Ready to Launch: Difference between revisions
(Dr. Crygor: Yes, Chinese genius!) |
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|Jap=はっしゃスイッチ | |Jap=はっしゃスイッチ | ||
|JapR=Hassha Suitchi | |JapR=Hassha Suitchi | ||
|JapM=Firing | |JapM=Firing Switch | ||
|ChiS=发射开关 | |||
|ChiSR=Fāshè kāiguān | |||
|ChiSM=Launch Switch | |||
|ChiT=發射開關 | |||
|ChiTR=Fāshè kāiguān | |||
|ChiTM=Launch Switch | |||
|Kor=발사 스위치 | |Kor=발사 스위치 | ||
|KorR=Balsa Seuwichi | |KorR=Balsa Seuwichi |
Latest revision as of 22:23, August 28, 2024
Ready to Launch | |
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Appears in | WarioWare: Get It Together! |
Type | High Tech |
Command(s) | Flip! |
Info | "I daresay it's time for takeoff! Use the guide to flip the right switches in the right order and launch the rocket. To space we go!" |
Points to clear | 25 |
Ready to Launch is one of the microgames in Dr. Crygor's High Tech level in WarioWare: Get It Together!
Gameplay[edit]
The object of this microgame is to flip a set of switches in the right order to launch a rocket. The order of the switches is determined by a screen at the top, along with symbols displayed above each switch. If the player hits a wrong switch—a switch out of the given order, the screen turns red, an alarm sounds, and the game is lost. The symbols that appear are a star, a heart, a diamond, and a club.
- Level 1: The player must flip two switches out of a set of three.
- Level 2: The player must flip two switches out of a set of four.
- Level 3: The player must flip three switches out of a set of four.
If two players are utilized for this microgame, three switches always need to be flipped. Additionally, a spade symbol is added in Level 3. If the players win, the player that correctly flipped more switches gains an effort point. The player that flips the wrong switch loses an effort point.
- Level 1: There are three switches.
- Level 2: There are four switches.
- Level 3: There are five switches. One of the symbols is hidden due to its display being turned off, though the display that is turned off switches over time.
Mission[edit]
- Yo-yo Sniper (one player only): As 9-Volt, the player must complete nine consecutive rounds in the Play-o-pedia without his yo-yo missing any of the switches.
Suitability[edit]
Good Fit | ||
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Bad Fit |
- Because of their movement styles and imprecise projectiles, 9-Volt, Penny, and Kat & Ana are prone to accidentally hitting the wrong switch and thus are below-average fits.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | はっしゃスイッチ[?] Hassha Suitchi |
Firing Switch | |
Chinese (simplified) | 发射开关[?] Fāshè kāiguān |
Launch Switch | |
Chinese (traditional) | 發射開關[?] Fāshè kāiguān |
Launch Switch | |
French | Contrôle de lancement[?] | Launch Control | |
German | Zündschaltung[?] | Ignition Circuit | |
Italian | Comandi di lancio[?] | Launch control | |
Korean | 발사 스위치[?] Balsa Seuwichi |
Firing Switch | |
Spanish | Control de despegue[?] | Launch control |