List of glitches in Super Mario 3D Land
This page lists of glitches in Super Mario 3D Land.
Glitches
Template:Conjecturaltext
In World 8-1, Mario must take the Spiked Ball before the Reversible Platforms to the end of the flipping platforms. The ball will shake between the platform and the ground in the other side. Meanwhile, the camera shakes, until Mario jumps and the Spiked Ball falls.
Template:Conjecturaltext
In World 7-1, if the player manages to knock the Coin Coffer, thus making it face the stone wall and then Ground Pound it, the coins it will spit out will be shot into the rock.
Template:Conjecturaltext
First, Save and Quit in any of the normal worlds. Then, on the title screen, wait until the very end when Mario jumps offscreen, and tap the screen (not press ) right when he starts flying. Then, at the file-select screen, both the title screen theme and the Toad House theme play at the same time. [1]
Template:Conjecturaltext
To perform this glitch Special 8-Crown must be unlocked. Then position Mario/Luigi on the stage and Save and Quit. Occasionally, instead of a crown sprite, a Warp Pipe sprite will appear on the file-select screen. It can be fixed by loading the file and then quitting again.
Template:Conjecturaltext
In World 1-1, the player must be Tanooki Mario/Luigi and do a Rolling Long Jump out of the house-like building. If the player bounces off of the first Goomba, they will pose as a normal Long Jump. Upon getting close enough to the second Goomba, it will abruptly die.
Template:Conjecturaltext
If the player collides with both an enemy and a power-up at the same time, the power-up sound will play, but Mario or Luigi will remain exactly the same.
Template:Conjecturaltext
When Mario or Luigi jump into the air above a platform, their shadows pass through the platform and reach the ground.[2]
Template:Conjecturaltext
In World 8-1, the player must go to the Reversible Platforms area. Then, they need to make the Spiked Ball cross the first Reversible Platform and reach on the second, timing correctly to crash with another Spiked Ball shot by the shooter near the platform. This Spiked Ball occasionally will fall with the half on the wall.
Template:Conjecturaltext
The player must have a Statue Leaf to perform this glitch. In World 2-1, the player must move Mario to the upward-moving yellow platforms and turn into Statue Mario. Then, the player will never exit statue form unless the player lets go of the or button.
Template:Conjecturaltext
First, the player must be Fire Mario or Boomerang Mario and have either a Super Leaf or Statue Leaf in the inventory. Secondly, the player has to jump as high as he or she can and then release the item. Right before collecting the leaf (while still fairly high in the air), the player must throw the projectile so it looks like Tanooki Mario is throwing either a Fireball or Boomerang. Finally, during the transformation, the player must use the gliding command. If successfully done, Tanooki Mario will appear to be falling, but will be falling slowly, as if he was gliding.
Template:Conjecturaltext
In World 6-2, the player must use a P-Wing to be warped to the end of the stage. Then, Mario must go to the rising tiles area, just before the Flagpole. The gray tiles will be missing. If the player goes to the far left, and then come back to the area, the tiles will suddenly appear.
Template:Conjecturaltext
In World 4-2, the player must jump in the bouncy platforms near the end of the level. When Mario jumps in the far left platforms, he will cross the ground and back instantly.
Template:Conjecturaltext
Where ever a Statue Leaf is, the player must grab it and press as soon as they touch it. Mario or Luigi will be a statue but the power-up sound will play. This glitch is very hard to do as it requires very good timing.
Template:Conjecturaltext
When Boomerang Mario enters into a Toad House, he must throw a boomerang and quickly leave the room. The Boomerang will disappear near the door.
Template:Conjecturaltext
In any level with a Warp Box, Boomerang Mario can throw a boomerang right as he enters the Warp Box, and it will not disappear. That leaves Mario to having to wait at least 5 seconds for it to fly back to him. This also applies to Mystery Boxes found within levels.
Template:Conjecturaltext
After the Checkpoint Flag, the player should go to the long, wooden bar with three coins on it. The player has to go behind the two walls and the camera will warp to the two wooden Goombas, without the ground. [3]
Template:Conjecturaltext
During the boss fight with Bowser on the castle in World 1, the player must use Tanooki Mario to glide across the gap between the bridge and the platforms at the start of the fight then press the switch when Bowser jumps to the left. If done correctly, the bridge will collapse with Bowser off-screen, and the game will never end the cutscene. The player, however, can still exit the level.[4]