 1.0.4, they will be required to have the update. If the update gets deleted, the game will no longer allow the players to access their game data until it's reinstalled; if the update isn't reinstalled, players will play a new game that never saves.

Future updates

According to a press release by Nintendo of Europe on October 7, 2014, a future update is planned for Super Smash Bros. for Nintendo 3DS to include amiibo compatibility.[121]

Wii U

Nintendo has stated that a future update to Super Smash Bros. for Wii U will feature the ability to share user-created stages online. The same thing has been announced for photos.[12]

Downloadable Content

Two downloadable features have been confirmed thus far; a Miiverse stage exclusive to the Wii U version, and Mewtwo as a playable fighter in both versions. The Miiverse stage will release for free shortly after the Wii U release. Mewtwo will be released in spring 2015 as the DLC, for both versions; owners of both versions that have registered the games in Club Nintendo will receive the DLC for free.

Soundtrack

A two-disc soundtrack for Super Smash Bros. for Nintendo 3DS / Wii U is set to be released exclusively on Club Nintendo. Members who register a copy of both the Wii U and Nintendo 3DS game before January 13, 2015, can obtain a copy of the soundtrack.[122] The red disk will contain tracks from the Nintendo 3DS game, while the blue disk will contain tracks from the Wii U game.[12]

Beta elements

Main article: List of Super Smash Bros. for Nintendo 3DS / Wii U beta elements

According to Masahiro Sakurai on Famitsu, he was planning on adding the Ice Climbers for Super Smash Bros. for Nintendo 3DS / Wii U, but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS version due to issues on the hardware power that Sakurai mentions in the Super Smash Bros. Direct video that all fighters will get 60 FPS in the Nintendo 3DS version during in the development that caused the problem during in the debug testing.[123] However, remnants of their chant in the game can be found through a glitch.[124]

Glitches

Main article: List of Super Smash Bros. for Nintendo 3DS / Wii U glitches

Template:Conjecturaltext (Nintendo 3DS version)

In Multi-Man Smash, when Yoshi faces a giant rival, he can continuously use his neutral special, Egg Lay, to make the opponent larger.[125] This glitch was removed with the version 1.0.4 update.

Gallery

Template:Morepic

Names in other languages

Template:Foreignname

External links

References

  1. ^ Nintendo Direct 06-21-2012: Message from Masahiro Sakurai
  2. ^ a b http://www.officialnintendomagazine.co.uk/51077/features/7-new-smash-bros-wii-u-and-3ds-facts-we-learned-from-sakaurai/
  3. ^ a b c d e f g h i j k YouTube - Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013
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