Gondola Lift
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Gondola Lift | |
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Appears in | WarioWare: Get It Together! |
Type | High Tech |
Command(s) | Transport! |
Info | "Why, it seems a gondola has become stuck before reaching its destination! See if you can't do something to the cable that holds it to get those poor passengers where they're trying to go!" |
Points to clear | 20 |
Gondola Lift is one of the microgames in Dr. Crygor's High Tech level in WarioWare: Get It Together!
Gameplay
The object of this microgame is to move a gondola along a wire so that it reaches a station at the top of a cliff. If the gondola gets to the station, the person next to it spins their flag rapidly.
- Level 1: The wire goes down towards the station.
- Level 2: The wire goes up towards the station.
- Level 3: The wire goes in a wavy pattern towards the station. In addition, there is a pole midway along the wire, and the wire segment near it cannot be moved.
Suitability
Good Fit | ||
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Bad Fit |
- The combination of her free movement and the free choice of direction of her projectiles makes Ashley the best fit for this microgame.
- Wario, Dribble & Spitz are above-average fits due to their abilities to attack horizontally, making it easy to transport the gondola to the station.
- Mona's boomerang and Dr. Crygor's swimming can simply transport the gondola quickly.
- 5-Volt's shockwave is strong enough to move the gondola to the station, making her an above-average fit.
- Lulu is an above-average fit since she can move the gondola with her floating.
- 18-Volt and Pyoro are average fits since they cannot go into the air but can move the gondola with their attacks.
- Penny is an average fit since she can hover and use her Jet Tank One to move the gondola, but has unusual movement.
- Mike, Orbulon, and Red are average fits due to their inabilities to target horizontally, though they can stay in the air to transport the gondola.
- Kat & Ana are below-average fits since their constant jumping makes it a bit difficult to transport the gondola.
- Both Young Cricket and Master Mantis are unsuitable because of their inability to stay in the air for a long time, giving them little time to transport the gondola each time they jump. In Master Mantis's case, the wire also prevents him from walking upside-down. They especially struggle at Level 3. This is the only microgame in Get It Together! where Master Mantis is a bad fit, as well as the only non-boss microgame in Get It Together! where Young Cricket is a bad fit.
- 9-Volt only has a brief amount of time for each opportunity he can transport the gondola.
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | ロープウェイ[?] Rōpuwei |
Ropeway | |
French | Panne de téléphérique[?] | Cable car breakdown | |
German | Anstößige Seilbahn[?] | Indecent Cable Car | |
Italian | Funivia a spinta[?] | Push cableway | |
Korean | 케이블카[?] Keibeulka |
Cable Car | |
Spanish | Rescate teleférico[?] | ? |