User:Nintendo101/flowerpot
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Enemies and obstacles
Enemies
Name | Description | Locations | Dam. | Spoils | New |
---|---|---|---|---|---|
![]() Goomba |
Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas can be defeated with any attack. | Bob-omb Battlefield; Whomp's Fortress; Jolly Roger Bay; Bowser in the Dark World; Shifting Sand Land; Bowser in the Fire Sea; Snowman's Land; Tall, Tall Mountain; Rainbow Ride; Bowser in the Sky | 1 | Template:Chart icon×1 | — |
![]() Goombette |
Little Goombas. Goombettes pursue Mario when near, but they only cause pushback, an action that also defeats them. They are otherwise vulnerable to any attack. | Tiny-Huge Island | 0 | Template:Chart icon×1 | — |
![]() Grand Goomba |
Giant Goombas. It is easier for Mario to avoid their detection than it is with smaller Goombas. They are immune to punches and kicks. | Tiny-Huge Island | 2 | Template:Chart icon×1 Template:Chart icon×1 |
— |
![]() Bob-omb |
Walking bombs. Bob-ombs actively pursue Mario until they explode. Mario can pick one up and toss it like a projectile to destroy blocks. | Bob-omb Battlefield; Shifting Sand Land; Bowser in the Fire Sea; Tall, Tall Mountain; Tick Tock Clock; Bowser in the Sky | 2 | Template:Chart icon×1 | — |
![]() Koopa Troopa |
Green-shelled turtles. Attacking one knocks it out of its shell, leaving it vulnerable to defeat in its undershirt. The Koopa Troopa frantically tries to return to its shell in this state. | Bob-omb Battlefield; Tiny-Huge Island | 0 | Template:Chart icon×1 Template:Chart icon×1 |
— |
![]() Small Koopa Troopa |
A tiny Koopa Troopa that is defeated on contact. | Tiny-Huge Island | 0 | Template:Chart icon×1 | Template:Chart icon |
![]() Chain Chomp |
A giant metal enemy with snapping jaws. It is shackled to a stake and lunges at Mario in set intervals that can be timed. Pounding the stake frees the Chain Chomp. | Bob-omb Battlefield | 3 | Template:Chart icon | — |
![]() Piranha Plant |
Carnivorous plants that sleep in flowerbeds. One stays asleep if Mario approaches it slowly, but it otherwise is easy to stir. Disturbed Piranha Plants snap at Mario. | Whomp's Fortress | 3 | Template:Chart icon×1 | — |
![]() Piranha Flower |
Large Venus Fire Traps that spit fireballs. They erupt and recede into the ground in predictable intervals. | Tiny-Huge Island | 2 | Template:Chart icon×2 Template:Chart icon×1 |
Template:Chart icon |
![]() Small Piranha |
Small Venus Fire Traps. They behave like the giant Piranha Flowers. | Tiny-Huge Island; Bowser in the Sky | 2 | Template:Chart icon×1 | Template:Chart icon |
![]() Whomp |
Walking slabs similar to nurikabe. A Whomp slams its body into the ground when Mario is in front of it. This causes significant damage, but is easy to avoid. This also leaves its vulnerable backside exposed to being Ground Pounded. Repeatedly jumping on its back awards Mario with an additional five Yellow Coins. | Whomp's Fortress; Bowser in the Sky | KO | Template:Chart icon×5 | Template:Chart icon |
![]() Thwomp |
Grimacing stones. They slam into to the ground every few seconds, immediately knocking out Mario if he is underneath. The top of a Thwomp can be safely stood on. | Whomp's Fortress; Tick Tock Clock | KO | Template:Chart icon | — |
![]() Bullet Bill |
Missiles fired from the Blaster. A Bullet Bill swerves to hit Mario when he is in close proximity. It is only destroyed when it collides with an obstruction. | Whomp's Fortress | 3 | None | — |
![]() Unagi |
A giant moray eel enemy nestled within a sunken ship. Luring it out grants Mario access to the ship's interior. In subsequent missions, Unagi occurs swimming in open water. Direct contact damages Mario. | Jolly Roger Bay | 3 | Template:Chart icon | Template:Chart icon |
![]() Spindrift |
Flying flower enemies that slowly follow Mario when near. Stomping on one launches him into the air, spinning. Spindrifts only occur in snow-themed courses. | Cool, Cool Mountain; Snowman's Land | 2 | Template:Chart icon×3 | Template:Chart icon |
![]() Mr. Blizzard |
Snowman enemies. Stationary Mr. Blizzards throw snowballs at Mario and rotate to follow his movement. The ones the hop along bridges are indestructible. If Mario loses his hat, he may find it on the head of a Mr. Blizzard upon entering a course with them in it. | Cool, Cool Mountain; Snowman's Land | 2 | Template:Chart icon×3 Template:Chart icon×1 |
Template:Chart icon |
![]() Amp |
Smiling, electrical orbs that shock Mario on contact. They typically travel in fixed circular patterns. | Bowser in the Dark World; Shifting Sand Land; Vanish Cap Under the Moat; Bowser in the Fire Sea; Snowman's Land; Wet-Dry World; Tick Tock Clock; Rainbow Ride; Bowser in the Sky | 1 | Template:Chart icon | Template:Chart icon |
![]() Scuttle Bug |
Big spiders. They scuttle after Mario when he is near. In Hazy Maze Cave, there is an abyss from which Scuttle Bugs indefinitely leap from. | Big Boo's Haunt; Hazy Maze Cave | 1 | Template:Chart icon×3 | Template:Chart icon |
![]() Boo |
Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at one, it stops moving and turns translucent. It is invulnerable in this state. While Boos can be knocked away, this does not permanently defeat them. Boos phase through walls. | Courtyard; Big Boo's Haunt | 2 | Template:Chart icon×1 Template:Chart icon×1 Template:Chart icon×1 |
— |
![]() Mr. I. |
Unblinking eyeballs fixed in space that fire projectile bubbles. A Mr. I. rotates to follow Mario's position. Running around one eventually makes it spin out of control, defeating it. Touching one directly damages Mario. | Big Boo's Haunt; Hazy Maze Cave; Lethal Lava Land | 2 | Template:Chart icon×1 | Template:Chart icon |
![]() Bookend |
Spirited books. In the library of Big Boo's Haunt, Bookends rapidly fly from opposing shelves and damage Mario on impact. Some Bookends slowly emerge from the shelves and snap their pages as if they were jaws. These ones can be stomped. | Big Boo's Haunt | 2 | Template:Chart icon×1 | Template:Chart icon |
![]() Mad Piano |
A toothy enemy. The Mad Piano sits inert like a normal piano. It springs to life when approached, doggedly snapping at Mario. Its keys clatter as it moves. | Big Boo's Haunt | 3 | Template:Chart icon | Template:Chart icon |
![]() Swoop |
Bat enemies. Swoops idly hang upside-down until Mario draws near, at which point it drops and starts to fly towards him. The sound of one's wingbeats is percussive. | Hazy Maze Cave | 1 | Template:Chart icon×1 | — |
![]() Snufit |
Ghostly Snifits that spit bullets at Mario. | Hazy Maze Cave; Cavern of the Metal Cap | 2 | Template:Chart icon×2 | Template:Chart icon |
![]() Monty Mole |
Mole enemies that pop out of holes. They toss small rocks at Mario that damage him on contact. | Hazy Maze Cave; Tall, Tall Mountain | 1 | Template:Chart icon×1 | — |
![]() Flame thrower |
Tiny, stationary Fire Chomps. One releases a fireball at Mario when it is approached. It homes-in on him. | Hazy Maze Cave; Shifting Sand Land; Vanish Cap Under the Moat; Bowser in the Fire Sea; Wet-Dry World; Tiny-Huge Island; Tick Tock Clock; Rainbow Ride; Bowser in the Sky | 3 | Template:Chart icon | Template:Chart icon |
![]() Bully |
Horned, orb-shaped enemies that persistently attempt to shove Mario. Bullies cannot be damaged, but striking one knocks it back. Knocking one into lava defeats it. | Lethal Lava Land; Bowser in the Fire Sea | 0 | Template:Chart icon×1 | Template:Chart icon |
![]() Sparky |
Bouncing fiery plumes that hops across narrow strips of terrain. | Lethal Lava Land; Bowser in the Sky | 3 | Template:Chart icon | — |
![]() Fly Guy |
Flying Shy Guys that spit fireballs and try to headbutt Mario when he is close. Stomping one propels Mario high into the air. | Shifting Sand Land; Snowman's Land; Tall, Tall Mountain; Tiny-Huge Island; Rainbow Ride | 2 | Template:Chart icon×2 | — |
![]() Pokey |
A segmented cactus enemy that slowly shuffles towards Mario. Striking a segment knocks it away and shortens the Pokey's overall body. Hitting the head is ultimately what defeats it. | Shifting Sand Land | 2 | Template:Chart icon×1 | — |
![]() Tox Box |
Multifaced iron cubes. A Tox Box roll around in set trajectories. One side is hollow and can be safely stood under, while the other sides crush Mario. Tox Boxes are the same width as the paths they travel, making them difficult to avoid. | Shifting Sand Land | KO | Template:Chart icon | Template:Chart icon |
![]() Grindel |
Mummified stone enemies. One Grindel slams up and down like a Thwomp. The other hops along narrow paths. | Shifting Sand Land | KO | Template:Chart icon | Template:Chart icon |
![]() Spindel |
Rolling stone enemies. Spindels roll back and forth along narrow paths. | Shifting Sand Land | KO | Template:Chart icon | Template:Chart icon |
![]() Klepto |
A condor that steals hats. Klepto soars through the sky in Shifting Sand Land and only drops low to grab Mario's cap. Striking the bird makes it let go. In one mission, it carries a Power Star. | Shifting Sand Land | 0 | Template:Chart icon×1 Template:Chart icon×1 |
Template:Chart icon |
![]() Bub |
Pudgy orange fish. They slowly swim towards Mario when he is in close proximity. | Dire, Dire Docks | 1 | Template:Chart icon | — |
![]() Bubba |
Large, grouper-like Cheep Cheeps that pursue Mario in shallow water. One swallows Mario whole when he is close, costing him a life. | Tiny-Huge Island | KO | Template:Chart icon | Template:Chart icon |
![]() Sushi |
A white shark enemy that swims in a wide circle. It does not actively pursue or attack Mario, but damages him on contact. | Dire, Dire Docks | 3 | Template:Chart icon | Template:Chart icon |
![]() Manta Ray |
A mobula that undulates around a whirlpool. Only the end of its tail can damage Mario. The Manta Ray leaves a trail of bubble rings as it swims. Swimming through five of them awards Mario with a Power Star. | Dire, Dire Docks | 3 | Template:Chart icon | Template:Chart icon |
![]() Money Bags |
Hopping purse-like creatures. A Money Bags disguises itself as coin and materializes when approached, at which point it erratically hops around. | Snowman's Land | 2 | Template:Chart icon×5 | Template:Chart icon |
![]() Skeeter |
Water strider enemies that skims across water. They scuttle their legs rapidly when restricted to land. Contact damages Mario. | Wet-Dry World | 2 | Template:Chart icon×3 | Template:Chart icon |
![]() Heave-Ho |
Windup machines that slowly track Mario's movements. They hurl him backwards if they manage to slide their shovel under him. Heave-Hos usually occur around other enemies and items of interest, making them easy to overlook. | Wet-Dry World; Tick Tock Clock | 0 | Template:Chart icon | Template:Chart icon |
![]() Chuckya |
Big Bob-omb enemies that grip onto Mario and toss him a great distance, often over the sides of platforms. Mario can only defeat a Chuckya by doing to the same thing to it. | Wet-Dry World; Tall, Tall Mountain; Tiny-Huge Island; Rainbow Ride; Bowser in the Sky | 0 | Template:Chart icon×5 | Template:Chart icon |
![]() Fwoosh |
A cloud enemy that blows gusts of wind to knock Mario off ledges. | Tall, Tall Mountain | 0 | Template:Chart icon | Template:Chart icon |
![]() Lakitu |
Cloud-riding Koopas that drop Spiny bombs. The Lakitu Bros. are of this species. | Tiny-Huge Island; Rainbow Ride | 2 | Template:Chart icon×5 | — |
![]() Spiny |
Squat, spiked Koopas that slowly pursues Mario. They are only defeated when drawn to water. | Tiny-Huge Island; Rainbow Ride | 2 | None | — |
![]() Spiny bomb |
The eggs dropped by Lakitus. They hatch into Spinies when they hit the ground. | Tiny-Huge Island; Rainbow Ride | 2 | None | — |
Obstacles
Name | Description | Locations |
---|---|---|
![]() Blaster |
A metal cube that shoots out Bullet Bills. | Whomp's Fortress |
![]() Bomb |
A stationary spiked explosive used to defeat Bowser. | Bowser in the Dark World; Bowser in the Fire Sea; Bowser in the Sky |
![]() Casket |
Caskets rise and fall. They can crush Mario if he goes under one. | Big Boo's Haunt |
![]() Chair |
A haunted piece of furniture that flings itself at Mario. | Big Boo's Haunt |
![]() Clam |
A giant shellfish that opens and closes its valves, sometimes containing an item. | Jolly Roger Bay; Dire, Dire Docks |
![]() Cold water |
Chilled water that hurts Mario on contact, either gradually or immediately depending on how cold it is. | Snowman's Land |
![]() Current |
Rapidly moving water that can forcibly remove Mario from the course if it pulls him far enough. | Jolly Roger Bay; Cavern of the Metal Cap; Dire, Dire Docks; Tall, Tall Mountain |
![]() Endless stairs |
A magic staircase that loops Mario forever if he tries to climb them without enough Stars. | Mushroom Castle |
![]() Falling pillar[1] |
A giant precariously balanced stone that tips at Mario. | Jolly Roger Bay |
![]() Fireball |
A basic flame that appears as either a standalone obstacle or an enemy projectile. | Bowser in the Dark World; Hazy Maze Cave; Lethal Lava Land; Shifting Sand Land; Vanish Cap Under the Moat; Bowser in the Fire Sea; Snowman's Land; Wet-Dry World; Tiny-Huge Island; Tick Tock Clock; Rainbow Ride; Bowser in the Sky; Mushroom Castle |
![]() Fire bar |
A rotating rock with a constantly alit flamethrower on either side. | Lethal Lava Land |
![]() Flamethrower |
A jet of fire that usually comes from small holes but can also come from other openings and even lava. | Bowser in the Dark World; Big Boo's Haunt; Hazy Maze Cave; Lethal Lava Land; Bowser in the Fire Sea; Rainbow Ride; Bowser in the Sky |
![]() Hidden smasher |
A giant mass of metal hidden in a wall that tries to crush Mario when he approaches. | Lethal Lava Land |
![]() Ice block shooter |
A giant hole with Shy Guy masks that shoots triangular ice block. | Snowman's Land |
![]() Ice structure |
Ice barriers. They are laid out in mazes. In the igloo, some ice structures contain coins. Vanish Mario is required to phase through them. | Snowman's Land |
![]() Iron ball |
A variably sized large black sphere that rolls down slopes. | Bob-omb Battlefield; Tall, Tall Mountain; Tiny-Huge Island |
![]() Ivy |
Slows Mario's speed and also makes it difficult to jump. | Tall, Tall Mountain |
![]() Lava |
Molten rock that burns Mario. | Lethal Lava Land; Bowser in the Fire Sea |
![]() Moving Bar |
A varyingly designed wall protrusion that tries to push Mario but can also be used as a platform. | Whomp's Fortress; Tick Tock Clock |
![]() Pendulum |
A swinging obstacle that can block Mario's path. Its speed can change depending on the time Mario enters Tick Tock Clock. | Tick Tock Clock |
![]() Quicksand |
Sand that pulls Mario under at varying speeds. | Shifting Sand Land |
![]() Rolling rock |
A giant boulder. | Hazy Maze Cave |
![]() Slide Box |
A skull-marked crate that moves back and forth on the rocking ship. | Jolly Roger Bay |
![]() Strange cloud |
Putrid gas found in deep, stagnant caves. | Hazy Maze Cave |
![]() Tornado |
A whirlwind that makes Mario spin. | Shifting Sand Land |
![]() Water bomb |
A bouncing balloon that pursues Mario after being shot from a cannon. | Bob-omb Battlefield |
![]() Water tide |
Water that rises up or down. | Wet-Dry World; Mushroom Castle |
![]() Whirlpool |
A vortex that can suck Mario inside. | Dire, Dire Docks |
![]() Wind |
A gust that can either help or hinder Mario. | Cool, Cool Mountain; Snowman's Land; Tall, Tall Mountain; Tiny-Huge Island; Rainbow Ride; Bowser in the Sky |
![]() Wire net (vertical) |
A wall made of iron bars or wire nets. Vanish Mario is required to pass through these walls. | Vanish Cap Under the Moat; Big Boo's Haunt; Hazy Maze Cave; Lethal Lava Land; Shifting Sand Land; Dire, Dire Docks; Wet-Dry World; Tick Tock Clock |
Bosses
Bosses are listed in the order that they are first encountered.
Name | Description | Missions |
---|---|---|
![]() Big Bob-omb |
A giant Bob-omb on the Bob-omb Battlefield. He appears as the first boss in the game and has the first Power Star. He refers to himself as the "baron of all blasting matter." | Big Bob-omb on the Summit |
![]() Whomp King |
A giant Whomp on top of Whomp's Fortress. He has the first Power Star, and after he is defeated, there is a tower on top of the fortress. | Chip Off Whomp's Block |
![]() Bowser |
Bowser appears in Bowser in the Dark World, Bowser in the Fire Sea (where the arena tilts), and Bowser in the Sky (where he must be thrown three times). Mario needs to swing him by the tail clockwise or counterclockwise and hurl him at bombs on the outside of his circular arena. | Bowser in the Dark World; Bowser in the Fire Sea; Bowser in the Sky |
![]() Big Boo |
A giant Boo that appears three times in Big Boo's Haunt. He initially appears once all the Boos in the mansion have been defeated, again in the underground merry-go-round, and lastly on the top balcony of the mansion. | Go on a Ghost Hunt; Ride Big Boo's Merry-Go-Round; Big Boo's Balcony |
![]() Big Mr. I. |
A giant Mr. I. that appears only in the attic of Big Boo's Haunt. | Eye to Eye in the Secret Room |
![]() Big Bully |
A large Bully that appears in Lethal Lava Land. On both occasions, Big Bullies try to knock Mario into the lava. | Boil the Big Bully; Bully the Bullies |
![]() Eyerok |
A being composed of two stone hands with eyes on each palm. He appears when Mario blasts open the top of the pyramid in Shifting Sand Land and rides the elevator inside. | Stand Tall on the Four Pillars |
File:ChillBullySM64.png Chill Bully |
A large Bully made of ice. He tries to ram Mario onto a lethally frozen pond in Snowman's Land. | Chill with the Bully |
![]() Wiggler |
A giant caterpillar. He becomes angry when his home on Tiny-Huge Island gets flooded. | Make Wiggler Squirm |
- ^ Pelland and Owsen, p. 33