Light-Wave Battle: Difference between revisions

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==Introduction==
==Introduction==
The player on the top left ground pounds the button below them, sending a ring of light in which the other players jump over.
The player on the top left [[Ground Pound|ground-pounds]] the button below them, sending a ring of light over which the other players [[jump]].


==Gameplay==
==Gameplay==
Each of the four players are placed on a circular device at game start. By performing [[Ground Pound]]s on a button, a ring of light is emitted in the direction of the other players, in a similar fashion to [[Pulse Beam]]s. Getting hit by a ring of light stuns the player for a few seconds; getting hit three times eliminate them. Ground Pounding closer to the ground makes the rings go slower, while ground pounding at the maximum height of the character's jump makes the rings go faster. Ring can be evaded by jumping over them, either with a regular jump or a Ground Pound. The game ends either when one or no players remain (possible through double elimination) or the time limit is depleted. Depending on the game's end, the winning players are, respectively, the last surviving player, the players who where last eliminated, or the surviving player(s) with the least damage taken upon time out.
Each of the four players is placed on a circular device at the minigame's start. When a player performs a Ground Pound on a button, a ring of light is emitted in the direction of the other players, in a similar fashion to [[Pulse Beam]]s. Getting hit by a ring of light stuns the player for a few seconds; getting hit three times eliminates them. Ground-pounding closer to the ground makes the rings go slower, while ground-pounding at the maximum height of the character's jump makes the rings go faster. Rings can be evaded by jumping over them, either with a regular jump or with a Ground Pound. The minigame ends either when one or no players remain (possible through double elimination) or when the time limit is depleted. Depending on the minigame's end, the winning players are, respectively, the last surviving players, the players who where last eliminated, or the surviving player(s) with the least damage taken upon the time running out.


==Ending==
==Ending==
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==Controls==
==Controls==
*{{Button|switch|jc-right}} – Jump
*{{Button|switch|jc-right}} – Jump
*{{Button|switch|jc-right}} > {{Button|switch|jc-right}} – Ground Pound
*{{Button|switch|jc-right}} '''→''' {{Button|switch|jc-right}} – Ground Pound


==In-game text==
==In-game text==
*''"Jump to dodge light waves. Attack your opponents by doing a Ground Pound to send out light waves of your own!"''
''Jump to dodge light waves. Attack your opponents by doing a Ground Pound to send out light waves of your own!''


{{SMPJ minigames}}
{{SMPJ minigames}}
[[Category:4-player minigames]]
[[Category:4-player minigames]]
[[Category:Super Mario Party Jamboree new minigames]]
[[Category:Super Mario Party Jamboree new minigames]]

Revision as of 11:50, October 22, 2024

This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting.
This notice should be removed after a month has passed since the game was first released.

Light-Wave Battle
Light-Wave Battle
Appears in Super Mario Party Jamboree
Type 4-Player minigame
Time limit 60 seconds

Light-Wave Battle is a 4-Player minigame appearing in Super Mario Party Jamboree.

Introduction

The player on the top left ground-pounds the button below them, sending a ring of light over which the other players jump.

Gameplay

Each of the four players is placed on a circular device at the minigame's start. When a player performs a Ground Pound on a button, a ring of light is emitted in the direction of the other players, in a similar fashion to Pulse Beams. Getting hit by a ring of light stuns the player for a few seconds; getting hit three times eliminates them. Ground-pounding closer to the ground makes the rings go slower, while ground-pounding at the maximum height of the character's jump makes the rings go faster. Rings can be evaded by jumping over them, either with a regular jump or with a Ground Pound. The minigame ends either when one or no players remain (possible through double elimination) or when the time limit is depleted. Depending on the minigame's end, the winning players are, respectively, the last surviving players, the players who where last eliminated, or the surviving player(s) with the least damage taken upon the time running out.

Ending

The players stand in front of the arena, celebrating or pouting their victory or loss.

Controls

  • Single Joy-Con Right Button – Jump
  • Single Joy-Con Right Button Single Joy-Con Right Button – Ground Pound

In-game text

Jump to dodge light waves. Attack your opponents by doing a Ground Pound to send out light waves of your own!