Slingsniper

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Revision as of 00:21, July 29, 2024 by Salmancer (talk | contribs) (gameplay data, including Broque Madame data. Table for scoring (copied from badge) Trivia for the attack. (I can't beat Slingsniper, so there may be an additional twist) (Also unsure about how the bonus works exactly))
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Slingsniper
Slingsniper as it appears in Mario & Luigi: Dream Team.
BP/SP/CP needed 9
Location Mount Pajamaja (obtained from Big Massif and Lil' Massif)
First appearance Mario & Luigi: Dream Team
Dream Team description Slide and hold the Circle Pad down to draw back, hold the B button, and aim. Tilt the 3DS to line up your target, then release the B button to launch Luigi!
Screenshot of Mario & Luigi: Dream Team
Mario pulls back on the slingshot while Luigi waits.

Slingsniper is Luigi's fourth available Bros. Attack in Mario & Luigi: Dream Team. Like the 3D Green Shell, this Bros. Attack is mandatory to obtain as the Attack Pieces for it are given to Luigi by Big Massif and Lil' Massif after completing a Ball Hop puzzle on Mount Pajamaja. (The one closer to the Midpoint.) 9 BP is required to use this attack. It deals damage with neither boots nor the hammer.

When the attack is initiated, a large slingshot is planted in the foreground of the battlefield. Once Luigi climbs inside the slingshot, the player has to hold down on the Circle Pad to allow Mario to stretch it further into the foreground. Once the slingshot is fully stretched, the player has hold down the B Button button while tilting the 3DS to aim the slingshot. (The player can release the Circle Pad at this point.) Letting go of the B Button button launches Luigi in the direction the aiming reticle was pointing. The longer the player spends aiming, the more the slingshot will retract backward, reducing the power of the attack. If Luigi is launched soon enough, he will pass through small enemies, striking every enemy in a column. If the player takes longer, Luigi stops at the first struck enemy.

This attack has multiple failure points. Releasing the Circle Pad before reaching the furthest point or before pressing B Button causes the move to fail, as does not pressing B Button after fully stretching the slingshot. The attack will fail if the player takes too long to aim. In these cases, the slingshot fires Mario and Luigi on it's own. They land on one or two random enemies, dealing a minimal amount of damage. The player can simply miss the shot, dealing no damage.

A shot fired fast enough to pierce enemies yields an "Excellent" attack rating. Slower shots offer progressively lower ratings of "Great", "Good", and "OK". If the move fails, either through the misfire or by Luigi missing all enemies, no rating is given.

Slingsniper does critical damage to Pi'illodactyls, Wiggler, Pi'illodactyl Rs, Pi'illodium, Grobot X, Torkscrew X, Mammoshka X, Dreamy Bowser and Pi'illodium X if it strikes them where a star mark appears, indicating a weak spot.

In the Mad Skillathon, the player repeatedly uses Slingsniper. The player has three lives. The "stretching" phase is automatic, skipping directly to aiming and shooting. and the player has to press B to shoot in the second phase, rather than holding it down and releasing to shoot. All shots in this game pass through enemies, regardless of speed.

Enemies consist of red grounded monsters and blue flying monsters. Many monsters will be moving, though they stop in place once Luigi is fired. However, the motions of the enemies skip ahead a little after each shot. In later rounds, some enemies can turn invisible. In all cases, one hit from the Slingsniper defeats any enemy. If Luigi and Mario are flung forward because B Button was not pressed in time, these monsters take damage but are not defeated. A shot that fails to defeat any enemies costs the player one life, and losing all lives is a Game Over.

Luigi earns points when a monster defeated, with the number of points starting higher if the move is executed quickly. If multiple monsters are defeated in the same shot, each monster grants an one more point for every previous monster defeated with that shot. After all enemies are defeated, the player gets bonus points. These are variable, but the maximum number of bonus points is 20, which appears to be rewarded when the final attack gets an Excellent rating. A new set of enemies will appear.

1st Monster 2nd Monster 3rd Monster
Excellent 5 6 7
Great 4 5 6
Good 3 4 5
OK 2 3 4
No given result 1 2 3


Names in other languages

Language Name Meaning Notes
Japanese スナイプパチンコ[?]
Sunaipu Pachinko
Snipe Slingshot
Dutch Katapult[?] Catapult
French Fronde de précision[?] Precision Slingshot
German Trauma-Schleuder[?] Trauma Slingshot; possibly a pun on Schleudertrauma (whiplash)
Italian Fionda infallibile[?] Unerring slingshot
Korean 스나이퍼 새총[?]
Seunaipeo Saechong
Sniper Slingshot
Portuguese Fisga de precisão[?] Precision slingshot
Russian Праща[?]
Prashcha
Sling
Spanish (NOA) Resortera precisa[?] Precise slingshot
Spanish (NOE) Francotirachinas[?] From francotirador (sniper) and tirachinas (slingshot)

Trivia

  • Luigi has to walk back to the Bros. position after being fired from this attack. If the player shoots Luigi sufficiently far, the time taken for Luigi to return can be noticeably long.
  • If Luigi is aimed at the ground, he will bounce off. If Luigi is aimed too close to the slingshot, he does not bounce.