Meanie Match

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 21:51, September 5, 2023 by Mario jc (talk | contribs)
Jump to navigationJump to search
Meanie Match
Meanie Match, from Mario Party 10.
Appears in Mario Party 10
Type Free-for-All minigame
Time limit 15 seconds per turn
Music track Remember Them
Did You Get Them All?
Music sample
Remember Them:

Did You Get Them All?:

Meanie Match is a Free-for-All minigame appearing in Mario Party 10.

Gameplay

The minigame is set in a library and has a podium in the middle with a color wheel consisting of twelve colors. The enemies that appear are a Shy Guy, a Fuzzy, an Urchin, a Hammer Bro, a Bullet Bill, a Koopa Troopa, a Dry Bones, a Blooper, a Huckit Crab, a Waddlewing, a Goomba, a Cheep Cheep, a Boo, a Goombrat, and a Bob-omb, which makes 15 enemies. The objective is to remember the colors the enemies are on and drag them to their appropriate colors. The order of play is randomly decided. If a player brings an enemy to the appropriate color, they make it to the next round; otherwise, they are eliminated. The last player standing wins. If none of the players drag an enemy within the time limit, they are all eliminated and the minigame is a draw. This is one of the longest minigames in the Mario Party series.

Controls

  • Wii Remote − Move cursor
  • A Button − Select enemy

In-game text

Grab an enemy with A Button, and drag it to its place!

Challenge

  • Perfect Placement: All four players must drag the enemies to the right places without making any mistakes.

Names in other languages

Language Name Meaning Notes
Dutch Vind De Vijand[?] Find the Enemy
German Fieslingsgedächtnis[?] Meanie Memory
Italian Cattivi ricordi[?] Remembered baddies
Portuguese Memória à Prova[?] Memory Testing
Spanish (NOA) Memoria transitoria[?] Transitory Memory
Spanish (NOE) A prueba de memoria[?] Memory-proof