Jack

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This article is about the spring-like obstacle that first appears in Donkey Kong. For the Toad Force V character from Mario Party Advance, see Jack (character). For the obstacle also called a piston, see Skewer.
Not to be confused with Trampoline.
Jack
Sprite of a Jack from Donkey Kong (Arcade)
A jack from the original arcade version of Donkey Kong
First appearance Donkey Kong (1981)
Latest appearance Super Smash Bros. Ultimate (2018)
Effect Defeats or damages the player.

Jacks[1] (also called mad springs,[2] springs,[3][4] I-beams,[5] or pistons[6]) are obstacles that first appear in Donkey Kong.

History

Donkey Kong

In the Donkey Kong arcade game, jacks are constantly bouncing and dropping near Donkey Kong on 75m. If Mario gets hit by a jack, he loses a life. Jacks do not appear in the ColecoVision and TI-99/4A ports of Donkey Kong due to technical limitations. However, they do return in the Donkey Kong arcade game port included in Donkey Kong 64

Sprite of a jack from the Game Boy Donkey Kong.

In the Game Boy version, jacks are now thrown by Donkey Kong instead of spawning from his position. Negating them with a handstand causes them to fall off-screen like most enemies and obstacles, instead of becoming usable like barrels.

Mario vs. Donkey Kong 2: March of the Minis

In Mario vs. Donkey Kong 2: March of the Minis, jacks appear in B2 in DK's Hideout, where they have spikes on their top and bottom sides as a visual indicator of their harmfulness. They act identically to their appearance in Donkey Kong, spawning from Donkey Kong's position and bouncing towards the girder structure below. If a Mini Mario without a shield comes into contact with a jack, the Mini Mario breaks.

Super Smash Bros. series

In Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate, jacks are a hazard in 75 m. The sprite of Donkey Kong at the top of the screen periodically activates, and when that happens, jacks bounce from the left, acting in much the same manner as the original version. In Wii U and Ultimate, the Ω form of the stage does not feature jacks, and in the latter, jacks as well as other stage elements more closely resemble the arcade version instead of the NES version.

Additional names

Internal names

Game File Name Meaning

Mario vs. Donkey Kong 2: March of the Minis contents/data/anims/spiked_spring_anim.bin spiked_spring spiked spring

Names in other languages

Language Name Meaning Notes
Japanese ジャッキ[?]
Jakki
Jack
Dutch krik[?] jack
French (NOA) vérin[?] jack
French (NOE) ressort[?] Spring
German Wagenheber[?] Jack
Italian Martinetto (Super Smash Bros. Brawl)
Cric[7]
Jack
Spanish (NOA) matatena[?] jacks
Spanish (NOE) resorte[?] spring

References

  1. ^ Instruction manual for the NES port of Donkey Kong
  2. ^ Instruction manuals for the Atari 8-bit, Apple II, Commodore VIC-20, MS-DOS, and Atari 7800 ports of Donkey Kong
  3. ^ Instruction manual for the Commodore 64 (Atarisoft) port of Donkey Kong
  4. ^ The Donkey Kong 64 Player's Guide, page 127.
  5. ^ Instruction manual for the Coleco Adam port of Donkey Kong
  6. ^ Donkey Kong 64 Prima's Official Strategy Guide, page 67.
  7. ^ Donkey Kong (3DS - Virtual Console) Italian e-manual, pag. 8