Bat (Luigi's Mansion series)

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Bat
Bat
Model of a bat from Luigi's Mansion: Dark Moon
First appearance Luigi's Mansion: Dark Moon (2013)
Latest appearance Luigi's Mansion 3 (2019)

Bats[1] are enemies found in Luigi's Mansion: Dark Moon. They attack and do five HP of damage to Luigi if they hit him. They can be defeated by either sucking them in using the Poltergust 5000 or using the Strobulb on them. Using the Strobulb on them can make them drop a bill, a heart, or nothing. They can be hidden in furniture or windows after a curtain has been pulled. Gold bats[2] fly in a certain direction before disappearing; they are rarer than regular bats and yield 25 dollars when the Strobulb is used on them.

Bats and gold bats reappear in Luigi's Mansion 3, behaving similarly but looking less decrepit to how they did in Luigi's Mansion: Dark Moon. They now attack Luigi by circling around him, which deals damage over time and prevents him from moving. However, it is still possible to disperse them with a Burst. Unlike in Luigi's Mansion: Dark Moon, they can drop items when vacuumed up.

Luigi's Mansion

Purple bats in the game Luigi's Mansion. Gold bats in the game Luigi's Mansion.
The purple bats (left) and the yellow bats (right)

A bat,[3] also known as a Ceiling Dweller,[4] is a minor type of ghost found in Luigi's Mansion and its remake. Bats come in two colors, purple and yellow, and often appear in large groups. Purple bats are found hanging from the ceiling in hallways and staircases. When Luigi walks by them, they swoop down to attack him. If one hits Luigi, he sustains five HP of damage, and the ghost disappears in a puff of smoke. If the strike is unsuccessful, the bat returns to the ceiling and prepares for the next attack. Yellow bats also hang from ceilings, but they attack only if Luigi wakes them up by turning on the Poltergust 3000 on vacuum mode (elemental mode does not work); due to a glitch, simply pressing R Button at any point the Poltergust 3000 is unusable or does not activate (such as while in first-person mode with the Game Boy Horror) also wakes them up. For them to attack, Luigi must be in the same room or corridor as they are. In all other respects, they are exactly the same as the purple bats. Bats can be easily sucked up with the Poltergust 3000 or immediately destroyed with elemental powers.

Bats bear a passing resemblance to Swoops, different bat enemies found in other games of the Super Mario franchise.

Profiles

Luigi's Mansion (Nintendo 3DS)

  • In-game description (Yellow): "A yellow bat lurking in the halls. Leave it be and it'll leave you be."
  • In-game description (Purple): "A purple bat lurking in the halls. It will attack if you get too close."

Names in other languages

Language Name Meaning Notes
Japanese バティ[5]
Bati
From「バッティー」(battī, batty); shared with the Luigi's Mansion ghost bats
ゴルバティ[5]
Goru Bati
Gol (short for "gold") bat

Luigi's Mansion

Language Name Meaning Notes
Japanese バティ[?]
Bati
Batty; shared with the organic bats in later games
バティ(黄)[?]
Bati (Ki)
Batty (Yellow)
バティ(紫)[?]
Bati (Murasaki)
Batty (Purple)
French Chauve-souris[?] Bat
German Fledermaus[?] Bat
Italian Pipistrello[?] Bat
Spanish (NOE) Murciélago[?] -

Bat (Yellow)

Language Name Meaning Notes
French (NOE) Chauve-souris jaune[?] Yellow bat
Italian Pipistrello giallo[?] Yellow bat
Spanish (NOE) Murciélago amarillo[?] Yellow bat

Bat (Purple)

Language Name Meaning Notes
French (NOE) Chauve-souris mauve[?] -
Italian Pipistrello viola[?] Violet bat
Spanish (NOE) Murciélago morado[?] Purple bat

References

  1. ^ "Vacuum the web covering the window, then dash away to avoid the bats that fly in through the opening. Flash these flying pests with the Strobulb, then explore the rest of the Common Hall." – von Esmarch, Nick (March 24, 2013). Luigi's Mansion: Dark Moon PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-89554-7. Page 25.
  2. ^ "Use the Poltergust’s blower mode to spin the wheel in the room’s southeast corner. As you do, the lantern at the center of the room is lowered into the cavern. Place the lantern in front of the larger hole reflected in the mirror. The light wakes up a group of gold bats. Wait for the bats to fly up the ledge, then flash them before they escape. When you’re ready, open the door in the east wall and continue to the Deep Hall." – von Esmarch, Nick (March 24, 2013). Luigi's Mansion: Dark Moon PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-89554-7. Page 170.
  3. ^ Sinfield, George. Luigi's Mansion Player's Guide. Page 27. "Haunted Hall The westernmost section of the second floor is the first place where you will encounter mice, bats and gallery ghosts. Press on."
  4. ^ Bogenn, Tim (November 21, 2001). Luigi's Mansion Official Strategy Guide. BradyGAMES (American English). ISBN 0-7440-0119-6. Page 21.
  5. ^ a b Shogakukan staff (April 25, 2013). 『ルイージマンション 2: 任天堂公式ガイドブック』. Tokyo: Shogakukan. ISBN 978-4-09-106520-9.[page number needed]