Bat (Luigi's Mansion series): Difference between revisions
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Revision as of 05:30, July 30, 2024
It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): Luigi's Mansion 3 appearance
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Bat | |
---|---|
Model of a bat from Luigi's Mansion: Dark Moon | |
First appearance | Luigi's Mansion: Dark Moon (2013) |
Latest appearance | Luigi's Mansion 3 (2019) |
Variant of | Ghost |
Bats[1] are enemies found in Luigi's Mansion: Dark Moon. They attack and do five HP of damage to Luigi if they hit him. They can be defeated by either sucking them in using the Poltergust 5000 or using the Strobulb on them. Using the Strobulb on them can make them drop a bill, a heart, or nothing. They can be hidden in furniture or windows after a curtain has been pulled. Gold bats[2] fly in a certain direction before disappearing; they are rarer than regular bats and yield 25 dollars when the Strobulb is used on them.
Bats and gold bats reappear in Luigi's Mansion 3, behaving similarly but looking less decrepit to how they did in Luigi's Mansion: Dark Moon. They now attack Luigi by circling around him, which deals damage over time and prevents him from moving. However, it is still possible to disperse them with a Burst. Unlike in Luigi's Mansion: Dark Moon, they can drop items when vacuumed up.
Luigi's Mansion
A bat,[3] also known as a Ceiling Dweller,[4] is a minor type of ghost found in Luigi's Mansion and its remake. Bats come in two colors, purple and yellow, and often appear in large groups. Purple bats are found hanging from the ceiling in hallways and staircases. When Luigi walks by them, they swoop down to attack him. If one hits Luigi, he sustains five HP of damage, and the ghost disappears in a puff of smoke. If the strike is unsuccessful, the bat returns to the ceiling and prepares for the next attack. Yellow bats also hang from ceilings, but they attack only if Luigi wakes them up by turning on the Poltergust 3000 on vacuum mode (elemental mode does not work); due to a glitch, simply pressing at any point the Poltergust 3000 is unusable or does not activate (such as while in first-person mode with the Game Boy Horror) also wakes them up. For them to attack, Luigi must be in the same room or corridor as they are. In all other respects, they are exactly the same as the purple bats. Bats can be easily sucked up with the Poltergust 3000 or immediately destroyed with elemental powers.
Bats bear a passing resemblance to Swoops, different bat enemies found in other games of the Super Mario franchise.
Profiles
Luigi's Mansion (Nintendo 3DS)
- In-game description (Yellow): "A yellow bat lurking in the halls. Leave it be and it'll leave you be."
- In-game description (Purple): "A purple bat lurking in the halls. It will attack if you get too close."
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | バティ[5] Bati |
From「バッティー」(battī, batty); shared with the Luigi's Mansion ghost bats | |
ゴルバティ[5] Goru Bati |
Gol (short for "gold") bat |
Luigi's Mansion
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | バティ[?] Bati |
Batty; shared with the organic bats in later games | |
バティ(黄)[?] Bati (Ki) |
Batty (Yellow) | ||
バティ(紫)[?] Bati (Murasaki) |
Batty (Purple) | ||
French | Chauve-souris[?] | Bat | |
German | Fledermaus[?] | Bat | |
Italian | Pipistrello[?] | Bat | |
Spanish (NOE) | Murciélago[?] | - |
Bat (Yellow)
Language | Name | Meaning | Notes |
---|---|---|---|
French (NOE) | Chauve-souris jaune[?] | Yellow bat | |
Italian | Pipistrello giallo[?] | Yellow bat | |
Spanish (NOE) | Murciélago amarillo[?] | Yellow bat |
Bat (Purple)
Language | Name | Meaning | Notes |
---|---|---|---|
French (NOE) | Chauve-souris mauve[?] | - | |
Italian | Pipistrello viola[?] | Violet bat | |
Spanish (NOE) | Murciélago morado[?] | Purple bat |
References
- ^ "Vacuum the web covering the window, then dash away to avoid the bats that fly in through the opening. Flash these flying pests with the Strobulb, then explore the rest of the Common Hall." – von Esmarch, Nick (March 24, 2013). Luigi's Mansion: Dark Moon PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-89554-7. Page 25.
- ^ "Use the Poltergust’s blower mode to spin the wheel in the room’s southeast corner. As you do, the lantern at the center of the room is lowered into the cavern. Place the lantern in front of the larger hole reflected in the mirror. The light wakes up a group of gold bats. Wait for the bats to fly up the ledge, then flash them before they escape. When you’re ready, open the door in the east wall and continue to the Deep Hall." – von Esmarch, Nick (March 24, 2013). Luigi's Mansion: Dark Moon PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-89554-7. Page 170.
- ^ Sinfield, George. Luigi's Mansion Player's Guide. Page 27. "Haunted Hall The westernmost section of the second floor is the first place where you will encounter mice, bats and gallery ghosts. Press on."
- ^ Bogenn, Tim (November 21, 2001). Luigi's Mansion Official Strategy Guide. BradyGAMES (American English). ISBN 0-7440-0119-6. Page 21.
- ^ a b Shogakukan staff (April 25, 2013). 『ルイージマンション 2: 任天堂公式ガイドブック』. Tokyo: Shogakukan. ISBN 978-4-09-106520-9.[page number needed]