Handstand: Difference between revisions
Cashacke100 (talk | contribs) m (Added a more recent image) Tag: Mobile edit |
No edit summary |
||
Line 1: | Line 1: | ||
[[File:MvDK NS Mario Handstand.png|thumb|''Mario vs. Donkey Kong | [[File:MvDK NS Mario Handstand.png|thumb|''Mario vs. Donkey Kong'' Nintendo Switch artwork of Mario doing a Handstand]] | ||
The '''Handstand''' is a [[list of moves|special move]] that [[Mario]] uses in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] and ''[[Mario vs. Donkey Kong]]'' by [[jump]]ing while [[crouch]]ing. Mario can use this move to perform a '''Handstand Jump''' and, when timed upon landing, a '''Handstand Double Jump''' to easily get to high places (by jumping upon landing). Mario can also do a '''Handstand Walk''' to travel slowly on his hands. Both the Handstand and Handstand Walk have the effect of harmlessly deflecting certain overhead hazards, such as [[Nitpicker]] eggs, [[Brickman]] bricks, and [[barbell]]s. In the [[Mario vs. Donkey Kong (Nintendo Switch)|Nintendo Switch remake]], [[Toad]] can also perform this move, which allows him to pass through gaps only the [[Mini-Mario]]s can fit in. | The '''Handstand''' is a [[list of moves|special move]] that [[Mario]] uses in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] and ''[[Mario vs. Donkey Kong]]'' by [[jump]]ing while [[crouch]]ing. Mario can use this move to perform a '''Handstand Jump''' and, when timed upon landing, a '''Handstand Double Jump''' to easily get to high places (by jumping upon landing). Mario can also do a '''Handstand Walk''' to travel slowly on his hands. Both the Handstand and Handstand Walk have the effect of harmlessly deflecting certain overhead hazards, such as [[Nitpicker]] eggs, [[Brickman]] bricks, and [[barbell]]s. In the [[Mario vs. Donkey Kong (Nintendo Switch)|Nintendo Switch remake]], [[Toad]] can also perform this move, which allows him to pass through gaps only the [[Mini-Mario]]s can fit in. | ||
Line 5: | Line 5: | ||
In ''[[Paper Mario: The Thousand-Year Door]]'', [[Koops]] can do a spinning handstand as a [[Stylish move]]. It can be done only by doing [[Power Shell]] or [[Shell Slam]]; the player must press {{button|gcn|A}} within 0.2 seconds when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for one to two seconds and the player presses {{button|gcn|A}}, he does a pose. This Stylish move is done to earn a quarter to half of a full circle of [[Star Power]]. | In ''[[Paper Mario: The Thousand-Year Door]]'', [[Koops]] can do a spinning handstand as a [[Stylish move]]. It can be done only by doing [[Power Shell]] or [[Shell Slam]]; the player must press {{button|gcn|A}} within 0.2 seconds when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for one to two seconds and the player presses {{button|gcn|A}}, he does a pose. This Stylish move is done to earn a quarter to half of a full circle of [[Star Power]]. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
MvsDK Handstand artwork.jpg|''Mario vs. Donkey Kong'' artwork of Mario doing a Handstand Double Jump | |||
Handstand.PNG|Mario doing a Handstand underneath a Brickman in ''Mario vs. Donkey Kong'' | |||
Handstand TTYD.png|Koops doing the spinning handstand Stylish move in ''Paper Mario: The Thousand-Year Door'' | |||
</gallery> | </gallery> | ||
Revision as of 09:06, March 1, 2024
The Handstand is a special move that Mario uses in Donkey Kong for the Game Boy and Mario vs. Donkey Kong by jumping while crouching. Mario can use this move to perform a Handstand Jump and, when timed upon landing, a Handstand Double Jump to easily get to high places (by jumping upon landing). Mario can also do a Handstand Walk to travel slowly on his hands. Both the Handstand and Handstand Walk have the effect of harmlessly deflecting certain overhead hazards, such as Nitpicker eggs, Brickman bricks, and barbells. In the Nintendo Switch remake, Toad can also perform this move, which allows him to pass through gaps only the Mini-Marios can fit in.
In Donkey Kong 64, the OrangStand is a handstand mastered by Lanky Kong and learned from one of Cranky Kong's potions. OrangStand Sprint, Lanky's barrel move, also includes him using a handstand but at high speed.
In Paper Mario: The Thousand-Year Door, Koops can do a spinning handstand as a Stylish move. It can be done only by doing Power Shell or Shell Slam; the player must press within 0.2 seconds when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for one to two seconds and the player presses , he does a pose. This Stylish move is done to earn a quarter to half of a full circle of Star Power.
Gallery
Names in other languages
- Handstand
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Sakadachi |
Handstand | |
French | Sur les mains[2] | On the hands | |
German | Handstand[1] | - | |
Italian | Fare la verticale[4] Cammina sulle mani[5] |
Handstanding Walking on hands |
|
Spanish | Hacer el pino[3] | ? |
- Handstand Jump
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Sakadachi Janpu |
Handstand jump | |
French | Saut sur les mains[2] | Hand jump | |
German | Handstandüberschlag[1] | Handstand somersault | |
Italian | Salto in rovesciata[4][5] | Backflip jump | |
Spanish | Salto haciendo el pino[3] | Jump doing a handstand |
- Handstand Double Jump
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Sakadachi Daburu Janpu |
Handstand Double Jump | |
French | Double saut sur les mains[2] | Double hand jump | |
German | Handstanddoppelsprung[1] | Handstand double jump | |
Italian | Doppia rovesciata[5] | Double backflip | |
Spanish | Doble voltereta Doble salto haciendo el pino[3] (Mario vs. Donkey Kong manual) |
Double somersault Double jump doing a handstand |
References
- ^ a b c Mario vs. Donkey Kong European instruction booklet, page 14.
- ^ a b c Mario vs. Donkey Kong European instruction booklet, page 24.
- ^ a b c Mario vs. Donkey Kong European instruction booklet, page 34.
- ^ a b Donkey Kong Italian e-manual, pag. 11
- ^ a b c Mario vs. Donkey Kong European instruction booklet, page 44.
- ^ Mario vs. Donkey Kong Japanese instruction booklet, page 9.
Donkey Kong | |
---|---|
Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Other | 25m Theme • Gallery • Media • Opening • Staff |