This is a featured article! Click for more information.

Mario Kart 7

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

Template:Infobox Mario Kart 7 is a racing game for the Nintendo 3DS. It is the ninth installment of the Mario Kart series overall, the seventh in the main series (hence the game's title), and the third on a handheld console. The main new feature of this installment is the hand gliding and underwater driving which allows racers to glide through the air and race in underwater sections of the new and old tracks. Kart customizing is also introduced instead of racing in pre-made karts like previous titles.

In the game, players are able to exchange Ghost data and play online in multiplayer mode. Players can also receive Ghost data via SpotPass and race against other player's Ghosts from around the world. Nintendo stated that the game brings "a bunch of new elements" to the Mario Kart series.[1]

Gameplay

Features

One of the innovations in Mario Kart 7 is the race in first-person views. By pressing the +Control Pad up, the player can activate the view and then tilt the Nintendo 3DS to steer.

In this new installment of the Mario Kart series, Coins make a prominent return. Coins have not been featured in this way in the last Mario Kart games since Mario Kart: Super Circuit. Coins are to be found along a race track, and can be underwater, on the road, or in the air. Collecting coins on different tracks will allow the player to unlock vehicle parts used for customization. The option to select classic Mario Kart tracks is also available again in this game.

Mario Kart 7 also has some new features. Players can now use air gliders, which can be useful for navigating through the air and also use propellers to drive underwater. In addition, players may now assemble their own karts, rather than select pre-set karts as in older Mario Kart games. It is possible to select the body of the kart, the wheels, and the glider, although some parts need to be unlocked before they can be used, mainly through collecting coins during races. Mario Kart 7 returns to the traditional eight characters per race like previous installments, instead of the total of twelve as seen in Mario Kart Wii. It is also compatible with both SpotPass and StreetPass.

Similar to preceding games, an overall "game ranking" of ★, ★★, or ★★★ is shown next to the player's nationality flag if the player has earned the designated ratings in all cups and in all classes. The overall ranking can also be seen while participating at a Grand Prix. The game shows the overall ranking at the results of the last course before the overall results of the last cup being shown.

Among other gameplay innovations is the vehicle's behavior in the courses. Each element to assemble the vehicle has a function that grants an advantage on certain courses. In other words, speed and handling alter if the player is driving through land, underwater, or in the air. Gliders also provide speed and duration for the vehicle when airborne and can be controlled using the Circle Pad. Players can tilt the Circle Pad either up or down to fall gently or quickly, respectively. Additionally, when driving underwater, the kart's handling, speed and drifting can considerably change compared to when driving on land.

This Mario Kart installment also introduces the option to race in a first-person view, where the player watches the race from the character's viewpoint and can race by tilting the system, instead of the usual third person view in the other six installments. In this view, the player can also see the vehicle's steering wheel in front of the character. The gyroscope, which gives the player the ability to steer the kart in first-person mode by tilting the Circle Pad, can be enabled or disabled by going to the Mario Kart Channel, going to the player's Mii's icon on the bottom right, going to "Settings", and lastly, selecting "Use" or "Don't Use" when going to "Gyro Sensor".

In a minor note, a small additional beat of the track's music plays if the player gets ahead in first place. The small beat fades when the player slows down the kart via braking, going off-road, or getting hit by an item. This happens only when the player is playing any cup beyond 50cc.

Motorbikes, which made their first appearance in Mario Kart Wii, do not return in the game. Tricks, which were also introduced in Mario Kart Wii, do return and can be used with Gliders for more speed. The Single Player version of VS mode from the other Mario Kart games and the mission mode from Mario Kart DS are also absent.

Controls

  • A Button/Y Button: Accelerate / Rocket Start (press and hold when the countdown shows 2 before the race starts)
  • B Button: Brake / Reverse
  • Circle Pad: Steer / Auto Drift
  • R Button: Hop / Manual Drift / Perform tricks in midair.
  • L Button/X Button: Use item
  • Stylus: Switch map view
  • Start Button: Pause / Resume
  • HOME Button: Display HOME Menu
  • +Control Pad up: First-Person Camera
  • Tilt: Steer / Auto Drift (First person view only)

Modes

Grand Prix

The game's main option mode.

As usual in the Mario Kart series, Mario Kart 7 has the Grand Prix, where a single player has to compete against computer-controlled opponents in order to obtain the trophies of the eight cups in the game. The Grand Prix has three engine classes, 50cc, 100cc, and 150cc. The higher the engine class, the harder the races will be against the opponents. In this mode, by beating the first cups available, the user unlocks the other cups as well as new elements such as the kart's part (by collecting coins in each race), or a new playable character. By completing all the engine classes available at the start, the player unlocks the Mirror class.

A notable change featured in the game is the point system given to the racers after a competition in Grand Prix mode. It was similar to Mario Kart: Double Dash!! and Mario Kart DS, but racers who place 4th or worse are getting an extra point. Below is a chart of the point spread comparison between these seven games:

Point Spread Comparisons (GP)
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
Super Mario Kart
Mario Kart 64
Mario Kart: Super Circuit
9 6 3 1 0 0 0 0 - - - -
Mario Kart: Double Dash!!
Mario Kart DS
10 8 6 4 3 2 1 0 - - - -
Mario Kart Wii 15 12 10 8 7 6 5 4 3 2 1 0
Mario Kart 7 10 8 6 5 4 3 2 1 - - - -
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music
Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)
Normal bg signifies losing results, losing music; - means not available
In Super Mario Kart, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent instalments including this one, the Grand Prix normally goes forth.

Time Trials

Time Trials allows the player to complete all the laps of a race course in the fastest time possible. Mario Kart 7 saves the player's records, and a Ghost for the combo that he or she used. Through Nintendo Network connection, the player can exchange his or her Ghosts to other players, compare their records, and even compete with their Ghosts. Up to seven Ghosts can be raced against at the same time, making it an 8-player race.

VS

In Versus Mode, players can customize the races selecting personally the order of the racecourses and change other settings, such as setting the computer difficulty, the requirements to win the races, and the engine class of the player's and computer players' karts. Unlike in Mario Kart DS and Mario Kart Wii, this mode is no longer available in Single Player mode. In Download Play, the players that do not have the Mario Kart 7 game card in their handhelds play as Shy Guy, like in Mario Kart DS, and are unable to customize their kart.

Point Spread
Number of Players 1st 2nd 3rd 4th 5th 6th 7th 8th Total
2 players 3 1 4
3 players 4 2 1 7
4 players 5 3 2 1 11
5 players 6 4 3 2 1 16
6 players 7 5 4 3 2 1 22
7 players 9 7 5 4 3 2 1 31
8 players 10 8 6 5 4 3 2 1 39

Battle

In Battle Mode, the player can select one of the two types of battles available in Mario Kart 7 and one of the six battle courses that appear in this mode. Three of the six battle courses are new, and the remaining three battle courses are from previous installments in the series.

Balloon Battle
File:BalloonBattleMK7.png
Free-for-all Balloon Battle

Racers compete each other by popping the opponent’s balloons to gain points in a time limit of two minutes. All racers start with three balloons and must use the items from the Item Boxes to take away a balloon from their opponents. Hitting a rival is worth a point. If the racer has one balloon remaining and is hit, half of the player's points will be taken out and the player will be momentarily out of the battle to respawn with three balloons again and continue to play.

Coin Runners
From Mario Kart 7.
Team Coin Runners

In Coin Runners (Coin Battle in Europe), racers collect the Coins spread in the battle course within the time limit of two minutes. The racer that has the most Coins at the end wins. Racers can use the items to hit the opponents and make them drop a maximum of 3 coins of the coins they have collected. As with Grand Prix and Time Trials, only 10 coins can be held onto at once. Coins collected in this mode do not count toward the coin total to unlock kart parts.

Online Multiplayer

File:MK7 - Online Map.PNG
Map that shows (in red) the countries that are registered to Nintendo Network to play Mario Kart 7 online.

With the Nintendo 3DS's online capabilities, players can look for other users for online play, local or global range. Players can choose a worldwide competition to race against other users that are connected, race with friends that were met, via StreetPass, or play in communities formed by users with customized rules for the races. Just like in Mario Kart Wii, Mario Kart 7 has the Mario Kart Channel, that shows updates of online activity automatically through the SpotPass and StreetPass modes. With StreetPass, the users can exchange their Miis, Ghost Data from Time Trials, players' names, and information of communities, while the user will only receive Ghost Data from other users and community recommendations, via SpotPass.

VR

When racing online, players gain VR (short for VS Rating) points based on their finishing position. Also, players start with 1000 VR, rather than 5000 VR from the previous game. The basic use of VR is determining the skill of players and putting them against players of the same skill level in online races. Races and battles online play affect VR, but Community races and battles do not.

Template:Foreignname

Drivers

Character Select Screen
The complete character select screen.

Mario Kart 7 includes 17 total drivers (8 starting drivers and 9 unlockable drivers). The following is the order of what weight classes go by in order from lightest to heaviest: Feather, Light, Medium, Cruiser, and Heavy.

Starting drivers

Unlockable drivers

Unlocking criteria

Criterion
Daisy Win 150cc Mushroom Cup
Wario Win 150cc Flower Cup
Rosalina Win 150cc Star Cup
Metal Mario Win 150cc Special Cup
Shy Guy Win 150cc Shell Cup
Honey Queen Win 150cc Banana Cup
Wiggler Win 150cc Leaf Cup
Lakitu Win 150cc Lightning Cup
Mii Win all cups on any engine class.

Character statistics

Just as in Mario Kart Wii, characters get their own specific stat boost that accounts for kart customization, based on their weight class. The units are out of 6.[2] In general, light characters have high values ​​of Acceleration, Handling, and Off-Road, while heavy characters have high values ​​of Speed and Weight. Hover over the weight class column to see the characters in the represented weight class.

Character Stats
Weight class Speed Acceleration Weight Handling Off-road Mini-turbo Stability Drift
Land Sea Air Land Sea Air
Feather 3 3 4 4 2.25 3 2.5 2.25 4 2.75 1.75 4.25
Light 3.25 3 4 3.5 2.75 3 2.5 2.25 3.75 2.5 1.75 3.25
Medium 3.5 2.75 4 3 3.25 2.75 2.25 2 3.75 2.5 1.75 3.25
Cruiser 3.75 2.5 4 2.5 3.75 2.5 2 1.75 3.75 2.25 1.75 2.25
Heavy 4 2.5 4 2 4.25 2.5 2 1.75 3.5 2.25 1.75 2.25

Rival order

Much like in Super Mario Kart, all playable characters have a rival order, the order CPU drivers finish at the end of the race. However, unlike in Super Mario Kart, it is more simplified, as two characters are set instead of single characters followed by another single character, etc. If a set character is supposed to be unlockable, the set character is replaced by a default character until the unlockable character can be used, making the default character a third rival, that occasionally appears on the race.

Character
Rivals
Mario Metal Mario, Bowser, Peach (third rival)
Luigi Mario, Daisy, Yoshi (third rival)
Peach Lakitu, Donkey Kong, Toad (third rival)
Yoshi Wiggler, Toad, Donkey Kong (third rival)
Bowser Mario, Rosalina, Luigi (third rival)
Donkey Kong Wario, Koopa Troopa, Bowser (third rival)
Toad Rosalina, Peach, Koopa Troopa (third rival)
Koopa Troopa Yoshi, Shy Guy, Luigi (third rival)
Daisy Peach, Wario, Luigi (third rival)
Wario Luigi, Mario, Donkey Kong (third rival)
Rosalina Honey Queen, Peach, Toad (third rival)
Metal Mario Bowser, Rosalina, Mario (third rival)
Shy Guy Toad, Lakitu, Koopa Troopa (third rival)
Honey Queen Koopa Troopa, Metal Mario, Yoshi (third rival)
Wiggler Shy Guy, Yoshi, Bowser (third rival)
Lakitu Donkey Kong, Honey Queen, Mario (third rival)
Mii Random

Body frame

Depending on the character, the kart body that's chosen may appear bigger or smaller. This affects how big of a target that character's kart will be; for example, smaller body frames are harder to hit.

Body Frame
Size Characters
Small Koopa Troopa, Lakitu, Shy Guy, Toad
Medium Daisy, Luigi, Mario, Metal Mario, Mii, Peach, Yoshi
Large Bowser, Donkey Kong, Honey Queen, Rosalina, Wario, Wiggler

Other

Items

Many classic items make a return in Mario Kart 7. The game introduces three new items – the Fire Flower, the Super Leaf, and the Lucky Seven. The Thunder Cloud, POW Block, and Mega Mushroom from Mario Kart Wii are absent from the game. The Fake Item Box from previous installments is also absent, along with Boo. Similar to its predecessors, players receive items by driving through an Item Box found on courses. When players drive through an Item Box, the Item Roulette will select an item. In Mario Kart 7, Coins can be found on the track. Players can collect the coins by driving through them. Picking up a coin increases a player's top speed. If players collect ten coins, their kart is at maximum speed. Players lose coins if they get hit by an item or fall in a pit. Collecting a certain amount of coins unlocks vehicle parts to select them in the vehicle's customization menu.

Items found on tracks

Image Name Description
Item Box Item Box Item Boxes give players items.
File:Mk7 coin.jpg Coin Players receive a small boost and an increase to their top speed.

Items received from Item Boxes

Image Name Description
Banana Banana Karts that run over Bananas spin out.
File:Mk7 bananas.jpg Triple Bananas Gives players three bananas that trail behind the kart.
File:Green Shell MK7.jpg Green Shell Travels in a straight line and knocks over a kart it hits.
File:Mk7 triplegreenshell.jpg Triple Green Shells Three green shells that protect the player's kart from incoming attacks.
File:Mk7 redshell.jpg Red Shell Homes in on the closest kart in front of the player and knocks it over.
File:Mk7 tripleredshells.jpg Triple Red Shells Three red shells that protect the player's kart from incoming attacks.
File:Spiny Shell.jpg Spiny Shell Chases after the kart in the lead, knocking over all karts it hits on the way.
File:Mk7 bob-omb.jpg Bob-omb Explodes when thrown or dropped, knocking over any kart in its blast radius.
File:Mk7 supermushroom.jpg Mushroom Provides the player's kart with a small speed boost.
File:Mk7 triplemushrooms.jpg Triple Mushrooms Provides the player's kart with three separate speed boosts.
File:Mk7 goldenmushroom.jpg Golden Mushroom Gives players a speed boost when the L Button/X Button is pressed, but only for a short time.
Bullet Bill Bullet Bill Transforms the player into a Bullet Bill, which rockets down the entire track at very high speeds on auto-pilot for some seconds. The Bullet Bill is invincible and can knock over items, course hazards and other racers, which makes them lose all items in their possession.
Blooper MK7.png Blooper Sprays ink on all the karts ahead and reduces their visibility.
File:Mariokart7 lightning.jpg Lightning Causes all opponents to drop their items and drive slowly for a short time. Opponents can also get squashed by normal-sized players.
File:Mk7 star.jpg Star The driver obtains total invincibility and is able to knock over everything in his path including items, course obstacles and other racers, making them lose their current item. In addition, the driver receives a speed boost and the ability to drive off-road without losing any speed.
File:FireFlower-MK7.jpg Fire Flower
New Item
Allows the player to throw fireballs that cause other karts to spin out of control on impact.
Artwork of a Super Leaf with transparency. Super Leaf
New Item
Gives the player's kart a tail that can be used to deflect items, knock over opponents and collect coins.
Lucky Seven from Mario Kart 7. Lucky Seven
New Item
Surrounds the player's kart with seven items that can all be used.

Courses

Mario Kart 7 introduces 32 courses that include 16 new courses and 16 retro courses, which include two courses from Super Mario Kart, three from Mario Kart 64, one from Mario Kart: Super Circuit, two from the Mario Kart: Double Dash!!, four from Mario Kart DS, and four from Mario Kart Wii. It also features three new battle stages, and three Retro ones. Only the Mushroom Cup and Shell Cup, as well as the battle courses are available from the start, but upon unlocking them they are available for all game modes, and not just for that specific Engine Class, unlike past installments. Mario Kart 7 has three courses -- Wuhu Loop, Maka Wuhu, and Rainbow Road -- that have three sections each, with each section counting as one lap. The following charts show the North American English names of the tracks, with their European and Australian variants in italics. Like in Mario Kart DS, the retro tracks' lengths have been shortened, except the DS retro courses, which have been widened.

New courses

Mushroom Cup Flower Cup Star Cup Special Cup
Toad Circuit
Toad Circuit
Wuhu Loop
Wuhu Loop
Wuhu Island Loop
Piranha Plant Slide
Piranha Plant Slide
Piranha Plant Pipeway
DK Jungle
DK Jungle
Daisy Hills
Daisy Hills
Mario Circuit
Mario Circuit
Wario Shipyard
Wario Shipyard
Wario's Galleon
Rosalina's Ice World
Rosalina's Ice World
Cheep Cheep Lagoon
Cheep Cheep Lagoon
Cheep Cheep Cape
Music Park
Music Park
Melody Motorway
Neo Bowser City
Neo Bowser City
Koopa City
Bowser Castle
Bowser's Castle
Shy Guy Bazaar
Shy Guy Bazaar
Rock Rock Mountain
Rock Rock Mountain
Alpine Pass
Maka Wuhu
Maka Wuhu
Wuhu Mountain Loop
Rainbow Road
Rainbow Road

Retro courses

Shell Cup Banana Cup Leaf Cup Lightning Cup
Luigi Raceway
N64 Luigi Raceway
KoopaTroopaBeachMK7.png
N64 Koopa Beach
N64 Koopa Troopa Beach
KalimariDesertMK7.png
N64 Kalimari Desert
KoopaCapeMK7.png
Wii Koopa Cape
GBA Bowser Castle 1.jpg
GBA Bowser Castle 1
SNES Mario Circuit 2
SNES Mario Circuit 2
DKPassMK7.png
DS DK Pass
DinoDinoJungleMK7.png
GCN Dino Dino Jungle
MushroomGorgeMK7.png
Wii Mushroom Gorge
Wii Coconut Mall
Wii Coconut Mall
DaisyCruiserMK7.png
GCN Daisy Cruiser
AirshipFortressMK7.png
DS Airship Fortress
LuigiMansionMK7.png
DS Luigi's Mansion
DS Waluigi Pinball
DS Waluigi Pinball
MapleTreewayMK7.png
Wii Maple Treeway
SNES MK7.png
SNES Rainbow Road

Battle stages

New Stages Retro Stages
Honey Bee House.png
Honeybee Hive
Honeybee House
Battlecourse1gbaMK7.png
GBA Battle Course 1
Sherbet Rink.png
Sherbet Rink
BigDonutMK7.png
N64 Big Donut
Wuhu Town.png
Wuhu Town
DS Palm Shore.png
DS Palm Shore

Vehicle customization

File:BoltBuggyScreenshot.jpg
The vehicle customization menu allows the player to build his or her own kart, choosing the body, the tires, and the glider. Here, Bowser selects the Bolt Buggy, the Monster tires, and the Paraglider glider.

Mario Kart 7 introduces the option to personalize the player's vehicle before getting to the race. The player can select the body, the tires, and the glider to build the desired kart. By collecting many Coins from the races in Grand Prix mode, the player can unlock a new body, tire, or glider to use. It is possible to acquire ten coins in a race. As the user chooses the parts, the stats may vary, regarding to the parts' combination and that the vehicle works better in particular situations.

Vehicle parts and stat boosts

Each part affects each kart's stats differently. There are also 17 kart bodies. The following is a list of the stat boosts that are applied, and the units are out of 6.[2] However, only the Speed, Acceleration, Weight, Handling, and Off-Road stats are visible in-game. This list shows the North American kart names. If the kart has a different name in Europe, the European name will be put in parentheses under the North American name.

All kart parts are sorted based on how they're ordered in-game, starting with the standard parts.

Template:MarioKart7Parts

Unlocking criteria

The only parts that don't need to be unlocked are the Standard kart, the Birthday Girl, the Bolt Buggy, the Standard tires, the Roller tires, the Monster tires, and the Super Glider. To unlock a different kart part requires a certain total of coins collected from every race in Grand Prix. Once the player has reached that amount, a random kart part is unlocked. The only exceptions to this rule are the gold parts and the Beast Glider.

Random parts

Players can unlock random parts by collecting the following coin values:

  • 50 coins
  • 100 coins
  • 150 coins
  • 200 coins
  • 250 coins
  • 300 coins
  • 400 coins
  • 500 coins
  • 600 coins
  • 700 coins
  • 800 coins
  • 900 coins
  • 1000 coins
  • 1200 coins
  • 1400 coins
  • 1600 coins
  • 1800 coins
  • 2000 coins
  • 2500 coins
  • 3000 coins
  • 3500 coins
  • 4000 coins
  • 4500 coins

Special parts

The special parts must be unlocked with these criteria:

  • The Beast Glider can be unlocked by collecting 5,000 coins, but if players earn kart parts with the StreetPass feature, the amount of coins needed to unlock it will decrease.
  • The Gold Glider can be unlocked by making a minimum of 100 StreetPass connections or by collecting 10,000 coins.
  • The Gold Tires are unlocked by obtaining a minimum of one star ranking in all cups of every engine class or by collecting 15,000 coins.
  • The Gold Standard can be unlocked by obtaining at least 10,000 VR or by collecting 20,000 coins.
  • The Gold Steering Wheel can be unlocked by racing 100 races using gyro-controls for 80% of the time. The golden steering wheel is lost once 20 races are played without the gyro controls, unlike the Golden Wheel in Mario Kart Wii.

Ghosts

Just like in Mario Kart Wii, Mario Kart 7 has Normal Staff Ghosts and Expert Staff Ghosts, which appear in the Time Trials game mode.[3] The Normal Staff Ghosts are available at the start, but when players achieve a certain time, the Expert Staff Ghosts will be unlocked.

Normal Staff Ghosts

Course Staff Name Time Character Vehicle Combination
Body Tires Glider
Toad Circuit Nin★KATIE 01:35.135 Toad Standard Standard Super Glider
Daisy Hills Nin★Terui♪ 02:06.351 Daisy Birthday Girl Roller Peach Parasol
Cheep Cheep Lagoon Nin★Gonta♪ 01:53.758 Peach Birthday Girl Roller Peach Parasol
Shy Guy Bazaar Ret★TEAGUE 02:31.167 Shy Guy Standard Roller Super Glider
Wuhu Loop Ret★Bryan 01:44.287 Peach Standard Sponge Peach Parasol
Mario Circuit Nin★Miki★ 02:25.001 Mario Standard Standard Super Glider
Music Park Nin★wtnbt 02:19.336 Rosalina Birthday Girl Roller Super Glider
Rock Rock Mountain Nin★Morimo 02:35.105 Wiggler Standard Red Monster Super Glider
Piranha Plant Slide Nin★tBando 02:20.186 Lakitu Standard Monster Super Glider
Wario Shipyard Nin★Miyamo 02:26.268 Wario Bolt Buggy Monster Super Glider
Neo Bowser City Ret★Chuck 02:11.032 Metal Mario Standard Standard Super Glider
Maka Wuhu Ret★Reed 01:50.607 Yoshi Bumble V Sponge Paraglider
DK Jungle Ret★Derek 02:24.040 Donkey Kong Bolt Buggy Red Monster Super Glider
Rosalina's Ice World Ret★RLingo 02:25.784 Rosalina Standard Sponge Paraglider
Bowser's Castle Ret★Matt M 02:34.815 Bowser Standard Monster Super Glider
Rainbow Road Nin★Takamu 02:10.090 Honey Queen Birthday Girl Slim Peach Parasol
N64 Luigi Raceway Nin★McCoy 02:04.317 Luigi Standard Slick Super Glider
GBA Bowser Castle 1 Nin★Hayata 01:31.030 Bowser Pipe Frame Standard Beast Glider
Wii Mushroom Gorge Nin★Kataok 02:02.292 Toad Cloud 9 Mushroom Paraglider
DS Luigi's Mansion Nin★Konno 02:09.982 Luigi Zucchini Slim Super Glider
N64 Koopa Beach Ret★Amanda 01:54.274 Koopa Troopa Pipe Frame Standard Super Glider
SNES Mario Circuit 2 Nin★ITRO-S 01:28.106 Mario Pipe Frame Standard Super Glider
Wii Coconut Mall Ret★Thomas 02:30.117 Honey Queen Standard Slim Super Glider
DS Waluigi Pinball Ret★Bill 02:44.372 Wario Standard Slick Swooper
N64 Kalimari Desert Nin★Nishim 02:01.932 Shy Guy Cact-X Wood Swooper
DS DK Pass Ret★Sean 02:35.045 Donkey Kong Barrel Train Wood Super Glider
GCN Daisy Cruiser Nin★Dai8 01:49.564 Daisy Pipe Frame Sponge Peach Parasol
Wii Maple Treeway Nin★Asakaw 02:53.560 Wiggler Standard Wood Super Glider
Wii Koopa Cape Ret★Quinn 02:49.046 Koopa Troopa Standard Monster Super Glider
GCN Dino Dino Jungle Nin★iwaco 02:29.837 Yoshi Egg 1 Roller Paraglider
DS Airship Fortress Nin★OBSHNN 02:23.323 Metal Mario Zucchini Slick Super Glider
SNES Rainbow Road Nin★YABUKI 01:34.459 Lakitu Pipe Frame Slim Super Glider

Expert Staff Ghosts

Course Staff Name Time Character Vehicle Combination
Body Tires Glider
Toad Circuit Nin★ishi 01:26.632 Toad Standard Monster Super Glider
Daisy Hills Nin★SASAKI 01:51.111 Daisy Birthday Girl Sponge Super Glider
Cheep Cheep Lagoon Nin★Tkdr 01:42.011 Peach Tiny Tug Roller Peach Parasol
Shy Guy Bazaar Ret★RWO 02:14.714 Shy Guy Pipe Frame Monster Paraglider
Wuhu Loop Nin★nkm 01:32.854 Peach Pipe Frame Slick Peach Parasol
Mario Circuit Nin★raba 02:10.018 Mario B Dasher Slick Super Glider
Music Park Nin★Masa 02:07.551 Rosalina Soda Jet Slim Paraglider
Rock Rock Mountain Nin★Hiroma 02:19.149 Wiggler Standard Mushroom Flower Glider
Piranha Plant Slide Nin★JIKU 02:06.540 Lakitu Cloud 9 Sponge Paraglider
Wario Shipyard Nin★syun1 02:12.313 Wario Bruiser Slim Beast Glider
Neo Bowser City Ret★Matt M 01:58.996 Metal Mario Blue Seven Monster Paraglider
Maka Wuhu Nin★Chucky 01:39.361 Yoshi Standard Monster Super Glider
DK Jungle Ret★Dupree 02:10.777 Donkey Kong Standard Wood Swooper
Rosalina's Ice World Ret★Dax 02:13.091 Rosalina Zucchini Red Monster Super Glider
Bowser's Castle Ret★Tom 02:15.244 Bowser Bruiser Red Monster Beast Glider
Rainbow Road Nin★Asakur 01:52.077 Honey Queen Bumble V Standard Flower Glider
N64 Luigi Raceway Nin★miyakw 01:52.206 Luigi Pipe Frame Slick Paraglider
GBA Bowser Castle 1 Nin★hokwai 01:22.221 Bowser Koopa Clown Roller Super Glider
Wii Mushroom Gorge Ret★Jay 01:50.526 Toad Pipe Frame Monster Super Glider
DS Luigi's Mansion Ret★Vince 01:58.539 Luigi Egg 1 Monster Paraglider
N64 Koopa Beach Nin★ueda 01:42.909 Koopa Troopa Soda Jet Sponge Paraglider
SNES Mario Circuit 2 Nin★==Kony 01:17.777 Mario B Dasher Slick Super Glider
Wii Coconut Mall Ret★RyanP 02:14.167 Honey Queen Koopa Clown Sponge Paraglider
DS Waluigi Pinball Nin★Nahhr 02:27.574 Wario Bruiser Slim Beast Glider
N64 Kalimari Desert Nin★KOZ★ 01:48.707 Shy Guy Bolt Buggy Red Monster Beast Glider
DS DK Pass Nin★MaTU 02:16.534 Donkey Kong Bolt Buggy Red Monster Paraglider
GCN Daisy Cruiser Ret★Carlos 01:43.341 Daisy Tiny Tug Sponge Peach Parasol
Wii Maple Treeway Ret★Bill 02:34.877 Wiggler Egg 1 Sponge Flower Glider
Wii Koopa Cape Ret★Shane 02:28.585 Koopa Troopa Cact-X Standard Flower Glider
GCN Dino Dino Jungle Ret★Will 02:14.430 Yoshi Egg 1 Monster Swooper
DS Airship Fortress Ret★Shane 02:07.704 Metal Mario Standard Monster Super Glider
SNES Rainbow Road Nin★SRIWtm 01:21.994 Lakitu Cloud 9 Roller Paraglider

Update history

File:MK711.jpg
After the update, Ver. 1.1 can be seen on the Online Multiplayer button.

Mario Kart 7 is the first Nintendo 3DS game to use the 3DS's ability to patch games, spurred by significant shortcut exploits found on certain courses. Updating is free, with the data being categorized as 3DS Add-On Content; the patches can be deleted at any time, and have no effect in Single Player and Local Multiplayer, but are mandatory to play online. An SD Card is required to download the patches, however.

Version 1.1 of May 15, 2012 (43 SD Card blocks)
Resolved shortcut exploits for Wuhu Loop, Maka Wuhu, and GBA Bowser Castle 1 when playing online. Does not affect offline play; the exploits remain in Single Player and Local Multiplayer, and Ghosts that used these exploits are unaffected.
Starting on May 15, 2012, all players must download this update to access Online Multiplayer.

Nintendo eShop description

The newest installment of the fan-favorite Mario Kart™ franchise brings Mushroom Kingdom racing fun into glorious 3D. For the first time, drivers explore new competitive kart possibilities such as soaring through the skies or plunging into the depths of the sea. New courses, strategic new abilities and customizable karts bring the racing excitement to new heights!

Gallery

Template:Morepic


Beta Elements

Main article: List of Mario Kart 7 beta elements

The game featured a demo in which 3 courses could be played. These courses are Rock Rock Mountain, Cheep Cheep Lagoon and DK Jungle.[4] Waluigi was meant to be in the game, but was scrapped due to time constraints.

Media

Main article: List of media from Mario Kart 7

Glitches

Main article: List of glitches in Mario Kart 7

Some of the most well known glitches are found in Wuhu Loop, Maka Wuhu and GBA Bowser Castle 1, if executed correctly they allow the driver to skip sections of the track. On May 15, 2012 an update was released that made these glitches unusable in multiplayer, but they are still allowed while playing offline.


{\rtf1\ansi\ansicpg1252 {\fonttbl\f0\fswiss\fcharset0 Helvetica;} {\colortbl;\red255\green255\blue255;\red0\green0\blue0;\red255\green255\blue255;} \deftab720 \pard\pardeftab720\sl380\partightenfactor0

\f0\fs22 \cf2 \cb3 \expnd0\expndtw0\kerning0 \outl0\strokewidth0 \strokec2 \uc0\u8234 \{\{italic title|List of Mario Kart 7 glitches\}\}\uc0\u8236 \ \{\{Image\}\}\uc0\u8236 \ This is a list of glitches in the game Mario Kart 7.\uc0\u8236 \ \uc0\u8236 \ ==Glitches==\uc0\u8236 \ ===\{\{conjecturaltext|Bad A.I. in Big Donut\}\}===\uc0\u8236 \ In local multiplayer, if an A.I. player is struck before it flies off a glide ramp, making it fall into the lava, it respawns. Then, after it respawns, it may drive directly into the lava. The computer player can repeat this several times.\uc0\u8236 \ \uc0\u8236 \ ===\{\{conjecturaltext|Blue Spiny Shell Glitch\}\}===\uc0\u8236 \ In Piranha Plant Slide, the player must be in first place. If the player gets hit with a Spiny Shell underwater while the player is midair, the Spiny Shell is upside down and slows. Afterward, Spiny Shell effects behave normally.\uc0\u8236 \ \uc0\u8236 \ ===\{\{conjecturaltext|Blue Spiny Shell Glitch 2\}\} ===\uc0\u8236 \ When a Blue Spiny Shell is chasing the player and the player goes out of bounds and falls down a hole, but the Blue Spiny Shell has not yet hit the player, the alarm sound continuously plays while the Spiny Shell goes around the course, only stopping when the Blue Spiny Shell hits the player.\uc0\u8236 \ \uc0\u8236 \ ===\{\{conjecturaltext|Bullet Bill Glitch\}\}===\uc0\u8236 \ The player must go to any course with a Glider Ramp and must have a Bullet Bill, when the player gets right near the ramp and use the Bullet Bill right when the player gets on the ramp. If done correctly, the Bullet Bill will spin once.\uc0\u8236 \ \uc0\u8236 \ ===\{\{conjecturaltext|Daisy Cruiser Floor Drop Glitch\}\}===\uc0\u8236 \ If the player goes to the right side of the split path and stops at the end of the fence, they should then accelerate and hold right on the circle pad, and fall off the edge. If done right, the player should fall through the striped curb, down to the bottom floor where the tables and chairs are. Luckily they can go through the fence, instead of having to be stuck in the area forever. It is recommended that the player should use a feather-weight character and the Koopa Clown kart and Roller/Mushroom tires to do the glitch easily.\uc0\u8236 \ \uc0\u8236 \ ===\{\{conjecturaltext|Dino Dino Jungle Shortcut Glitch\}\}===\uc0\u8236 \ Just before the bridge where the dinosaurs head is shown, the gliding ramp appears. If the player has the Flower Glider (because it's light and gets very high air) and goes off the gliding ramp and skips over the fence line, the game will count that as a lap. The player can also cut across the portion of the rock nearest to the fence, preferably landing in front of the last small ramp.\uc0\u8236 \ \uc0\u8236 \ ===\{\{conjecturaltext|DK Jungle Glider Glitch\}\}===\uc0\u8236 \ In DK Jungle, While going off of the first gliding ramp without tricking, if the player goes off of the first ramp before the temple, the sound for the glider opening will play. If the player tricks off of it, the kart will spin as if it was tricking off of a gliding ramp.\uc0\u8236 \ \uc0\u8236 \ ===\{\{conjecturaltext|DS DK Pass Fence Glitch\}\}===\uc0\u8236 \ Upon reaching the glider panel, it is possible to glide over some areas of the fenced-off area, many parts of which will result in Lakitu pulling the player back onto the main course. However, near where the out-of-bounds area meets the track, it is possible for the player to land inside the area and clip through the fencing at the same time, without any problems or Coin losses.\uc0\u8236 \ \uc0\u8236 \ ===\{\{conjecturaltext|Extra Balloon Glitch\}\}===\uc0\u8236 \ In local multiplayer, sometimes, when a racer (can be a CPU or a human player) gets hit and the balloon pops, another balloon immediately respawns and takes its spot. This glitch occurs more often if the two players are away from each other.\uc0\u8236 \ \uc0\u8236 \ ===\{\{conjecturaltext|False StreetPass Glitch\}\}===\uc0\u8236 \ This glitch requires two Nintendo 3DS systems and one Mario Kart 7 game cartridge. First, Mario Kart 7 must be in the other Nintendo 3DS with StreetPass activated. Next, the player must change the Mii, message, Grand Prix, and kart. Next, the player should put Mario Kart 7 back into the first 3DS and revert everything. Next, the player should get a StreetPass from the second 3DS. Mario Kart 7 will have a StreetPass message. When the player opens the game to check it, no new Mii will be there, nor will there be any other changes (unless the player received SpotPass ghosts.)\uc0\u8236 \ \uc0\u8236 \ ===\{\{conjecturaltext|GBA Bowser Castle 1 Re-spawn Glitch\}\}===\uc0\u8236 \ On GBA Bowser Castle 1, if the player jumps over the wall into the lava right before the 3rd turn, the player will be re-spawned near the second Boost Panel. This glitch saves 1 second, and can be done without a mushroom if the player drifts and jumps on the left wall after the 2nd turn and drives straight until he reaches the part where the two walls intersect.[5]\uc0\u8236 \ \uc0\u8236 \

===\{\{conjecturaltext|Wrong Music\} Sometimes, if a player finishes 2nd online, but bumps into first as they finish, the player who came second will hear the 1st place music, making that music the wrong piece.\uc0\u8236 \ \uc0\u8236 \

Staff

Main article: List of Mario Kart 7 staff

Nintendo Entertainment Analysis and Development developed Mario Kart 7, with Retro Studios as Co-Developers and Artists. The music composition is credited to Kenta Nagata and Satomi Terui.

References to other games

References in later games

Reception

The game has received generally positive reviews. As of December 12, 2013, Metacritic has an average score of 85, including 64 positive reviews, and 9 mixed.[6] Gamerankings has an average score of 85.17% based on 50 reviews.[7] The game sold over 420,000 units in its first 4 days in Japan.[8] As of March 31, 2014, Mario Kart 7 is the 2nd best selling game for the Nintendo 3DS, having sold about 9.62 million copies worldwide.

GameXplain has given the game's Multiplayer 4.5 stars out of 5, and Single-Player a 3.5 out of 5.[9][10]. Audrey Drake of IGN gave the game a 9.0/10. She criticized the character roster for being small and the potential of the Spiny Shell screwing up the race, but she praised the innovation and the polish the game provides. She wrote, "Overall it’s a well-polished experience that fans of the kart-racing genre - or of the Mushroom Kingdom - should not hesitate to pick up."[11][12] Gametrailers gave it a 8.8/10.[13] Griffin McElroy of Joystiq gave it 4.5 stars out of 5. He praised the game for being well-polished with only a few flaws, noting the Spiny Shell as the "unavoidable race-ruining bullshit".[14] Adam Biessener of Gameinformer gave it an 8.50/10. He praised the first person view, the new tracks, and the new glider and underwater features while criticizing the Battle Mode, and online being a distraction rather than a destination. He ended with, "Mario Kart 7 isn’t 100 percent golden, nor is it going to make believers out of anyone who wrote off the series years ago. Taken on the whole, though, this is one of the best entries in the series. As a fan, I’m thoroughly pleased."[15] 1up gave it a B- grade.[16] Tom McShea of Gamespot gave it a 8/10. He remarked that the game has been the same as previous entries of the series, but the innovations have kept it fresh, while criticizing the online structure and lack of mission mode.[17] Justin Towell on Gamesradar gave it a perfect 10/10. He praised the fanservice and how anyone can pick up and enjoy the game.[18] However, Destructoid rated the game a 5.0/10, criticizing how this game is practically the same as any other game in the Mario Kart series. They ended it with, "Mario Kart is in need of a severe shake up. This stagnant, crawling, and indolent effort is not it."[19]

Names in other languages

Template:Foreignname

Trivia

This trivia section is overly long. Please relocate any relevant information into appropriate sections and articles.

Mario Kart 7 Puzzle
Mario Kart 7's Puzzle Swap panel.
  • This is the second installment in the Mario series overall (excluding crossover installments) to be localized to Dutch, Portuguese, and Russian (the first was Super Mario 3D Land).
    • Mario Kart 7 and Super Mario 3D Land are marketed by Nintendo of Europe as the first Mario games to be released in these languages.[20][21][22]
  • Mario Kart 7 is the first Mario game to use the Nintendo Network service as it offers the ability to create custom communities, which would then become one of the features of the service.[23]
  • One of the Puzzle Swap panels in the StreetPass Mii Plaza software for the Nintendo 3DS is a Mario Kart 7 picture.
  • CPU players are more likely to choose the Standard body and two other bodies. For instance, computer player Wario is more likely to drive in the Egg 1, the Bumble V, and the Standard body.
    • Male or gender-indeterminate CPU players never drive on the Birthday Girl body.
    • CPU players never drive with Gold parts.
  • Mario Kart 7 is the first Mario Kart game to be developed by more than one video game developer, Nintendo EAD and Retro Studios, and the second Mario Kart to have a different video game developer (though Retro Studios is owned by Nintendo and are subsidiary of Nintendo), the first being Mario Kart: Super Circuit.
  • This is the only game in the Mario Kart series where Wario is an unlockable character.

References

  1. ^ Mario Kart 3DS will bring a bunch of new elements into the game
  2. ^ a b http://www.mariokartwii.com/4224652-post1.html
  3. ^ http://www.gamefaqs.com/3ds/997822-mario-kart-7/faqs/63593
  4. ^ http://www.youtube.com/watch?v=OASh_FOKJg4
  5. ^ http://www.youtube.com/watch?v=Y0ZrOJQIPXo
  6. ^ http://www.metacritic.com/game/3ds/mario-kart-7
  7. ^ http://www.gamerankings.com/3ds/997822-mario-kart-7/index.html
  8. ^ http://www.next-gen.biz/news/mario-kart-7-enjoys-biggest-3ds-launch-week-japan
  9. ^ http://www.gamexplain.com/article-633-1322553607-mario-kart-7-review.html
  10. ^ http://www.youtube.com/watch?v=DWuxbTmdVQA
  11. ^ http://ds.ign.com/articles/121/1213485p1.html
  12. ^ http://www.youtube.com/watch?v=16D9OXFzRJc&feature=channel_video_title
  13. ^ http://www.gametrailers.com/video/review-mario-kart-7/724422
  14. ^ http://www.joystiq.com/2011/11/29/mario-kart-7-review/
  15. ^ http://www.gameinformer.com/games/mario_kart_7/b/3ds/archive/2011/11/29/review.aspx
  16. ^ http://www.1up.com/reviews/mario-kart-7-3ds?pager.offset=0
  17. ^ http://www.gamespot.com/mario-kart-7/reviews/mario-kart-7-review-6346887?tag=games%3Bgame_title%3B1
  18. ^ http://www.gamesradar.com/mario-kart-7-review/?page=1
  19. ^ http://www.destructoid.com/review-mario-kart-7-216484.phtml
  20. ^ Nintendo of the Netherlands - Geef Bowser een zwieper - de Tanooki power-up is terug
  21. ^ Nintendo of Portugal - SUPER MARIO 3D LAND e Mario Kart 7 chegam à Nintendo 3DS em português!
  22. ^ Nintendo of Russia - Узнайте больше о новых гонках, в которых смогут принять участие поклонники игры Mario Kart 7 для Nintendo 3DS.
  23. ^ [1]

External links

Template:BoxTop

Template:MK Players Template:Mariogames

Template:WiFi