Yume Kōjō: Doki Doki Panic: Difference between revisions

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Some ''Super Mario'' elements had already been in place prior to the overhaul for America - both [[POW Block|POW]]s (from ''[[Mario Bros. (game)|Mario Bros.]]'') and [[Super Star|Star]]s (from ''[[Super Mario Bros.]]'') are frequent and powerful items that serve the same purposes as in their games of origin.
Some ''Super Mario'' elements had already been in place prior to the overhaul for America - both [[POW Block|POW]]s (from ''[[Mario Bros. (game)|Mario Bros.]]'') and [[Super Star|Star]]s (from ''[[Super Mario Bros.]]'') are frequent and powerful items that serve the same purposes as in their games of origin.
==Playable characters==
<center>
{|class=wikitable width=80% style="text-align:center"
!width=20%|Character Name
!width=20%|Imajin
!width=20%|Mama
!width=20%|Papa
!width=20%|Lina
|-
!Speed
|★★★★☆
|★★★☆☆
|★★★★★
|★★☆☆☆
|-
!Jump
|★★★★☆
|★★★★★
|★★☆☆☆
|★★★☆☆
|-
!Strength
|★★★★☆
|★★★☆☆
|★★★★★
|★★☆☆☆
|-
!Description
|align="left"|Imajin has average stats, making him an acceptable choice in all situations. He has no outstanding abilities.
|align="left"|Mama has a high jump, but she is weaker than average. SHe is slightly slower than average as well.
|align="left"|Papa is the fastest and the strongest. He has the lowest jump in the game, however. Due to his poor jumping ability, he relies heavily on the charged jump.
|align="left"|Lina has a special float jump that allows her to hover in midair, which can be used to jump further or correct an otherwise fatal landing. As a tradeoff, she has the lowest speed and power.
|}
</center>
==Enemies and obstacles==
The rightmost column "Grab" denotes whether the enemy can be picked up and tossed. Every enemy in the game appeared in ''Super Mario Bros. 2''.
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!class="unsortable" width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Levels
!rowspan=2|Grab
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:SMB2 Red Shyguy Sprite.png]]
|Red [[Shy Guy|Shyguy]]
|align=left|[[Mamu]]'s masked foot soldiers that walk along the ground. Shyguys are the most common enemies and are weak to all attacks. The red-clad ones walk off of ledges.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|style="background:white"|[[File:SMB2 Sprite Shy Guy (Pink).png]]
|Pink Shyguy
|align=left|Pink Shyguys turnaround when they reach the edge of platforms.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|style="background:white"|[[File:Tweeter.png]]
|[[Tweeter]]
|align=left|Masked birds that hop across the ground in short arches.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|style="background:white"|[[File:Snifit SMB2.png]]
|Red [[Snifit]]
|align=left|Shyguys that spit bullets. The bullets travel horizontally and damage Imajin on contact. There is only one red Snifit, which walks off of ledges like red Shyguys. Red Snifits otherwise appear on one of the slots in Bonus Chance.
|colspan=2|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|Yes
|-
|style="background:white"|[[File:SMB2 Sprite Snifit (Gray).png]]
|Grey Snifit
|align=left|Gray Snifits jump in place and spit bullets. In some levels, they appear green.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|style="background:white"|[[File:Snifit SMB2 Sprite.png]]
|Pink Snifit
|align=left|Pink-clad Snifits turnaround when the reach the edge of platforms. They are the most common Snifits.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|style="background:white"|[[File:Ninji SMB2 Sprite.png]]
|[[Ninji]] (1)
|align=left|Impish ninjas. Ninjis are black but appear blue in underground caves. The first types of Ninjis jump vertically but otherwise remain still.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|style="background:white"|[[File:SMB2 Sprite Ninji B.png]]
|Ninji (2)
|align=left|The second types of Ninjis chase Imajin and hop in low arches.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|Yes
|-
|style="background:white"|[[File:SMB2 Red Beezo Sprite.png]]
|Red [[Beezo]]
|align=left|Winged Shyguys that carry {{wp|bident}}s. Red Beezos swoop down to strike Imajin.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|Yes
|-
|style="background:white"|[[File:SMB2 Sprite Beezo (Gray).png]]
|Grey Beezo
|align=left|Gray Beezos fly forward in straight lines.
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 6-2 (Super Mario Bros. 2)|World 6-2]]
|Yes
|-
|style="background:white"|[[File:Hoopster SMB2 Sprite.png]]
|[[Hoopster]]
|align=left|{{wp|Lady beetle}}-like enemies that live on [[vine]]s. Hoopsters slowly crawl up and down, occasionally speeding up while descending. They harm Imajin when they make contact with him from above or the side, but they can be safely stood on.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|Yes
|-
|style="background:white"|[[File:Calmmask.png]]
|[[Phanto]]
|align=left|Masks that guard keys. Phantos are normally inert, but one comes to life when Imajin grabs a key. They doggedly fly after him as long as the key is in his hands. They are uninhibited by terrain and transitions to other areas, even appearing in Subspace. A Phanto is defeated only when touched by [[Invincible Mario|Invincible Imajin]] with a [[Stop Watch]] in affect, but another one appears to take its place.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|No
|-
|style="background:white"|[[File:Trouter SMB2 Sprite.png]]
|[[Trouter]]
|align=left|Goldfish-like enemies that ascend waterfalls. Imajin can use Trouters as platforms to jump across bodies of water, but they harm him when touched at the sides.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|No
|-
|style="background:white"|[[File:Porcupo SMB2 Sprite.png]]
|[[Porcupo]]
|align=left|Hedgehog enemies protected by spines. Direct contact damages Imajin. Porcupos are defeated only when an item is tossed at them.
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|No
|-
|style="background:white"|[[File:Original Bomb.png]]
|[[Bob-omb|Bob-Omb]]
|align=left|Walking bombs that travel back and forth. They self-destruct when Imajin is near. They can be used like normal bombs when tossed.
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|style="background:white"|[[File:Albatoss SMB2 Sprite.png]]
|[[Albatoss]]
|align=left|Raptors that carry Bob-Ombs and fly horizontally. They drop them when Imajin is below. Albatosses can be stood on and used to reach distant areas.
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|No
|-
|style="background:white"|[[File:Pidgit SMB2 Sprite.png]]
|[[Pidgit]]
|align=left|Small crows that ride [[magic carpet]]s. Pidgits swoop down to strike Imajin, but this also makes them more easier to defeat. Defeating a Pidgit leaves its magic carpet available for Mario to use himself.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|Yes
|-
|style="background:white"|[[File:Cobrat SMB2 Sprite.png]]
|[[Cobrat]]
|align=left|Snakes that spit bullets. Cobrats slither across terrain or sit in tall [[jar]]s. When Imajin draws near, they jump out and fire a single bullet. Cobrats were apparently {{wp|Snake charming|charmed}} into working for Mamu.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|Yes
|-
|style="background:white"|[[File:Panser SMB2 Sprite.png]]
|Red [[Panser]]
|align=left|Flowers that release projectile fireballs. The red-petalled Pansers are stationary and shoot three at a time. They were created by Mamu.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|No
|-
|style="background:white"|[[File:SMB2 Sprite Panser (Gray).png]]
|Grey Panser
|align=left|Gray Pansers actively walk and turn around when they reach the edges of platforms. They fire fireballs straight up.
|[[World 3-1 (Super Mario Bros. 2)|World 3-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|No
|-
|style="background:white"|[[File:SMB2 Sprite Panser (Pink).png]]
|Pink Panser
|align=left|The pink Pansers actively pursue Imajin.
|[[World 3-1 (Super Mario Bros. 2)|World 3-1]]
|[[World 6-1 (Super Mario Bros. 2)|World 6-1]]
|No
|-
|style="background:white"|[[File:Ostro SMB2 Sprite.png]]
|[[Ostro]]
|align=left|Ostrich-like creatures ridden by red Shyguys. Ridden Ostros chase after Imajin, but if the Shyguys are removed they run in straight line. Ostros do not bounce off other enemies when tossed.
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|Yes
|-
|style="background:white"|[[File:Pokey SMB2 Sprite.png]]
|[[Pokey]]
|align=left|Segmented [[cactus]] enemies that slowly shuffle across terrain. Pokeys are of various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one.
|[[World 2-2 (Super Mario Bros. 2)|World 2-2]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|No
|-
|style="background:white"|[[File:Autobomb SMB2 Sprite.png]]
|[[Autobomb]]
|align=left|Wheeled turrets, usually controlled by red Shyguys. Autobombs fire bullets, but if the Shyguys are removed, they simply move. Imajin can ride on them. They are only destroyed with items.
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 4-2 (Super Mario Bros. 2)|World 4-2]]
|No
|-
|style="background:white"|[[File:Flurry SMB2 Sprite.png]]
|[[Flurry]]
|align=left|Snowman-like creatures that chase Imajin across icy terrain. They move quickly but have poor traction.
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|Yes
|-
|style="background:white"|[[File:Spark SMB2 Sprite.png]]
|[[Spark]]
|align=left|Masked electric orbs that cause damage on contact. Sparks hover in the air or travel across terrain, including the sides and ceilings.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|No
|}
===Obstacles===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:SMB2 Sprite Quicksand.gif]]
|[[Quicksand]]
|align=left|Imajin slowly sinks as he stands on top of quicksand. Jumping help keeps him above the surface.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 6-1 (Super Mario Bros. 2)|World 6-1]]
|-
|style="background:white"|[[File:SMB2 Jar sprite 3.png]]
|[[Jar|Small jar]]
|align=left|The small-sized jars indefinitely expel Shyguys or Bob-Ombs. Unlike the large ones, they cannot be [[Warp|entered]].
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
|style="background:white"|[[File:SMB2 Sprite Spike Trap.png]]
|[[Spike Trap|Spikes]]
|align=left|Spikes line the floor of fortresses. They damage Imajin on contact, but Shyguys and other enemies can walk across them unharmed.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|}
===Bosses===
Bosses are listed in the order that they are first encountered.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
!colspan=5 style="background:#FF7733;"|Mid-bosses
|-
|style="background:white"|[[File:SMB2BirdoSprite.png]]
|Pink [[Birdo]]
|align=left|Birdo appears at the end of every first and second level in the worlds. Birdo comes in three varieties. The pink one simply shoots [[Birdo's Egg|eggs]], which can be picked up and thrown back at her.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|-
|style="background:white"|[[File:Birdo Red SMB2 Sprite.png]]
|Red Birdo
|align=left|The red one shoots randomly eggs or fireballs (which harms players if they touch them).
|[[World 2-2 (Super Mario Bros. 2)|World 2-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
|style="background:white"|[[File:Birdo Gray SMB2 Sprite.png]]
|Grey Birdo
|align=left|The remaining type appears green or gray depending on location (but are assigned to the same palette) and shoots only fireballs; these ones must be defeated with mushroom blocks.
|[[World 5-1 (Super Mario Bros. 2)|World 5-1]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|-
|style="background:white"|[[File:DDP Mask Gate Enemy.png]]
|[[Mask Gate]]
|align=left|Although most Mask Gates are harmless and allow completion to the level, the Mask Gate within the dream factory is aggressive, attacking the players by flying into them. Players must attack it with Mask Blocks to stun it for a short period. Once it is stunned, it allows entry into Mamu's room.
|colspan=2|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
!colspan=5 style="background:#FF7733;"|Bosses
|-
|style="background:white"|[[File:SMB2 Gray Mouser Sprite.png]]
|[[Mouser]]
|align=left|Mouser is the first true boss players encounter. He attacks by throwing bombs. The bombs sit for a while before they explode, enabling players to pick them up and throw them at Mouser. If the bomb explodes on Mouser, he takes damage. There are three variants of Mouser: one with pink ears (three hits), one with green ears (five hits), and an albino one (seven hits).
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|-
|style="background:white"|[[File:Tryclyde SMB2 NES sprite.png]]
|[[Tryclyde]]
|align=left|Tryclyde shoots a series of fireballs that harms the player if the player touches them. Players must throw several Mushroom Blocks at Tryclyde to defeat him.
|[[World 2-3 (Super Mario Bros. 2)|World 2-3]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|-
|style="background:white"|[[File:Fryguy SMB2 Sprite.png]]
|[[Fryguy]]
|align=left|Fryguy shoots fireballs at players. Players must throw Mushroom Blocks at him to damage him. Once he takes enough damage, he bursts into [[Small Fry Guy]]s. These take one hit from a Mushroom Block to be defeated, and destroying these enemies clears the level.
|colspan=2|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|-
|style="background:white"|[[File:Wart SMB2 Sprite.png]]
|[[Mamu]]
|align=left|Mamu is the final boss of the game. He moves back and forth and shoots harmful bubbles at the player. A [[Dream Machine|machine]] nearby spawns vegetables. To defeat Mamu, players must throw these vegetables at Mamu when Mamu's mouth is open. Mamu takes four hits to defeat.
|colspan=2|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|}
==Worlds and levels==
Enemies that make their first level appearance are marked with an asterisk.
{|class=wikitable
|-
!World
!Terrain
!Level
!Enemies found
|-
|rowspan=3|[[World 1 (Super Mario Bros. 2)|World 1]]
|rowspan=3|[[File:SMB2 Semisolid Platform Screenshot.png]]<br><center>Grass</center>
|[[World 1-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]]* [[File:Tweeter.png|link=Tweeter]]* [[File:Ninji SMB2 Sprite.png|link=Ninji]]* [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]*<br> [[File:SMB2BirdoSprite.png|link=Birdo]]*
|-
|[[World 1-2 (Super Mario Bros. 2)|2]]
|align="center"|[[File:Pidgit SMB2 Sprite.png|link=Pidgit]]* [[File:SMB2 Red Beezo Sprite.png|link=Beezo]]* [[File:Calmmask.png|link=Phanto]]* [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]* <br>[[File:SMB2BirdoSprite.png|link=Birdo]]
|-
|[[World 1-3 (Super Mario Bros. 2)|3]]
|align="center"|[[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Trouter SMB2 Sprite.png|link=Trouter]]* [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Spark SMB2 Sprite.png|link=Spark]]* [[File:Calmmask.png|link=Phanto]] [[File:Tweeter.png|link=Tweeter]]<br>[[File:SMB2 Gray Mouser Sprite.png|link=Mouser]]*
|-
|rowspan=3|[[World 2 (Super Mario Bros. 2)|World 2]]
|rowspan=3|[[File:SMB2 W2-1 Screenshot.png]]<br><center>Desert</center>
|[[World 2-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]]* [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Panser SMB2 Sprite.png|link=Panser]]*<br>[[File:SMB2BirdoSprite.png|link=Birdo]]
|-
|[[World 2-2 (Super Mario Bros. 2)|2]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]]* [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]<br> [[File:Birdo Red SMB2 Sprite.png|link=Birdo]]*
|-
|[[World 2-3 (Super Mario Bros. 2)|3]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:Pokey SMB2 Sprite.png|link=Pokey]] [[File:Tweeter.png|link=Tweeter]] [[File:Calmmask.png|link=Phanto]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Panser SMB2 Sprite.png|link=Panser]] <br>[[File:Tryclyde SMB2 NES sprite.png|link=Tryclyde]]*
|-
|rowspan=3|[[World 3 (Super Mario Bros. 2)|World 3]]
|rowspan=3|[[File:Supmario2-40.png]]<br><center>Waterfall/Caves</center>
|[[World 3-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pidgit SMB2 Sprite.png|link=Pidgit]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Panser SMB2 Sprite.png|link=Panser]]<br> [[File:Birdo Red SMB2 Sprite.png|link=Birdo]]
|-
|[[World 3-2 (Super Mario Bros. 2)|2]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]]* [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Tweeter.png|link=Tweeter]] [[File:Porcupo SMB2 Sprite.png|link=Porcupo]]*<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]]
|-
|[[World 3-3 (Super Mario Bros. 2)|3]]
|align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]]* [[File:Original Bomb.png|link=Bob-omb]]* [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Calmmask.png|link=Phanto]] [[File:Tweeter.png|link=Tweeter]] [[File:Panser SMB2 Sprite.png|link=Panser]]<br>[[File:Mouser_Green_NES.png|link=Mouser]]*
|-
|rowspan=3|[[World 4 (Super Mario Bros. 2)|World 4]]
|rowspan=3|[[File:World 4-1 SMB2.png]]<br><center>Ice/Snow</center>
|[[World 4-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Flurry SMB2 Sprite.png|link=Flurry]]* [[File:Trouter SMB2 Sprite.png|link=Trouter]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Autobomb SMB2 Sprite.png|link=Autobomb]]*
|-
|[[World 4-2 (Super Mario Bros. 2)|2]]
|align="center"|[[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Flurry SMB2 Sprite.png|link=Flurry]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Autobomb SMB2 Sprite.png|link=Autobomb]] [[File:Porcupo SMB2 Sprite.png|link=Porcupo]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]]
|-
|[[World 4-3 (Super Mario Bros. 2)|3]]
|align="center"|[[File:SMB2BirdoSprite.png|link=Birdo]] [[File:Flurry SMB2 Sprite.png|link=Flurry]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Calmmask.png|link=Phanto]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]]<br> [[File:Fryguy SMB2 Sprite.png|link=Fryguy]]* [[File:Mini Fryguy SMB2 Sprite.png|link=Small Fry Guy]]*
|-
|rowspan=3|[[World 5 (Super Mario Bros. 2)|World 5]]
|rowspan=3|[[File:SMB2 World 5-1 Screenshot.png]]<br><center>Night</center>
|[[World 5-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Trouter SMB2 Sprite.png|link=Trouter]] <br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo]]*
|-
|[[World 5-2 (Super Mario Bros. 2)|2]]
|align="center"|[[File:Original Bomb.png|link=Bob-omb]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]] [[File:Porcupo SMB2 Sprite.png|link=Porcupo]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Trouter SMB2 Sprite.png|link=Trouter]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]]
|-
|[[World 5-3 (Super Mario Bros. 2)|3]]
|align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Pidgit SMB2 Sprite.png|link=Pidgit]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]]<br>[[File:DDP Albino Mouser.png|link=Mouser]]*
|-
|rowspan=3|[[World 6 (Super Mario Bros. 2)|World 6]]
|rowspan=3|[[File:SMB2 World 6-1 Cobrats.png]]<br><center>Desert</center>
|[[World 6-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]]  [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Calmmask.png|link=Phanto]]<br>[[File:Birdo Green SMB2 Sprite.png|link=Birdo]]
|-
|[[World 6-2 (Super Mario Bros. 2)|2]]
|align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]]<br>[[File:Birdo Green SMB2 Sprite.png|link=Birdo]]
|-
|[[World 6-3 (Super Mario Bros. 2)|3]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]]  [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]] [[File:Tryclyde SMB2 NES sprite.png|link=Tryclyde]]
|-
|rowspan=2|[[World 7 (Super Mario Bros. 2)|World 7]]
|rowspan=2|[[File:SMB2 World 7-1 Start.png]]<br><center>Sky</center>
|[[World 7-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Tweeter.png|link=Tweeter]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]<br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo]]
|-
|[[World 7-2 (Super Mario Bros. 2)|2]]
|align="center"|[[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Tweeter.png|link=Tweeter]] [[File:Birdo Red SMB2 Sprite.png|link=Birdo]] [[File:Calmmask.png|link=Phanto]] <br>[[File:DDP Mask Gate Enemy.png|link=Mask Gate]]* [[File:Wart SMB2 Sprite.png|link=Wart]]*
|}


==Differences between ''Yume Kōjō: Doki Doki Panic'' and ''Super Mario Bros. 2''==
==Differences between ''Yume Kōjō: Doki Doki Panic'' and ''Super Mario Bros. 2''==

Revision as of 05:16, August 19, 2024

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Yume Kōjō: Doki Doki Panic
Box art of Yume Kōjō: Doki Doki Panic
Developer Nintendo
Publisher Fuji Television Network, Nintendo
Platform(s) Family Computer Disk System
Release date Japan July 10, 1987
Language(s) Japanese
Genre Platform
Mode(s) Single player
Format
FDS:
Disk Card
Input
NES:
Serial code(s) FCG-DRM

Yume Kōjō: Doki Doki Panic, translated as Dream Factory: Heart-Pounding Panic and usually referred to as simply Doki Doki Panic, is a Japan-exclusive platforming video game developed by Nintendo in cooperation with Fuji Television (who also published All Night Nippon: Super Mario Bros.) for the Family Computer Disk System to promote its event called Yume Kōjō '87 (translates to Dream Factory '87).

It was later released outside of Japan in an altered format under the name Super Mario Bros. 2, since the original Japanese Super Mario Bros. sequel, Super Mario Bros.: The Lost Levels, was deemed too similar to the original and too difficult for overseas players. Eventually, the altered Super Mario version of Doki Doki Panic was released in Japan as well, under the title Super Mario USA, with its box artMedia:SMUSA FC Box.png being a recreation of the Doki Doki Panic's, with the Yume Kōjō characters replaced with Mario, Luigi, Princess Toadstool, and Toad.

Story

The game takes place inside a storybook. The book's story tells of the dream world of Muu, where the quality of dreams determines the quality of the weather the next day. Because of this, the Muu citizens invented a dream machine, so they could always have good dreams. One day, a mischievous being named Mamu (whose name was changed to Wart for Super Mario Bros. 2) invaded the land and used the dream machine to make nightmarish monsters. However, the Muu people learned of his weakness to vegetables and used them to defeat him.

The old storybook had found its way into the hands of a pet monkey, Rūsa, who gives the book to the young twins Poki and Piki. However, the twins quarrel and end up ripping out the last page of the book, causing its ending to be erased. Mamu, freed, reaches through the pages and kidnaps the twins, pulling them into the book. Rūsa gets the twins' parents, Mama and Papa, their brother, Imajin, and Imajin's girlfriend,[1] Lina, and they enter the book to rescue them.

Impact on the Super Mario franchise

The Doki Doki Panic engine started as a Super Mario-style tech demo using vertical-scrolling mechanics as opposed to side-scrolling mechanics.[2] Shigeru Miyamoto suggested the inclusion of side-scrolling mechanics to make it more of a Super Mario concept. Nintendo entered a licensing deal with Fuji Television, and the game's development proceeded with Yume Kōjō characters. Shigeru Miyamoto, as a result, was more involved with the development of Doki Doki Panic than he was in what eventually became the original Super Mario Bros. 2. Many of the game's enemies would become generic Super Mario enemies, though many were not intended to be that at the time of their creation. This includes Shyguys, Birdos, Pokeys, Bob-Ombs, and numerous others. Of particular note is how Mario, Luigi, Toad, and Princess Toadstool's skills and attacks have been shaped by the skills of the characters they replaced.

Some Super Mario elements had already been in place prior to the overhaul for America - both POWs (from Mario Bros.) and Stars (from Super Mario Bros.) are frequent and powerful items that serve the same purposes as in their games of origin.

Playable characters

Character Name Imajin Mama Papa Lina
Speed ★★★★☆ ★★★☆☆ ★★★★★ ★★☆☆☆
Jump ★★★★☆ ★★★★★ ★★☆☆☆ ★★★☆☆
Strength ★★★★☆ ★★★☆☆ ★★★★★ ★★☆☆☆
Description Imajin has average stats, making him an acceptable choice in all situations. He has no outstanding abilities. Mama has a high jump, but she is weaker than average. SHe is slightly slower than average as well. Papa is the fastest and the strongest. He has the lowest jump in the game, however. Due to his poor jumping ability, he relies heavily on the charged jump. Lina has a special float jump that allows her to hover in midair, which can be used to jump further or correct an otherwise fatal landing. As a tradeoff, she has the lowest speed and power.

Enemies and obstacles

The rightmost column "Grab" denotes whether the enemy can be picked up and tossed. Every enemy in the game appeared in Super Mario Bros. 2.

Image Name Description Levels Grab
First Last
Shyguy - Red Red Shyguy Mamu's masked foot soldiers that walk along the ground. Shyguys are the most common enemies and are weak to all attacks. The red-clad ones walk off of ledges. World 1-1 World 7-2 Yes
Sprite of a pink Shy Guy from Super Mario Bros. 2. Pink Shyguy Pink Shyguys turnaround when they reach the edge of platforms. World 1-1 World 7-2 Yes
Tweeter Tweeter Masked birds that hop across the ground in short arches. World 1-1 World 7-2 Yes
Snifit - Red Red Snifit Shyguys that spit bullets. The bullets travel horizontally and damage Imajin on contact. There is only one red Snifit, which walks off of ledges like red Shyguys. Red Snifits otherwise appear on one of the slots in Bonus Chance. World 3-3 Yes
Sprite of a gray Snifit from Super Mario Bros. 2. Grey Snifit Gray Snifits jump in place and spit bullets. In some levels, they appear green. World 1-2 World 7-2 Yes
Snifit - Pink Pink Snifit Pink-clad Snifits turnaround when the reach the edge of platforms. They are the most common Snifits. World 1-3 World 7-2 Yes
Ninji Ninji (1) Impish ninjas. Ninjis are black but appear blue in underground caves. The first types of Ninjis jump vertically but otherwise remain still. World 1-1 World 7-2 Yes
Sprite of a Ninji from Super Mario Bros. 2. Ninji (2) The second types of Ninjis chase Imajin and hop in low arches. World 1-2 World 7-1 Yes
Beezo - Red Red Beezo Winged Shyguys that carry bidents. Red Beezos swoop down to strike Imajin. World 1-2 World 5-3 Yes
Sprite of a gray Beezo from Super Mario Bros. 2. Grey Beezo Gray Beezos fly forward in straight lines. World 4-1 World 6-2 Yes
Hoopster Hoopster Lady beetle-like enemies that live on vines. Hoopsters slowly crawl up and down, occasionally speeding up while descending. They harm Imajin when they make contact with him from above or the side, but they can be safely stood on. World 1-1 World 7-1 Yes
Calmmask.png Phanto Masks that guard keys. Phantos are normally inert, but one comes to life when Imajin grabs a key. They doggedly fly after him as long as the key is in his hands. They are uninhibited by terrain and transitions to other areas, even appearing in Subspace. A Phanto is defeated only when touched by Invincible Imajin with a Stop Watch in affect, but another one appears to take its place. World 1-2 World 7-2 No
Trouter Trouter Goldfish-like enemies that ascend waterfalls. Imajin can use Trouters as platforms to jump across bodies of water, but they harm him when touched at the sides. World 1-3 World 5-2 No
Porcupo Porcupo Hedgehog enemies protected by spines. Direct contact damages Imajin. Porcupos are defeated only when an item is tossed at them. World 3-2 World 5-2 No
Bob-omb Bob-Omb Walking bombs that travel back and forth. They self-destruct when Imajin is near. They can be used like normal bombs when tossed. World 3-3 World 7-2 Yes
Albatoss Albatoss Raptors that carry Bob-Ombs and fly horizontally. They drop them when Imajin is below. Albatosses can be stood on and used to reach distant areas. World 3-3 World 7-1 No
Pidgit Pidgit Small crows that ride magic carpets. Pidgits swoop down to strike Imajin, but this also makes them more easier to defeat. Defeating a Pidgit leaves its magic carpet available for Mario to use himself. World 1-2 World 5-3 Yes
Cobrat Cobrat Snakes that spit bullets. Cobrats slither across terrain or sit in tall jars. When Imajin draws near, they jump out and fire a single bullet. Cobrats were apparently charmed into working for Mamu. World 2-1 World 6-3 Yes
Panser Red Panser Flowers that release projectile fireballs. The red-petalled Pansers are stationary and shoot three at a time. They were created by Mamu. World 2-1 World 7-2 No
Sprite of a gray Panser from Super Mario Bros. 2. Grey Panser Gray Pansers actively walk and turn around when they reach the edges of platforms. They fire fireballs straight up. World 3-1 World 7-2 No
Sprite of a pink Snifit from Super Mario Bros. 2. Pink Panser The pink Pansers actively pursue Imajin. World 3-1 World 6-1 No
Ostro Ostro Ostrich-like creatures ridden by red Shyguys. Ridden Ostros chase after Imajin, but if the Shyguys are removed they run in straight line. Ostros do not bounce off other enemies when tossed. World 3-2 World 5-2 Yes
Pokey Pokey Segmented cactus enemies that slowly shuffle across terrain. Pokeys are of various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one. World 2-2 World 6-3 No
Autobomb Autobomb Wheeled turrets, usually controlled by red Shyguys. Autobombs fire bullets, but if the Shyguys are removed, they simply move. Imajin can ride on them. They are only destroyed with items. World 4-1 World 4-2 No
Flurry Flurry Snowman-like creatures that chase Imajin across icy terrain. They move quickly but have poor traction. World 4-1 World 4-3 Yes
Spark Spark Masked electric orbs that cause damage on contact. Sparks hover in the air or travel across terrain, including the sides and ceilings. World 1-3 World 7-2 No

Obstacles

Image Name Description Levels
First Last
Tile sprite of quicksand from Super Mario Bros. 2. Quicksand Imajin slowly sinks as he stands on top of quicksand. Jumping help keeps him above the surface. World 2-1 World 6-1
Jar Small jar The small-sized jars indefinitely expel Shyguys or Bob-Ombs. Unlike the large ones, they cannot be entered. World 3-3 World 7-2
Sprite of a Spike Trap from Super Mario Bros. 2. Spikes Spikes line the floor of fortresses. They damage Imajin on contact, but Shyguys and other enemies can walk across them unharmed. World 1-3 World 7-2

Bosses

Bosses are listed in the order that they are first encountered.

Image Name Description Levels
First Last
Mid-bosses
Birdo in Yume Kōjō: Doki Doki Panic/Super Mario Bros. 2. Pink Birdo Birdo appears at the end of every first and second level in the worlds. Birdo comes in three varieties. The pink one simply shoots eggs, which can be picked up and thrown back at her. World 1-1 World 4-3
Red Birdo Red Birdo The red one shoots randomly eggs or fireballs (which harms players if they touch them). World 2-2 World 7-2
Gray Birdo Grey Birdo The remaining type appears green or gray depending on location (but are assigned to the same palette) and shoots only fireballs; these ones must be defeated with mushroom blocks. World 5-1 World 7-1
The mask in its enemy form. Mask Gate Although most Mask Gates are harmless and allow completion to the level, the Mask Gate within the dream factory is aggressive, attacking the players by flying into them. Players must attack it with Mask Blocks to stun it for a short period. Once it is stunned, it allows entry into Mamu's room. World 7-2
Bosses
Mouser Mouser Mouser is the first true boss players encounter. He attacks by throwing bombs. The bombs sit for a while before they explode, enabling players to pick them up and throw them at Mouser. If the bomb explodes on Mouser, he takes damage. There are three variants of Mouser: one with pink ears (three hits), one with green ears (five hits), and an albino one (seven hits). World 1-3 World 5-3
Tryclyde Tryclyde Tryclyde shoots a series of fireballs that harms the player if the player touches them. Players must throw several Mushroom Blocks at Tryclyde to defeat him. World 2-3 World 6-3
Fryguy Fryguy Fryguy shoots fireballs at players. Players must throw Mushroom Blocks at him to damage him. Once he takes enough damage, he bursts into Small Fry Guys. These take one hit from a Mushroom Block to be defeated, and destroying these enemies clears the level. World 4-3
Wart Mamu Mamu is the final boss of the game. He moves back and forth and shoots harmful bubbles at the player. A machine nearby spawns vegetables. To defeat Mamu, players must throw these vegetables at Mamu when Mamu's mouth is open. Mamu takes four hits to defeat. World 7-2

Worlds and levels

Enemies that make their first level appearance are marked with an asterisk.

World Terrain Level Enemies found
World 1 SMB2 Semisolid Platform Screenshot.png
Grass
1 Shy Guy* Tweeter* Ninji* Hoopster*
Birdo*
2 Pidgit* Beezo* Phanto* Ninji Shy Guy Snifit*
Birdo
3 Snifit Shy Guy Trouter* Ninji Spark* Phanto Tweeter
Mouser*
World 2 SMB2 W2-1 Screenshot.png
Desert
1 Cobrat* Snifit Shy Guy Panser*
Birdo
2 Cobrat Beezo Shy Guy Pokey* Panser Ninji Snifit
Birdo*
3 Shy Guy Beezo Cobrat Pokey Tweeter Phanto Spark Panser
Tryclyde*
World 3 Supmario2-40.png
Waterfall/Caves
1 Shy Guy Pidgit Beezo Panser
Birdo
2 Shy Guy Ostro* Beezo Tweeter Porcupo*
Birdo
3 Albatoss* Bob-omb* Shy Guy Ostro Ninji Spark Snifit Phanto Tweeter Panser
Mouser*
World 4 World 4-1
Ice/Snow
1 Flurry* Trouter Shy Guy Autobomb*
2 Beezo Flurry Snifit Shy Guy Autobomb Porcupo
Birdo
3 Birdo Flurry Shy Guy Phanto Beezo
Fryguy* Small Fry Guy*
World 5 SMB2 World 5-1 Screenshot.png
Night
1 Shy Guy Ostro Panser Trouter
Birdo*
2 Bob-omb Hoopster Shy Guy Ostro Porcupo Panser Ninji Beezo Snifit Trouter
Birdo
3 Albatoss Bob-omb Panser Spark Shy Guy Snifit Pidgit Beezo
Birdo
Mouser*
World 6 SMB2 World 6-1 Cobrats.png
Desert
1 Cobrat Shy Guy Pokey Panser Phanto
Birdo
2 Albatoss Panser Beezo
Birdo
3 Shy Guy Pokey Cobrat Bob-omb Ninji Hoopster Snifit
Birdo Tryclyde
World 7 SMB2 World 7-1 Start.png
Sky
1 Albatoss Bob-omb Ninji Shy Guy Spark Tweeter Snifit Hoopster
Birdo
2 Snifit Ninji Shy Guy Bob-omb Panser Spark Tweeter Birdo Phanto
Mask Gate* Wart*

Differences between Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2

Several changes were made in order to make the game appropriate for the Super Mario franchise. Graphical changes were made for certain enemies and characters. Additionally, the cream white Mouser boss featured in World 5-3 was replaced with Clawgrip. This change was in tune with the decision to release the edited Doki Doki Panic in place of the Japanese Super Mario Bros. 2, which Nintendo of Japan feared was too hard for European and American gamers.[3]

Characters

Comparison of characters in Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2.
  • Imajin is the balanced character. While Mario replaces him, Imajin's balance in all areas has since become a staple of Mario's in certain games.
  • Mama has the ability to jump higher and lightly hover at the top of her jumps. Luigi takes her place as he had already had higher jumps than Mario in Super Mario Bros.: The Lost Levels. However, Luigi can jump slightly higher than Mama. Like his brother's balanced stats, his higher jumps have stayed in the Super Mario franchise.
  • Lina can briefly hover, but she is low in speed and strength. Princess Toadstool replaces her. As a result of the license with Fuji Television expiring, Peach inherited Lina's floating capability, and it would be later seen in the Super Smash Bros. series starting with Super Smash Bros. Melee (her first appearance in that series), Super Mario 3D World, and Super Mario Run (along with the addition of slowly descending in mid-air as she does so). It is also used by Toadette's Peachette form in New Super Mario Bros. U Deluxe.
  • Papa is the strongest character in the game and can run the fastest, though he is not very good at jumping. While Toad takes his place, in future video games (other than indirect references in Wario's Woods and Mario Superstar Baseball), Toad rarely has Papa's stats. However, Toad regains these properties in Super Mario 3D World and Super Mario Run, where he is the fastest character and a poor jumper.
  • Poki and Piki are non-playable characters who get captured by Mamu at the beginning of the game and are rescued after his defeat. They are replaced by the Subcons in Super Mario Bros. 2, which are also present in Doki Doki Panic's endings.
  • Rūsa is a non-playable monkey who gives Poki and Piki the old storybook that gets both kidnapped by Mamu.

Gameplay

  • The player must beat the game with all four characters to view the ending in Doki Doki Panic, unlike Super Mario Bros. 2, where the player only needs to beat the game once to view the ending. However, due to Doki Doki Panic being on the Disk System, each characters' progress through the game was independently saved and could be returned to at a later date.
  • A save feature is included.
  • The player cannot run by holding the B Button button.
  • Imajin, Lina, Papa, and Mama do not shrink when they have one hit point left.
  • In Doki Doki Panic, knocked-out enemies cannot knock out other enemies as they proceed to fall off the screen, whereas in Super Mario Bros. 2, enemies can be comboed with careful throws.[4]
  • It takes four hits for Mamu to be defeated in Doki Doki Panic, as compared to six in Super Mario Bros. 2; this is also present in the prototype version of Super Mario Bros. 2.
  • An albino version of Mouser appeared as the boss of 5-3. In Super Mario Bros. 2, he was replaced with Clawgrip, who is the only boss exclusive to Super Mario Bros. 2.
  • The type of Ninji that hops in place has three jump heights in Doki Doki Panic; Super Mario Bros. 2 only includes the low and high jump.
  • The highest cloud platform in a section of 7-1 was removed, and the gray Snifit was moved onto a pillar where the cloud was once attached to.
  • The shortcut in 6-3 is slightly different: in Doki Doki Panic, one can simply jump down from the cloud platform with the door; in Super Mario Bros. 2, two more cloud platforms stand between the door and the ground.

Visuals

  • The title screen is entirely different.
  • Rather than the storyline taking place in a dream world, it takes place within a storybook. The plot of the game is about two kids named Poki and Piki who fought over reading a book and ended up getting themselves pulled in by Mamu after accidentally tearing out the last page. A monkey known as Rūsa witnessed this and alerted the family.
  • In Doki Doki Panic, the intro screens of the levels were actually pages from the storybook; levels were referred to as "Chapters", page number marks that were commonly used in story books appeared, and the intro screens lacked the location icons. In Super Mario Bros. 2, the intro screens were heavily edited to make them look like cards since Doki Doki Panic's story settings were from a storybook instead of a dream; the text "Chapters" was changed to "Worlds", the page number marks were completely removed, and location icons were added.[5]
  • The characters and artwork are based on an Arabian-style theme.
  • After leaving a key's home room, a Phanto inexplicably begins assaulting the player out of nowhere. In Super Mario Bros. 2, the Phanto now appears, albeit stationary and seemingly harmless, in the key's home room; however, once the key is retrieved, the Phanto comes to life and begins attacking.
  • Shells replace the Big Face item, which were heads resembling blackface. They were edited due to the controversy over blackface mocking people of African ancestry.[6]
  • Magical Potions were originally Magic Lamps. Magic Lamps were also present in the prototype version of Super Mario Bros. 2, as the Magical Potions were not implemented yet.
  • Mushrooms were originally hearts.
  • 1-Up Mushrooms were originally the heads of the character being controlled.
  • Grass tufts were black instead of red.
  • Mask Gates were originally generic masks instead of hawk masks.
  • The explosion icon says "BOM" in Doki Doki Panic, and "BOMB" in Super Mario Bros. 2.
  • Phantos originally had a less menacing appearance.
  • Mushroom Blocks were originally various masks.
  • Some vegetables looked slightly different.
  • Cherries, POWs, vines, grass tufts, Crystal Balls, bomb fuses, water, cloud platforms, and spikes are still, unlike in Super Mario Bros. 2, where they are animated.
  • Albatosses have only two frames of animation, while Super Mario Bros. 2 gives them eight (with only seven showing up outside of remakes due to a glitch).[7]
  • Waterfalls and the fast quicksand animate faster than in Super Mario Bros. 2.

Sound

  • The title screen music is completely different from that of Super Mario Bros. 2, which is an arrangement of the Super Mario Bros. Underwater Theme. This title screen music would later serve as the basis for the ending music of Super Mario Bros. 2 when Mario is seen sleeping.
  • Sound effects are changed, as the Disk System adds audio hardware not present in the NES.
  • The Sub-space music for Super Mario Bros. 2 is the overworld theme for Super Mario Bros., while the music for Doki Doki Panic is an Arabian theme.
  • Super Mario Bros. 2 adds entirely new sections of music to the existing player select and overworld themes from Doki Doki Panic.
  • Upon grabbing the Star, an Arabian-sounding tune plays in Doki Doki Panic, while the standard Super Mario Bros. Star fanfare plays in Super Mario Bros. 2.

Gallery

For this subject's image gallery, see Gallery:Yume Kōjō: Doki Doki Panic.

Media

For a complete list of media for this subject, see List of Yume Kōjō: Doki Doki Panic media.
Help:MediaHaving trouble playing?

Yume Kōjō '87

Doki Doki Panic was based on Yume Kōjō '87, an event sponsored by Fuji TV and held from July 18th to August 30th, 1987. On the last day of this event, there was a grand finale.[8] This finale was meant to introduce a new generation of media that would arrive in the years to come, with various technical displays, as well as to advertise Fuji TV's fall lineup of shows. Elements from the event carried over to the game include the characters of Papa, Mama, Imajin, Lina, Poki and Piki, the blimp on the title screen, and the use of masks as a visual motif.

Staff

Main article: List of Yume Kōjō: Doki Doki Panic staff

References in later media

Names in other languages

Language Name Meaning Notes
Japanese ゆめ工場こうじょうドキドキパニック[?]
Yume Kōjō: Doki Doki Panikku
Yume Kōjō means "Dream Factory", while doki doki is Japanese onomatopoeia for a rapidly beating heart and panikku is a transcription of the English "panic", so in effect, it can be translated as "Dream Factory: Heart-Pounding Panic".

Trivia

  • The coin counter in Bonus Chance segments is displayed in hexadecimal. When the player gets more than nine coins in a level, letters from A to F are used instead.
  • Despite appearing in the manual, no gray Shyguys appear in the game.
  • Coincidentally, some promotional material features Imajin and Lina posing with Mario and Princess Peach, their eventual replacements in Super Mario Bros. 2.[9]
  • A possible reason why the game has seen no re-releases outside of Super Mario Bros. 2 is because the rights of Yume Kōjō, along with its characters, like Imajin, are owned by Fuji TV.

References

  1. ^ Gaijillionaire (July 17, 2016). Yume Kojo! Not The Story of Super Mario Bros 2 vs Doki Doki Panic Nintendo NES History Fuji TV | Gテレ (08:38). YouTube (English). Retrieved October 1, 2016.
  2. ^ Kohler, Chris (April 1, 2011). The Secret History of Super Mario Bros. 2. Wired (English). Retrieved July 25, 2015.
  3. ^ NintenDaanNC (December 7, 2010). [NC US] Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2. YouTube (English). Retrieved April 4, 2011.
  4. ^ Shesez (February 11, 2022). ALL Differences Between Mario 2 and Doki Doki Panic - Region Break (34:00). YouTube. Retrieved March 12, 2022.
  5. ^ VCDECIDE (October 18, 2015). Regional Differences [04] Super Mario Bros. 2 vs Yume Kōjō: Doki Doki Panic (Nes vs Famicom). YouTube (English). Retrieved February 26, 2018.
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External links