Rotating bar: Difference between revisions
Nintendo101 (talk | contribs) (It's okay if the phrasing I chose was inadequate, but the intention here is to communicate that this platform can only be encountered in Tick Tock Clock and that it is absent in the game's other courses. To the best of my knowledge, the word "simply" does not communicate this.) |
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|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]]) | |latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]]) | ||
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'''Rotating bars'''<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''Super Mario 64'' Player's Guide|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|date=1996|page=113}}</ref> are thin [[platform]]s in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. They are | '''Rotating bars'''<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''Super Mario 64'' Player's Guide|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|date=1996|page=113}}</ref> are thin [[platform]]s in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. They are found just in [[Tick Tock Clock]], where they are fastened to the walls near the player character's starting position. Eight [[Red Coin]]s are scattered among the rotating bars, making them necessary to navigate for the mission [[Stop Time for Red Coins]]. | ||
Rotating bars are among the many platforms within Tick Tock Clock that rotate, turning clockwise. This makes them difficult to navigate without falling off. However, the [[painting|clock face]] used to access Tick Tock Clock has moving hands that inform the speed of platforms when the player character enters the face. If the minute hand is on 12 when the player character enters the course, the rotating bars are motionless and parallel with the floor. | Rotating bars are among the many platforms within Tick Tock Clock that rotate, turning clockwise. This makes them difficult to navigate without falling off. However, the [[painting|clock face]] used to access Tick Tock Clock has moving hands that inform the speed of platforms when the player character enters the face. If the minute hand is on 12 when the player character enters the course, the rotating bars are motionless and parallel with the floor. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> |
Revision as of 18:49, March 24, 2024
Rotating bar | |
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Model from Super Mario 64 | |
First appearance | Super Mario 64 (1996) |
Latest appearance | Super Mario 3D All-Stars (2020) |
Rotating bars[1] are thin platforms in Super Mario 64 and Super Mario 64 DS. They are found just in Tick Tock Clock, where they are fastened to the walls near the player character's starting position. Eight Red Coins are scattered among the rotating bars, making them necessary to navigate for the mission Stop Time for Red Coins.
Rotating bars are among the many platforms within Tick Tock Clock that rotate, turning clockwise. This makes them difficult to navigate without falling off. However, the clock face used to access Tick Tock Clock has moving hands that inform the speed of platforms when the player character enters the face. If the minute hand is on 12 when the player character enters the course, the rotating bars are motionless and parallel with the floor.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 回転シーソー[2] Kaiten Shīnsō |
Rotating Seesaw |
References
- ^ Pelland, Scott and Dan Owsen (1996). Super Mario 64 Player's Guide. Redmond: Nintendo of America. Page 113.
- ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors. (2015). "Super Mario 64."『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 91.