Nintendo Sound Clock: Alarmo: Difference between revisions

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Currently, Alarmo has alarms themed after ''[[Super Mario Odyssey]]'', ''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]'', ''[[pikipedia:Pikmin 4|Pikmin 4]]'', ''[[inkipedia:Splatoon 3|Splatoon 3]]'', and ''[[nwiki:Ring Fit Adventure|Ring Fit Adventure]]''. Alarms from ''[[Mario Kart 8 Deluxe]]'' and ''[[nookipedia:Animal Crossing: New Horizons|Animal Crossing: New Horizons]]'' have been announced to be downloadable at a later date.<ref name=trailerNoA/>
Currently, Alarmo has alarms themed after ''[[Super Mario Odyssey]]'', ''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]'', ''[[pikipedia:Pikmin 4|Pikmin 4]]'', ''[[inkipedia:Splatoon 3|Splatoon 3]]'', and ''[[nwiki:Ring Fit Adventure|Ring Fit Adventure]]''. Alarms from ''[[Mario Kart 8 Deluxe]]'' and ''[[nookipedia:Animal Crossing: New Horizons|Animal Crossing: New Horizons]]'' have been announced to be downloadable at a later date.<ref name=trailerNoA/>


===''Super Mario'' themed alarms===
==''Super Mario'' themed alarms==
{{construction|section=yes}}
{{construction|section=yes}}
Two games from the ''Super Mario'' franchise are represented by Alarmo.
Two games from the ''Super Mario'' franchise are represented by Alarmo.
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|}


====''Super Mario Odyssey''====
===''Super Mario Odyssey''===
When set, the ''Super Mario Odyssey'' theme shows the time in the [[List of fonts#Modern Super Mario font|modern ''Super Mario'' typeface]]. The set alarm is shown within a sliver of the world map. [[Mario]] and [[Cappy]] walk around the screen, moving relative to where the user is located in front of the device. Between the set bedtime and the upcoming alarm, Mario lies on his back sleeping.
When set, the ''Super Mario Odyssey'' theme shows the time in the [[List of fonts#Modern Super Mario font|modern ''Super Mario'' typeface]]. The set alarm is shown on a sliver of the world map. [[Mario]] and [[Cappy]] walk around the screen, moving relative to where the user is located in front of the device. Between the set bedtime and the upcoming alarm, Mario lies on his back sleeping.


If the user has sleepy sounds enabled, Alarmo will play music from [[Moon Kingdom]]'s Honeylune Ridge for five minutes when the user goes to bed after the set bedtime.
If the user has sleepy sounds enabled, Alarmo will play music from [[Moon Kingdom]]'s Honeylune Ridge for five minutes when the user goes to bed after the set bedtime.
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The alarms are themed after the various kingdoms in the game.
The alarms are themed after the various kingdoms in the game.


{| class=wikitable
====1. [[Chain Chomp]] at [[Cascade Kingdom|Fossil Falls]]====
! #
When the alarm starts, the mission intro theme is played, followed by the Cascade Kingdom music. Sound effects of a Chain Chomp charging up and attacking play to awaken the user. When the user moves, the clock plays sounds of collecting [[note]]s while Mario jumps and throws Cappy to capture the Chain Chomp. When eight notes are collected, the Chain Chomp is captured and launched towards nearby rocks, and the alarm snoozes.
! Alarm
 
! Description
In snooze mode, the music plays at a lower volume. When the user moves, Mario can be heard jumping around.
|-
 
| 1.
When the user leaves their bed, the main mission [[Power Moon]] collection jingle is played and the alarm stops.
| [[Chain Chomp]] at [[Cascade Kingdom|Fossil Falls]]
 
|
====2. Meeting [[Princess Peach|Peach]] in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]====
|-
When the alarm starts, the mission intro theme is played, followed by "[[Inside the Castle Walls]]" as it appears in-game. Princess Peach and [[Toad (species)|Toad]]s call towards the user to wake them up. When the user moves, the clock plays sounds of collecting notes while Mario's footsteps are heard. When the user collects eight notes, the success jingle plays with Princess Peach cheering on, and the alarm snoozes.
| 2.
 
| Meeting [[Princess Peach|Peach]] in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
In snooze mode, the music plays at a lower volume. When the user moves, Mario's footsteps continue.
|  
 
|-
When the user leaves their bed, the Power Moon collection jingle from the Mushroom Kingdom is played and the alarm stops.
| 3.
 
| Spinning Athletics as [[Yoshi]]
====3. Spinning Athletics as [[Yoshi]]====
|
When the alarm starts, the mission intro theme is played, followed by the "Run, Jump, Throw! 1" music. Sounds of [[Poison Piranha Plant]]s snapping and spitting poison are played to awaken the user. When the user moves, the clock plays sounds of collecting notes while Yoshi jumps around. When the user collects eight notes, Yoshi swallows the Poison Piranha Plant, and the alarm snoozes.
|-
 
| 4.
In snooze mode, the music plays at a lower volume. When the user moves, Yoshi continues jumping and flutter jumping.
| Speaking with the [[Seaside Kingdom|Bubblaine]] [[Sphynx]]
 
|
When the user leaves their bed, the main mission Power Moon collection jingle is played and the alarm stops.
|-
 
| 5.
====4. Speaking with the [[Seaside Kingdom|Bubblaine]] [[Sphynx]]====
| Exploring [[Lake Kingdom|Lake Lamode]]
When the alarm starts, the mission intro theme is played, followed by the underwater Seaside Kingdom music and ambience. Sounds of the Sphynx calling out play to awaken the user. When the user moves, the clock plays sounds of collecting notes while Mario jumps. When eight notes are collected, the jingle when giving the Sphynx a correct answer plays, and the alarm snoozes. If the user stops moving before eight notes, the wrong answer buzzer plays instead.
|
 
|-
In snooze mode, the music plays at a lower volume. When the user moves, swimming sounds are played.
| 6.
 
| [[Hammer Bro]]s. on [[Luncheon Kingdom|Mount Volbono]]
When the user leaves their bed, the tune of restoring the Sparkle Water fountains is played and the alarm stops.
|
 
|-
====5. Exploring [[Lake Kingdom|Lake Lamode]]====
| 7.
When the alarm starts, the mission intro theme is played, followed by the underwater Lake Kingdom music. Sound effects of swimming and [[Dorrie]] calling to the user play to wake them up. When the user moves, the clock plays sounds of collecting notes while Mario swims. When eight notes are collected, Mario jumps out of the water, and the alarm snoozes.
| [[A Traditional Festival!|The New Donk City Festival]]
 
|
In snooze mode, the above-water version of the music plays with ambience from Lake Lamode. When the user moves, Mario can be heard walking around in shallow water.
|-
 
|
When the user leaves their bed, the regular Power Moon collection jingle is played and the alarm stops.
| {{conjectural|[[Hat-to-Hat Combat]]}}
 
|
====6. [[Hammer Bro]]s. on [[Luncheon Kingdom|Mount Volbono]]====
|}
When the alarm starts, the mission intro theme is played, followed by Luncheon Kingdom's Mount Volbono music. Sound effects of a Hammer Bro throwing pans play to awaken the user. When the user moves, the clock plays sounds of collecting notes while Mario jumps. When eight notes are collected, the Hammer Bro is defeated, and the alarm snoozes.
 
In snooze mode, the music switches to that of [[Peronza Plaza]], played at a lower volume. When the user moves, Mario continues jumping, occasionally walking into tin cans.
 
When the user leaves their bed, the regular Power Moon collection jingle is played and the alarm stops.
 
====7. The [[Metro Kingdom|New Donk City]] Festival====
This alarm is themed after the [[A Traditional Festival!]] mission. When the alarm rings, it plays "[[Jump Up, Super Star!]]" in its arrangement from the mission. [[Pauline]] does not sing along, but calls to the user with sound clips from the game. When the user moves, the 8-bit version of collecting notes and coins are played. After collecting eight notes, the sounds of the defeat of 8-bit [[Donkey Kong]] are played and the alarm snoozes.
 
In snooze mode, the music plays at a lower volume. When the user moves, Pauline sings along with the music, else it is played instrumentally.
 
When the user leaves their bed, the completion jingle from the mission is played and the alarm stops.
 
====Intense alarm====
This alarm starts ringing automatically if the user is still in bed 20 minutes after the set alarm time. It is themed after the [[Hat-to-Hat Combat]] mission.
 
When the alarm starts, [[Bowser]] roars and his introduction theme is played, followed by the first Bowser battle music as heard in the [[Cloud Kingdom]]. Sounds then play of Bowser attacking the user as he does in the game to awaken them. When the user moves, sound effects of hitting Bowser with his boxing glove hat play. When Bowser is hit eight times, he groans and stops attacking, and the alarm is snoozed. If the user stops moving before eight hits, Mario is hit and the power down sound is played.
 
In snooze mode, the music plays at a lower volume. When the user moves, Mario jumps around, with the sound echoing as it does in Nimbus Arena.
When the user leaves their bed, Bowser is smacked against his ship, and the theme of his airship leaving is played.


==Release==
==Release==

Revision as of 16:12, October 19, 2024

This article is about a clock that has just been released on October 9, 2024. Major changes should be made by a contributor who has a reliable source.
This notice should be removed after a month has passed since the clock was first released.

Nintendo Sound Clock: Alarmo
Nintendo Sound Clock: Alarmo
Release date Early access:
Japan October 9, 2024[1]
Europe October 9, 2024[2]
USA October 9, 2024[3]
Australia November 13, 2024[4]
Public release:
USA October 9, 2024 (Nintendo NY); early 2025 (retailers)[5]
Japan October 10, 2024 (Nintendo Tokyo); mid-February 2025 (retailers)[1]
Europe Early 2025 (retailers)[6]
Australia March 2025 (My Nintendo Store)[4]
Logo for Nintendo Sound Clock: Alarmo

Nintendo Sound Clock: Alarmo (also formatted as Nintendo Sound Clock Alarmo[3] and referred to simply as Alarmo)[3] is an interactive alarm clock manufactured by Nintendo. It was revealed on Nintendo's social media accounts on October 9, 2024,[7] and made available on the same day as an early-access purchase on the My Nintendo Store exclusively to Nintendo Switch Online subscribers in Japan, North America, and Europe, and for registration for a chance to purchase in Australia. It was released to the public on the same day at Nintendo New York in North America and on the following day at Nintendo Tokyo in Japan,[1] and is set to be released in other retailers in Japan,[1] North America,[8] and Europe[6] and on the My Nintendo Store to non-Nintendo Switch Online members in Australia[4] in early 2025.

Overview

Alarmo uses a motion sensor to detect if the user is moving in bed or gets up. It has five themes based on Nintendo games, with at least two more set to be added in future updates. Two of the themes are based on games in the Super Mario franchise: one based on Super Mario Odyssey available at release, and one future theme based on Mario Kart 8 Deluxe. Music from the game chosen plays as the alarm. Using the Gentle Mode will make the music stay the same, but using the Steady Mode will make the music more intense if the user takes a long time to get out of bed. Moving in the bed will play sound effects from the game chosen. When the user gets out of bed after the alarm, a fanfare will play and the alarm music will end. It can also play calm sounds when the user goes to bed. Alarmo has an hourly chime where many Nintendo characters interact with the time. The user can also use Alarmo to track how long they were in bed for and their movements when they were asleep.[3]

Alarm clocks

Alarmo features alarm clock themes for each of the five Nintendo games represented. The user can choose a game and one of seven alarms for each game, or have Alarmo choose one game or alarm at random each day. The clock's screen will display the time, date, and set alarm time on the main screen, themed after the selected game.

Each alarm represents a different scenario from the source game, playing the corresponding background music and playing sounds from characters or objects to try and wake up the user. When the alarm is ringing, when the user moves around in bed, sounds play that emulate the player acting in the scenario from the original game. After eight audible beats from moving, the alarm goes into a snoozed mode, or if the user stops moving before the threshold, the beats reset and the user has to start over. While in a snoozed mode, a lighter or quieter version of the music plays, with more subtle sounds playing when the user moves.

When the user leaves bed, Alarmo will play a fanfare that corresponds to the alarm scene set. If the user goes back to bed, the alarm will start ringing again after 30 seconds of no movement. If the user stays in bed for 20 minutes after the originally set time, the alarm is replaced with a more intense alarm from the source game; this alarm is the same regardless of which alarm from the game is set. The intenser alarm otherwise behaves the same.

Currently, Alarmo has alarms themed after Super Mario Odyssey, The Legend of Zelda: Breath of the Wild, Pikmin 4, Splatoon 3, and Ring Fit Adventure. Alarms from Mario Kart 8 Deluxe and Animal Crossing: New Horizons have been announced to be downloadable at a later date.[7]

Super Mario themed alarms

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Two games from the Super Mario franchise are represented by Alarmo.

Game Release date
Super Mario Odyssey October 9, 2024
Mario Kart 8 Deluxe TBA

Super Mario Odyssey

When set, the Super Mario Odyssey theme shows the time in the modern Super Mario typeface. The set alarm is shown on a sliver of the world map. Mario and Cappy walk around the screen, moving relative to where the user is located in front of the device. Between the set bedtime and the upcoming alarm, Mario lies on his back sleeping.

If the user has sleepy sounds enabled, Alarmo will play music from Moon Kingdom's Honeylune Ridge for five minutes when the user goes to bed after the set bedtime.

The alarms are themed after the various kingdoms in the game.

1. Chain Chomp at Fossil Falls

When the alarm starts, the mission intro theme is played, followed by the Cascade Kingdom music. Sound effects of a Chain Chomp charging up and attacking play to awaken the user. When the user moves, the clock plays sounds of collecting notes while Mario jumps and throws Cappy to capture the Chain Chomp. When eight notes are collected, the Chain Chomp is captured and launched towards nearby rocks, and the alarm snoozes.

In snooze mode, the music plays at a lower volume. When the user moves, Mario can be heard jumping around.

When the user leaves their bed, the main mission Power Moon collection jingle is played and the alarm stops.

2. Meeting Peach in the Mushroom Kingdom

When the alarm starts, the mission intro theme is played, followed by "Inside the Castle Walls" as it appears in-game. Princess Peach and Toads call towards the user to wake them up. When the user moves, the clock plays sounds of collecting notes while Mario's footsteps are heard. When the user collects eight notes, the success jingle plays with Princess Peach cheering on, and the alarm snoozes.

In snooze mode, the music plays at a lower volume. When the user moves, Mario's footsteps continue.

When the user leaves their bed, the Power Moon collection jingle from the Mushroom Kingdom is played and the alarm stops.

3. Spinning Athletics as Yoshi

When the alarm starts, the mission intro theme is played, followed by the "Run, Jump, Throw! 1" music. Sounds of Poison Piranha Plants snapping and spitting poison are played to awaken the user. When the user moves, the clock plays sounds of collecting notes while Yoshi jumps around. When the user collects eight notes, Yoshi swallows the Poison Piranha Plant, and the alarm snoozes.

In snooze mode, the music plays at a lower volume. When the user moves, Yoshi continues jumping and flutter jumping.

When the user leaves their bed, the main mission Power Moon collection jingle is played and the alarm stops.

4. Speaking with the Bubblaine Sphynx

When the alarm starts, the mission intro theme is played, followed by the underwater Seaside Kingdom music and ambience. Sounds of the Sphynx calling out play to awaken the user. When the user moves, the clock plays sounds of collecting notes while Mario jumps. When eight notes are collected, the jingle when giving the Sphynx a correct answer plays, and the alarm snoozes. If the user stops moving before eight notes, the wrong answer buzzer plays instead.

In snooze mode, the music plays at a lower volume. When the user moves, swimming sounds are played.

When the user leaves their bed, the tune of restoring the Sparkle Water fountains is played and the alarm stops.

5. Exploring Lake Lamode

When the alarm starts, the mission intro theme is played, followed by the underwater Lake Kingdom music. Sound effects of swimming and Dorrie calling to the user play to wake them up. When the user moves, the clock plays sounds of collecting notes while Mario swims. When eight notes are collected, Mario jumps out of the water, and the alarm snoozes.

In snooze mode, the above-water version of the music plays with ambience from Lake Lamode. When the user moves, Mario can be heard walking around in shallow water.

When the user leaves their bed, the regular Power Moon collection jingle is played and the alarm stops.

6. Hammer Bros. on Mount Volbono

When the alarm starts, the mission intro theme is played, followed by Luncheon Kingdom's Mount Volbono music. Sound effects of a Hammer Bro throwing pans play to awaken the user. When the user moves, the clock plays sounds of collecting notes while Mario jumps. When eight notes are collected, the Hammer Bro is defeated, and the alarm snoozes.

In snooze mode, the music switches to that of Peronza Plaza, played at a lower volume. When the user moves, Mario continues jumping, occasionally walking into tin cans.

When the user leaves their bed, the regular Power Moon collection jingle is played and the alarm stops.

7. The New Donk City Festival

This alarm is themed after the A Traditional Festival! mission. When the alarm rings, it plays "Jump Up, Super Star!" in its arrangement from the mission. Pauline does not sing along, but calls to the user with sound clips from the game. When the user moves, the 8-bit version of collecting notes and coins are played. After collecting eight notes, the sounds of the defeat of 8-bit Donkey Kong are played and the alarm snoozes.

In snooze mode, the music plays at a lower volume. When the user moves, Pauline sings along with the music, else it is played instrumentally.

When the user leaves their bed, the completion jingle from the mission is played and the alarm stops.

Intense alarm

This alarm starts ringing automatically if the user is still in bed 20 minutes after the set alarm time. It is themed after the Hat-to-Hat Combat mission.

When the alarm starts, Bowser roars and his introduction theme is played, followed by the first Bowser battle music as heard in the Cloud Kingdom. Sounds then play of Bowser attacking the user as he does in the game to awaken them. When the user moves, sound effects of hitting Bowser with his boxing glove hat play. When Bowser is hit eight times, he groans and stops attacking, and the alarm is snoozed. If the user stops moving before eight hits, Mario is hit and the power down sound is played.

In snooze mode, the music plays at a lower volume. When the user moves, Mario jumps around, with the sound echoing as it does in Nimbus Arena. When the user leaves their bed, Bowser is smacked against his ship, and the theme of his airship leaving is played.

Release

In North America, Europe, and Japan, Alarmo was initially released for early access to Nintendo Switch Online members on the My Nintendo Store on October 9, 2024. In Australia, members instead register for interest in the product through a two-round lottery system for a chance to pre-purchase it, with the product shipping on November 13, 2024. The first round ends on October 14, and the second on October 28.[4] Due to high demand, the My Nintendo Store in Japan has stopped sales of Alarmo and also plans to switch to a lottery system.[1] The My Nintendo Store in South Korea also opened applications for a lottery on October 10.[9]

Alarmo was released to the public on the same day as its online release in North America at Nintendo New York and on October 10 in Japan at Nintendo Tokyo.[1] It will be released in standard retailers in early 2025 in North America[8] and Europe[6] and mid-February 2025 in Japan,[1] and on the My Nintendo Store to non-Nintendo Switch Online members in March 2025 in Australia.[4]

Gallery

Logos

Box art

System

Artwork

Names in other languages

Language Name Meaning Notes
Japanese ニンテンドーサウンドクロック アラーモ[1]
Nintendō Saundo Kurokku Arāmo
Nintendo Sound Clock Alarmo
French (NOA) Nintendo Sound Clock: Alarmo[11] -
French (NOE) Le réveil musical de Nintendo : Alarmo[10] Nintendo's musical alarm clock: Alarmo
Italian Orologio sonoro Nintendo: Alarmo[12] Nintendo sound clock: Alarmo
Korean 닌텐도 사운드 클록 알라모[9]
Nintendo Saundeu Keullok Allamo
Nintendo Sound Clock Alarmo

Trivia

  • Promotional images of Alarmo either have the date set at October 9, the day of its announcement, or March 10, which is Mario Day.

References

  1. ^ a b c d e f g h October 9, 2024. ニンテンドーサウンドクロック Alarmo. Nintendo. Retrieved October 9, 2024. (Archived October 9, 2024, 13:06:55 UTC via Wayback Machine.)
  2. ^ Nintendo Sound Clock: Alarmo. My Nintendo Store UK. Retrieved October 10, 2024.
  3. ^ a b c d October 9, 2024. Nintendo Sound Clock Alarmo™. Nintendo. Retrieved October 9, 2024. (Archived October 9, 2024, 20:20:07 UTC via Wayback Machine.)
  4. ^ a b c d e Nintendo Sound Clock: Alarmo (Expressions of Interest). My Nintendo Store Australia. Retrived October 10, 2024.
  5. ^ @NintendoAmerica (October 9, 2024). "Nintendo Sound Clock: Alarmo is available online at My Nintendo Store and in person @NintendoNYC, and will become available at retailers in early 2025." X. Retrieved October 10, 2024.
  6. ^ a b c Nintendo Sound Clock: Alarmo FAQ. Nintendo UK. Retrieved October 10, 2024.
  7. ^ a b Nintendo of America (October 9, 2024). Nintendo Sound Clock: Alarmo — Announcement Trailer. YouTube.
  8. ^ a b Nintendo Sound Clock: Alarmo FAQ. Nintendo. Retrieved October 10, 2024.
  9. ^ a b October 9, 2024. 게임의 세계에서 눈을 뜨는 신기한 알람 시계, 「닌텐도 사운드 클록 알라모」 10월 10일(목) 부터 추첨 판매 개시!. nintendo.co.kr (Korean). Retrieved October 10, 2024.
  10. ^ October 9, 2024. Le réveil musical de Nintendo : Alarmo. Nintendo FR (French). Retrieved October 10, 2024.
  11. ^ https://www.nintendo.com/fr-ca/store/products/nintendo-sound-clock-alarmo-121311/
  12. ^ October 9, 2024. Orologio sonoro Nintendo: Alarmo. nintendo.com (Italian). Retrieved October 9, 2024. (Archived October 9, 2024, 21:03:21 UTC via archive.today.)