Koopa Troopa

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For other uses, see Koopa (disambiguation)

An artwork of a Koopa Troopa from New Super Mario Bros.

Koopa Troopas (usually just shortened to Koopas; in Japan, called Noko Noko) are the dominant members of the Koopa Troop and work under the leadership of the king of Koopas, Bowser. They have first appeared in Super Mario Bros., and have been a recurring enemy ever since. Their appearance looks similar to that of generic turtle with human-like features. Most Koopa Troopas are depicted as cowards, unlike the rest of the Koopa species. When frightened, they retreat into their shells. There are many sub-species of Koopa Troopas including Hammer Bros., Magikoopas, and Dry Bones.

There are many different kinds of Koopas, ranging in variety from different colors to extra appendages. Many Koopas are enemies to Mario and serve as minions of Bowser, although some have no affiliation with him whatsoever and have even aided Mario on his quests. In Paper Mario, this kinder variety is described as being easygoing but shy, and are known for being trendsetters.

Among the many other sub-species of Koopa are Paratroopas (Koopas that have feathery wings growing out of their shells), Dry Bones (Koopas that have been reduced to skeletons), Lakitus (Koopas that live on clouds, and throw Spinies), and Hammer Bros. (Koopas that throw hammers and/or boomerangs and spit fire).

Name

Koopa Troopas name bears a resemblance to the Japanese monster the Kappa. Like Koopas, Kappas were turtle like creatures who were evil. This may be where the Koopas got there name.

Also note a place in Super Mario World was called Kappa Mountain.

In Japan Koopa is known as Nok Nok.

Biography

The First Koopas?

In the game Mario Bros, there is an enemy called Shellcreepers. This is believed to be the ancient ancestors of Koopas. Like Mario was called Jumpman, this might have also been the old name for Koopas.

File:Smbkoopatroopa.PNG
A red-shelled Koopa Troopa from Super Mario Bros.

The First Koopas

Koopas were the second enemy the brothers found in Super Mario Bros. Koopas with a Green Shell will blindly walk in any direction, until they are jumped on or fall off a cliff. Red Shelled Koopas, however, will walk back and forth without falling off, making them a bit more dangerous.

Koopas Attack Again

In Super Mario Bros. 3 the Koopa Troopas role in this game was relatively unchanged from the first.

The New Koopas

In Super Mario World many more Koopas were introduced. Yellow and blue shelled Koopas are more common than green and red Koopas, and it introduced Magikoopas, Koopas that can do magic.

In the Past

Koopa Troopa is a common enemy Super Mario World 2: Yoshi's Island. Mostly only their red forms appear, but there are some green ones. They walk very much like humans in this game, such as their arms swinging from side to side. Suprisingly, they never walk off ledges, not even the green ones. When they have their shells on they cannot be turned into egg, but if Yoshi jumps on them they will sprawl out of their shells, turning into Beach Koopas, then they can be turned into eggs. Their first appearance is on level 2-1, Visit Koopa, and Parakoopa.

Good and Bad Koopas

The Paper Mario games proved that not all Koopas were evil. There are a group of Koopas who live in Koopa Village who seem to have deserted Bowser. Bad Koopas also appear in this game. Interestingly, all of the good Koopas have Green Shells, while all the Bad ones have Red and wear sunglasses. The Good Koopa/Bad Koopa idea was carried to Paper Mario: The Thousand-Year Door, where the good Koopas lived in Petalburg.

The Quick Koopa

In Super Mario 64, about only three Koopas appeared. If stepped on they would fly out of their shells and run around. Mario could ride the Green Shells they left behind. Koopa's were not a real threat in this game, as they mostly run away from Mario instead of fighting him.

Also a Koopa named Koopa the Quick appeared. Koopa the Quick was a giant Koopa who was not an enemy, however liked to race.

Mario Party

Koopas have 4 major roles in the Mario Party Series. In Mario Party, if the player passed START he would reward the player with 10 coins from an unnamed Koopa. In Mario Party 3, a Koopa was Mario's friend, partner, and ally. In Mario Party 4, a Koopa wearing a Hawaiian shirt was the host of both the Options Mode and the Koopa's Seaside Soiree Board. In all Mario Parties starting at Mario Party 2, Koopas were in charge of Koopa Banks.

Mario Sports

File:Koopagolf.png
A Koopa Troopa playing golf.

Koopa Troopa is also playable in many Mario sports games including Super Mario Kart, Mario Golf: Toadstool Tour, Mario Kart: Double Dash!!, and Mario Power Tennis.

Koopas can be chosen as sidekicks in Super Mario Strikers.

Sub-Species

In the games

  • Koopa Paratroopa: Koopa Troopa's with wings
  • Beach Koopa: Koopas without a Shell.
  • Gargantua Koopa Troopa: Huge green Koopa Troopa
  • Heavy Troopa: Huge Red Koopa Troopa
  • Colossal Koopa Paratroopa: Huge Koopa Troopa's with wings
  • Mask Koopa: Koopa Troopa's wearing Mario masks
  • Super Koopa: Koopas Troopa's with capes
  • Mecha-Koopa: Robotic Koopa Troopas
  • Electro-Koopa: Koopa Troopas with electrified shells.
  • Dark Koopa: Koopa Troopas that live in the darkness. When they are seen smiling, it means that they are getting ready for their dizzy attack, which will immobilize Mario for a few turns.
  • KP Koopa: A Koopa Troopa with a yellow shell that's found in Glitzville. Its abilities are the same as a regular Koopa.
  • Shady Koopa: Koopa Troopas that have blue shells and gray-looking skin. They can attack Mario after its shell has been flipped. When its shell gets flipped, its Attack Power goes up to 6. They have a place of honor in the Koopa Family Tree because of the way they look.
  • Ankoopa: Giant fat Koopas, that are impossible to knock down...at least that's what they think.

In the TV series

Notable Koopa Troopas

Paper Mario Stats

  • HP: 4
  • Attack: 1
  • Defense: 1
  • Locations: Various
  • Tattle: This is a Koopa Troopa. Everybody knows Koopa Troopas. They're Bowser's followers. Their shells are hard. If you can flip 'em over, their defense power will fall to 0 and it will become much easier for you to defeat 'em. You can flip 'em with a POW block or a Jump attack.

Paper Mario: The Thousand Year Door Stats

  • HP: 4
  • Attack: 2
  • Defense: 1
  • Locations: Various
  • Tattle Number: 10
  • Tattle Log: Koopa Troopas have been around forever. Jump on them to flip them over and drop their Defense to 0.
  • Tattle: That's a Koopa Troopa. They've been around forever! Gotta respect the longevity! Max HP is 4, Attack is 2 and Defense is 1. Their shells are hard, but flip them over and their Defense drops to zero. And you know how to flip them over, right? Just jump on their heads!

Mario Kart: Double Dash!! Information

Mario Superstar Baseball Information

  • Type: Balanced
  • Starting Team Captain: Donkey Kong
  • Status: Player
  • Stats:
    • Green Koopa Troopa Stats:
      • Batting: 5/10
      • Pitching: 4/10
      • Fielding: 5/10
      • Running: 5/10
    • Red Koopa Troopa Stats:
      • Batting: 6/10
      • Pitching: 4/10
      • Fielding: 5/10
      • Running: 4/10
  • Player Profile:
    • Strong Point: Nothing Particular
    • Special Talents: Sliding Catch
    • Trajectory:
      • Field: Center
      • Height: Normal
  • Star Pitch: Curveball
  • Star Swing: Center
  • Default Batting Position: Left
  • Default Throwing Arm: Right
  • Sweet Spot: The shell on the bat
  • Compatiable Relationships: Bowser, Dry Bones, Paratroopa
  • Bio: "A familiar face of the Mario series, this member of the Koopa clan can pull his feet inside his shell to protect himself. Long ago, he didn't even walk upright, but now he's even playing baseball! Though he can do just about everything, he's slow because...well, you know."

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