User:Salmancer/List of methods of flight: Difference between revisions
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As the franchise that defined the platforming genre, many {{a|SMFRANCHISE|l}} games allow the character to fly as a powerful ability in the game. Flying is powerful because normally the player's ability to move vertically is restricted by if there are platforms available to jump from. There are many different ways games implement flying. This list compares and contrasts all methods that the player can use to fly in different games. Note that this list concerns player characters flying in games where flying is not true of gameplay in general. [[Microgame]]s, being as short and self-contained as they are, usually do not meet this criteria. | As the franchise that defined the platforming genre, many {{a|SMFRANCHISE|l}} games allow the character to fly as a powerful ability in the game. Flying is powerful because normally the player's ability to move vertically is restricted by if there are platforms available to jump from. There are many different ways games implement flying. This list compares and contrasts all methods that the player can use to fly in different games. Note that this list concerns player characters flying in games where flying is not true of gameplay in general. [[Microgame]]s, being as short and self-contained as they are, usually do not meet this criteria. | ||
Flying abilities are sorted into one of eight categories: | Flying abilities are sorted into one or more of eight categories: | ||
*"High ascent and slowly descend": Initially using the power sends Mario high into the air, then he enters a controlled descending state that makes it easier to land. | *"High ascent and slowly descend": Initially using the power sends Mario high into the air, then he enters a controlled descending state that makes it easier to land. | ||
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{|class="wikitable sortable" style="text-align: center; margin: auto" | {|class="wikitable sortable" style="text-align: center; margin: auto" | ||
! | !width=12%|Item/Form/Move | ||
! | !width=5% class="unsortable"|Image | ||
! | !width=3% |Debut year | ||
! | !width=20% class="unsortable"|Games | ||
! | !Type | ||
! | ! class="unsortable"|Notes | ||
|- | |- | ||
![[Wing (Super Mario Bros. Special)|Wing]] | ![[Wing (Super Mario Bros. Special)|Wing]] | ||
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|align=left| | |align=left| | ||
*''[[Super Mario Bros. Special]]'' | *''[[Super Mario Bros. Special]]'' | ||
| | |Press/Hold jump button to rise | ||
|align=left|Uses the [[swim]]ming controls in the air | |align=left|Uses the [[swim]]ming controls in the air | ||
|- | |- | ||
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*''[[Super Mario Maker 2]]'' | *''[[Super Mario Maker 2]]'' | ||
*''[[New Super Mario Bros. U Deluxe]]'' | *''[[New Super Mario Bros. U Deluxe]]'' | ||
| | |High ascent and slowly descend | ||
|align=left|Activate with [[Spin Jump]] or [[Midair Spin]] | |align=left|Activate with [[Spin Jump]] or [[Midair Spin]] | ||
|- | |- | ||
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*''[[Super Mario 3D World + Bowser's Fury]]'' | *''[[Super Mario 3D World + Bowser's Fury]]'' | ||
*''[[Super Mario Maker 2]]'' | *''[[Super Mario Maker 2]]'' | ||
| | |High ascent and slowly descend | ||
|align=left|Slowly descend by holding the jump button. Can ascend three times in ''Super Mario Maker 2'' | |align=left|Slowly descend by holding the jump button. Can ascend three times in ''Super Mario Maker 2'' | ||
|- | |- | ||
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*''[[Super Mario Maker]]'' | *''[[Super Mario Maker]]'' | ||
*''[[Super Mario Maker 2]]'' | *''[[Super Mario Maker 2]]'' | ||
| | |Press/Hold jump button to rise | ||
|align=left|Requires a full [[P-Meter]]. The P-Meter fills as Mario [[dash]]es. Flying drains the P-Meter. Once the P-Meter is empty Mario can no longer fly. White Raccoon Mario fills the P-Meter faster. The P-Meter stays full permanently with a [[P-Wing]]. | |align=left|Requires a full [[P-Meter]]. The P-Meter fills as Mario [[dash]]es. Flying drains the P-Meter. Once the P-Meter is empty Mario can no longer fly. White Raccoon Mario fills the P-Meter faster. The P-Meter stays full permanently with a [[P-Wing]]. | ||
|- | |- | ||
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|align=left| | |align=left| | ||
*''[[Super Mario 3D Land]]'' | *''[[Super Mario 3D Land]]'' | ||
| | |Free movement in all directions | ||
|align=left|Can only fly during the credits | |align=left|Can only fly during the credits | ||
|- | |- | ||
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*''[[Super Mario Maker]]'' | *''[[Super Mario Maker]]'' | ||
*''[[Super Mario Maker 2]]'' | *''[[Super Mario Maker 2]]'' | ||
| | |Momentum based | ||
|align=left|Requires a running start. Taking damage cancels the flying state without Mario being hurt. Landing on the ground damages enemies. Landing on the ground with a fast dive defeats all enemies on screen. | |align=left|Requires a running start. Taking damage cancels the flying state without Mario being hurt. Landing on the ground damages enemies. Landing on the ground with a fast dive defeats all enemies on screen. | ||
|- | |- | ||
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*''[[New Super Mario Bros. U]]'' | *''[[New Super Mario Bros. U]]'' | ||
*''[[New Super Luigi U]]'' | *''[[New Super Luigi U]]'' | ||
| | |High ascent and slowly descend | ||
|align=left|Can Flying Squirrel Jump an infinite number of times in place of [[Midair Spin]], can glide before, inbetween, or after Flying Squirrel Jumps as per [[Flying Squirrel Mario]]. | |align=left|Can Flying Squirrel Jump an infinite number of times in place of [[Midair Spin]], can glide before, inbetween, or after Flying Squirrel Jumps as per [[Flying Squirrel Mario]]. | ||
|- | |- | ||
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*''[[Super Mario 64]]'' | *''[[Super Mario 64]]'' | ||
*''[[Super Mario 64 DS]]'' | *''[[Super Mario 64 DS]]'' | ||
| | |Momentum based | ||
|align=left|Requires a [[cannon]] or a [[Triple Jump]]. | |align=left|Requires a [[cannon]] or a [[Triple Jump]]. | ||
|- | |- | ||
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*''[[Yoshi's Woolly World]]'' | *''[[Yoshi's Woolly World]]'' | ||
*''[[Poochy & Yoshi's Woolly World]]'' | *''[[Poochy & Yoshi's Woolly World]]'' | ||
| | |Free movement in all directions | ||
|align=left|Only lasts a limited time | |align=left|Only lasts a limited time | ||
|- | |- | ||
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*''[[Super Mario Maker]]'' | *''[[Super Mario Maker]]'' | ||
*''[[Super Mario Maker 2]]'' | *''[[Super Mario Maker 2]]'' | ||
| | |Free movement in all directions | ||
|align=left| | |align=left| | ||
|- | |- | ||
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|align=left| | |align=left| | ||
*''[[Super Mario Maker 2]]'' | *''[[Super Mario Maker 2]]'' | ||
| | |Constant height | ||
|align=left|Is temporary. Lost upon crashing into walls. | |align=left|Is temporary. Lost upon crashing into walls. | ||
|- | |- | ||
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|align=left| | |align=left| | ||
*''[[Super Mario Odyssey]]'' | *''[[Super Mario Odyssey]]'' | ||
| | |Constant height | ||
|align=left|Is temporary. Explodes on contact with walls or enemies, returning Mario to normal. | |align=left|Is temporary. Explodes on contact with walls or enemies, returning Mario to normal. | ||
|- | |- | ||
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|align=left| | |align=left| | ||
*''[[Super Mario Odyssey]]'' | *''[[Super Mario Odyssey]]'' | ||
| | |Press/Hold jump button to rise | ||
|align=left|Maximum height is a little above highest platform landed on. | |align=left|Maximum height is a little above highest platform landed on. | ||
|- | |- | ||
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|align=left| | |align=left| | ||
*''[[Super Mario World]]'' | *''[[Super Mario World]]'' | ||
| | |Press/Hold jump button to rise | ||
|align=left|Temporary when accessed with [[Koopa Shell]]s, permanent when accessed with [[Yoshi's Wings]] | |align=left|Temporary when accessed with [[Koopa Shell]]s, permanent when accessed with [[Yoshi's Wings]] | ||
|- | |- | ||
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*''[[Poochy & Yoshi's Woolly World]]'' | *''[[Poochy & Yoshi's Woolly World]]'' | ||
*''[[Yoshi's Crafted World]]'' | *''[[Yoshi's Crafted World]]'' | ||
| | |Constant height | ||
|align=left|Moves in a sine wave, like a repeating [[Flutter Jump]] pattern | |align=left|Moves in a sine wave, like a repeating [[Flutter Jump]] pattern | ||
|- | |- | ||
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*''[[Yoshi's Woolly World]]'' | *''[[Yoshi's Woolly World]]'' | ||
*''[[Poochy & Yoshi's Woolly World]]'' | *''[[Poochy & Yoshi's Woolly World]]'' | ||
| | |Press/Hold jump button to rise | ||
|align=left|Heavily affected by [[wind]] | |align=left|Heavily affected by [[wind]] | ||
|- | |- | ||
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*''[[Yoshi's Woolly World]]'' | *''[[Yoshi's Woolly World]]'' | ||
*''[[Poochy & Yoshi's Woolly World]]'' | *''[[Poochy & Yoshi's Woolly World]]'' | ||
| | |Free movement in all directions | ||
|align=left| | |align=left| | ||
|- | |- | ||
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*''[[Super Mario Galaxy]]'' | *''[[Super Mario Galaxy]]'' | ||
*''[[Super Mario Galaxy 2]]'' | *''[[Super Mario Galaxy 2]]'' | ||
| | |Fixed path | ||
|align=left| | |align=left| | ||
|- | |- | ||
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|align=left| | |align=left| | ||
*''[[Super Smash Bros. Ultimate]]'' | *''[[Super Smash Bros. Ultimate]]'' | ||
| | |High ascent and slowly descend | ||
|align=left| | |align=left| | ||
|- | |- | ||
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|align=left| | |align=left| | ||
*''[[Super Mario Bros. 2]]'' | *''[[Super Mario Bros. 2]]'' | ||
| | |Free movement in all directions | ||
|align=left|Is temporary | |align=left|Is temporary | ||
|- | |- | ||
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|align=left| | |align=left| | ||
*''[[Super Smash Bros. Ultimate]]'' | *''[[Super Smash Bros. Ultimate]]'' | ||
| | |High ascent and slowly descend | ||
|align=left| | |align=left| | ||
|- | |- | ||
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*''[[Super Smash Bros. for 3DS]]'' | *''[[Super Smash Bros. for 3DS]]'' | ||
*''[[Super Smash Bros. for Wii U]]'' | *''[[Super Smash Bros. for Wii U]]'' | ||
| | |Free movement in all directions | ||
|align=left|Is temporary | |align=left|Is temporary | ||
|- | |- | ||
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*''[[Super Smash Bros. for 3DS]]'' | *''[[Super Smash Bros. for 3DS]]'' | ||
*''[[Super Smash Bros. for Wii U]]'' | *''[[Super Smash Bros. for Wii U]]'' | ||
| | |Press/Hold jump button to rise | ||
|align=left|Rises when using aerial attacks | |align=left|Rises when using aerial attacks | ||
|- | |- | ||
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*''[[Super Smash Bros. for Wii U]]'' | *''[[Super Smash Bros. for Wii U]]'' | ||
*''[[Super Smash Bros. Ultimate]]'' | *''[[Super Smash Bros. Ultimate]]'' | ||
| | |Steadily rises | ||
|align=left|Only rises when used in the air. Does not rise very high | |align=left|Only rises when used in the air. Does not rise very high | ||
|- | |- | ||
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*''[[Super Smash Bros. for Wii U]]'' | *''[[Super Smash Bros. for Wii U]]'' | ||
*''[[Super Smash Bros. Ultimate]]'' | *''[[Super Smash Bros. Ultimate]]'' | ||
| | |Steadily rises | ||
|align=left|Only rises when used in the air. | |align=left|Only rises when used in the air. | ||
|- | |- | ||
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*''[[Super Smash Bros. for Wii U]]'' | *''[[Super Smash Bros. for Wii U]]'' | ||
*''[[Super Smash Bros. Ultimate]]'' | *''[[Super Smash Bros. Ultimate]]'' | ||
| | |Dash(es) in a upward direction | ||
|align=left|Can be aimed mid-dash, defaults to upward. Can be charged to dash farther | |||
|align=left|Can be aimed mid-dash, defaults to upward | |||
|- | |- | ||
![[Rocketbarrel Barrage]] | ![[Rocketbarrel Barrage]] | ||
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*''[[Super Smash Bros. for 3DS]]'' | *''[[Super Smash Bros. for 3DS]]'' | ||
*''[[Super Smash Bros. for Wii U]]'' | *''[[Super Smash Bros. for Wii U]]'' | ||
| | |Free movement in all directions | ||
|align=left|Moves upward, but can be turned such that that upward to Diddy is any direction. Is temporary | |align=left|Moves upward, but can be turned such that that upward to Diddy is any direction. Is temporary | ||
|- | |- | ||
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|align=left| | |align=left| | ||
*''[[Super Smash Bros. Ultimate]]'' | *''[[Super Smash Bros. Ultimate]]'' | ||
| | |Fixed path | ||
|align=left|Attacks from various directions all around the screen with no control granted to the player. Returns to where the attack started when it concludes | |align=left|Attacks from various directions all around the screen with no control granted to the player. Returns to where the attack started when it concludes | ||
|- | |- | ||
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*''[[WarioWare, Inc.: Mega Microgame$!]]'' ([[Wario's Adventure]]) | *''[[WarioWare, Inc.: Mega Microgame$!]]'' ([[Wario's Adventure]]) | ||
*''[[WarioWare, Inc.: Mega Party Game$!]]'' ([[Wario's Adventure]]) | *''[[WarioWare, Inc.: Mega Party Game$!]]'' ([[Wario's Adventure]]) | ||
| | |Steadily rises<br>Dash(es) in a upward direction | ||
|align=left|In one segment Left and right movement is automatic but Wario can dash upward. In the other segment left and right movement is free free in the next segment. Collecting fuel in the second segment makes it go faster, and it can break a ceiling at max speed. | |align=left|In one segment Left and right movement is automatic but Wario can dash upward. In the other segment left and right movement is free free in the next segment. Collecting fuel in the second segment makes it go faster, and it can break a ceiling at max speed. | ||
|- | |- | ||
![[Flying Mario]] | ![[Flying Mario]] | ||
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|align=left| | |align=left| | ||
*''[[Super Mario Galaxy]]'' | *''[[Super Mario Galaxy]]'' | ||
| | |Free movement in all directions | ||
|align=left|Starts flying with a [[Spin]]. Has to be pointed in a specific direction, then can move forward. | |align=left|Starts flying with a [[Spin]]. Has to be pointed in a specific direction, then can move forward. | ||
|- | |- | ||
![[Balloon Mario]] | ![[Balloon Mario]] | ||
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|align=left| | |align=left| | ||
*''[[Super Mario 64 DS]]'' | *''[[Super Mario 64 DS]]'' | ||
| | |Press/Hold jump button to rise | ||
|align=left| | |align=left| | ||
|- | |- | ||
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*''[[Donkey Kong Country Returns HD]]'' | *''[[Donkey Kong Country Returns HD]]'' | ||
*''[[Donkey Kong Country: Tropical Freeze]]'' | *''[[Donkey Kong Country: Tropical Freeze]]'' | ||
| | |Press/Hold jump button to rise | ||
|align=left|Automatically moves to the right. Must counteract falling momentum to rise. | |align=left|Automatically moves to the right. Must counteract falling momentum to rise. | ||
|- | |- | ||
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*''[[Donkey Kong Country Returns 3D]]'' | *''[[Donkey Kong Country Returns 3D]]'' | ||
*''[[Donkey Kong Country Returns HD]]'' | *''[[Donkey Kong Country Returns HD]]'' | ||
| | |Steadily rises<br>Press/Hold jump button to rise | ||
|align=left|Automatically flies with upward scrolling screen. Can boost higher upward | |align=left|Automatically flies with upward scrolling screen. Can boost higher upward | ||
|- | |- | ||
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*''[[Donkey Kong Country Returns HD]]'' | *''[[Donkey Kong Country Returns HD]]'' | ||
*''[[Donkey Kong Country: Tropical Freeze]]'' | *''[[Donkey Kong Country: Tropical Freeze]]'' | ||
| | |Steadily rises | ||
|align=left|Recovers player from [[pit]]s. Can pass through some solid objects. Ends with button press or after too long. | |align=left|Recovers player from [[pit]]s. Can pass through some solid objects. Ends with button press or after too long. | ||
|- | |- | ||
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|align=left| | |align=left| | ||
*''[[Donkey Kong Country: Tropical Freeze]]'' | *''[[Donkey Kong Country: Tropical Freeze]]'' | ||
| | |Dash(es) in a upward direction | ||
|align=left|Upward | |align=left|Upward | ||
|- | |- | ||
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*''[[Donkey Kong Land 2]]'' | *''[[Donkey Kong Land 2]]'' | ||
*''[[Donkey Kong Land 3]]'' | *''[[Donkey Kong Land 3]]'' | ||
| | |Free movement in all directions | ||
|align=left|Can be carried by Squawks with his corresponding [[Animal crate]], or transform into Squawks with a [[Animal Barrel|Squawks Barrel]]. The latter case allows Squawks to move faster. | |align=left|Can be carried by Squawks with his corresponding [[Animal crate]], or transform into Squawks with a [[Animal Barrel|Squawks Barrel]]. The latter case allows Squawks to move faster. | ||
|- | |- | ||
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*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | *''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | ||
*''[[Donkey Kong Land 3]]'' | *''[[Donkey Kong Land 3]]'' | ||
| | |Free movement in all directions | ||
|align=left|Can only transform into Quawks with his corresponding [[Animal Barrel]] | |align=left|Can only transform into Quawks with his corresponding [[Animal Barrel]] | ||
|- | |- | ||
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|align=left| | |align=left| | ||
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | *''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | ||
| | |Steadily rises | ||
|align=left|Normally falls, starts rising after hitting an [[Ignition Barrel]] | |align=left|Normally falls, starts rising after hitting an [[Ignition Barrel]] | ||
|- | |- |
Revision as of 07:53, January 27, 2025
As the franchise that defined the platforming genre, many Super Mario franchise games allow the character to fly as a powerful ability in the game. Flying is powerful because normally the player's ability to move vertically is restricted by if there are platforms available to jump from. There are many different ways games implement flying. This list compares and contrasts all methods that the player can use to fly in different games. Note that this list concerns player characters flying in games where flying is not true of gameplay in general. Microgames, being as short and self-contained as they are, usually do not meet this criteria.
Flying abilities are sorted into one or more of eight categories:
- "High ascent and slowly descend": Initially using the power sends Mario high into the air, then he enters a controlled descending state that makes it easier to land.
- "Press/Hold jump button to rise": When the button is used in the specified manner, Mario rises. When the button is not being used, Mario falls.
- "Steadily rises": Once this power is activated, Mario steadily rises into the air even without input from the player. Some powers may allow for Mario's height to be controlled past this point, others do not.
- "Momentum based": Mario flies forward and can adjust his altitude freely to a point. If Mario slows down too much, flight is impaired or immediately ends. Mario's speed decreases whe he flies upward. Mario can increase his speed by flying downward. Switching to flying upward during such a speed boost allows Mario to change direction more sharply than otherwise allowed.
- "Free movement in all directions":Mario moves in any specified direction. This is usually also paired with an effect that has Mario fall very slowly or not fall at all.
- "Constant height": While the power is in use, Mario does not rise or fall. He can still move in any other direction. Some of these may have Mario rise and fall in a a set pattern.
- "Dash(es) in a upward direction": This power allows for Mario to dash in one or more upward directions. (Dashes that cannot be aimed upward are better described as weak versions of "Constant height")
- "Fixed path":This power gives the player no control over Mario. He moves over a path in the air as specified by the power.
As a general rule, abilities that are not in the "Press/Hold jump button to rise" and "Momentum based" categories" generally cannot be used more than once for each time the user enters the air. "Free movement in all directions" is another exception: most of them can fly infinitely far or high without having to land.
Item/Form/Move | Image | Debut year | Games | Type | Notes | ||
---|---|---|---|---|---|---|---|
Wing | 2007 | Press/Hold jump button to rise | Uses the swimming controls in the air | ||||
Propeller Mario/Propeller Block | ![]() ![]() |
2007 | High ascent and slowly descend | Activate with Spin Jump or Midair Spin | |||
Propeller Box | ![]() |
2007 | High ascent and slowly descend | Slowly descend by holding the jump button. Can ascend three times in Super Mario Maker 2 | |||
Raccoon Mario/White Raccoon Mario/Tanooki Mario | ![]() ![]() ![]() |
2015 | Press/Hold jump button to rise | Requires a full P-Meter. The P-Meter fills as Mario dashes. Flying drains the P-Meter. Once the P-Meter is empty Mario can no longer fly. White Raccoon Mario fills the P-Meter faster. The P-Meter stays full permanently with a P-Wing. | |||
Tanooki Mario | ![]() |
2015 | Free movement in all directions | Can only fly during the credits | |||
Cape Mario | ![]() |
2015 | Momentum based | Requires a running start. Taking damage cancels the flying state without Mario being hurt. Landing on the ground damages enemies. Landing on the ground with a fast dive defeats all enemies on screen. | |||
Power Squirrel Mario | ![]() |
2015 | High ascent and slowly descend | Can Flying Squirrel Jump an infinite number of times in place of Midair Spin, can glide before, inbetween, or after Flying Squirrel Jumps as per Flying Squirrel Mario. | |||
Wing Mario/Winged Yoshi | ![]() |
2015 | Momentum based | Requires a cannon or a Triple Jump. | |||
Lakitu's Cloud | ![]() |
2007 |
|
Free movement in all directions | Only lasts a limited time | ||
Koopa Clown Car/Junior Clown Car/Fire Koopa Clown Car/Fire Junior Clown Car | ![]() ![]() ![]() ![]() |
2007 | Free movement in all directions | ||||
Bullet Bill Mask | ![]() |
2007 | Constant height | Is temporary. Lost upon crashing into walls. | |||
Bullet Bill/Banzai Bill (via Capture) | ![]() ![]() |
2007 | Constant height | Is temporary. Explodes on contact with walls or enemies, returning Mario to normal. | |||
Paragoomba/Parabones (via Capture) | ![]() ![]() |
2007 | Press/Hold jump button to rise | Maximum height is a little above highest platform landed on. | |||
Winged Yoshi | ![]() |
2007 | Press/Hold jump button to rise | Temporary when accessed with Koopa Shells, permanent when accessed with Yoshi's Wings | |||
Winged Yoshi | ![]() |
2007 | Constant height | Moves in a sine wave, like a repeating Flutter Jump pattern | |||
Umbrella Yoshi | ![]() |
2007 | Press/Hold jump button to rise | Heavily affected by wind | |||
Sky Pop Yoshi | ![]() |
2007 | Free movement in all directions | ||||
Launch Star | ![]() |
2007 | Fixed path | ||||
Piranhacopter | ![]() |
2007 | High ascent and slowly descend | ||||
Pidgit’s carpets | ![]() |
2007 | Free movement in all directions | Is temporary | |||
Propellerpack | ![]() |
2007 | High ascent and slowly descend | ||||
Super Dragon | ![]() |
2007 | Free movement in all directions | Is temporary | |||
Wario-Man | ![]() |
2007 | Press/Hold jump button to rise | Rises when using aerial attacks | |||
Spinning Kong | ![]() |
2007 | Steadily rises | Only rises when used in the air. Does not rise very high | |||
Whirling Fortress | ![]() |
2007 | Steadily rises | Only rises when used in the air. | |||
Rocketbarrel Boost | ![]() |
2007 | Dash(es) in a upward direction | Can be aimed mid-dash, defaults to upward. Can be charged to dash farther | |||
Rocketbarrel Barrage | ![]() |
2007 | Free movement in all directions | Moves upward, but can be turned such that that upward to Diddy is any direction. Is temporary | |||
Hyper Rocketbarrel | ![]() |
2007 | Fixed path | Attacks from various directions all around the screen with no control granted to the player. Returns to where the attack started when it concludes | |||
Jetpack | 2007 | Steadily rises Dash(es) in a upward direction |
In one segment Left and right movement is automatic but Wario can dash upward. In the other segment left and right movement is free free in the next segment. Collecting fuel in the second segment makes it go faster, and it can break a ceiling at max speed. | ||||
Flying Mario | ![]() |
2007 | Free movement in all directions | Starts flying with a Spin. Has to be pointed in a specific direction, then can move forward. | |||
Balloon Mario | ![]() |
2007 | Press/Hold jump button to rise | ||||
Rocket Barrel | ![]() |
2007 | Press/Hold jump button to rise | Automatically moves to the right. Must counteract falling momentum to rise. | |||
Rocket Barrel | ![]() |
2007 | Steadily rises Press/Hold jump button to rise |
Automatically flies with upward scrolling screen. Can boost higher upward | |||
Green Balloon | ![]() |
2007 | Steadily rises | Recovers player from pits. Can pass through some solid objects. Ends with button press or after too long. | |||
Helicopter Spin | ![]() |
2007 | Dash(es) in a upward direction | Upward | |||
Squawks | ![]() |
2007 | Free movement in all directions | Can be carried by Squawks with his corresponding Animal crate, or transform into Squawks with a Squawks Barrel. The latter case allows Squawks to move faster. | |||
Quawks | ![]() |
2007 | Free movement in all directions | Can only transform into Quawks with his corresponding Animal Barrel | |||
Rocket Barrel | ![]() |
2007 | Steadily rises | Normally falls, starts rising after hitting an Ignition Barrel | |||
Blimp Fruit | ![]() |
2010 | Temporarily transforms Yoshi into Blimp Yoshi, causing him to puff up and float, similarly to the Power Balloon. | ✔ | |||
Blue Shell | ![]() |
2006 | Transforms Mario into Shell Mario, allowing him to shell dash, crouch in the shell to block most attacks, and swim faster with more control. | ✔ | |||
Yoshi's Wings | ![]() |
1990 | Transforms Yoshi into a Winged Yoshi, granting him infinite flight for one level and access to Coin Heaven. Clearing the level removes the wings and, in the SNES version only, makes Yoshi become a Blue Yoshi. | ✔ |