List of Super Mario Sunshine pre-release and unused content
This is a list of pre-release and unused content for the game Super Mario Sunshine.
Early builds
In Super Mario Sunshine, Delfino Plaza is the main plaza of the game. However, in trailers before release, it showed that there was going to be a different plaza (or a possible early Delfino Plaza), with a giant Strollin' Stu-like creature called "Hinokuri2" walking around the place, spawning Strollin' Stus (themselves having a design that looks similar to Hinokuri, additionally more closely resembling Goombas), with many other elements not seen in the final. The enemies were removed and the plaza was changed to one closer to the final by the next trailer.
The build also reveals that humans were intended to be citizens of the plaza. F.L.U.D.D. was going to be skinnier. Gooper Blooper was going to be dark blue and fought on top of the bridges of Ricco Harbor instead of in the market and helicopter area.
It also appears that in the E3 2002 trailer, the Giant Stu and Stackin' Stu would chase Mario around like a normal Strollin' Stu. Shine Sprites' design went through radical changes during the development.
Additionally, Mario's Health Meter would simply be a sun with a number in the middle indicating his health. The water meter was originally placed in the center of the "sun" Health Meter. The F.L.U.D.D. pack was actually Nintendo's third favorite choice, with many other forms of water-pump functionality suggested. One other notable device that was a favorite was a water gun, but it was rejected due to controversy in the United States at the time.
Whenever Yoshi got hungry he would always be colored green, instead of flicking colors in the final version. There were some abandoned sprites as well, including Yoshi vomiting any water he may have swallowed.
There was also going to be a brown Pokey species, which was going to have white flowers, and black colored Piantas as well. [1]
Where the Gatekeeper is encountered in Delfino Airstrip, there would have floral-like pedestals surrounded by graffiti. Instead of the runway being sunk, it would have been "leveled". Blue Toad and a Pianta would have been on the pedestals.[2]
Gallery
SpaceWorld 2001
Hinokuri2 with an onion-shaped mask, with an early similar-looking Strollin' Stu nearby. Also note that there is another early Health Meter.
- Old FLUDD.jpg
F.L.U.D.D.'s old, thinner design.
- Sunshine Beta.jpg
A cut human citizen of Isle Delfino.
- Old Plaza.jpg
A cut plaza on Isle Delfino. Some goop that does not appear in the final version is also seen.
2002
- Smsbetatitle-e32002.png
An early title screen.
Mario squirts water in an early version of Bianco Hills.
- Gooperbeta.jpg
An early design of Gooper Blooper, Mario's Health Meter, and F.L.U.D.D..
Early Ricco Harbor.
Early Gatekeeper battle in Isle Delfino.
Early Isle Delfino as Mario Wall Jumps.
Sirena Beach's early Warp Pipe entrance. Also note the simpler-looking Shine Gate.
Two brown Pokeys near two yellow ones on a roof. Note the white flowers.
Mario and Green Yoshi. In the final version, Green Yoshi is never used, as he changes color before Mario can mount him, and disappears back into his Yoshi Egg from a lack of juice.
Mario and a Green Yoshi stomp on a Strollin' Stu, which is not in Isle Delfino in the final release. The water meter is displayed instead of the juice meter. The effect for the crushed Stu is also different.
Mario and green Yoshi walk on a bridge at Pianta Village.
Petey Piranha's head rolling down the hill in Bianco Hills. The final version has Piranhabons, and are covered in toxic goop.
Early Petey Piranha heads, this time in the air, potentially replaced by the Glorpedos that Petey drops.
- SMS Crates Delfino Plaza.png
Note the crates; in the final game, there are only two in all of Delfino Plaza. Also, a black Pianta variant is present.
- ShellSecret photo.jpg
Mario in The Shell's Secret, in an early version.
A Poink in Gelato Beach.
- Unused beta platform level SMS.png
The early version of The Secret of the Dirty Lake.
- Sunshine blob beta.png
An earlier design of a Swoopin' Stu.
Files
An odd Goomba creature named "Kug" according to its files. It is paper-thin, and exists in the data for Pinna Park, and actually exists out of bounds in the 8th mission. Touching it shocks Mario.
Unused Corona Mountain mission select text.
Eely-Mouth's stomach, which is unseen in the game.
Unused data
Camera behavior
Within the game data is an unused camera behavior that suggests that the developers originally intended for a multiplayer mode to be in the game.[3]
Noki Bay book
A book is found behind a door in some ruins-like structure in Episode 3 of Noki Bay. The player can see it by turning the camera. There is a glitch in the game that allows Mario to reach the book, but there is no known way to get out of the structure afterward.[4] The door does not work from any side and it looks different from the doors in the hotel in Sirena Beach.
message.szs
The Japanese version of the game contains an extra ARC that was removed from later releases, named message.szs. Its only contents are two message files, named station.bmg and system.bmg. One contains a list of stations and harbors for the levels, while the other contains dialogue for buying tickets and getting them stamped. As a number of the locations listed are landlocked, it must be concluded that these files belong to a scrapped train system for the island. Given the locations listed, this would have been the primary means of accessing levels in the game. Pinna Park is among the listed locations, as are several other presumably island locations. This implies that either there was a bridge to Pinna Park, the train is a subway, or that Pinna Park was not always on the tail island.
station.bmg
There are text leftovers for some sort of train system that was used to move from area to area instead of or in addition to Rainbow Ms. This appears to be a list of stations on the railway. The actual list is in Japanese, so the translated names are listed below. Notice that this list is very similar to the list of levels given in the unused title screen menu, except that Lighthouse Island is new. In the final game, the only lighthouse on the island is in Delfino Plaza.
- Dolphic Town Station
- Rico Harbor Station
- Bianco Hills Entrance
- Mamma Beach Station
- Sirena Beach Station
- In front of Hotel Delfino
- Pinna Parco Station
- In front of Hotel Lacrima
- Mare Village Harbor
- Monte Village Station
- Erto Rock Station
- Battleship Island (TEMPORARY) Harbor
- In front of Flame Temple (TEMPORARY)
- Lighthouse Island (TEMPORARY) Harbor
- Corona Mountain Entrance
system.bmg
These snippets belong to what would be dialogue trees.
Japanese | Translation |
---|---|
ご乗車 いたしま~すか? はい いいえ |
Will you be riding with us today? Yes No |
乗車券を 拝見いたしま~す! | Please let me see your ticket! |
まで シュッパ~ツ進行!! |
Now departing for [...]!! |
~! | |
~! | |
またのご利用お待ちしておりま~す。 | See you next time! |
ただいま にて 行きスタンプ絶賛発売中で~す!! |
Right now, highly acclaimed travel stamps to [...] are on sale!! |
ただ今 当駅にて 行きスタンプ 発売中で~す! |
Right now, highly acclaimed travel stamps to this station are on sale! |
行きスタンプ ご購入され~ますか? はい いいえ |
Will you be purchasing a travel stamp? Yes No |
ご利用 ありがとうご~ざいます! | Thank you for travelling with us! |
行き | Bound for [...] |
にて販売中で~す! | [...] bound for [...] on sale now! |
価格は ソルコインで~す! |
The price comes to [...] Sol Coins! |
やめる | Cancel |
やめる | Cancel |
Test level
A test level is playable through an Action Replay. The level texture is mainly numbered checkered tiles in different colors. The player can see Rock Blocks that were edited out, possibly in favor of Watermelons. [5] The giant Strollin' Stu appeared but did not have a two-eyed onion-like mask. It is difficult to see it since it falls through a wall in a pit when the level starts. Near the back of the level, there is a snow cone stand. Mario can bounce on the top as if it were an umbrella or other bouncy object. There is also a Noki that was covered with goop in the level. When Mario finishes cleaning him, Mario can see he does not have a shell.
There are six Red Coins in the level, along with one gold coin. There is also a shine sprite, that if players were to get it, save, and turn the game off, they would then not have to play the beginning part of the game. The game will continue normally, with no extra shine sprites or any signs that the test level has been accessed. There is also green plain gloop all over the level that does not harm Mario.
The giant Strollin' Stu is actually a yellow figure with an eye at the top. In the SpaceWorld trailer, it is wearing an onion-like mask that has two eyes on it. If one were to hack the game, one of its sprites would show it wearing a skull-like mask.
Test level gallery
- No body.png
A Noki in the corner of the test level that has no shell.
The unused oil can-like object that Mario can run into.
Hinokuri2
Hinokuri2 is an unused Giant Stu-like enemy. Hinokuri2 has yellow legs and red-orange color blending with yellow. If its shell breaks, the inside is just yellow. If brought into a game, Hinokuri2 would drop Swoopin' Stu or Strollin' Stu from a nozzle on its back. Players must spray water into Hinokuri2 until its outer shell pops, and then stomp on its eye, dropping one coin. In the SpaceWorld demo, the Strollin' Stus it spawns have a design more similar to it, including the large orange top piece.
- Tramplin' Stu.jpg
The large Hinokuri from the SpaceWorld version of Super Mario Sunshine. An early Strollin' Stu can be seen a short distance in front of it.
Yoshi soundtracks
Yoshi was originally supposed to appear in additional areas of the game, as the soundtracks for these areas with Yoshi's added bongo drums exist in the game's data.
He was removed from Noki Bay presumably because the large amount of water would have been difficult to navigate with Yoshi (as he turns back into an egg if he falls in the water in Super Mario Sunshine). He was also supposed to appear in Casino Delfino and in at least one of the "secret levels." Additionally there is a version of the Pianta Hot Spring music with the Yoshi drums. Though Yoshi appears in this area, the soundtrack used is the version without the drums.
Demo music
A music file for the track heard in the original SpaceWorld showing of the game and in the demo movie seen by waiting on the title screen can be found in the game's files. While the track is heard in-game, the music and sounds heard in the demo video are all part of the video file, meaning that this file goes unused.
References
- ^ [1]
- ^ [2]
- ^ yoshiller (September 1, 2015). Super Mario Sunshine - The Cutting Room Floor. The Cutting Room Floor. Retrieved October 20, 2015.
- ^ TUTORIAL: How to get to the Noki Bay book! *Easter Egg + Glitch* - YouTube
- ^ [3]
External links
- Super Mario Sunshine on TCRF
- http://forums.x-cult.org/topic/4929-mario-sunshine-leftovers-122509/
- http://www.youtube.com/watch?v=arvnhNPUrl0
- http://www.youtube.com/watch?v=_92-MdRfHsE
- http://www.youtube.com/watch?v=uush6QxmA5Y
- http://www.youtube.com/watch?v=zAoQAkxhivc