Level 3-1 (Mario vs. Donkey Kong): Difference between revisions

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|code=Level 3-1
|code=Level 3-1
|world=[[Fire Mountain (world)|Fire Mountain]]
|world=[[Fire Mountain (world)|Fire Mountain]]
|game=''[[Mario vs. Donkey Kong]]''<br>''[[Mario vs. Donkey Kong (Nintendo Switch)]]''
|game=''[[Mario vs. Donkey Kong]]''<br>''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]])
|limit=120
|limit=120
|before_alt=
|before_alt=

Latest revision as of 20:03, June 22, 2024

Level
Level 3-1
Screenshot of Fire Mountain level 3-1 from the Nintendo Switch version of Mario vs. Donkey Kong
Level code Level 3-1
World Fire Mountain
Game Mario vs. Donkey Kong
Mario vs. Donkey Kong (Nintendo Switch)
Time limit 120
<< Directory of levels >>

Level 3-1 is the first level of Fire Mountain in Mario vs. Donkey Kong and its remake. The high score for this level in the original version is 28500. In the Nintendo Switch remake, the target time for this level's Time Attack is 40.00.

Overview[edit]

Screenshot of Fire Mountain level 3-1 from the Nintendo Switch version of Mario vs. Donkey Kong
The second area

In the GBA version only, the level opens with a cinematic showing Mario jumping onto a moving platform, which is then lifted by a Lava Geyser so Mario can reach a high platform.

The player begins next to two moving platforms, which are occasionally lifted by lava. The player has to crouch under the two giant stone blocks to reach the other side of the area where the Key is. The player then has to ride a platform up to jump onto the first stone block, then they have to wait for a platform to rise in the center so the player can jump across to the second stone block, where the locked door is located.

The second area has several Ninjis jumping on spikes. The player first has to crouch and ride the platforms to the other end. The second platform will rise, allowing the player to jump onto a Ninji with a 1-Up Mushroom above it. Using the Ninjis, the player can either jump right and use another Ninji to reach a moving platform, and then use two Ninjis to reach the Mini-Mario; or jump left to reach the two Ninjis, skipping the platform.

Enemies[edit]

Present locations[edit]

  • Red: In the first area, between the platforms.
  • Yellow: In the second area, above the upper moving platform.
  • Blue: In the second area, above the Ninji to the left.

Gallery[edit]