User:Salmancer/List of methods of flight

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As the franchise that defined the platforming genre, many Super Mario franchise games allow the character to fly as a powerful ability in the game. Flying is powerful because normally the player's ability to move vertically is restricted by if there are platforms available to jump from. There are many different ways games implement flying. This list compares and contrasts all methods that the player can use to fly in different games. Note that this list concerns player characters flying in games where flying is not true of gameplay in general. Microgames, being as short and self-contained as they are, usually do not meet this criteria.

Flying abilities are sorted into one of eight categories:

  • "High ascent and slowly descend": Initially using the power sends Mario high into the air, then he enters a controlled descending state that makes it easier to land.
  • "Press/Hold jump button to rise": When the button is used in the specified manner, Mario rises. When the button is not being used, Mario falls.
  • "Steadily rises": Once this power is activated, Mario steadily rises into the air even without input from the player. Some powers may allow for Mario's height to be controlled past this point, others do not.
  • "Momentum based": Mario flies forward and can adjust his altitude freely to a point. If Mario slows down too much, flight is impaired or immediately ends. Mario's speed decreases whe he flies upward. Mario can increase his speed by flying downward. Switching to flying upward during such a speed boost allows Mario to change direction more sharply than otherwise allowed.
  • "Free movement in all directions":Mario moves in any specified direction. This is usually also paired with an effect that has Mario fall very slowly or not fall at all.
  • "Constant height": While the power is in use, Mario does not rise or fall. He can still move in any other direction. Some of these may have Mario rise and fall in a a set pattern.
  • "Dash(es) in a upward direction": This power allows for Mario to dash in one or more upward directions. (Dashes that cannot be aimed upward are better described as weak versions of "Constant height")
  • "Fixed path":This power gives the player no control over Mario. He moves over a path in the air as specified by the power.

As a general rule, abilities that are not in the "Press/Hold jump button to rise" and "Momentum based" categories" generally cannot be used more than once for each time the user enters the air. "Free movement in all directions" is another exception: most of them can fly infinitely far or high without having to land.

Item/Form/Move Image Debut year Games Type Notes
High ascent and slowly descend Press/Hold jump button to rise Steadily rises Momentum based Free movement in all directions Constant height Dash(es) in an upward direction Fixed path
Wing
The Wing from Super Mario Bros. Special. Wing
2007 Uses the swimming controls in the air
Propeller Mario/Propeller Block Propeller Mario NSMBW sprite.png A Propeller Block 2007 Activate with Spin Jump or Midair Spin
Propeller Box Artwork of a Propeller Box from Super Mario 3D World. 2007 Slowly descend by holding the jump button. Can ascend three times in Super Mario Maker 2
Raccoon Mario/White Raccoon Mario/Tanooki Mario Raccoon Mario artwork from New Super Mario Bros. 2 Invincibility Raccoon Mario New Super Mario Bros. 2.png Tanooki Mario in Super Mario Bros. 3. 2015 Requires a full P-Meter. The P-Meter fills as Mario dashes. Flying drains the P-Meter. Once the P-Meter is empty Mario can no longer fly. White Raccoon Mario fills the P-Meter faster. The P-Meter stays full permanently with a P-Wing.
Tanooki Mario Artwork of Tanooki Mario in Super Mario 3D Land 2015 Can only fly during the credits
Cape Mario Artwork of Caped Mario 2015 Requires a running start. Taking damage cancels the flying state without Mario being hurt. Landing on the ground damages enemies. Landing on the ground with a fast dive defeats all enemies on screen.
Power Squirrel Mario P-Acorn Mario 2015 Can Flying Squirrel Jump an infinite number of times in place of Midair Spin, can glide before, inbetween, or after Flying Squirrel Jumps as per Flying Squirrel Mario.
Wing Mario/Winged Yoshi WingMarioSM64DS.png 2015 Requires a cannon or a Triple Jump.
Lakitu's Cloud Promotional artwork of Lakitu's Cloud for Nintendo Switch Online 2007 Only lasts a limited time
Koopa Clown Car/Junior Clown Car/Fire Koopa Clown Car/Fire Junior Clown Car Official artwork, from Super Mario Maker. SMM-JuniorClownCar-Artwork.png SMW theme Fire Koopa Clown Car Artwork of a Monty Mole in the Fire Koopa Clown Car from Super Mario Maker for Nintendo 3DS 2007
Bullet Bill Mask In-game artwork from Super Mario Maker 2. 2007 Is temporary. Lost upon crashing into walls.
Bullet Bill/Banzai Bill (via Capture) Super Mario Odyssey artwork The Banzai Bill capture icon. 2007 Is temporary. Explodes on contact with walls or enemies, returning Mario to normal.
Paragoomba/Parabones (via Capture) The Paragoomba capture icon. The Parabones capture icon. 2007 Maximum height is a little above highest platform landed on.
Winged Yoshi Artwork of Blue Yoshi flying from Super Mario World. 2007 Temporary when accessed with Koopa Shells, permanent when accessed with Yoshi's Wings
Winged Yoshi YoshiCraftedWorld - FlutterYoshi.png 2007 Moves in a sine wave, like a repeating Flutter Jump pattern
Umbrella Yoshi Umbrella Yoshi in Yoshi's Woolly World 2007 Heavily affected by wind
Sky Pop Yoshi Plane Yoshi in Yoshi's Woolly World 2007
Launch Star Launch Star 2007
Piranhacopter A Piranha Plant performing the move Piranhacopter in Super Smash Bros. Ultimate. 2007
Pidgit’s carpets Artwork of a Pidgit riding a magic carpet from Super Mario Advance. 2007 Is temporary
Propellerpack K. Rool's Helicopter Pack 2007
Super Dragon Super Dragon trophy from Super Smash Bros. for Wii U 2007 Is temporary
Wario-Man Wario-Man trophy from Super Smash Bros. for Wii U 2007 Rises when using aerial attacks
Spinning Kong Spinning Kong in Super Smash Bros. Ultimate 2007 Only rises when used in the air. Does not rise very high
Whirling Fortress Bowser performing Whirling Fortress in Super Smash Bros. Ultimate 2007 Only rises when used in the air.
Rocketbarrel Boost Diddy Kong trophy from Super Smash Bros. for Wii U 2007 Can be aimed mid-dash, defaults to upward
Rocketbarrel Barrage Rocketbarrel Barrage trophy from Super Smash Bros. for Wii U 2007 Moves upward, but can be turned such that that upward to Diddy is any direction. Is temporary
Hyper Rocketbarrel The move Hyper Rocketbarrel being used in Super Smash Bros. Ultimate. 2007 Attacks from various directions all around the screen with no control granted to the player. Returns to where the attack started when it concludes
Jetpack 2007 In one segment Left and right movement is automatic but Wario can dash upward. In the other segment left and right movement is free free in the next segment. Collecting fuel in the second segment makes it go faster, and it can break a ceiling at max speed.
Flying Mario Artwork of Flying Mario from Super Mario Galaxy 2007 Starts flying with a Spin. Has to be pointed in a specific direction, then can move forward.
Balloon Mario BalloonMario64DS.png 2007
Rocket Barrel Artwork of a Rocket Barrel from Donkey Kong Country Returns HD 2007 Automatically moves to the right. Must counteract falling momentum to rise.
Rocket Barrel Artwork of a Rocket Barrel from Donkey Kong Country Returns HD 2007 Automatically flies with upward scrolling screen. Can boost higher upward
Green Balloon Artwork of a Green Balloon from Donkey Kong Country: Tropical Freeze. 2007 Recovers player from pits. Can pass through some solid objects. Ends with button press or after too long.
Helicopter Spin Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. 2007 Upward
Squawks Artwork of Squawks the Parrot from Donkey Kong Country 2: Diddy's Kong Quest, also used for Donkey Kong Country 3: Dixie Kong's Double Trouble! 2007 Can be carried by Squawks with his corresponding Animal crate, or transform into Squawks with a Squawks Barrel
Quawks Official artwork of Quawks from Donkey Kong Country 3: Dixie Kong's Double Trouble! 2007 Can only transform into Quawks with his corresponding Animal Barrel
Rocket Barrel Rocket Barrel 2007 Normally falls, starts rising after hitting an Ignition Barrel
Blimp Fruit Artwork of a Blimp Fruit from Super Mario Galaxy 2. 2010 Temporarily transforms Yoshi into Blimp Yoshi, causing him to puff up and float, similarly to the Power Balloon.
Blue Shell NSMB Blueshell.png 2006 Transforms Mario into Shell Mario, allowing him to shell dash, crouch in the shell to block most attacks, and swim faster with more control.
Yoshi's Wings Yoshi's Wings 1990 Transforms Yoshi into a Winged Yoshi, granting him infinite flight for one level and access to Coin Heaven. Clearing the level removes the wings and, in the SNES version only, makes Yoshi become a Blue Yoshi.