Level 8-3+: Difference between revisions

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'''Level 6-3+''' is the third level of [[Twilight City Plus]] in ''[[Mario vs. Donkey Kong]]''. The high score for this level is 19500.
'''Level 8-3+''' ('''Level 6-3+''' in the GBA version) is the third level of [[Twilight City Plus]] in ''[[Mario vs. Donkey Kong]]''. The high score for this level is 19500.
==Overview==
==Overview==
The player will immediately activate the [[Mini Mario (toy)|Mini-Mario]] upon starting the level. To get through this level, the player has to climb between [[rope]]s and [[Robo Kikki]]s above while the Mini-Mario traverses passageways with Robo Kikkis below. The player has to time their movements with the Robo Kikkis so the Mini-Mario can pass by safely, and they will need to hold Robo Kikkis in place in order to do so. At the end of the level, the player and the Mini-Mario have to use a [[Springboard]] to reach the locked door.
The player will immediately activate the [[Mini Mario (toy)|Mini-Mario]] upon starting the level. To get through this level, the player has to climb between [[rope]]s and [[Robo Kikki]]s above while the Mini-Mario traverses passageways with Robo Kikkis below. The player has to time their movements with the Robo Kikkis so the Mini-Mario can pass by safely, and they will need to hold Robo Kikkis in place in order to do so. At the end of the level, the player and the Mini-Mario have to use a [[Springboard]] to reach the locked door.

Revision as of 02:37, June 22, 2024

Level
Level 6-3+
Level 6-3+ in Mario vs. Donkey Kong
Level code Level 6-3+ (GBA)
Level 8-3+ (Switch)
World Twilight City Plus
Game Mario vs. Donkey Kong
Time limit 150
<< Directory of levels >>

Level 8-3+ (Level 6-3+ in the GBA version) is the third level of Twilight City Plus in Mario vs. Donkey Kong. The high score for this level is 19500.

Overview

The player will immediately activate the Mini-Mario upon starting the level. To get through this level, the player has to climb between ropes and Robo Kikkis above while the Mini-Mario traverses passageways with Robo Kikkis below. The player has to time their movements with the Robo Kikkis so the Mini-Mario can pass by safely, and they will need to hold Robo Kikkis in place in order to do so. At the end of the level, the player and the Mini-Mario have to use a Springboard to reach the locked door.

Enemies

Present locations

  • Red: Above the Springboard.
  • Yellow: To the left of the final rope.
  • Blue: To the left of the final rope.