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The '''{{wp|Nintendo VS. System|VS. System}}''' is a collection of coin-operated VS. DualSystem or VS. UniSystem arcade systems, and the games were designed for competitive play. The VS. DualSystem comes with two screens and four sets of controls, meaning it had support for four simultaneous players, which only the launch title, ''{{wp|Tennis (1984 video game)|VS. Tennis}}'', takes advantage of, not any games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. The first model is the red sit-down type that lets players face each other and was later renamed VS. Table.<ref>[https://archive.org/details/vsdr.mario/mode/1up ''VS. Dr. Mario'' installation manual]</ref> The upright type looks like two machines conjoined at an angle. The VS. UniSystem is like a conventional upright arcade cabinet with two sets of controls and a single screen, and it can either come as a dedicated gray cabinet or be a conversion from ''[[Donkey Kong (game)|Donkey Kong]]'',  ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', or ''{{wp|Popeye (game)|Popeye}}'' cabinets. It is not possible to convert the dedicated wide-body ''[[Mario Bros. (game)|Mario Bros.]]'' cabinets or the ''{{wp|Punch-Out!! (arcade game)|Punch-Out!!}}'' cabinets. In Japan, there are conversion kits for cocktail cabinets.<ref>{{media link|VS. Golf Pinball Japanese flyer back.jpg|Cocktail conversion kit flyer}}</ref>
The '''{{wp|Nintendo VS. System|VS. System}}''' is a collection of coin-operated VS. DualSystem or VS. UniSystem arcade systems, and the games were designed for competitive play. The VS. DualSystem comes with two screens and four sets of controls, meaning it had support for four simultaneous players, which only the launch title, ''{{wp|Tennis (1984 video game)|VS. Tennis}}'', takes advantage of, not any games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. The first model is the red sit-down type that lets players face each other and was later renamed VS. Table.<ref>[https://archive.org/details/vsdr.mario/mode/1up ''VS. Dr. Mario'' installation manual]</ref> The upright type looks like two machines conjoined at an angle. The VS. UniSystem is like a conventional upright arcade cabinet with two sets of controls and a single screen, and it can either come as a dedicated gray cabinet or be a conversion from ''[[Donkey Kong (game)|Donkey Kong]]'',  ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', or ''{{wp|Popeye (game)|Popeye}}'' cabinets. It is not possible to convert the dedicated wide-body ''[[Mario Bros. (game)|Mario Bros.]]'' cabinets or the ''{{wp|Punch-Out!! (arcade game)|Punch-Out!!}}'' cabinets. In Japan, there are conversion kits for cocktail cabinets.<ref>{{media link|VS. Golf Pinball Japanese flyer back.jpg|Cocktail conversion kit flyer}}</ref>


The VS. System was designed in response to the {{wp|video game crash of 1983}} and the collapse of a proposed deal with Atari to distribute the [[Famicom]] in the United States. Knowing that arcade gaming was still commercially successful in North America, [[Nintendo]] president [[Hiroshi Yamauchi]] conceived the VS. System as a way to gauge consumer interest in Nintendo's home console games.<ref>Stark, Chelsea (October 19, 2015). [https://mashable.com/archive/nintendo-nes-launch-atari How Nintendo brought the NES to America -- and avoided repeating Atari's mistakes]. ''Mashable''. Retrieved January 20, 2024.</ref><ref>Horowitz, Ken (July 30, 2020). [https://books.google.com/books?id=Y3D0DwAAQBAJ&pg=PA119 "The Vs. System (1984)"]. ''Beyond Donkey Kong: A History of Nintendo Arcade Games''. McFarland & Company. pp. 119–28. ISBN 978-1-4766-4176-8.</ref> The precursor to the VS. System line are the Nintendo-Pak conversion kits. ''Mario Bros.'' was the first to be available as a Nintendo-Pak, in addition to selling the dedicated wide-body cabinets.<ref>[https://archive.org/details/mariobrospak/mode/1up ''Mario Bros.'' Nintendo-Pak'' manual]</ref> ''[[Donkey Kong 3]]'' was available only as a Nintendo-Pak, which spared operators from having to buy the cabinet.<ref>[https://archive.org/details/donkeykong3/mode/1up ''Donkey Kong 3'' Nintendo-Pak manual]</ref>
The VS. System was designed in response to the {{wp|video game crash of 1983}} and the collapse of a proposed deal with Atari to distribute the [[Family Computer]] in the United States. Knowing that arcade gaming was still commercially successful in North America, [[Nintendo]] president [[Hiroshi Yamauchi]] conceived the VS. System as a way to gauge consumer interest in Nintendo's home console games.<ref>Stark, Chelsea (October 19, 2015). [https://mashable.com/archive/nintendo-nes-launch-atari How Nintendo brought the NES to America -- and avoided repeating Atari's mistakes]. ''Mashable''. Retrieved January 20, 2024.</ref><ref>Horowitz, Ken (July 30, 2020). [https://books.google.com/books?id=Y3D0DwAAQBAJ&pg=PA119 "The Vs. System (1984)"]. ''Beyond Donkey Kong: A History of Nintendo Arcade Games''. McFarland & Company. pp. 119–28. ISBN 978-1-4766-4176-8.</ref> The precursor to the VS. System line are the Nintendo-Pak conversion kits. ''Mario Bros.'' was the first to be available as a Nintendo-Pak, in addition to selling the dedicated wide-body cabinets.<ref>[https://archive.org/details/mariobrospak/mode/1up ''Mario Bros.'' Nintendo-Pak'' manual]</ref> ''[[Donkey Kong 3]]'' was available only as a Nintendo-Pak, which spared operators from having to buy the cabinet.<ref>[https://archive.org/details/donkeykong3/mode/1up ''Donkey Kong 3'' Nintendo-Pak manual]</ref>


The VS. System games were the last arcade games Nintendo of Japan released before leaving the business in late 1985. This was despite the high demand of ''[[VS. Super Mario Bros.]]'', which never had a physical arcade release in the country.<ref name="gm">[https://onitama.tv/gamemachine/pdf/19860301p.pdf#page=13 "Coin-Op "Super Mario" Will Shop To Overseas"]. Game Machine. Amusement Press. Published March 1, 1986.</ref><ref name="pm">[https://archive.org/details/play-meter-volume-12-number-5-april-1986-600DPI/Play%20Meter%20-%20Volume%2012%2C%20Number%205%20-%20April%201986%20%28Compressed%29/page/9/mode/1up Play Meter - Volume 12, Number 5 - April 1986]</ref> The system had a longer life in North America; new games were released for it as late as 1990, and it was successful enough to spur the development of the [[Nintendo PlayChoice-10]]. By the time Nintendo of America announced it would stop producing arcade equipment on July 31, 1992,<ref name="cb1">[https://archive.org/details/cashbox56unse_0/page/28/mode/1up "Nintendo Will No Longer Produce Coin-Op Equipment"]. Cashbox.</ref><ref name="cb2">[https://archive.org/details/cashbox56unse_1/page/29/mode/1up "Nintendo Stops Games Manufacturing; But Will Continue Supplying Software"]. Cashbox.</ref> however, no new VS. games were coming out.
The VS. System games were the last arcade games Nintendo of Japan released before leaving the business in late 1985. This was despite the high demand of ''[[VS. Super Mario Bros.]]'', which never had a physical arcade release in the country.<ref name="gm">[https://onitama.tv/gamemachine/pdf/19860301p.pdf#page=13 "Coin-Op "Super Mario" Will Shop To Overseas"]. Game Machine. Amusement Press. Published March 1, 1986.</ref><ref name="pm">[https://archive.org/details/play-meter-volume-12-number-5-april-1986-600DPI/Play%20Meter%20-%20Volume%2012%2C%20Number%205%20-%20April%201986%20%28Compressed%29/page/9/mode/1up Play Meter - Volume 12, Number 5 - April 1986]</ref> The system had a longer life in North America; new games were released for it as late as 1990, and it was successful enough to spur the development of the [[Nintendo PlayChoice-10]]. By the time Nintendo of America announced it would stop producing arcade equipment on July 31, 1992,<ref name="cb1">[https://archive.org/details/cashbox56unse_0/page/28/mode/1up "Nintendo Will No Longer Produce Coin-Op Equipment"]. Cashbox.</ref><ref name="cb2">[https://archive.org/details/cashbox56unse_1/page/29/mode/1up "Nintendo Stops Games Manufacturing; But Will Continue Supplying Software"]. Cashbox.</ref> however, no new VS. games were coming out.


The VS. System games are mostly ports of [[Nintendo Entertainment System]] games, although many have notable changes in their graphics, gameplay, and difficulty. One exception is ''[[VS. Wrecking Crew]]'', released a year before its NES counterpart ''[[Wrecking Crew]]'', from which it greatly differs.
The VS. System games are mostly ports of [[Family Computer]] and [[Nintendo Entertainment System]] games, although many have notable changes in their graphics, gameplay, and difficulty. One exception is ''[[VS. Wrecking Crew]]'', released a year before its Famicom counterpart ''[[Wrecking Crew]]'', from which it greatly differs.


==List of ''Super Mario'' games==
==List of ''Super Mario'' games==

Revision as of 13:38, June 1, 2024

It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): VS. System logo

VS. System
Arcade machine of VS. Super Mario Bros.
VS. Super Mario Bros. in a VS. Table cabinet
Release date February 1984[1]
Discontinued Template:Release[?]
Successor Nintendo PlayChoice-10

The VS. System is a collection of coin-operated VS. DualSystem or VS. UniSystem arcade systems, and the games were designed for competitive play. The VS. DualSystem comes with two screens and four sets of controls, meaning it had support for four simultaneous players, which only the launch title, VS. Tennis, takes advantage of, not any games of the Super Mario franchise. The first model is the red sit-down type that lets players face each other and was later renamed VS. Table.[2] The upright type looks like two machines conjoined at an angle. The VS. UniSystem is like a conventional upright arcade cabinet with two sets of controls and a single screen, and it can either come as a dedicated gray cabinet or be a conversion from Donkey Kong, Donkey Kong Jr., or Popeye cabinets. It is not possible to convert the dedicated wide-body Mario Bros. cabinets or the Punch-Out!! cabinets. In Japan, there are conversion kits for cocktail cabinets.[3]

The VS. System was designed in response to the video game crash of 1983 and the collapse of a proposed deal with Atari to distribute the Family Computer in the United States. Knowing that arcade gaming was still commercially successful in North America, Nintendo president Hiroshi Yamauchi conceived the VS. System as a way to gauge consumer interest in Nintendo's home console games.[4][5] The precursor to the VS. System line are the Nintendo-Pak conversion kits. Mario Bros. was the first to be available as a Nintendo-Pak, in addition to selling the dedicated wide-body cabinets.[6] Donkey Kong 3 was available only as a Nintendo-Pak, which spared operators from having to buy the cabinet.[7]

The VS. System games were the last arcade games Nintendo of Japan released before leaving the business in late 1985. This was despite the high demand of VS. Super Mario Bros., which never had a physical arcade release in the country.[8][9] The system had a longer life in North America; new games were released for it as late as 1990, and it was successful enough to spur the development of the Nintendo PlayChoice-10. By the time Nintendo of America announced it would stop producing arcade equipment on July 31, 1992,[10][11] however, no new VS. games were coming out.

The VS. System games are mostly ports of Family Computer and Nintendo Entertainment System games, although many have notable changes in their graphics, gameplay, and difficulty. One exception is VS. Wrecking Crew, released a year before its Famicom counterpart Wrecking Crew, from which it greatly differs.

List of Super Mario games

Arcade game Nintendo Entertainment System game
VS. Wrecking Crew Wrecking Crew
VS. Pinball Pinball
VS. Golf Golf
VS. Super Mario Bros. Super Mario Bros.
VS. Dr. Mario Dr. Mario

VS. Dr. Mario is the only arcade version unavailable on the Arcade Archives.

Gallery

Cabinets

Screenshots

Flyers

References