Kent C. Koopa: Difference between revisions
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'''Kent C. Koopa''' is a | '''Kent C. Koopa''' is a red-shelled [[Gargantua Koopa Troopa]] that blocks [[Pleasant Path]], the road to [[Koopa Village]] and the [[Koopa Bros. Fortress]] in ''[[Paper Mario]]''. He appears after Chapter 5, blocking [[Kolorado]]'s way home after the explorer's adventures on [[Lavalava Island]]. He is an optional boss. | ||
To pass him, Kent C. demands a toll of one hundred [[Gold Coin|coins]]. He is an extremely strong fighter, with high offense and defense. However, he can be defeated easily if [[Mario]] and company (preferably [[Watt]]) attack his tail, instead of his shelled body. Kent C. Koopa uses a [[Ground Pound]] attack on Mario to squish him to do ten damage, and a slow [[Shell Toss]] to flatten Mario and his partner for three damage. He could thus aptly cause great difficulty for Mario by knocking his partners out for possibly several turns. Also, he is very easily put to sleep, which can be taken advantage of. Using Watt is a great choice as well. But the easiest way to beat him is to just use [[Mamar]]'s special move, [[Lullaby]]; it has an extremely high (yet not 100%) rate of working, | To pass him, Kent C. demands a toll of one hundred [[Gold Coin|coins]]. He is an extremely strong fighter, with high offense and defense. However, he can be defeated easily if [[Mario]] and company (preferably [[Watt]]) attack his tail, instead of his shelled body. Kent C. Koopa uses a [[Ground Pound]] attack on Mario to squish him to do ten damage, and a slow [[Shell Toss]] to flatten Mario and his partner for three damage. He could thus aptly cause great difficulty for Mario by knocking his partners out for possibly several turns. Also, he is very easily put to sleep, which can be taken advantage of. Using Watt is a great choice as well. But the easiest way to beat him is to just use [[Mamar]]'s special move, [[Lullaby]]; it has an extremely high (yet not 100%) rate of working, |
Revision as of 22:12, November 28, 2009
Kent C. Koopa is a red-shelled Gargantua Koopa Troopa that blocks Pleasant Path, the road to Koopa Village and the Koopa Bros. Fortress in Paper Mario. He appears after Chapter 5, blocking Kolorado's way home after the explorer's adventures on Lavalava Island. He is an optional boss.
To pass him, Kent C. demands a toll of one hundred coins. He is an extremely strong fighter, with high offense and defense. However, he can be defeated easily if Mario and company (preferably Watt) attack his tail, instead of his shelled body. Kent C. Koopa uses a Ground Pound attack on Mario to squish him to do ten damage, and a slow Shell Toss to flatten Mario and his partner for three damage. He could thus aptly cause great difficulty for Mario by knocking his partners out for possibly several turns. Also, he is very easily put to sleep, which can be taken advantage of. Using Watt is a great choice as well. But the easiest way to beat him is to just use Mamar's special move, Lullaby; it has an extremely high (yet not 100%) rate of working,
Stats and Tattle Information
- Max HP: 70
- Attack: 3
- Defense: 6
- Location: Pleasant Path
- Moves: Shell Slam (3), Ground Pound (10)
- Tattle: This is Kent C. Koopa. He seems pretty greedy for such a large Koopa. He sometimes does a stomp attack with his shell. That attack has a power of 3. His shell attack also damages party members (like me!), so be sure to defend! As with all Koopas, your chances will greatly improve if you can flip him over. His defense power will drop. Watch it, though! He'll attack as soon as he's back on his feet. And by the way, is he not THE HUGEST KOOPA EVER!?! Somebody told me that he used to live in Koopa Village...
Trivia
- Kent C.'s name is a play on "can't see".
- Unlike most Gargantua Koopa Troopas, Kent C. walks on his hind-legs.
- It is implied that he taught the Koopa Bros. how to fight.