Jar

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This article is about the objects that commonly appear in Super Mario Bros. 2. For the pipes that commonly appear throughout the Mario franchise, see Warp Pipe. For warp vases from Yoshi's Story, see Vase (Yoshi's Story). For the treasure in Wario Land 3, see Out of the Woods § Red Chest: Jar. For the obstacles in the Mario Kart series, see Jar (Mario Kart series).

Jars[1][2][3], also known as pipes[4][5], pots[6], or vases[7], first appear in Yume Kōjō: Doki Doki Panic and later Super Mario Bros. 2.

History

Super Mario series

Super Mario Bros. 2

Jar

In Super Mario Bros. 2, they are the main modes of transportation of Subcon; if a character goes down a jar, they will appear in a small room sometimes containing a key being protected by a Phanto. In some levels, certain jars within Subspace contain a Subspace Warp that allows the player to warp to a further world, acting as the Warp Zones of Super Mario Bros. 2. Magical Potions will not work inside jars though. Cobrats sometimes lurk in the opening of some jars. Certain jars generate endless streams of enemies like Bob-Ombs or red Shyguys unless they are blown up or their entrances are blocked. In Super Mario Advance, some jars also contain Sparks and Spark Chasers, as well as (sometimes Shyguy-ridden) Ferris wheel platforms and one contains a bouncing blade; jars were also added to levels in that version, and certain closed-off jars in previous versions were opened.

BS Super Mario USA

Jars also appear in the pseudo-sequel, BS Super Mario USA, and can be used in the same way as Super Mario Bros. 2. In Subspace, jars lead Mario to Wart in order to battle him.

Super Smash Bros. series

Mushroom Kingdom II in Super Smash Bros. Ultimate.
Mushroom Kingdom II in Super Smash Bros. Ultimate.

Jars made a small appearance in the background of the Super Smash Bros. Melee stage Mushroom Kingdom II, which also took place in Subcon. As the stage returns in Super Smash Bros. Ultimate, the jars there also return.

Mario Pinball Land

Four jars appear on the first pyramid interior board of the Shifting Sands Stage in Mario Pinball Land. In this appearance, they have earthy colors and diamond shapes on their pattern. They cannot be interacted with as their corners are elevated, but Snakes come out of them if the top middle tile is activated.

Names in other languages

Language Name Meaning Notes
Japanese [8]
Tsubo
Pot
Chinese (simplified) 瓶子[9]
Píngzi
Vase
German Vase[?] Vase

References

  1. ^ Super Mario Bros. 2 NES instruction booklet, page 25.
  2. ^ Super Mario All-Stars Player's Guide. Page 89.
  3. ^ Super Mario Advance North American instruction booklet, page 33.
  4. ^ Super Mario All-Stars Player's Guide. Page 87.
  5. ^ Super Mario Advance Prima's Official Strategy Guide, pg. 8
  6. ^ Super Mario All-Stars Player's Guide. Page 96.
  7. ^ Super Mario Advance North American instruction booklet, page 25.
  8. ^ Yume Kōjō: Doki Doki Panic instruction booklet, page 34.
  9. ^ iQue's promotional demo play videos of Super Mario Advance and Wario Land 4. Retrieved February 9, 2020.