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Mario Kart Wii

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Template:Infobox Mario Kart Wii is a racing game for the Wii console. It is the sixth installment in the Mario Kart series, and the eighth overall. Similar to every Mario Kart game, Mario Kart Wii includes new features such as new race courses along with other courses that appeared in past Mario Kart games, like its predecessor Mario Kart DS. New items and characters were included, as well as an increased number of players for the races. Mario Kart Wii also introduced the use of bikes that vary in capabilities along with the classical karts. Game modes are also present such as the Grand Prix, Versus, Battle and Time Trial, many of them making use of the Nintendo Wi-Fi Connection for worldwide online play.

A Wii Wheel, designed from the ground up for the Wii, is included in most Mario Kart Wii packages. Mario Kart Wii is, however, compatible with other controllers such as a regular Wii Remote held sideways, the Wii Remote and Nunchuk, the Nintendo GameCube controller, and also the Classic Controller and Classic Controller PRO.

This game requires twenty-three blocks on the player's Wii system to save game data. Also, the game data cannot be copied. As a result, players are not able to transfer this game data onto another Wii. The game also includes its own Wii Channel called the Mario Kart Channel which allow players to play in special tournaments and trade their racing profile with others around the world. This channel uses seventy-four to eighty-eight blocks (depending on from which region the game came from), but unlike the game data, players can copy the channel onto their SD cards.

Mario Kart Wii, unlike the preceding Mario Kart games, has twelve players present in normal races instead of eight. All twelve racers head to the finish in a multi-lap race around a given circuit. Along the way, players may employ items, utilize techniques, and take shortcuts to earn first place.

With over 28 million copies of the game sold, Mario Kart Wii is the second best-selling game and the best-selling Mario game for the Wii console.[1]

Gameplay

Changes

The title screen with Mario and Luigi.
The game's main title screen.

While every previous Mario Kart game allowed for a maximum of eight racers on each course, up to twelve are on course at one time in Mario Kart Wii.

In Mario Kart Wii, players can select twelve types of vehicles – six karts and six bikes – for each of the three classes. Vehicle selection varies depending on the character's size class, and color schemes for available vehicles also vary with regard to character selected.

A major departure from prior games is the change of the drifting system. Performing a mini-turbo depends on how long players can hold the button for drifting and the angle at which they drift. Drifting can be used strategically and involves managing the drifts to avoid losing speed.

Also, a new feature named "Tricks" is now a part of the gameplay. When drivers perform a trick and lands successfully, they are able to gain a momentary boost of speed. Tricks consist of mid-air acrobatics and are performed by shaking the Wii Wheel upward, shaking the Wii Remote in the Wii Remote + Nunchuk combo, pressing the +Control Pad on the Classic Controller, or pressing the +Control Pad on the GameCube controller.

Motorbikes are introduced in this game. Peach, Daisy, and Rosalina are in an alternate outfit while driving motorbikes, as opposed to their traditional outfit while riding karts. Although Wario does have a biker outfit of his own from the WarioWare series, he does not wear it when driving motorbikes.

Special Items, introduced in Mario Kart: Double Dash!!, are not featured in the game. Overall, Mario Kart Wii is based heavily on Mario Kart DS and has some influence from Mario Kart: Double Dash!!.

Mario Kart Wii features a text chat in Online Multiplayer Mode. Users can send pre-written phrases to other users before the series of races starts. There is no facility for a user to type his or her own message[2]. Also, the text chat is only available when racing or battling against Friends.

Another new change is the point system for Grand Prix races. With twelve racers competing in each race, the point value has increased. Below is a chart of the point spread comparison between these six games:

Point Spread Comparisons (GP)
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
SMK + MK64 + MKSC 9 6 3 1 0 0 0 0 - - - -
MKDD + MKDS 10 8 6 4 3 2 1 0 - - - -
MKWii 15 12 10 8 7 6 5 4 3 2 1 0
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music
Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)
Normal bg signifies losing results, losing music
In Super Mario Kart to Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. In Double Dash to Wii, the GP normally goes forth.

Controlling

Controllers that can be used in Mario Kart Wii.

The main feature is the use of the motion sensing of the Wii Remote. By tilting the remote, players can steer their karts. During the development of this game, Nintendo hoped to address some of the issues game critics faced with the first racing game Nintendo published for the Wii, Excite Truck, by making Mario Kart Wii compatible with the Wii WheelTemplate:Refneeded. Since the Wii Remote is designed to be inserted into the Wii Wheel (it is not an independent controller), players can also play without the Wheel if they choose to. Mario Kart Wii can also be played by connecting the Nunchuk Controller or the Classic Controller, or using the GameCube Controller. Controlling the vehicle is divided up into two sections: Basic and Advanced.

Basic Controls

  • Accelerate: When drivers hold down the corresponding button, the vehicle goes forward.
  • Steer: Steering lets drivers move around corners.
  • Brake: Braking slows the vehicle to an abrupt stop.
  • Reverse: The driver's kart goes backwards if the driver holds the brake button. If a vehicle reaches maximum top speed, the vehicle will drift instead.
  • Look Behind: Drivers can look behind their vehicle. In this way, drivers can be alert from other drivers incoming to steal their place. Drivers can also use this feature to see where they are going while backing up, or to aim a weapon at an opponent following up. This feature once appeared in Super Mario Kart.
  • Drift: Drivers drift to keep the vehicle's speed and take corners much easily, with the benefit of getting mini-turbos. The feature can be set to happen automatically or when a button is held.

Advanced Controls

  • Rocket Start: Drivers can perform a speed boost when a race begins. If drivers hold down the corresponding acceleration button right after the timer displays the number 2, then he/she will receive an extra speed boost when the word GO! appears on the screen. However, if drivers hold down the acceleration button for too long and when the final beep is heard, their engine bursts and they get an even worse start than a regular one and take a few seconds to recover.
  • Mini-turbo: When drivers drift for a reasonable amount of time varying on the vehicle used, blue sparks erupt from the vehicle's rear tires. Releasing the drift button gives them a short burst of speed. In a kart, drivers can keep drifting for longer periods to get orange sparks and a longer boost. However, orange sparks cannot be created on bikes. Of course, the drifting stats of the vehicle used also matters. Drivers can also perform a "standing mini-turbo" by holding the brake and drift buttons at the same time. A mini-turbo can't be performed when drifting is set to automatic, but the standing mini-turbo can.
  • Tricks: Drivers can pull off a trick when they jump in order to gain a momentary mini-turbo. Drivers can perform a trick by flicking the Wii Remote, pressing the +Control Pad on Classic Controller, or +Control Pad on the GameCube Controller in any direction when going off a ramp or hill. They obtain a speed boost when landing.
  • Wheelie: Wheelies can be performed only when drivers ride Bikes. Drivers can increase their speed when they lift up the front of their bike. While drivers hold the front of the bike up, the bike can hardly turn. The wheelie can be ended by braking, hopping, waiting for the wheelie to end, or simply setting the Wii Wheel or Wii Remote back down or pressing +Control Pad down. If drivers are bumped into while they are performing a wheelie, they lose most of their speed.

Modes of Play

  • Grand Prix (1 player) In this mode, the player races against eleven other CPU players in a quest to finish in first. There are eight cups to choose from, ranging from the most to the least difficult. Drivers earn points by placing within twelve positions (see chart above). A driver with the most points at the end of the four races wins the cup.
  • Time Trial (1 player) Drivers race for the fastest time on a selected course. The fastest record is able to be raced again as a ghost. Drivers can also race staff records, or Regional Records/Champions and World Records/Champions (Wi-Fi must be used) and Friend Records (Friend must be registered, friend must send the ghost for Ghost Races, and Wi-Fi also must be used.)
  • VS Race (1 to 4 players, up to 12 online) Drivers can race to their own custom settings, but it is otherwise relatively the same to Grand Prix, other than the fact that drivers can see the other racers' character's names. The driver may choose a Solo Race, where they try to win for themselves, or Team Race, where two teams, red and blue, try to win for the team in order to gather the most points and beat the other.
  • Battle (1 to 4 players, up to 12 online) Drivers team up with each other in a battle for the most points. Items only work against the opposite team, and have no effect on the team that use them. The player can only select the Standard Kart or Bike. There are two ways to battle:
    • Balloon Battle: All drivers get three balloons and must use the items to hit the opponents to pop their balloons and get one point for every hit. If drivers lose all of their balloons, one point is deducted and remain out for a while to be brought back to the battle with three balloons once more.
    • Coin Runners: The goal for drivers is to obtain more coins with their team than the other. In the top right corner of the screen, the score shows, which are the coins obtained altogether for each team. If drivers hit opponents, opponents drop their coins. The certain amount of coins dropped depends on the item that hits the player, and the amount of coins that the player has already gathered.
  • Ghost Race (Mario Kart Channel, 1 player) A Time Trial race with ghosts made by players around the world with relatively the same skill level to the actual player.
  • Competition (also known as Tournament) (Mario Kart Channel, 1 player) Drivers compete in a timed competition with specific goals (see list below). This mode serves as the replacement of Mission Mode from Mario Kart DS. New tournaments are posted twice a month.

Note: Grand Prix mode for 50cc using Karts only, 100cc using for bikes only, 150cc and Mirror using both. If drivers win all the tracks in 50cc or 100cc, it is possible to play with both bikes and karts. Mirror Mode is unlockable by gaining first place on all 150cc Grand Prixes.

Other Information
  • Additionally, in this game, both normal races and battles are playable online through the use of Nintendo Wi-Fi Connection (WFC). This is the second game in the series to utilize the WFC and the first to allow for online battles. Races and Battles will now cater up to 12 players via Wi-Fi connection [2].
  • Just like Mario Kart DS, it is not possible to play Grand Prix with multiple players. Players can now only win cup trophies by playing alone.
  • In Battle Mode, the player can only play in teams. Also, the Spiny Shell makes its first appearance in Battle Mode. It chases the player of the opposite team with the most points. Also the Thunderbolt is an item in Battle Mode. It shrinks the drivers of the opposite team and makes them lose their items, but does not take a balloon or drop coins.

Competitions

A list of Competitions or Tournaments up to the current one can be found here.

The mission mode appearing in Mario Kart Wii
Baby Mario, collecting coins in Competition Mode.

Mario Kart Wii introduces a new mode for the Mario Kart series, entitled "Competition Mode" (also known as Tournament mode in the North American versions). Competition Mode is somewhat similar to Mission Mode from Mario Kart DS. Competitions can be played on the Mario Kart Channel, so as long as the Mario Kart Wii disc is in the Wii. Competitions require an Internet connection, and WiiConnect24 to be turned on before they can be played. After a while, a competition is retired to make room for a new one. However, the rankings of older competitions can still be viewed on the rankings table. Competions also can't be played for a while.

Types of Competitions
  • VS. Race - A standard VS. race; however, race courses are somewhat altered.
  • Time Trial - A standard Time Trial; however, race courses are somewhat altered.
  • Numbered Gates - The player must drive through ordered gates as fast as possible.
  • Coin Collecting - The player must collect the coins on the stage as fast as possible.
  • Boss Battle - The player must fight against a special boss.

Licenses

File:Licensemkwii.png
An example of a Mario Kart Wii license.

Licenses replace normal save files. It is the first Mario Kart game to feature save files.

Each license contains each players' data, their Mii, nickname, Friend Code, and a table including all categories and cups with an empty space. After a cup is won, the corresponding space is filled in with a colored square: gold for first place, silver for second, bronze for third. If at any time the Mii being used for Mario Kart Wii is deleted from the Mii Channel, the in-game Mii is also deleted.

Friend Roster

File:Friendrostermkw.png
A friend roster.

Players can add different people around the world on to their Mario Kart Wii Friend Roster. Two people need to add the Friend Codes on their licenses. There are 5 people on each row, with 6 rows. So, a player can have up to 30 people on their Friend Roster.

If two people are friends on a roster, one can open a room, which allows who is ever friends with the person to join that room. In the room, the players who joined can send messages. If a player who added the person who created the room, and another person joins and the player has not added them, they have an ability to do so. The host of the room can choose a VS Race, Team VS Race, Balloon Battle, and Coin Runners.

If a player joins a race when another player is online and friends with them, the player who added the player in the race can join that race and race with the friend.

Items

Mario Kart Wii includes two new items: the Mega Mushroom and the POW Block, and brings back the Thunder Cloud (from the Mario Kart Arcade GP installments). Items can be earned by driving through Item Boxes on the courses, just like in previous games. Once a player has done so, an item will be selected via the Item Roulette. In general, players tend to obtain a weak item such as a banana or a green shell when they are in first. However, if players are in second or a lower place, obtaining a powerful item such as a red shell or a Thunderbolt is more frequent. Usually, the lower the place of the player, the rarer and more powerful the item he/she gets. Stars, Mega Mushrooms, and Bullet Bills are examples of powerful items.

Drivers

The complete character select roster, from Mario Kart Wii.
The complete roster.

Twelve Mario characters are available from the start, while twelve more can be unlocked for a total of twenty-four. They are separated into these three categories:

  • Small: Small drivers are able to drive small vehicles. They usually have a good acceleration and off-road stat, but low top speed and weight.
  • Medium: Medium drivers are able to drive medium-sized vehicles. Most of the karts show average acceleration, weight, and off-road.
  • Large: Large drivers are able to drive large vehicles. They mostly feature high top speed and weight, but low acceleration, handling, and off-road.

Starting Drivers

Unlockable Drivers

  • Miis are also featured as the secret twenty-fifth character with two different costumes to unlock – a racing suit and an outfit that varies depending on the gender. The color of the outfit also depends on the Mii's favorite color.

Unlocking Criteria

Main Drivers
Criterion
Daisy Win 150cc Special Cup or 2,850 races
Birdo Complete Time Trials on 16 different courses, receive 250 WFC wins, or 1,350 races
Diddy Kong Win 50cc Lightning Cup or 450 races
Bowser Jr. Receive at least 1 Star Rank for all 100cc Retro Grand Prix Cups or 3,450 races
Baby Luigi Unlock 8 Expert Staff Ghost Data in Time Trials, win 100 WFC Ghost races, or play 3,150 races
Baby Daisy Receive at least 1 Star Rank for all 50cc Wii Grand Prix Cups or 1,950 races
Toadette Complete Time Trials on all 32 courses, receive 1,000 WFC wins, or 3,150 races
Dry Bones Win 100cc Leaf Cup or 1,050 races
King Boo Win 50cc Star Cup or 750 races
Rosalina Win 50 races with a Super Mario Galaxy save file, receive at least 1 Star Rank for all 150cc Mirror Grand Prix cups, or 4,950 races
Funky Kong Unlock 4 Expert Staff Ghost Data in Time Trials, win 25 WFC Ghost Races, or 2,250 races
Dry Bowser Receive at least 1 Star Rank for all 150cc Wii Grand Prix Cups or 4,350 races
Mii Outfits
Criterion
Mii Outfit A (Racing Suit, blue Mii logo) Win the 100cc Special Cup or 1,650 races
Mii Outfit B (Overalls/Dress, red Mii logo) Unlock all Expert Staff Ghost Data in Time Trials, win 5,000 WFC Races or Ghost Races, or 5,100 combined races/battles

Bonuses

All of the characters in the game have their own set of bonuses that boost certain stats for their vehicles. Units are out of 80, so a stat bonus of 3 would make a stat three points better than normal.[3]

Character Bonuses
Character Speed Weight Acceleration Handling Drift Off-Road Mini-Turbo
Mario - 6 2 2 3 - -
Luigi 2 6 - - - - -
Peach 2 - 5 - 6 - -
Daisy 4 - - 2 - - 3
Yoshi - 3 - - 3 5 -
Birdo - 3 - - - 3 5
Diddy Kong - - 3 - 3 - 5
Bowser Jr. - - - - - 3 3
Baby Mario - 8 - 6 - - -
Baby Luigi 5 8 - - - - -
Baby Peach 3 6 3 3 - - -
Baby Daisy 5 6 - - - - 3
Toad - - 6 - 6 - -
Toadette 3 - - - - 6 -
Koopa Troopa - - - 3 - - 6
Dry Bones - - 3 - 3 - 6
Wario - 3 - - - 3 6
Waluigi - - 6 - 5 3 -
Donkey Kong - 3 2 2 - - 3
Bowser 2 5 - - 3 - -
King Boo - - - 5 - 3 -
Rosalina 3 - - 3 - - 3
Funky Kong 4 - - - - 3 -
Dry Bowser - - - - - 6 6
Small Mii 3 3 - - 3 - 3
Medium Mii 3 3 - - - 3 3
Large Mii 3 - 3 3 3 - 3

Vehicles

There are thirty-six total vehicles in the Wii installment (all of them can be seen here: [3]). 18 karts, 18 bikes, each divided into the 3 weight classes, making 6 and 6 available to each character, 3 and 3 to begin (thus making half of the vehicles unlockables). Each has 7 stats which are shown during character selection:

  • Speed: How high the top speed of the vehicle is. This does not affect off-road travel.
  • Weight: How heavy a vehicle is. With a higher weight, the player can knock lighter characters away by ramming them. Bikes are usually lighter than karts, but there are some exceptions, especially when size classes are applied.
  • Acceleration: How quickly the vehicle's top speed is achieved from a non-moving position.
  • Handling: How tight the vehicles can normally turn. Usually opposes the drift rating.
  • Drift: How tight the vehicle turns while using the drifting maneuver. Usually opposes the handling rating.
  • Off-Road: How much speed the vehicle retains when off of the track. A low rating of this can cause a near-standstill for the vehicle.
  • Mini-Turbo: When using the manual drift option, how effective a mini-boost will be. While all vehicles can perform a blue spark mini-turbo, only karts can execute a yellow spark mini-turbo.

The following table includes: vehicles in order of class primarily. The last half of each of these six sub-sections are the way the vehicle drifts (whether it's an internal drift or an external drift) and the unlockables; the right-hand column describes the requirement to unlock it: if it is a single cup, it must be simply won. The stats are displayed with number values, with the units being out of 80.[3]

Vehicle Stats
Small Karts Speed Weight Acceleration Handling Drift Off-Road Mini-Turbo Drift-Type How to Unlock
Standard Kart S 41 29 48 48 51 40 45 Out -
Baby Booster / Booster Seat 27 27 56 64 37 54 59 Out -
Concerto / Mini Beast 55 32 29 32 64 27 64 Out -
Cheep Charger 34 24 64 56 59 45 54 Out Rank * or more on all 50cc Retro GP Cups
Rally Romper / Tiny Titan 46 35 43 43 29 64 40 Out 1 expert staff ghost / win 50 WFC races
Blue Falcon 60 29 35 29 43 24 29 Out Win Mirror Lightning Cup
Small Bikes Speed Weight Acceleration Handling Drift Off-Road Mini-Turbo Drift-Type How to Unlock
Standard Bike S 39 21 51 51 54 43 48 Out -
Bullet Bike 53 24 32 35 67 29 67 In -
Nano Bike / Bit Bike 25 18 59 67 40 56 62 Out -
Quacker 32 17 67 60 62 48 57 In Win 150cc Star Cup
Magikruiser 43 24 45 45 32 67 43 In 8 recorded times in Time Trials
Bubble Bike / Jet Bubble 48 27 40 40 45 35 37 In Mirror Leaf Cup
Medium Karts Speed Weight Acceleration Handling Drift Off-Road Mini-Turbo Drift-Type How to Unlock
Standard Kart M 46 45 40 43 45 35 40 Out -
Nostalgia 1 / Classic Dragster 37 43 59 54 54 40 51 Out -
Wild Wing 57 51 21 29 59 24 59 Out -
Turbo Blooper / Super Blooper 50 40 35 37 21 54 35 Out Win 50cc Leaf Cup
Royal Racer / Daytripper 34 45 51 59 32 48 54 Out Win 150cc Leaf Cup
B Dasher Mk. 2 / Sprinter 64 48 27 24 37 21 24 Out 24 expert staff ghosts or Win 3000 WFC races
Medium Bikes Speed Weight Acceleration Handling Drift Off-Road Mini-Turbo Drift-Type How to Unlock
Standard Bike M 43 37 43 45 48 37 43 Out -
Mach Bike 55 37 24 32 62 27 62 In -
Bon Bon / Sugarscoot 32 32 54 62 35 51 56 Out -
Rapide / Zip Zip 41 35 45 51 29 62 45 Out Win 100cc Lightning Cup
Nitrocycle / Sneakster 62 40 29 27 40 24 27 In Rank * or more on all 100cc Wii GP cups
Dolphin Dasher 48 43 37 40 24 56 37 In Mirror Star Cup
Large Karts Speed Weight Acceleration Handling Drift Off-Road Mini-Turbo Drift-Type How to Unlock
Standard Kart L 48 59 37 40 40 35 35 Out -
Offroader 39 64 48 54 18 43 45 Out -
Flame Flyer 62 59 16 21 48 18 48 Out -
Piranha Prowler 55 67 29 35 35 29 27 Out Win 50cc Special Cup
Aero Glider / Jetsetter 69 56 21 17 27 16 16 Out Rank * or more on all 150cc Retro GP cups
Dragonetti / Honeycoupe 53 62 27 29 56 24 56 Out 150cc Lightning Cup
Large Bikes Speed Weight Acceleration Handling Drift Off-Road Mini-Turbo Drift-Type How to Unlock
Standard Bike L 46 54 40 43 43 37 37 Out -
Bowser Bike / Flame Runner 60 54 18 24 51 21 51 In -
Wario Bike 37 59 51 56 21 45 48 Out -
Twinkle Star / Shooting Star 50 48 29 32 59 27 59 Out Win 100cc Star Cup
Torpedo / Spear 67 56 24 18 29 18 18 In 12 expert staff ghosts
Phantom 43 51 43 48 17 56 40 Out Win Mirror Special Cup

Vehicle Types

There are six "types" of bikes and karts (as almost every kart has a bike with similar stats):

Note: It is hard to determine each vehicles statical. Value vehicle type is subjective and the type names are conjecture.

  • Standard: These are well-rounded and are suitable for beginners. Examples would be the Standard Kart L, the Bubble Bike (Jet Bubble).
  • Speed: These are very fast and have a good drift, but have poor off-road and acceleration. Examples would be the Wild Wing or the Bowser Bike (Flame Runner).
  • Control: These are rather slow and have low drifting, but feature excellent control and high off-road, making them mirrored to Speed vehicles. Examples would be the Baby Booster (Booster Seat) or the Bon Bon (Sugarscoot).
  • Cruiser: These control similarly to Control types, but have more speed, acceleration, and drifting. However, they have less off-road and handling, and are also lighter. Examples would be the Quacker or the Nostalgia 1 (Classic Dragster).
  • Rally: These vehicles are almost perfectly well rounded, but have top notch off-road in return for very poor drifting. Examples would be the Rally Romper (Tiny Titan) or the Dolphin Dasher
  • Jet: Normally unlocked later in the game, these vehicles are incredibly fast and relatively heavy, but are poor in all other stats. Examples would be the B Dasher Mk. 2 (Sprinter) or the Torpedo (Spear). Oddly enough, these vehicles have a slightly better acceleration rating than the Speed type vehicles, but they have lower handling and drifting.

Tracks

File:Wgm.PNG
Wario races towards a steep downhill portion of Wario's Gold Mine.

Including both retro tracks, from all five previous games, and new tracks.

Race courses are divided into various Cups again: Mushroom Cup, Flower Cup, Star Cup and Special Cup for new courses and Shell Cup, Banana Cup, Leaf Cup and Lightning Cup for old courses. Notably, these are the same as Mario Kart DS.

All thirty-two tracks have three laps, regardless of length and difficulty.

New Courses

There are sixteen new courses in Mario Kart Wii.

Mushroom Cup Flower Cup Star Cup Special Cup
Luigi Circuit Mario Circuit Daisy Circuit Dry Dry Ruins
Moo Moo Meadows Coconut Mall Koopa Cape Moonview Highway
Mushroom Gorge DK's Snowboard Cross (Europe) / DK Summit (USA) Maple Treeway Bowser's Castle
Toad's Factory Wario's Gold Mine Grumble Volcano Rainbow Road

Retro Courses

These courses appeared in previous Mario Kart installments, much like in Mario Kart DS. This includes two courses from the SNES installment, four from the N64 installment, two from the GBA installment, four from the GCN installment, and four from the DS installment. All of these have been graphically updated and have some new details such as extra trees and ramps, new features such as jumps, pipe tricks, and even added shortcuts. These retro courses appear in the Shell, Banana, Leaf or Lightning cups.

Shell Cup Banana Cup Leaf Cup Lightning Cup
GCN Peach Beach N64 Sherbet Land DS Desert Hills SNES Mario Circuit 3
DS Yoshi Falls GBA Shy Guy Beach GBA Bowser Castle 3 DS Peach Gardens
SNES Ghost Valley 2 DS Delfino Square N64 DK's Jungle Parkway GCN DK Mountain
N64 Mario Raceway GCN Waluigi Stadium GCN Mario Circuit N64 Bowser's Castle

Battle Stages

Wii Stages Retro Stages
Block Plaza SNES Battle Course 4
Delfino Pier GBA Battle Course 3
Funky Stadium N64 Skyscraper
Chain Chomp Roulette (Europe) / Chain Chomp Wheel (USA) GCN Cookie Land
Thwomp Desert DS Twilight House

Other Stages

These are only found in the Competitions.

Ghosts

In Mario Kart Wii, there are Normal Staff ghosts and Expert Staff ghosts. Beating the normal staff ghosts by a certain amount of time unlocks the Expert Staff ghosts. Unlocking Expert Staff ghosts can help unlock certain characters and vehicles in the game. Below are two tables: the first shows the Normal Staff ghosts, while the second shows the Expert Staff ghosts.

Normal Staff Ghosts

Course Staff Name Time Character Vehicle Wheel Drift
Luigi Circuit Nin*sato 01:29.670 Luigi B Dasher Mk. 2 Yes Auto
Moo Moo Meadows Nin*YuNya 01:37.856 Baby Daisy Baby Booster Yes Auto
Mushroom Gorge Nin*Murak 02:16.110 Toadette Quacker Yes Manual
Toad's Factory Nin*Misa 02:22.480 Toad Bubble Bike Yes Manual
Mario Circuit Nin*==Kony 01:44.777 Mario Rapide Yes Manual
Coconut Mall Nin*♪SiMO 02:30.764 Daisy Bon Bon No Manual
DK Summit Nin*mokke 02:34.693 Donkey Kong Standard Bike L Yes Manual
Wario's Gold Mine Nin*morimo 02:19.585 Wario Wario Bike Yes Manual
Daisy Circuit Nin*Toki 01:56.822 Daisy Royal Racer No Manual
Koopa Cape Nin*Rose 03:03.022 Koopa Troopa Cheep Charger No Manual
Maple Treeway Nin*pico 02:58.633 Diddy Kong Nostalgia 1 Yes Manual
Grumble Volcano Nin*Gorin 02:28.237 Dry Bowser Offroader Yes Manual
Dry Dry Ruins Nin*Kei 02:30.949 Yoshi Nostalgia 1 Yes Manual
Moonview Highway Nin*KOZ* 02:16.802 Peach Standard Kart M Yes Manual
Bowser's Castle Nin*YABUKI 03:04.836 Bowser Piranha Prowler No Manual
Rainbow Road Nin*Konno 03:05.895 Rosalina Twinkle Star No Manual
Peach Beach GCN Nin*HIRO 01:34.233 Peach Royal Racer No Manual
Yoshi Falls DS Nin*DoTak 01:16.461 Yoshi Rapide No Manual
Ghost Valley 2 SNES Nin*YOKO 01:06.595 King Boo Standard Kart L Yes Manual
Mario Raceway N64 Nin*Ichiro 02:14.799 Baby Mario Nano Bike Yes Manual
Sherbet Land N64 Nin*Sakat 02:48.651 Baby Luigi Quacker Yes Auto
Shy Guy Beach GBA Nin*Kato 01:45.568 Koopa Troopa Cheep Charger Yes Manual
Delfino Square DS Nin*iwaco 02:41.807 Wario Wario Bike Yes Manual
Waluigi Stadium GCN Nin*NARI* 02:32.882 Waluigi Standard Bike L No Manual
Desert Hills DS Nin*Sako 02:10.233 Dry Bones Standard Bike S No Manual
Bowser Castle 3 GBA Nin*Fukuda 02:58.304 Dry Bowser Standard Kart L Yes Manual
D.K.'s Jungle Parkway N64 Nin*Matt 02:58.264 Donkey Kong Phantom Yes Auto
Mario Circuit GCN Nin*♪Miz 01:59.771 Mario Standard Bike M Yes Manual
Mario Circuit 3 SNES Nin*iwaco 01:38.880 Baby Mario Standard Kart S Yes Manual
Peach Gardens DS Nin*Ito.y 02:34.894 Baby Peach Magikruiser Yes Manual
DK Mountain GCN Nin*♪msk 02:57.744 Funky Kong Wario Bike Yes Manual
Bowser's Castle N64 Nin*GASK2 03:19.323 Bowser Jr. Standard Kart M Yes Manual

Expert Staff Ghosts

Course Staff Name Unlock Time Time Character Vehicle Wheel Drift
Luigi Circuit Nin*Uta♪ 01:26.394 01:19.419 Luigi Mach Bike Yes Manual
Moo Moo Meadows Nin*Tkym 01:34.160 01:25.909 Baby Daisy Bullet Bike No Auto
Mushroom Gorge Nin*Miki 02:10.875 02:01.011 Toadette Concerto No Manual
Toad's Factory Nin*GQO 02:17.653 02:05.593 Toad Blue Falcon No Manual
Mario Circuit Nin*fuyu 01:40.528 01:33.702 Mario B Dasher Mk. 2 No Manual
Coconut Mall Nin*MUGI* 02:25.620 02:13.333 Daisy Wild Wing Yes Manual
DK Summit Nin*KOZ* 02:29.076 02:17.546 Donkey Kong Flame Flyer Yes Manual
Wario's Gold Mine Nin*♪Ryo 02:15.323 02:04.800 Wario Flame Flyer No Manual
Daisy Circuit Nin*Taeko 01:51.786 01:41.362 Daisy Mach Bike No Manual
Koopa Cape Nin*morimo 02:56.867 02:41.370 Koopa Troopa Bubble Bike No Manual
Maple Treeway Nin*MUGI* 02:51.684 02:37.812 Diddy Kong Nitrocycle No Manual
Grumble Volcano Nin*aki 02:22.856 02:11.852 Dry Bowser Torpedo No Manual
Dry Dry Ruins Nin*Akito 02:26.064 02:14.286 Yoshi Nitrocycle Yes Manual
Moonview Highway Nin*Koh 02:10.509 02:04.163 Peach Mach Bike Yes Manual
Bowser's Castle Nin*Masa 02:57.382 02:42.098 Bowser Bowser Bike No Manual
Rainbow Road Nin*Syun1 03:00.007 02:44.734 Rosalina Aero Glider No Manual
Peach Beach GCN Nin*Taeko 01:30.909 01:23.140 Peach Dolphin Dasher Yes Manual
Yoshi Falls DS Nin*FJ 01:14.072 01:09.175 Yoshi Turbo Blooper Yes Manual
Ghost Valley 2 SNES Nin*sira〉 01:04.261 00:58.907 King Boo Torpedo No Manual
Mario Raceway N64 Nin*Yuuki 02:10.069 01:59.053 Baby Mario Concerto No Manual
Sherbet Land N64 Nin*FJ 02:42.536 02:28.356 Baby Luigi Blue Falcon No Manual
Shy Guy Beach GBA Nin*Matt 01:41.174 01:32.867 Koopa Troopa Magikruiser No Manual
Delfino Square DS Nin*TARO 02:36.630 02:24.169 Wario Dragonetti No Manual
Waluigi Stadium GCN Nin*♪Ryo 02:26.335 02:12.367 Waluigi Piranha Prowler No Manual
Desert Hills DS Nin*solami 02:02.358 01:52.686 Dry Bones Rally Romper Yes Manual
Bowser Castle 3 GBA Nin*A24 02:53.651 02:39.391 Dry Bowser Bowser Bike No Manual
D.K.'s Jungle Parkway N64 Nin*Syun1 02:51.693 02:37.782 Donkey Kong Flame Flyer Yes Manual
Mario Circuit GCN Nin*Dai8 01:55.907 01:49.939 Mario Wild Wing No Manual
Mario Circuit 3 SNES Nin*Shige 01:35.213 01:26.659 Baby Mario Bullet Bike No Manual
Peach Gardens DS Nin*==Kony 02:29.793 02:16.777 Baby Peach Concerto Yes Manual
DK Mountain GCN Nin*Miyam 02:52.100 02:38.130 Funky Kong Flame Flyer Yes Manual
Bowser's Castle N64 Nin*Kentan 03:09.228 02:55.933 Bowser Jr. Nitrocycle Yes Manual

Quotes

For a full list of quotes, see here.

References to other games

Gallery

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Beta Elements

Main article: Mario Kart Wii/Beta elements

Glitches

Main article: Mario Kart Wii/Glitches

Staff

Main article: Mario Kart Wii/Staff

Trading Cards

Main article: Mario Kart Wii Trading Cards

Media

Main article: Mario Kart Wii/Media

Names in Other Languages

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Trivia

  • Part of the title screen music is a remix from a part of the title screen of Mario Kart: Double Dash!!. The same part was also used in the title screen of Mario Kart DS.
    • It should also be noted that the animations seen for the driver selection process (excluding the new drivers introduced for this game) are how they were seen in Mario Kart: Double Dash!!, with only a few characters receiving noticeable changes.
  • For the marketing of Mario Kart Wii in the United States, Nintendo of America did a series of three commercials starring Cowboy Jed, primarily to promote their slogan for this game: "Get Behind The Wheel!". The slogan focuses on the Wii Wheel, Nintendo's targeted gameplay control, as stated earlier in this article.
  • In Animal Crossing: City Folk, Mario's Kart from this game can be obtained at Tom Nook's shop for 10,000 shopping points.
  • In Nintendogs + Cats, karts with Mario, Peach and Yoshi from this game can be bought from a certain shop. The player can control these karts, and can even go into first-person view with them. When racing as Mario, the music from Luigi Circuit/Mario Circuit (from this game) will play, when racing as Peach, the music from Peach Gardens (from Mario Kart DS) will play, and when racing as Yoshi, the music from Yoshi Falls (also from Mario Kart DS) will play. [4]

References

External links

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