User:Nintendo101/flowerpot

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Enemies and obstacles

Enemies

Name Description Locations Dam. Spoils New
Model of a Goomba from Super Mario 64
Goomba
Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas can be defeated with any attack. Bob-omb Battlefield; Whomp's Fortress; Jolly Roger Bay; Bowser in the Dark World; Shifting Sand Land; Bowser in the Fire Sea; Snowman's Land; Tall, Tall Mountain; Rainbow Ride; Bowser in the Sky 1 Template:Chart icon×1
Screen-cropped model of a Micro-Goomba from Super Mario 64.
Goombette
Little Goombas. Goombettes pursue Mario when near, but they only cause pushback, an action that also defeats them. They are otherwise vulnerable to any attack. Tiny-Huge Island 0 Template:Chart icon×1
Screen-cropped model of a Grand Goomba from Super Mario 64.
Grand Goomba
Giant Goombas. It is easier for Mario to avoid their detection than it is with smaller Goombas. They are immune to punches and kicks. Tiny-Huge Island 2 Template:Chart icon×1
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A render of a Bob-omb from Super Mario 64
Bob-omb
Walking bombs. Bob-ombs actively pursue Mario until they explode. Mario can pick one up and toss it like a projectile to destroy blocks. Bob-omb Battlefield; Shifting Sand Land; Bowser in the Fire Sea; Tall, Tall Mountain; Tick Tock Clock; Bowser in the Sky 2 Template:Chart icon×1
Koopa Troopa
Koopa Troopa
Green-shelled turtles. Attacking one knocks it out of its shell, leaving it vulnerable to defeat in its undershirt. The Koopa Troopa frantically tries to return to its shell in this state. Bob-omb Battlefield; Tiny-Huge Island 0 Template:Chart icon×1
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Model of a Koopa Troopa from Super Mario 64.
Small Koopa Troopa
A tiny Koopa Troopa that is defeated on contact. Tiny-Huge Island 0 Template:Chart icon×1 Template:Chart icon
A Chain Chomp in Super Mario 64.
Chain Chomp
A giant metal enemy with snapping jaws. It is shackled to a stake and lunges at Mario in set intervals that can be timed. Pounding the stake frees the Chain Chomp. Bob-omb Battlefield 3 Template:Chart icon
Screen-cropped model of a Piranha Plant from Super Mario 64.
Piranha Plant
Carnivorous plants that sleep in flowerbeds. One stays asleep if Mario approaches it slowly, but it otherwise is easy to stir. Disturbed Piranha Plants snap at Mario. Whomp's Fortress 3 Template:Chart icon×1
A Piranha Plant from Super Mario 64
Piranha Flower
Large Venus Fire Traps that spit fireballs. They erupt and recede into the ground in predictable intervals. Tiny-Huge Island 2 Template:Chart icon×2
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Model of a Piranha Plant from Super Mario 64.
Small Piranha
Small Venus Fire Traps. They behave like the giant Piranha Flowers. Tiny-Huge Island; Bowser in the Sky 2 Template:Chart icon×1 Template:Chart icon
A Whomp from Super Mario 64.
Whomp
Walking slabs similar to nurikabe. A Whomp slams its body into the ground when Mario is in front of it. This causes significant damage, but is easy to avoid. This also leaves its vulnerable backside exposed to being Ground Pounded. Repeatedly jumping on its back awards Mario with an additional five Yellow Coins. Whomp's Fortress; Bowser in the Sky KO Template:Chart icon×5 Template:Chart icon
Screen-cropped model of a Thwomp from Super Mario 64.
Thwomp
Grimacing stones. They slam into to the ground every few seconds, immediately knocking out Mario if he is underneath. The top of a Thwomp can be safely stood on. Whomp's Fortress; Tick Tock Clock KO Template:Chart icon
Model of the Bullet Bill enemy from Super Mario 64.
Bullet Bill
Missiles fired from the Blaster. A Bullet Bill swerves to hit Mario when he is in close proximity. It is only destroyed when it collides with an obstruction. Whomp's Fortress 3 None
Model of Unagi from Super Mario 64
Unagi
A giant moray eel enemy nestled within a sunken ship. Luring it out grants Mario access to the ship's interior. In subsequent missions, Unagi occurs swimming in open water. Direct contact damages Mario. Jolly Roger Bay 3 Template:Chart icon Template:Chart icon
Screen-cropped model of a Spindrift from Super Mario 64.
Spindrift
Flying flower enemies that slowly follow Mario when near. Stomping on one launches him into the air, spinning. Spindrifts only occur in snow-themed courses. Cool, Cool Mountain; Snowman's Land 2 Template:Chart icon×3 Template:Chart icon
Model of the Mr. Blizzard enemy from Super Mario 64.
Mr. Blizzard
Snowman enemies. Stationary Mr. Blizzards throw snowballs at Mario and rotate to follow his movement. The ones the hop along bridges are indestructible. If Mario loses his hat, he may find it on the head of a Mr. Blizzard upon entering a course with them in it. Cool, Cool Mountain; Snowman's Land 2 Template:Chart icon×3
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Screen-cropped model of an Amp from Super Mario 64.
Amp
Smiling, electrical orbs that shock Mario on contact. They typically travel in fixed circular patterns. Bowser in the Dark World; Shifting Sand Land; Vanish Cap Under the Moat; Bowser in the Fire Sea; Snowman's Land; Wet-Dry World; Tick Tock Clock; Rainbow Ride; Bowser in the Sky 1 Template:Chart icon Template:Chart icon
Rendered model of the Scuttle Bug enemy in Super Mario 64.
Scuttle Bug
Big spiders. They scuttle after Mario when he is near. In Hazy Maze Cave, there is an abyss from which Scuttle Bugs indefinitely leap from. Big Boo's Haunt; Hazy Maze Cave 1 Template:Chart icon×3 Template:Chart icon
Model of a Boo from Super Mario 64.
Boo
Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at one, it stops moving and turns translucent. It is invulnerable in this state. While Boos can be knocked away, this does not permanently defeat them. Boos phase through walls. Courtyard; Big Boo's Haunt 2 Template:Chart icon×1
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Screen-cropped model of a Mr. I. from Super Mario 64.
Mr. I.
Unblinking eyeballs fixed in space that fire projectile bubbles. A Mr. I. rotates to follow Mario's position. Running around one eventually makes it spin out of control, defeating it. Touching one directly damages Mario. Big Boo's Haunt; Hazy Maze Cave; Lethal Lava Land 2 Template:Chart icon×1 Template:Chart icon
Screen-cropped model of a Bookend from Super Mario 64.
Bookend
Spirited books. In the library of Big Boo's Haunt, Bookends rapidly fly from opposing shelves and damage Mario on impact. Some Bookends slowly emerge from the shelves and snap their pages as if they were jaws. These ones can be stomped. Big Boo's Haunt 2 Template:Chart icon×1 Template:Chart icon
Model of the Mad Piano from Super Mario 64
Mad Piano
A toothy enemy. The Mad Piano sits inert like a normal piano. It springs to life when approached, doggedly snapping at Mario. Its keys clatter as it moves. Big Boo's Haunt 3 Template:Chart icon Template:Chart icon
3D Render of a Swoop from Super Mario 64
Swoop
Bat enemies. Swoops idly hang upside-down until Mario draws near, at which point it drops and starts to fly towards him. The sound of one's wingbeats is percussive. Hazy Maze Cave 1 Template:Chart icon×1
Render of a Snufit from Super Mario 64.
Snufit
Ghostly Snifits that spit bullets at Mario. Hazy Maze Cave; Cavern of the Metal Cap 2 Template:Chart icon×2 Template:Chart icon
Model of a Monty Mole from Super Mario 64.
Monty Mole
Mole enemies that pop out of holes. They toss small rocks at Mario that damage him on contact. Hazy Maze Cave; Tall, Tall Mountain 1 Template:Chart icon×1
Screenshot of a metal ball from Super Mario 64.
Flame thrower
Tiny, stationary Fire Chomps. One releases a fireball at Mario when it is approached. It homes-in on him. Hazy Maze Cave; Shifting Sand Land; Vanish Cap Under the Moat; Bowser in the Fire Sea; Wet-Dry World; Tiny-Huge Island; Tick Tock Clock; Rainbow Ride; Bowser in the Sky 3 Template:Chart icon Template:Chart icon
Model of the Bully enemy from Super Mario 64.
Bully
Horned, orb-shaped enemies that persistently attempt to shove Mario. Bullies cannot be damaged, but striking one knocks it back. Knocking one into lava defeats it. Lethal Lava Land; Bowser in the Fire Sea 0 Template:Chart icon×1 Template:Chart icon
Model of the Podoboo enemy from Super Mario 64.
Sparky
Bouncing fiery plumes that hops across narrow strips of terrain. Lethal Lava Land; Bowser in the Sky 3 Template:Chart icon
Screen-cropped model of a Fly Guy from Super Mario 64.
Fly Guy
Flying Shy Guys that spit fireballs and try to headbutt Mario when he is close. Stomping one propels Mario high into the air. Shifting Sand Land; Snowman's Land; Tall, Tall Mountain; Tiny-Huge Island; Rainbow Ride 2 Template:Chart icon×2
Assembled sprite of a Pokey from Super Mario 64.
Pokey
A segmented cactus enemy that slowly shuffles towards Mario. Striking a segment knocks it away and shortens the Pokey's overall body. Hitting the head is ultimately what defeats it. Shifting Sand Land 2 Template:Chart icon×1
Model of the Tox Box enemy from Super Mario 64.
Tox Box
Multifaced iron cubes. A Tox Box roll around in set trajectories. One side is hollow and can be safely stood under, while the other sides crush Mario. Tox Boxes are the same width as the paths they travel, making them difficult to avoid. Shifting Sand Land KO Template:Chart icon Template:Chart icon
Model of the Grindel enemy from Super Mario 64.
Grindel
Mummified stone enemies. One Grindel slams up and down like a Thwomp. The other hops along narrow paths. Shifting Sand Land KO Template:Chart icon Template:Chart icon
Screen-cropped model of a Spindel from Super Mario 64.
Spindel
Rolling stone enemies. Spindels roll back and forth along narrow paths. Shifting Sand Land KO Template:Chart icon Template:Chart icon
Klepto
Klepto
A condor that steals hats. Klepto soars through the sky in Shifting Sand Land and only drops low to grab Mario's cap. Striking the bird makes it let go. In one mission, it carries a Power Star. Shifting Sand Land 0 Template:Chart icon×1
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Model of the Bub enemy from Super Mario 64.
Bub
Pudgy orange fish. They slowly swim towards Mario when he is in close proximity. Dire, Dire Docks 1 Template:Chart icon
Model of the Bubba enemy from Super Mario 64.
Bubba
Large, grouper-like Cheep Cheeps that pursue Mario in shallow water. One swallows Mario whole when he is close, costing him a life. Tiny-Huge Island KO Template:Chart icon Template:Chart icon
Model of the Sushi enemy from Super Mario 64.
Sushi
A white shark enemy that swims in a wide circle. It does not actively pursue or attack Mario, but damages him on contact. Dire, Dire Docks 3 Template:Chart icon Template:Chart icon
Model of the Manta enemy from Super Mario 64.
Manta Ray
A mobula that undulates around a whirlpool. Only the end of its tail can damage Mario. The Manta Ray leaves a trail of bubble rings as it swims. Swimming through five of them awards Mario with a Power Star. Dire, Dire Docks 3 Template:Chart icon Template:Chart icon
Money Bags
Money Bags
Hopping purse-like creatures. A Money Bags disguises itself as coin and materializes when approached, at which point it erratically hops around. Snowman's Land 2 Template:Chart icon×5 Template:Chart icon
Model of the Skeeter enemy from Super Mario 64.
Skeeter
Water strider enemies that skims across water. They scuttle their legs rapidly when restricted to land. Contact damages Mario. Wet-Dry World 2 Template:Chart icon×3 Template:Chart icon
Rendered 3D model of the Heave-Ho enemy in Super Mario 64.
Heave-Ho
Windup machines that slowly track Mario's movements. They hurl him backwards if they manage to slide their shovel under him. Heave-Hos usually occur around other enemies and items of interest, making them easy to overlook. Wet-Dry World; Tick Tock Clock 0 Template:Chart icon Template:Chart icon
Screen-cropped model of a Chuckya from Super Mario 64.
Chuckya
Big Bob-omb enemies that grip onto Mario and toss him a great distance, often over the sides of platforms. Mario can only defeat a Chuckya by doing to the same thing to it. Wet-Dry World; Tall, Tall Mountain; Tiny-Huge Island; Rainbow Ride; Bowser in the Sky 0 Template:Chart icon×5 Template:Chart icon
Model of the Fwoosh enemy from Super Mario 64.
Fwoosh
A cloud enemy that blows gusts of wind to knock Mario off ledges. Tall, Tall Mountain 0 Template:Chart icon Template:Chart icon
Squared screenshot of a Lakitu from Super Mario 64.
Lakitu
Cloud-riding Koopas that drop Spiny bombs. The Lakitu Bros. are of this species. Tiny-Huge Island; Rainbow Ride 2 Template:Chart icon×5
Spiny
Spiny
Squat, spiked Koopas that slowly pursues Mario. They are only defeated when drawn to water. Tiny-Huge Island; Rainbow Ride 2 None
A Spiny Egg from Super Mario 64
Spiny bomb
The eggs dropped by Lakitus. They hatch into Spinies when they hit the ground. Tiny-Huge Island; Rainbow Ride 2 None

Obstacles

Name Description Locations
Model of a Turtle Cannon from Super Mario 64.
Blaster
A metal cube that shoots out Bullet Bills. Whomp's Fortress
Model of the bomb from Super Mario 64.
Bomb
A stationary spiked explosive used to defeat Bowser. Bowser in the Dark World; Bowser in the Fire Sea; Bowser in the Sky
Model of a casket from Super Mario 64.
Casket
Caskets rise and fall. They can crush Mario if he goes under one. Big Boo's Haunt
Model of the haunted Chair enemy from Super Mario 64.
Chair
A haunted piece of furniture that flings itself at Mario. Big Boo's Haunt
Screen-cropped model of a clam from Super Mario 64.
Clam
A giant shellfish that opens and closes its valves, sometimes containing an item. Jolly Roger Bay; Dire, Dire Docks
A pool of freezing water in Snowman's Land
Cold water
Chilled water that hurts Mario on contact, either gradually or immediately depending on how cold it is. Snowman's Land
Mario in the Cavern of the Metal Cap.
Current
Rapidly moving water that can forcibly remove Mario from the course if it pulls him far enough. Jolly Roger Bay; Cavern of the Metal Cap; Dire, Dire Docks; Tall, Tall Mountain
The "endless" stairs in Super Mario 64
Endless stairs
A magic staircase that loops Mario forever if he tries to climb them without enough Stars. Mushroom Castle
Model of a triangular column from Super Mario 64.
Falling pillar[1]
A giant precariously balanced stone that tips at Mario. Jolly Roger Bay
Model of a Fireball from Super Mario 64.
Fireball
A basic flame that appears as either a standalone obstacle or an enemy projectile. Bowser in the Dark World; Hazy Maze Cave; Lethal Lava Land; Shifting Sand Land; Vanish Cap Under the Moat; Bowser in the Fire Sea; Snowman's Land; Wet-Dry World; Tiny-Huge Island; Tick Tock Clock; Rainbow Ride; Bowser in the Sky; Mushroom Castle
Model of the fire bar from Super Mario 64.
Fire bar
A rotating rock with a constantly alit flamethrower on either side. Lethal Lava Land
A flamethrower in Bowser in the Dark World.
Flamethrower
A jet of fire that usually comes from small holes but can also come from other openings and even lava. Bowser in the Dark World; Big Boo's Haunt; Hazy Maze Cave; Lethal Lava Land; Bowser in the Fire Sea; Rainbow Ride; Bowser in the Sky
Model of a hidden smasher from Super Mario 64.
Hidden smasher
A giant mass of metal hidden in a wall that tries to crush Mario when he approaches. Lethal Lava Land
Assembled textures of the ice block shooter from Super Mario 64.
Ice block shooter
A giant hole with Shy Guy masks that shoots triangular ice block. Snowman's Land
Snowman's Land Star 3
Ice structure
Ice barriers. They are laid out in mazes. In the igloo, some ice structures contain coins. Vanish Mario is required to phase through them. Snowman's Land
Screenshot of a metal ball from Super Mario 64.
Iron ball
A variably sized large black sphere that rolls down slopes. Bob-omb Battlefield; Tall, Tall Mountain; Tiny-Huge Island
Texture of the ivy on Tall, Tall Mountain from Super Mario 64.
Ivy
Slows Mario's speed and also makes it difficult to jump. Tall, Tall Mountain
Lethal Lava Land Start
Lava
Molten rock that burns Mario. Lethal Lava Land; Bowser in the Fire Sea
Screen-cropped model of a Bomp from Super Mario 64.
Moving Bar
A varyingly designed wall protrusion that tries to push Mario but can also be used as a platform. Whomp's Fortress; Tick Tock Clock
Model of a pendulum from Super Mario 64.
Pendulum
A swinging obstacle that can block Mario's path. Its speed can change depending on the time Mario enters Tick Tock Clock. Tick Tock Clock
Mario stands on a pillar in Shifting Sand Land.
Quicksand
Sand that pulls Mario under at varying speeds. Shifting Sand Land
Model of a rolling rock from Super Mario 64.
Rolling rock
A giant boulder. Hazy Maze Cave
Model of a Slide Box from Super Mario 64.
Slide Box
A skull-marked crate that moves back and forth on the rocking ship. Jolly Roger Bay
Mario Coughing in Hazy Maze Cave
Strange cloud
Putrid gas found in deep, stagnant caves. Hazy Maze Cave
Model of the Tornado enemy from Super Mario 64.
Tornado
A whirlwind that makes Mario spin. Shifting Sand Land
Model of a water bomb from Super Mario 64.
Water bomb
A bouncing balloon that pursues Mario after being shot from a cannon. Bob-omb Battlefield
Screenshot of Wet-Dry World from Super Mario 64.
Water tide
Water that rises up or down. Wet-Dry World; Mushroom Castle
Model of a Whirlpool from Super Mario 64.
Whirlpool
A vortex that can suck Mario inside. Dire, Dire Docks
Screenshot of the Snowman blowing wind in Snowman's Land from Super Mario 64.
Wind
A gust that can either help or hinder Mario. Cool, Cool Mountain; Snowman's Land; Tall, Tall Mountain; Tiny-Huge Island; Rainbow Ride; Bowser in the Sky
The Vanish form of Metal Mario in Dire, Dire Docks
Wire net (vertical)
A wall made of iron bars or wire nets. Vanish Mario is required to pass through these walls. Vanish Cap Under the Moat; Big Boo's Haunt; Hazy Maze Cave; Lethal Lava Land; Shifting Sand Land; Dire, Dire Docks; Wet-Dry World; Tick Tock Clock

Bosses

Bosses are listed in the order that they are first encountered.

Name Description Missions
Model of King Bob-omb from Super Mario 64.
Big Bob-omb
A giant Bob-omb on the Bob-omb Battlefield. He appears as the first boss in the game and has the first Power Star. He refers to himself as the "baron of all blasting matter." Big Bob-omb on the Summit
Screen-cropped model of the Whomp King from Super Mario 64.
Whomp King
A giant Whomp on top of Whomp's Fortress. He has the first Power Star, and after he is defeated, there is a tower on top of the fortress. Chip Off Whomp's Block
Bowser's model from Super Mario 64.
Bowser
Bowser appears in Bowser in the Dark World, Bowser in the Fire Sea (where the arena tilts), and Bowser in the Sky (where he must be thrown three times). Mario needs to swing him by the tail clockwise or counterclockwise and hurl him at bombs on the outside of his circular arena. Bowser in the Dark World; Bowser in the Fire Sea; Bowser in the Sky
Boo
Big Boo
A giant Boo that appears three times in Big Boo's Haunt. He initially appears once all the Boos in the mansion have been defeated, again in the underground merry-go-round, and lastly on the top balcony of the mansion. Go on a Ghost Hunt; Ride Big Boo's Merry-Go-Round; Big Boo's Balcony
Model of a Big Mr. I in Super Mario 64.
Big Mr. I.
A giant Mr. I. that appears only in the attic of Big Boo's Haunt. Eye to Eye in the Secret Room
A Big Bully render for Super Mario 64
Big Bully
A large Bully that appears in Lethal Lava Land. On both occasions, Big Bullies try to knock Mario into the lava. Boil the Big Bully; Bully the Bullies
Screen-cropped model of Eyerok from Super Mario 64.
Eyerok
A being composed of two stone hands with eyes on each palm. He appears when Mario blasts open the top of the pyramid in Shifting Sand Land and rides the elevator inside. Stand Tall on the Four Pillars
File:ChillBullySM64.png
Chill Bully
A large Bully made of ice. He tries to ram Mario onto a lethally frozen pond in Snowman's Land. Chill with the Bully
Rendered model of Wiggler from Super Mario 64.
Wiggler
A giant caterpillar. He becomes angry when his home on Tiny-Huge Island gets flooded. Make Wiggler Squirm
  1. ^ Pelland and Owsen, p. 33