Super Smash Bros. for Nintendo 3DS

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Super Smash Bros. for Nintendo 3DS is the fourth installment of the Super Smash Bros. series, and was developed by Sora Ltd. and Bandai Namco Games.[1] While this game and Super Smash Bros. for Wii U were developed simulataneously, the Nintendo 3DS version launched earlier due to its earlier completion of development.

Gameplay

Template:MoreImages Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U have some similarities and differences from Super Smash Bros. Brawl, as well as differences between the two versions. Final Smashes and Footstool Jumping make a return, while the "tripping" mechanic has been removed[2]. The pace of battles has also been stated to be in between Super Smash Bros. Melee and Super Smash Bros. Brawl.

Both games have the same roster of playable characters in order to keep them consistent. The movesets and animations of some returning characters were changed more significantly than during the transition from Super Smash Bros. Melee to Super Smash Bros. Brawl, with many returning characters having completely new moves, and major alterations (such as Pit). Aesthetically, the games are much more stylized and visually intense than previous entries, with the overall colors being bolder and brighter and many elements having been redone to stand out more.

The main menu of Super Smash Bros. for Nintendo 3DS
The main menu of Super Smash Bros. for Nintendo 3DS.

In the Nintendo 3DS version, which is the first Super Smash Bros. game on a handheld, the fighters are given outlines during matches so as to be seen easier on-screen. The size of these outlines can be adjusted into three types: thick, thin, or none. When playing a team match, the color of the characters' outlines match that of their team[3]. This version features stages with a bigger focus on handheld games, and runs at 60 frames per second even when using the stereoscopic 3D; the Assist Trophy and Pokémon characters, however, run at 30 frames per second.[4] The bottom screen displays the character's icons and damage percentages, and tapping one of the icons highlights that character.[5]

The game requires 2.1 GB (17,300 blocks) of memory on an SD Card, if downloaded from the Nintendo eShop.[6]

Screenshots cannot be posted to the games' Miiverse community[7] from a Nintendo 3DS, Nintendo 3DS XL, or Nintendo 2DS model, as the game's high processing requirements stop Miiverse from being accessible when the game is active. However, the New Nintendo 3DS and New Nintendo 3DS XL are capable of doing so, due to its improved processing power.

Customization/cross-connectivity

Main article: Equipment
Equipment selection from Super Smash Bros. for Nintendo 3DS.

Players can send customized fighters from one version to the other. Players can customize fighter's special attacks with one of three variations for each. The Mii Fighters and Palutena, however, have custom special attacks that aren't variants of the original attacks; these are unlocked from the beginning. Players can also equip items to fighters to increase specific attributes (attack, defense, or speed) while sacrificing others. Up to three items can be equipped at a time, and some items provide additional side effects to the fighter.[8] Custom characters cannot be used in With Anyone online. Additionally, by connecting the two games the player can use their Nintendo 3DS as a controller for the Wii U version[9].

Smash Run

A new mode, Smash Run is a Nintendo 3DS-exclusive mode strongly resembling the City Trial mode from Kirby Air Ride while including elements of the Subspace Emissary mode from Super Smash Bros. Brawl. In this mode, players travel in a large maze-like map, fighting enemies from both Nintendo games and from Super Smash Bros. games, such as Magikoopas, Chandelure, Goombas, Shy Guys, and Kremlings. Before going into battle, players can equip powers, which have a variety of effects, such as being a more powerful attack, temporarily increasing stats, healing, or equipping the player with an item. The player can equip only a certain number of powers based on their weight, the maximum weight being determined by the player's current equipment and the fighter.

While fighting, players can collect several items similar to patches. These stat boosts can increase attack power, special attack power, jumping, or movement speed; there are also special stat boosts which increase all stats. After five minutes, players are shown their final stats, courtesy of the stat boosts they collected, and they are pitted in one of several modes, similar to the Stadiums from City Trial, in which players must fulfill the given conditions to win.[4]

StreetSmash

File:StreetSmash.png
A StreetSmash battle

StreetSmash is another new game mode serving as the StreetPass functionality for Super Smash Bros. for Nintendo 3DS. Players compete against other player character's tokens with their own by charging into them to knock them off the stage. Players attack by holding down the A Button to build up power, then letting it go and holding the Control Pad in a certain direction to charge forward into an opponent. Players can also shield by pressing R Button, and can dodge by moving when shielding; pressing A Button after dodging allows the player to counterattack. In StreetSmash mode players can either play against other players they have StreetPassed with or in practice mode; both allow the player to earn gold.

Games & More

Classic

Mario, Diddy Kong, and Ike about to fight against giant Donkey Kong

Like previous games in the series, Classic mode has the player travel through a series of challenges to reach the end. However, this mode is shorter than before, only being six stages long. Before starting, the player can adjust the difficulty level by betting gold, exactly like the Fiend's Cauldron from Kid Icarus: Uprising; a higher difficulty yielding better rewards. The player can also choose to lower the intensity, but has to pay 5G for every level decrease that's made. Intensity level 2.0 doesn't require any gold to play.

In addition, if at any point the player gets a game over, the intensity level automatically lowers itself by .5 if they decide to try again. However, the intensity will never drop below 2.0.

Before each challenge, the player travels across a map, and they can select which challenge to face by taking one of the diverging paths colored by difficulty, with blue being the easiest, green being medium, and red being the hardest; opponents are based upon the characters the player has unlocked, and unlocking any characters allows the player to face them in Classic. After each match, the player can receive various rewards, including gold, trophies, and custom parts; the exact type of reward depends on the results of a roulette before the battle. As the intensity increases, so does the number of rewards.

Classic Mode consists of six rounds: four are normal, the fifth involves fighting 10 enemies that are significantly easier to launch, and the final round is a boss fight. The player can face either Master Hand or, if the intensity is 3.0 or higher, the player can choose a black path to fight a harder boss. (If the intensity is 8.0 or higher, then only the black path will be available.) If the player chooses this path, the fight will consist of both Master Hand and Crazy Hand. If the intensity is 5.1 or higher, the player must also fight the Master Core. The number of its forms the player will have to fight varies depending on the intensity level.

Level Intensity Wager Final Battle
Path 1 Path 2 (Black Path)
Effortless 0.0 to 0.9 55 to 100 Master Hand N/A
Easy 1.0 to 1.9 5 to 50 Master Hand N/A
Standard 2.0 to 2.9 0 to 72 Master Hand N/A
Tougher 3.0 to 3.9 80 to 188 Master Hand Master Hand and Crazy Hand
Challenging 4.0 to 4.9 200 to 335 Master Hand Master Hand and Crazy Hand
Heatin' Up 5.0 to 5.9 350 to 530 Master Hand Master Hand, Crazy Hand, and Master Core (5.1 or higher) (Master Edges, Master Shadow)
Extra Spicy 6.0 to 6.9 550 to 775 Master Hand Master Hand, Crazy Hand, and Master Core (Master Beast, Master Edges, Master Shadow)
Infernal 7.0 to 7.9 800 to 1205 Master Hand Master Hand, Crazy Hand, and Master Core (Master Giant (7.5 or higher), Master Beast, Master Edges, Master Shadow)
White Hot 8.0 to 8.9 1250 to 2105 N/A Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow)
Nothing Harder! 9.0 2200 N/A Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow)

All-Star

All-Star mode also returns from Super Smash Bros. Melee and Super Smash Bros. Brawl and up to two players can play together locally just like the latter game. In this mode, players fight against every playable character (except for the Mii Fighters) until they reach the end; this time, however, characters are organized by time periods they were introduced in rather than by series. All-Star Mode is also available from the beginning of the game, though the player can only play against the default roster until every character is unlocked. After each match, players may be given a reward, and occasionally a trophy or custom part will appear in the break room. The break room also gives the player a Maxim Tomato, Fairy Bottle, and Heart Container to heal between matches; in the full All-Star mode, the player is given a second Heart Container. When All-Star Mode is cleared, the player earns a trophy of an alternate color of their character rather than a Final Smash trophy like in the previous game.

Time period Opponents Stages
1980-1984 Mr. Game & Watch*
Pac-Man
Mario
Donkey Kong
Luigi
Little Mac
Jungle Japes
Boxing Ring
Flat Zone 2*
1984-1986 Duck Hunt*
R.O.B.*
Peach
Bowser
Link
Zelda
Samus
Gerudo Valley
Mushroomy Kingdom
Brinstar
Golden Plains
1986-1990 Pit
Palutena
Mega Man
Marth
Dr. Mario*
Yoshi
Captain Falcon
Reset Bomb Forest
Yoshi's Island
Mute City
Wily Castle
1991-1993 Sonic
Kirby
King Dedede
Wario*
Fox
Falco*
Meta Knight
Dream Land
Green Hill Zone
Corneria
WarioWare, Inc.*
1994-1998 Ness*
Diddy Kong
Pikachu
Charizard
Jigglypuff*
Sheik
Ganondorf*
Unova Pokémon League
Spirit Train
Magicant*
2001-2006 Villager
Olimar
Bowser Jr.*
Toon Link
Zero Suit Samus
Ike
Lucario
Distant Planet
Tortimer Island
3D Land
2007-2013 Rosalina & Luma
Wii Fit Trainer
Shulk
Dark Pit*
Robin
Lucina*
Greninja
Gaur Plain
Rainbow Road
Arena Ferox
Prism Tower

* - only available in the full All-Star mode.

Training

Training also returns from previous games, identical to the previous games. Within Training, players can train against a computer opponent, and can automatically select items that appear, game speed, the number of CPU opponents, their behavior, and the current amount of damage for all players. The player can also adjust the camera view and toggle the info display at the top of the screen, as well as restart the session or quit.

Stadium

In Stadium mode, three different games are available: Multi-Man Smash, Home-Run Contest, and Target Blast. The Home-Run Contest works like in previous games, in that players have ten seconds to build up damage on the Sandbag before having to launch it as far as they can. Several tweaks have also been made to this mode from Super Smash Bros. Brawl, such as having a more durable shield.

In Multi-Man Smash, the player fights against the Fighting Mii Team, consisting of Miis loaded from those on the player's system. Two players can also play this mode together via local wireless. The options for this mode are the same as in the previous games, though with a brand new mode as well:

  • 10-Man Smash - The player must defeat ten enemies.
  • 100-Man Smash - The player must defeat 100 enemies.
  • 3-Minute Smash - The player must defeat as many Miis as possible in three minutes.
  • Rival Smash - A brand new mode, in which players compete against a computer version of themselves to defeat as many enemies as possible before being KO'd. Once KO'd, however, only the difference between scores is counted as the player's final score; if the player KO's less Miis than the opponent, their score is zero.
  • Endless Smash - The player must defeat as many enemies as possible before being KO'd.
  • Cruel Smash - The player must fight against more difficult enemies that can easily KO, and defeat as many as possible.

Target Blast functions like a combination of the Home-Run Contest and Target Smash in previous games. In this mode, players have ten seconds to attack and launch a bomb to destroy as many targets as possible; the countdown starts as soon as the player starts attacking. There are ten large, red targets and several more smaller, green amongst structures that must be broken through; a trophy, piece of equipment, or special move may also be among the targets. Also scattered throughout are explosives that can be detonated by having the bomb touch them. The player has two rounds to break as many targets as they can and accumulate the highest score possible.

Vault

Within the vault, players can view collected trophies, snapshots taken during play, and saved replays; listen to the game's music and voices in the sounds menu; view records; and view a series of tips.

Trophies
Main article: List of trophies in Super Smash Bros. for Nintendo 3DS

There are a total of 685 trophies in the 3DS version. Within the trophies menu itself, players have the option of viewing their collected trophies or earning more by either buying them in the shop or by playing the Trophy Rush minigame. In Trophy Rush, the player must pay gold to increase the amount of time they spend in the minigame, the minimum being thirty seconds and the maximum being 2:30. In the game itself, players must attack crates and rock blocks as they fall from above to destroy them; destroying multiple consecutively creates a chain that increase the player's score. Bomb blocks also fall and explode after three seconds. Destroying the falling blocks builds up a meter that, when full, initiates "Frenzy", in which gold, trophies, and on occasion custom parts fall from above for the player to collect. If the blocks and crates reach above a certain point or the player falls off the stage, the stage disappears, clearing the board and, in the case of the former, costing the player time.

Challenges

Main article: Challenges (Super Smash Bros. for Nintendo 3DS)

Also returning from Super Smash Bros. Brawl are Challenges. In this mode, players are given a board of challenges which can be completed by clearing the given criteria. Clearing a challenge unlocks a picture on the top screen as well as a trophy, custom part, stage, CD, Smash Run power, or Poké Ball Pokémon. Completing a certain number of challenges on a given panel unlocks a new panel of challenges. Occasionally the player will also be rewarded with a Golden Hammer, which can be used to automatically clear a challenge.

Online Play

This game features online play similar to Super Smash Bros. Brawl in that players from all over the world can face others in matches. When playing With Friends, players can customize the rules to their liking. When playing in With Anyone, two basic options are avialable: For Fun and For Glory. In For Fun mode, players can battle on any of the stages except Final Destination with any rules, the stages being picked at random; only victories are recorded in this mode. Players can either play standard Smash or Team Smash matches. In For Glory mode, players can only play on the "Final Destination" versions of stages, without items. In addition to Smash and Team Smash, players can also play one-on-one matches, and both victories and losses are recorded.

Spectate mode is also available, in which players can view matches and bet gold on the outcome, view replays of past online matches, and view a map showing everyone online.

In addition, rather than have an online leaderboard, the games make use of a different type of ranking system, called "Global Smash Power". When playing in Games & More, the player's scores in the various modes determine their Global Smash Power for each game, the number indicating how many players around the world they outrank.

Another mode, known as Conquest, is also available in the game as of the 1.0.1 update, which began on September 15, 2014 in Japan, and on October 2, 2014, in all other regions of the world. Conquests occur over the course of a few days; players fight as any of the given characters in With Anyone to increase the score for said characters/teams, and if the player's team wins they receive a reward by going to the Conquest menu and viewing the results.

Playable characters

This article is about an upcoming DLC. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any leaked images or media files before this DLC is released. Per our policy, any such files will be immediately deleted.

This installment features a total of 50 playable characters (52 counting the three types Mii Fighters), consisting of 35 veterans and 15 newcomers (17 counting the other two types of the Mii Fighters). 37 (39 counting the other two Mii Fighters) characters are available from the start of the game, whereas 12 must be unlocked by meeting certain conditions, and the remaining 1 must be downloaded. Due to limitations with the Nintendo 3DS version of the game, certain characters from the previous installments in the series have been cut from the rosters of both versions in order to keep them consistent.[10] Unlike previous games in the series, with the removal of in-game transformations, Sheik, Zero Suit Samus, and Charizard are now standalone characters. Mewtwo has been confirmed to return from Super Smash Bros. Melee as a downloadable character, releasing for purchase in the first half of 2015. It is the first and only DLC character confirmed thus far and will be free to players who own both versions of the game.

NOTE: Characters in italics are unlockable.

Veterans

Character Trophy Description Special Attacks Final Smash
Artwork of Mario, from Super Smash Bros. for Nintendo 3DS / Wii U.
Mario[2] The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He’s got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he’s a well-rounded fighter you can rely on. Say it with me: “It’s-a me, Mario!” Neutral - Fireball
Side - Cape
Up - Super Jump Punch
Down - F.L.U.D.D.
Mario Finale
File:Luigi SSBU.png
Luigi[11][12] The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique. Neutral - Fireball
Side - Green Missile
Up - Super Jump Punch
Down - Luigi Cyclone
Poltergust 5000
Wii U Peach artwork.png
Peach[13] The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all? Neutral - Toad
Side - Peach Bomber
Up - Peach Parasol
Down - Vegetable
Peach Blossom
SSB4 - Bowser Artwork.png
Bowser[2] The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The archenemy of Mario and the reason Peach spends more time kidnapped than in her own castle. His plans aren't always the best, and occasionally he even finds himself on Mario's side. In Smash Bros., he's a serious heavyweight who laughs off weaker attacks. Hit him hard to send him flying! Neutral - Fire Breath
Side - Flying Slam
Up - Whirling Fortress
Down - Bowser Bomb
Giga Bowser
File:Dr Mario SSB4 Artwork.jpg
Dr. Mario[14] The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage. Neutral - Megavitamins
Side - Super Sheet
Up - Super Jump Punch
Down - Dr. Tornado
Dr. Finale
SSB4 - Donkey Kong Artwork.png
Donkey Kong[2] The Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well. Neutral - Giant Punch
Side - Headbutt
Up - Spinning Kong
Down - Hand Slap
Konga Beat
Diddy Kong from Super Smash Bros. for Nintendo 3DS / Wii U.
Diddy Kong[15] The Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch, and you can steer with left and right. Don't forget to drop banana peels--enemies love it! Neutral - Peanut Popgun
Side - Monkey Flip
Up - Rocketbarrel Boost
Down - Banana Peel
Rocketbarrel Barrage
SSB4 - Link Artwork.png
Link[2] The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Green clothes? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. Jeez, just how much stuff can Link carry? Neutral - Hero's Bow
Side - Gale Boomerang
Up - Spin Attack
Down - Bomb
Triforce Slash
Artwork of Zelda in Super Smash Bros. for Nintendo 3DS / Wii U.
Zelda[16] The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid. Neutral - Nayru's Love
Side - Din's Fire
Up - Farore's Wind
Down - Phantom Slash
Light Arrow
Sheik in Super Smash Bros. for Nintendo 3DS / Wii U.
Sheik[17] The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance. Neutral - Needle Storm
Side - Burst Grenade
Up - Vanish
Down - Bouncing Fish
Light Arrow
Ganondorf
Ganondorf[18] The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The King of Evil that awaits Link at the end of most of his adventures. Ganondorf possesses the Triforce of Power. In Smash Bros., he makes up for his low speed with devastating power. The strength of his blows can knock back most opponents. Get close with a dash attack and pummel your foes! Neutral - Warlock Punch
Side - Flame Choke
Up - Dark Dive
Down - Wizard's Foot
Beast Ganon
Artwork of Toon Link for Super Smash Bros. for Nintendo 3DS / Wii U
Toon Link[19] The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This cartoonish version of Link is how he appeared in The Legend of Zelda: The Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying. Neutral - Hero's Bow
Side - Boomerang
Up - Spin Attack
Down - Bomb
Triforce Slash
SSB4 - Samus Artwork.png
Samus[2] The Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch! Neutral - Charge Shot
Side - Missile
Up - Screw Attack
Down - Bomb
Zero Laser
Zero Suit Samus in Super Smash Bros. for Nintendo 3DS / Wii U.
Zero Suit Samus[20] The Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Samus is far from helpless when her Power Suit is deactivated. Sure, she loses a lot of the moves and weapons she had access to before, but her Jet Boots pick up the slack! She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies. Neutral - Paralyzer
Side - Plasma Whip
Up - Plasma Wire
Down - Flip Jump
Gunship
Yoshi in Super Smash Bros. for Nintendo 3DS / Wii U.
Yoshi[21] The Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
As dependable a partner as one could hope for, Yoshi often aids Mario in his adventures. Yoshi can swallow just about anything and make an egg of it instantly. He's got some serious airborne power, making launching opponents skyward and then following up with more attacks a wise choice. Neutral - Egg Lay
Side - Egg Roll
Up - Egg Throw
Down - Yoshi Bomb
Super Dragon
Kirby's artwork from Super Smash Bros. for Nintendo 3DS / Wii U
Kirby[2] The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well. Neutral - Inhale
Side - Hammer Flip
Up - Final Cutter
Down - Stone
Ultra Sword
Artwork of Meta Knight from Super Smash Bros. for Nintendo 3DS / Wii U
Meta Knight[22] The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Kirby's mysterious rival, this masked swordsman appears in several Kirby games. His cape transforms into wings to grant him flight. In Smash Bros., his quick sword skills and aerial agility set him apart. He can jump up to five times in a row and he has a special move to soar higher. Neutral - Mach Tornado
Side - Drill Rush
Up - Shuttle Loop
Down - Dimensional Cape
Galaxia Darkness
Artwork of King Dedede from Super Smash Bros. for Nintendo 3DS / Wii U.
King Dedede[23] The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets. Neutral - Inhale
Side - Gordo Throw
Up - Super Dedede Jump
Down - Jet Hammer
Dedede Burst
Fox McCloud's artwork from Super Smash Bros. for Nintendo 3DS / Wii U
Fox[2] The Star Fox series emblem, from Super Smash Bros. Brawl.
Fox is the leader of the mercenary unit Star Fox, often enlisted to defeat the evil Andross. His piloting skills are top notch, but in Smash Bros. he brings speed and fast attacks to the battle. His Reflector move allows him to turn projectile attacks against his foes, increasing their power for a punishing blow. Neutral - Blaster
Side - Fox Illusion
Up - Fire Fox
Down - Reflector
Landmaster
Falco Lombardi
Falco[24] The Star Fox series emblem, from Super Smash Bros. Brawl.
A talented pilot and part of the Star Fox team, Falco can be a bit rough around the edges. He once led his own galactic gang before joining up with Fox. In Smash Bros. his ability to jump high and deal damage in the air makes him a powerful threat and his thrown Reflector can catch foes by surprise. Neutral - Blaster
Side - Falco Phantasm
Up - Fire Bird
Down - Reflector
Landmaster
SSB4 - Pikachu Artwork.png
Pikachu[2] The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Recognized the world over, Pikachu is an Electric-type Pokémon that stores energy in its cheeks for use in battle. In Smash Bros., Pikachu is a well-rounded fighter with speedy, powerful electric attacks. Quick Attack can be used twice in a row if two directions are input, one after another. Neutral - Thunder Jolt
Side - Skull Bash
Up - Quick Attack
Down - Thunder
Volt Tackle
JigglypuffSSB4.png
Jigglypuff[25] The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
This Normal/Fairy-type Pokémon is best known for its soothing singing, which can put foes to sleep. In Smash Bros., it fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep! Neutral - Rollout
Side - Pound
Up - Sing
Down - Rest
Puff Up
Charizard in Super Smash Bros. for Nintendo 3DS / Wii U.
Charizard[26] The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
The iconic Fire/Flying-type Pokémon. Charizard's scorching breath can melt anything in its path. It soars through the air, seeking only worthy foes to test itself against. In Smash Bros., Charizard unleashes the destructive Flare Blitz special move-a move so strong, it even injures the user! Neutral - Flamethrower
Side - Flare Blitz
Up - Fly
Down - Rock Smash
Mega Evolution
Lucario's artwork for Super Smash Bros. for Nintendo 3DS / Wii U
Lucario[27] The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them! Neutral - Aura Sphere
Side - Force Palm
Up - ExtremeSpeed
Down - Double Team
Mega Evolution
Artwork of Captain Falcon, from Super Smash Bros. for Nintendo 3DS / Wii U.
Captain Falcon[28] The F-Zero series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
In the F-Zero racing scene, Captain Falcon uses his Blue Falcon to win big. His origins largely a mystery, he's made his way to the Smash Bros. battlefield to prove his worth outside the cockpit. He's got speed and power, and his distinct Falcon Punch leaves a dent. Start it in the air to surprise your foes! Neutral - Falcon Punch
Side - Raptor Boost
Up - Falcon Dive
Down - Falcon Kick
Blue Falcon
Ness
Ness[29] The EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Hailing from Onett, a small town in Eagleland, this young boy's ordinary looks hide his psychic powers. Ness fought against the evil Giygas in EarthBound, and in Smash Bros. he unleashes some of the same PSI moves. Watch out for PK Thunder, a guided attack that can also launch Ness like a rocket! Neutral - PK Flash
Side - PK Fire
Up - PK Thunder
Down - PSI Magnet
PK Starstorm
Artwork of Marth, from Super Smash Bros. for Nintendo 3DS / Wii U.
Marth[30] The Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros, he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move. Neutral - Shield Breaker
Side - Dancing Blade
Up - Dolphin Slash
Down - Counter
Critical Hit
Ike
Ike[31] The Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
One of the main characters of the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title-one good swing of his blade can launch the heaviest of foes. Neutral - Eruption
Side - Quick Draw
Up - Aether
Down - Counter
Great Aether
Mr. Game & Watch
Mr. Game & Watch[32] The Game & Watch series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying. Neutral - Chef
Side - Judge
Up - Fire
Down - Oil Panic
Octopus
Wario from Super Smash Bros. for Nintendo 3DS / Wii U.
Wario[33] The Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A living embodiment of gross, this villian hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross? Neutral - Chomp
Side - Wario Bike
Up - Corkscrew
Down - Wario Waft
Wario Man
Pit's artwork from Super Smash Bros. for Nintendo 3DS / Wii U
Pit[2] The Kid Icarus series emblem, from Super Smash Bros. Brawl.
Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move-it protects both sides! Neutral - Palutena's Arrow
Side - Upperdash Arm
Up - Power of Flight
Down - Guardian Orbitars
Three Sacred Treasures
Artwork of Captain Olimar, from Super Smash Bros. for Nintendo 3DS / Wii U.
Olimar[34] The Pikmin series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Alternate character: Alph
A veteran spaceship pilot for Hocotate Freight, Captain Olimar partners with Pikmin in Smash Bros. to help him in battle. Olimar is much stronger when he's got Pikmin with him, so keep them plucked and good to go. Pikmin abilities are based on their color-learn where each is best at! Neutral - Pikmin Pluck
Side - Pikmin Throw
Up - Winged Pikmin
Down - Pikmin Order
End of Day
ROBSSB4EN.png
R.O.B. The R.O.B. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This NES accessory was released in 1985, a groundbreaking system that controlled the robot via a game on the screen. In Smash Bros., R.O.B. has two projectile weapons and can use his rocket base to fly through the air. If you let his Robo Beam charge over time, it'll make a powerful blast. Neutral - Robo Beam
Side - Arm Rotor
Up - Robo Burner
Down - Gyro
Super Diffusion Beam
Artwork of Sonic the Hedgehog, from Super Smash Bros. for Nintendo 3DS / Wii U.
Sonic[35] The Sonic series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The main star of the Sonic the Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks. Neutral - Homing Attack
Side - Spin Dash
Up - Spring Jump
Down - Spin Charge
Super Sonic

Newcomers

Artwork of Rosalina and Luma, from Super Smash Bros. for Nintendo 3DS / Wii U.
Rosalina & Luma[36] The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage! Neutral - Luma Shot
Side - Star Bits
Up - Launch Star
Down - Gravitational Pull
Power Star
File:BowserJrSSB.jpg
Bowser Jr.[37] The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Alternate characters: The seven Koopalings
Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning. Neutral - Clown Cannon
Side - Clown Kart Dash
Up - Abandon Ship!
Down - Mechakoopa
Shadow Mario Paint
Greninja in Super Smash Bros. for Nintendo 3DS / Wii U.
Greninja[38] The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump to let it move through the air and avoid falling. Neutral - Water Shuriken
Side - Shadow Sneak
Up - Hydro Pump
Down - Substitute
Secret Ninja Attack
Artwork of Robin, from Super Smash Bros. for Nintendo 3DS / Wii U.
Robin[39] The Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
Male/female variants
3DS: This is the male Robin, your avatar in Fire Emblem Awakening. The goal of this adventure doesn't change much because of your gender choice, but Robin's marriage options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time.
Wii U: This is the male Robin, an avatar in Fire Emblem Awakening. The goal of that game doesn't change much because of your gender choice, but Robin's hairstyle options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time.
Neutral - Thunder
Side - Arcfire
Up - Elwind
Down - Nosferatu
Pair Up
Artwork of Lucina, from Super Smash Bros. for Nintendo 3DS / Wii U.
Lucina[40] The Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
3DS: Chrom's daughter and the future Princess of Ylissee. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but more than just the tip of her sword is powerful.
Wii U: Chrom's daughter and the future Princess of Ylissee. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but her entire blade is equally powerful instead of having a more powerful tip.
Neutral - Shield Breaker
Side - Dancing Blade
Up - Dolphin Slash
Down - Counter
Critical Hit
Artwork of Palutena, from Super Smash Bros. for Nintendo 3DS / Wii U.
Palutena[41] The Kid Icarus series emblem, from Super Smash Bros. Brawl.
In Kid Icarus: Uprising, the goddess of light uses telepathy to communicate and grants miracles to support Pit on his adventure. In Smash Bros., she has special moves like Warp and Heavenly Light at her disposal. She's very adaptable-you can customize her into a long- or close-range fighter! Neutral - Autoreticle/Explosive Flame/Heavenly Light
Side - Reflect Barrier/Angelic Missile/Super Speed
Up - Warp/Jump Glide/Rocket Jump
Down - Counter/Lightweight/Celestial Firework
Black Hole Laser
Dark Pit
Dark Pit[42] The Kid Icarus series emblem, from Super Smash Bros. Brawl.
Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Sacred Treasures are different. Neutral - Silver Bow
Side - Electroshock Arm
Up - Power of Flight
Down - Guardian Orbitars
Dark Pit Staff
Artwork of Little Mac for Super Smash Bros. for Nintendo 3DS / Wii U
Little Mac[43] The Punch-Out!! series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This little boxer from the Punch-Out!! series makes up in heart what he lacks in height. He wasn't afraid to take on the boxing champs, and he's not afraid of the Nintendo stars. In Smash Bros., he packs a serious punch. When his KO Meter fills up, wade in and trigger a devastating uppercut. Neutral - Straight Lunge
Side - Jolt Haymaker
Up - Rising Uppercut
Down - Slip Counter
Giga Mac
Duck Hunt
Duck Hunt*[44] The Duck Hunt series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
You could call these two the stars of the NES 1985 launch title Duck Hunt. The goofy dog would chase down any ducks hit by the NES Zapper. In Smash Bros., these two work as a team to fight. When a can or a clay pigeon is in play, hit the button again to fire at it. Show your foes how the ducks felt! Neutral - Trick Shot
Side - Clay Shooting
Up - Duck Jump
Down - Wild Gunman
NES Zapper Posse
Villager's artwork from Super Smash Bros. for Nintendo 3DS / Wii U
Villager[45] The Animal Crossing series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Male/female variants
An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched? Neutral - Pocket
Side - Lloid Rocket
Up - Balloon Trip
Down - Timber
NA:Dream Home
PAL:Housewarming Party
SSB4 - Wii Fit Trainer Artwork.png
Wii Fit Trainer[46] The Wii Fit series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Male/female variants
The female trainer who helps you in the Wii Fit series. She favors a fighting style composed of yoga poses. This makes her a capable close-quarters fighter, but she has ranged attacks as well. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right. Neutral - Sun Salutation
Side - Header
Up - Super Hoop
Down - Deep Breathing
Wii Fit
Artwork of Shulk, from Super Smash Bros. for Nintendo 3DS / Wii U.
Shulk[47] The Xenoblade series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
In Xenoblade Chronicles, this young lad's colony is attacked by the Mechon, so he and his friends set off to take them down. In Smash Bros., his Monado Arts let him change his specialization during battle. You can choose to boost a stat-his jump or attack, for example-but other stats might drop as a result, so choose wisely. Neutral - Monado Arts
Side - Back Slash
Up - Air Slash
Down - Vision
Chain Attack
Mega Man's artwork from Super Smash Bros. for Nintendo 3DS / Wii U
Mega Man[48] The Mega Man series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground! Neutral - Metal Blade
Side - Crash Bomber
Up - Rush Coil
Down - Leaf Shield
Mega Legends
Artwork of Pac-Man in Super Smash Bros. for Nintendo 3DS / Wii U.
Pac-Man[49] The PAC-MAN series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them. Neutral - Bonus Fruit
Side - Power Pellet
Up - Pac-Jump
Down - Fire Hydrant
Super PAC-MAN
Artwork of the Mii Fighters, from Super Smash Bros. for Nintendo 3DS / Wii U.
Mii Fighter The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Mii Brawler This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes-you'll KO them in no time! Neutral - Shot Put/Ultimate Uppercut/Exploding Side Kick
Side - Onslaught/Burning Drop Kick/Headache Maker
Up - Soaring Axe Kick/Helicopter Kick/Piston Punch
Down - Head-On Assault/Feint Jump/Foot Flurry
Omega Blitz
Mii Gunner A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks! Neutral - Charge Blast/Lazer Blaze/Grenade Launch
Side - Flame Pillar/Stealth Burst/Gunner Missile
Up - Lunar Launch/Cannon Uppercut/Arm Rocket
Down - Echo Reflector/Bomb Drop/Absorbing Vortex
Full Blast
Mii Swordfighter This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks. Neutral - Gale Strike/Shuriken of Light/Blurring Blade
Side - Airborne Assault/Slash Launcher/Chakram
Up - Stone Scabbard/Skyward Slash Dash/Hero's Spin
Down - Blade Counter/Reversal Slash/Power Thrust
Final Edge

Downloadable

Artwork of Mewtwo for Super Smash Bros. for Nintendo 3DS / Wii U.
Mewtwo The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Mewtwo is a DLC character set to release in spring 2015. It is available for free to those who have both the 3DS and Wii U versions. Neutral - Unknown
Side - Unknown
Up - Unknown
Down - Unknown
Unknown

* Duck Hunt is referred to as Duck Hunt Duo in PAL regions.

Unlocking criteria

Criteria[50]
Character Criteria I Criteria II Stage of battle
Ness Clear Classic Mode on any difficulty Play 10 matches Magicant
Falco Clear Classic Mode without using continues Play 20 matches Corneria
Wario Clear 100-Man Smash in Multi-Man Smash Play 30 matches WarioWare, Inc. (no microgames)
Lucina Clear Classic Mode as Marth without using continues Play 40 matches Arena Ferox
Dark Pit Clear Classic Mode with 3 different characters Play 50 matches Reset Bomb Forest
Dr. Mario Clear Classic Mode as Mario on intensity 4.0 or higher Play 60 matches Mushroomy Kingdom
R.O.B. Collect 200 trophies & clear Classic Mode with 6 different unlockable characters Play 70 matches PictoChat 2
Ganondorf Clear Classic Mode as Link or Zelda on intensity 5.0 or higher Play 80 matches Gerudo Valley
Mr. Game & Watch Clear Classic Mode with 10 different characters Play 90 matches Flat Zone 2
Bowser Jr. Clear Classic Mode as Bowser on intensity 6.0 or higher Play 100 matches 3D Land
Duck Hunt Clear Classic Mode with 8 different characters Play 110 matches Battlefield
Jigglypuff Collect 30 different pieces of equipment Play 120 matches Unova Pokémon League

Other characters

Character movesets

  • F.L.U.D.D. (Mario attack)
  • Toad (Peach attack)
  • Mechakoopa (Bowser Jr. attack)
  • Shadow Mario (Bowser Jr.'s Final Smash)
  • Navi (Link taunt)
  • Phantom (Zelda attack)
  • Gordo (King Dedede attack)
  • Chrom (Robin's Final Smash)
  • Pikmin (Olimar attack)
  • Lloid (Villager attack)
  • Tom Nook (Villager's Final Smash)
  • Timmy and Tommy Nook (Villager's Final Smash)
  • Rush (Mega Man attack)
  • Mega Man X (Mega Man's Final Smash)
  • Mega Man Volnutt (Mega Man's Final Smash)
  • MegaMan.EXE (Mega Man's Final Smash)
  • Star Force Mega Man/Geo Stellar (Mega Man's Final Smash)
  • Wild Gunman (Duck Hunt attack and Final Smash)
  • Blinky, Pinky, Inky, and/or Clyde (Pac-Man attack and taunt)
  • Galaga (Pac-Man attack and taunt)
  • Galaxian (Pac-Man taunt)
  • Gaplus (Pac-Man taunt)
  • Mappy (Pac-Man taunt)
  • Pooka (Pac-Man taunt)
  • King (King & Balloon) (Pac-Man taunt)
  • Souvalou (Xervious ship) (Pac-Man taunt)
  • Boscononian (Pac-Man taunt)
  • Hero (Tower of Duraga) (Pac-Man taunt)
  • Hero (Dragon Buster) (Pac-Man taunt)
  • Sky Kid (Pac-Man taunt)
  • Rally-X Car (Pac-Man taunt)
  • Unknown beholder-like creature (Pac-Man taunt)
  • Unknown fuzzy troll-like creature (Pac-Man taunt)
  • Don-chan (Pac-Man taunt)
  • Dunban (Shulk's Final Smash)
  • Riki (Shulk's Final Smash)

Stage cameos

Stage bosses

Smash Run enemies

Mario series

Donkey Kong series

The Legend of Zelda series

Metroid series

Yoshi series

Kirby series

Pokémon series

Mother series

Ice Climber

Kid Icarus series

Pikmin series

Rhythm Heaven series

Find Mii

Sonic the Hedgehog series

Mega Man series

Pac-Man series

Super Smash Bros. series

Stages

It has been requested that this article be rewritten. Reason: the writing is informal and substandard (tagged on 16:52, 16 December 2014 (EST))

This game features 34 stages, which are mostly based on games released on handheld systems.[2] Each stage has only two tracks that can play. Additionally, players can toggle between playing on "Final Destination" variations of all stages (represented by a "Ω") in addition to playing on the standard versions, being a flat course with no obstacles or other platforms. Stages listed in italics are unlockable.

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Stage Description Songs
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Battlefield The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Battlefield is one of the game’s more straightforward stages. All of the available platforms are static and permanent, offering a few tactical options without the distractions of more complicated stages. Aside from a subtle (but constant) shift between day and night, this stage remains unchanged for the duration of a battle.
  • Battlefield (from Super Smash Bros. for Nintendo 3DS)
  • Menu (Melee) (from Super Smash Bros. Melee)
SSB3DS FinalDestination.png
Final Destination The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
As basic as stages can get, Final Destination features nothing but the base platform and a background involving space. With next to no tactical options, ground game is key for a stage like this. Every other stage also features a "Final Destination" styled variation, creating a base platform with none of the distractions.
  • Final Destination (from Super Smash Bros. for Nintendo 3DS)
  • Menu (Melee): Ver. 2 (from Super Smash Bros. Melee)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
3D Land (Super Mario 3D Land) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage is based on several levels from Super Mario 3D Land, The stage auto-scrolls between these areas, each with their own obstacles.
  • Super Mario 3D Land Theme / Beach Theme (from Super Mario 3D Land)
  • Super Mario Bros. 3 Medley (from Super Mario Bros. 3)
Golden Plains
Golden Plains (New Super Mario Bros. 2) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This semi auto-scrolling stage is based on World 1 from New Super Mario Bros. 2, featuring three variously design structures that occasionally alter between each other. Coins can be found in the stage, and collecting 100 of them will give fighters an increase in attack power and launch resistance.
  • Athletic Theme / Ground Theme (New Super Mario Bros. 2) (from New Super Mario Bros. 2)
  • Ground Theme / Underground Theme (Super Mario Bros.) (from Super Mario Bros.)
Rainbow Road (stage) of Super Smash Bros. for Nintendo 3DS
Rainbow Road[4] (Mario Kart 7) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Based on the 3DS Rainbow Road from Mario Kart 7. As the main platform travels through the course, it will occasionally stop for fighters to fight on the track. Shy Guys will occasionally appear to interfere matches.
  • Rainbow Road Medley (from Mario Kart 7, Mario Kart DS and Mario Kart: Super Circuit)
  • Rainbow Road (Mario Kart 7) (from Mario Kart 7)
Paper Mario (stage) from Super Smash Bros. for Nintendo 3DS
Paper Mario (Paper Mario series)[63] The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
True to it's origin of the Paper Mario series, the stage is designed like a paper diorama and folds out like a book when changing in between three layouts based on locations from the series' installments, each with their own obstacles.
  • Paper Mario Medley (from Paper Mario: Sticker Star and Paper Mario: The Thousand-Year Door)
  • Try, Try Again (from Mario & Luigi: Dream Team)
File:150x90px-Mushroomy Kingdom 3DS.png
Mushroomy Kingdom* [64] (Super Mario Bros.) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage, returning from Super Smash Bros. Brawl, is based on World 1-1 from Super Mario Bros.. The stage will auto-scroll throughout the course, and ? Blocks can holster items for players to use.
  • Ground Theme (Super Mario Bros.) (from Super Mario Bros.)
  • Underground Theme (Super Mario Bros.) (from Super Mario Bros.)
Jungle Japes from Super Smash Bros. for Nintendo 3DS.
Jungle Japes** [4] (Donkey Kong 64) The Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
  • Kongo Jungle (from Donkey Kong Country)
  • Gear Getaway (from Donkey Kong Country Returns)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Gerudo Valley[4] (The Legend of Zelda: Ocarina of Time 3D) The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Gerudo Valley (from The Legend of Zelda: Ocarina of Time)
  • Ocarina of Time Medley (from The Legend of Zelda: Ocarina of Time)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Spirit Train[4] (The Legend of Zelda: Spirit Tracks) The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
All aboard the Spirit Train as it explores the overworld of Spirit Tracks. The Trusty Freight Car will occasionally be swapped out for something like the Trading Post or even a destroyed passage car, while an Armored or Dark Train may intervene with the train's voyage. Toon Link can be seen driving the train, though if he's fighting, Alfonzo will take over in conducting the train.
  • Full Steam Ahead (Spirit Tracks) (from The Legend of Zelda: Spirit Tracks)
  • Main Theme / Underworld Theme (from The Legend of Zelda)
Brinstar Melee in Super Smash Bros. for Nintendo 3DS.
Brinstar** (Metroid series) The Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Brinstar (from Metroid)
  • Brinstar Depths (from Metroid)
File:150px-YIBrawlSmash4.png
Yoshi's Island* [65] (Super Mario World 2: Yoshi's Island) The Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Obstacle Course (from Super Mario World 2: Yoshi's Island)
  • Ending (Yoshi's Story) (from Yoshi's Story)
The Game Boy stage in SSB for 3DS featuring Kirby and King Dedede in Super Smash Bros. for 3DS
Dream Land (Kirby's Dream Land) The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage takes place within a Nintendo Game Boy device, and it's game is Kirby's Dream Land. Whether it's scrolling through Green Greens or settled in Castle Dedede, this stage shifts between the five areas of the aforementioned game. Be sure to claim victory before the batteries die out.
  • Green Greens / Castle Lololo / Float Islands / Bubbly Clouds / Mt. Dedede (from Kirby's Dream Land)
  • Green Greens Ver. 2 (from Kirby's Dream Land)
File:150x90px-Corneria3ds.jpeg
Corneria** [65] (Star Fox 64) The Star Fox series emblem, from Super Smash Bros. Brawl.
  • Corneria (from Star Fox)
  • Star Wolf's Theme / Sector Z (from Star Fox 64)
SSB3DS N's Castle.jpg
Unova Pokémon League (Pokémon Black Version and Pokémon White Version) The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
This stage is inspired by the Pokémon League from Pokémon's fifth generation region, Unova. The stage layout is basic, and various legendary Pokémon will appear in front of N's Castle. When Reshiram or Zekrom appear, they are able to affect the battlefield, with the former by setting the stage ablaze, and the latter is able to tilt the stage.
  • N's Castle Medley (from Pokémon Black/White Versions)
  • Battle! (Reshiram / Zekrom) (from Pokémon Black/White Versions)
SSB3DS Lumiose City.jpg
Prism Tower[4] (Pokémon X and Pokémon Y) The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
  • Battle! (Trainer Battle) (Pokémon X and Y) (from Pokémon X/Y)
  • Lumiose City (from Pokémon X/Y)
File:137px-Mute City SSB4.png
Mute City (F-Zero) The F-Zero series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Mute City (from F-Zero)
  • Mute City (Cover) (from F-Zero)
File:150px-MagicantSSB3DSTemporary.png
Magicant (Mother)The EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This unusual battleground is based on two similarly named locations from Mother and EarthBound. Fighters will brawl on a series of clouds, with various objects from EarthBound appearing, such as the Dungeon Man and the Sky Runner. The Flying Man may also appear to give a hand to fighters, but only five will appear each match.
  • Magicant / Eight Melodies (Mother) (from Mother)
  • Smiles and Tears (from EarthBound)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Arena Ferox[4] (Fire Emblem: Awakening) The Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
At first glance, Arena Ferox appears to be a fairly straightforward battleground. Over the course of a battle, however, this stage cycles through a series of elaborate platform configurations. Some platforms can even be destroyed.
  • Id (Purpose) (from Fire Emblem: Awakening)
  • Fire Emblem (from Fire Emblem: Shadow Dragon)
File:150px-Flatzone 2 3DS.png
Flat Zone 2* (Game & Watch) The Game & Watch series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This returning stage has fighters duking inside of a Game & Watch device. Unlike the real deal, the stage can change between four areas based on four Game & Watch games; the games in particular are Fire, Oil Panic, Lion, and Chef, each come with their own sets of obstacles.
  • Flat Zone 2 (from Super Smash Bros. Brawl)
  • Flat Zone (from Super Smash Bros. Melee)
Screenshot from Super Smash Bros. for 3DS}
Reset Bomb Forest[4] (Kid Icarus: Uprising) The Kid Icarus series emblem, from Super Smash Bros. Brawl.
  • Wrath of the Reset Bomb (from Kid Icarus: Uprising)
  • Dark Pit's Theme (from Kid Icarus: Uprising)
File:150px-Warioware Inc. 3DS.png
WarioWare Inc.* (WarioWare series) The Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Returning from Super Smash Bros. Brawl, this stage is based on the WarioWare series, which was all about the microgames. The stage will occasionally have players participate in microgames, which if completed, will come with a reward.
  • WarioWare, Inc. (from WarioWare, Inc.: Mega Microgame$!)
  • Ashley's Song (from WarioWare: Touched!)
File:150px-Distant Planet 3DS.png
Distant Planet* [65] (Pikmin) The Pikmin series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Main Theme (Pikmin) (from Pikmin)
  • Stage Select (from Pikmin 2)
SSB4 Tortimer Island.jpg
Tortimer Island[4] (Animal Crossing: New Leaf) The Animal Crossing series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Tortimer Island Medley (from Animal Crossing: New Leaf)
  • Kapp'n's Song (from Animal Crossing: New Leaf)
The Boxing Ring in Smash Bros. for 3DS.
Boxing Ring (Super Smash Bros./Punch-Out!!) The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U./The Punch-Out!! series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
While more akin to wrestling, the Boxing Ring is a series' first. Fighters can battle in or out of the ring, use the ropes to bounce high up, and can attack the light fixture to eventually sending it down towards any opponents below. Players have the option to have this stage themed to Punch-Out or Super Smash Bros., in terms of aesthetics.
  • Jogging / Countdown (from Punch-Out!!)
  • Minor Circuit (from Punch-Out! (Wii))
Shulk and Riki in Gaur Plain in Super Smash Bros. for Nintendo 3DS.
Gaur Plain (Xenoblade Chronicles) The Xenoblade series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Based on the large area on the lower level of Bionis' Leg from Xenoblade Chronicles, this stage is the largest stage in the game. It has various platforms modelled onto two cliffsides to fight on. However, they are in between a very large gap, requiring very precise jumping to cross. Like Battlefield, it features a shift between day and night, though the stage doesn't change either way.
  • Gaur Plain (from Xenoblade Chronicles)
  • You Will Know Our Names (from Xenoblade Chronicles)
The Balloon fighter stage for SSB4
Balloon Fight[4] (Balloon Fight) The Balloon Fight series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage contains a randomly selected arrangement of platforms and hazards. Though specific locations will vary, you can expect each variation to include two clouds, at least one flipper, and a water hazard near the bottom of the stage. Touching a flipper will cause it to spin, knocking the player away and resulting in light damage. Getting too close to the water will lure a giant fish out of hiding. If this fish grabs you, it will drag you into right into the water hazard.
  • Balloon Fight Medley (from Balloon Fight)
  • Balloon Trip (from Balloon Fight)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Living Room[4] (Nintendogs + Cats[66]) The nintendogs series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Taking place in its namesake, Living Room seems to be a very basic stage at first, taking place in front of the playful dogs and cats from the Nintendogs + Cats games. Eventually though, coloured blocks and occasional pet toys will come down, acting as temporary platforms and structures, with different layouts each time.
  • Bath Time Theme (from Nintendogs)
  • Bath Time Theme (Vocal Mix) (from Nintendogs)
File:SSB4 3DS Dark Emperor.jpg
Find Mii[4] (StreetPass Mii Plaza) The Fin Mii series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Watch out for the Dark Emperor while fighting on top of the Castle of Darkness. Not only is he holding your Mii in a cage, but he can intervene the fight, by either coming into the foreground, temporarily increasing or decreasing fighters' stats or even cause either of the stage's two platforms to temporarily sink. However, if one attacks the Dark Emperor enough when he's in the foreground, you'll get a stat increase and he'll re-enter the background.
  • Dark Lord (from Find Mii II)
  • Save the World, Heroes! (from Find Mii II)
Tomodachi Life stage in Super Smash Bros. for Nintendo 3DS.
Tomodachi Life (Tomodachi Life)The Tomodachi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Tomodachi Life (from Tomodachi Life)
  • Mii Plaza (from Mii Channel)
File:150px-PictoChat 2 Pac-Man.jpg
PictoChat 2 (Nintendo DS) [67] The Nintendo DS series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • PictoChat (from Super Smash Bros. Brawl)
  • Dr. Mario (from Dr. Mario)
Green Hill Zone in Super Smash Bros. for Nintendo 3DS.
Green Hill Zone* (Sonic the Hedgehog (1991)) The Sonic series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Green Hill Zone (from SONIC THE HEDGEHOG (1991))
  • Live & Learn (from SONIC ADVENTURE 2)
Wily Castle in Super Smash Bros. for Nintendo 3DS.
Wily Castle (Mega Man 2) The Mega Man series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Mega Man 2 Medley (from Mega Man 2)
  • Mega Man 2 Retro Medley (from Mega Man 2)
SSB3DS Pac-Maze.jpg
Pac-Maze[68] (Pac-Man) The PAC-MAN series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage is designed after the classic maze from the original Pac-Man arcade game, featuring the four ghosts and Pac-Dots. If one collects enough Pac-Dots, or any of the Bonus Fruit, a Power Pellet of their colour will appear, granting immunity to the ghosts.
  • PAC-MAN (from PAC-MAN)
  • PAC-MAN (Club Mix) (from PAC-MAN)

* - Returning stages from Super Smash Bros. Brawl
** - Returning stages from Super Smash Bros. Melee

Unlocking Criteria

Criteria
Magicant Unlock Ness
WarioWare Inc. Unlock Wario
Pac-Maze Use Pac-Man's Final Smash
Dream Land Use Kirby's Final Smash
Balloon Fight Use Villager three times
Mute City Win three Smash matches as Captain Falcon
Flat Zone 2 Unlock Mr. Game & Watch and complete the 1st Challenges page

Items

Super Smash Bros. for Nintendo 3DS features many new items.

Normal items

75 items, 26 of which are new, appear in this game.

New items

Returning items

Assist Trophies

In both games, Assist Trophies return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from Super Smash Bros. Brawl.

New Assist Trophies

Returning Assist Trophies

Pokémon

Just like the Assist Trophies, Nintendo has implemented the use of Pokémon. This set of Pokémon features more focus on the fifth and sixth generations, but still features Pokémon from previous generations. So far for the 3DS version, 40 different species are featured, of which 23 are new.

New Pokémon

Returning Pokémon

Reception

Super Smash Bros. for Nintendo 3DS has been generally praised by critics for taking the Super Smash Bros. formula and successfully putting it on a handheld device, as well as for the amount of content it has and the variety of customization options. The version-exclusive Smash Run mode has also met positive reception as a nice diversion from the standard gameplay. The graphics and gameplay have received overall praise, though several critics have noted issues with the game's controls, as well as the Nintendo 3DS's screen size being too small to keep track of the gameplay. The online mode has also been a point of contention, being prone to slowdown and input lag.

Reviews
Reviewer, Publication Score Comment
Josh Harmon, EGM 9.0/10 "Super Smash Bros. for Nintendo 3DS manages to feel like a complete and worthwhile step forward for the franchise, even though you might occasionally wish for the precision of a real controller."
Jose Orteo, IGN 8.8/10 "Smash 3DS is impressive and, for the most part, feels right at home on 3DS. The multitude of ways to play and awesome customization gave me many reasons to keep fighting ... . It all produces a fun feedback loop of engaging in matches to unlock custom moves and trophies, then jumping into another match to try out the new stuff. Even the online modes feel carefully considered and focused on what the series does best, and what the 3DS can reasonably do. It’s a little disappointing that the four-player antics that are the best part of the console games don’t really work on a small screen, but there’s still more than enough that does work to make Smash a great 3DS game."
Daniel Starkey, GameSpot 8/10 "I found so much raw joy in my time with Super Smash Bros. 3DS. And even though I played to the point where I was literally in pain, I didn't have to keep playing Smash Bros. 3DS. I wanted to."
Martin Watts, Nintendo Life 9/10 "As the wealth of modes, stages, characters, and other features prove, this isn't a quick release intended to tide over players until the Wii U version comes along. Rather, it delivers more than a 3DS game should feasibly be able to do, so much so that it’ll be enjoyed alongside its HD counterpart and in its own right for years to come."
Jim Sterling, The Escapist 4.5/5 "While designed for your pocket, Super Smash Bros. for Nintendo 3DS does not skimp on the features. A full-fledged Smash game, packed with stuff to discover, and boasting a roster of familiar and thoroughly inventive new characters, this is a beautiful fighting game than everyone can enjoy. Just a shame that the online isn't that hot."
Griffin McElroy, Polygon 9/10 "Super Smash Bros. 3DS hasn't been compressed as much as it has been tailored. And as unlikely as it may be, it fits like a glove."
Jeff Cork, Game Informer 9.25/10 "We all know the Wii U version of Super Smash Bros. is on the horizon, but the 3DS version is more than something to keep you busy until then. It’s a must-play for Smash fans."
Aggregators
Compiler Platform / Score
Metacritic 85
Game Rankings 85.15%

Within two days of its Japanese release, Super Smash Bros. for Nintendo 3DS sold over one million copies[87], combining both physical and digital sales. Sales of the physical game totaled at 944,644 units for its launch[88], selling through 93.45% of its initial shipment[89]. The game was also the highest-selling game that week in Japan.[90] Additionally, the game sold 705,000 copies in two days on its launch in the United States.[91] On October 7th, 2014, four days after the international launch of the game, Nintendo announced that Super Smash Bros. for Nintendo 3DS had sold over 2.8 million copies worldwide.[92] On October 29, 2014, it was announced that the game had sold 3.22 million copies worldwide since its original Japanese release.[93] At The Game Awards 2014, the Nintendo 3DS version received nominations for the "Best Mobile/Handheld Game" and "Best Fighting Game" awards. However, it did not win either of these awards.[94]

Demo

A downloadable demo for Super Smash Bros. for Nintendo 3DS was released on the Japanese Nintendo eShop on September 9, 2014, and was released internationally on September 19; however, select Platinum rank Club Nintendo members who achieved the status during the 2013-2014 year and have registered a Nintendo 3DS and software were e-mailed four download codes for an unlimited use version of the demo[95]. The demo requires 1016 blocks of space[96] and the public version has 30 uses[95]. The only mode available for play in the demo is Smash, playable both in solo and multiplayer via Download Play, though in the Games and More menu players can access the Tips option.[97] Only Mario, Link, Pikachu, Villager, and Mega Man can be used in the demo[98]. Each character also has only three alternate costumes available. The only stage available for play is Battlefield, both in normal and "Final Destination" form. A select number of items appear, though only when playing on normal Battlefield, and each match is by default a two minute time match.[99]

Updates

1.0.1

Release date: September 13, 2014 (Japan)
Blocks required: 372
An update for Super Smash Bros. for Nintendo 3DS was released on launch day in Japan, updating the game to version 1.0.1. While players who buy a physical copy must manually download the update, the downloadable version comes with the update preinstalled. The update adds online functionality as well as Conquest mode, which started on September 15.[100]

1.0.2

Release date: September 19, 2014 (Japan), October 2, 2014 (international)
Blocks required: 264
On September 15, Nintendo announced a second update for the game, meant to fix a glitch in the online mode that accidentally bans players who play as Peach in the For Glory lobby.[101] The update was released on September 19, 2014, updating the game to version 1.0.2. The update fixes the aforementioned glitch as well as making other unspecified changes.[102] The update was also made available for the international versions of the game on October 2, 2014, updating the game to version 1.0.2 like the Japanese version and also allowing players to have the update in advance of obtaining the game.[103] The update requires 364 blocks of space to download.

1.0.3

Release date: October 17, 2014
Blocks required: 561
On October 17, 2014, a third update for the game was released, updating the title to version 1.0.3. The update makes adjustments to the balance of the game, and hides the current Conquest statistics.[104]

1.0.4

Release date: November 18, 2014
Blocks required: 658 (NA)/859 (EU)
A fourth update for Super Smash Bros. for Nintendo 3DS was announced on November 11, 2014[105], and was released on November 18, updating the game to version 1.0.4; it requires 658 blocks to download in North America, and 859 in Europe. The update fixes some bugs and balancing issues. Replays saved before the update also cannot be viewed, and players also cannot play locally against other players who have not downloaded this update.[106]

If players access their game data after updating to version 1.0.4, they will be required to have the update. If the update gets deleted, the game will no longer allow the players to access their game data until it's reinstalled; if the update isn't reinstalled, players will play a new game that never saves.

Future updates

An update has been confirmed for February 2015 that will add amiibo compatibility into the game.[107]

amiibo

Both versions of the game are compatible with amiibo figurines; while Super Smash Bros. for Wii U features amiibo support at launch, Super Smash Bros. for Nintendo 3DS will receive an update to add the functionality.[107] Both games are also the first games for their respective consoles to feature amiibo compatibility. Using these figures allows players to have the figure's character appear in the game and fight, either with or against the player or against each other.[108] Every time an amiibo competes in battle, it increases its level and battle stats[109], the highest level being fifty.[110] Its moves are also customizable.[109] The Super Smash Bros. line of amiibo launched alongside the Wii U game as the first line of amiibo figurines; the Super Smash Bros. line is being released in waves, with every fighter planned to receive an amiibo.[111]

Soundtrack

The Super Smash Bros. for Nintendo 3DS / Wii U soundtrack.
The soundtrack featuring two discs.
Main article: Super Smash Bros. for Nintendo 3DS & Wii U: Premium Sound Selection

A two-disc soundtrack for Super Smash Bros. for Nintendo 3DS / Wii U is set to be released exclusively on Club Nintendo. Members who register a copy of both the Wii U and Nintendo 3DS game before January 13, 2015, can obtain a copy of the soundtrack.[112] The red disc will contain tracks from the Nintendo 3DS game, while the blue disc will contain tracks from the Wii U game.[113]

Beta elements

Main article: List of Super Smash Bros. for Nintendo 3DS / Wii U beta elements

According to Masahiro Sakurai on Famitsu, he was planning on adding the Ice Climbers for Super Smash Bros. for Nintendo 3DS / Wii U, but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS version due to issues on the hardware power that Sakurai mentions in the Super Smash Bros. Direct video that all fighters will get 60 FPS in the Nintendo 3DS version during in the development that caused the problem during in the debug testing.[114] However, remnants of their chant in the game can be found through a glitch.[115]

Glitches

Main article: List of Super Smash Bros. for Nintendo 3DS glitches

Gallery

Template:Morepic

Names in other languages

Template:Foreignname

External links

References

  1. ^ Nintendo Direct 06-21-2012: Message from Masahiro Sakurai
  2. ^ a b c d e f g h i j k YouTube - Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013
  3. ^ [1]
  4. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am Cite error: Invalid <ref> tag; no text was provided for refs named SmashBrosDirect
  5. ^ https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF-tNlUKw
  6. ^ http://i.imgur.com/iU571fE.jpg
  7. ^ Miiverse - Super Smash Bros. for 3DS/Wii U Community(All) | Nintendo
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  9. ^ S. Good, Owen (September 13, 2014). Super Smash Bros. on Wii U will allow players to use a 3DS as a controller. Polygon. Retrieved September 15, 2014.
  10. ^ http://www.officialnintendomagazine.co.uk/51077/features/7-new-smash-bros-wii-u-and-3ds-facts-we-learned-from-sakaurai/
  11. ^ Nintendo Direct 08-07-2013
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  16. ^ http://www.smashbros.com/us/characters/zelda.html
  17. ^ http://www.smashbros.com/us/characters/sheik.html
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  114. ^ Sakurai mentions about the Ice Climbers had trouble developing on the Super Smash Bros. for Nintendo 3DS.
  115. ^ [9]

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