Ticksquawk: Difference between revisions
m (Reverted edits by 39.88.43.118 (talk) to last revision by 39.77.120.163) Tag: Rollback |
Somethingone (talk | contribs) (→Names in other languages: I am pretty sure Japan doesn't make portmanteaus between honorifics and words that have their last character the same as the first character of an honorific, they probably just used an "-n") Tags: Reverted Mobile edit |
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|Jap=チクタくん | |Jap=チクタくん | ||
|JapR=Chikuta-kun | |JapR=Chikuta-kun | ||
|JapM=Portmanteau of "tick-tock" | |JapM=Portmanteau of "tick-tock" and「ん」(''-n'', a common suffix for monster names) | ||
|SpaA=Aguiloj | |SpaA=Aguiloj | ||
|SpaAM=From "águila" (eagle) and "reloj" (clock) | |SpaAM=From "águila" (eagle) and "reloj" (clock) |
Revision as of 20:22, March 11, 2023
Dream Team enemy | |
---|---|
Ticksquawk | |
Location(s) | Dreamy Wakeport |
Role | Common |
Position | Normal |
Level | 14 |
HP | 90 |
Power | 76 |
Defense | 75 |
Speed | 37 |
Weakness | None |
Experience | 20 (24) |
Coins | 18 (100%) |
Item drop | Supersyrup Jar (5%) None (0%) |
No Hitter | 18 |
World | Dream |
Ticksquawks are stopwatch enemies that appear in Mario & Luigi: Dream Team. Their bodies have yellow lining and a red stopwatch hand and switch. In the field, Ticksquawks move around aimlessly if not disturbed, but will frantically rush about upon sighting Mario and Dreamy Luigi for a short amount of time.
A Ticksquawk can also attack by approaching Mario and initiating its timer, the Ticksquawk briefly opening itself upon the red stopwatch hand on it making a full rotation around its face. Upon it opening, a bluebird will fly out at Mario, who must jump over it in order to avoid taking damage from it; defeating the bluebird will award Mario a Coin. The Ticksquawk may perform this attack but have a white shutter cover its face instead, preventing Mario from visually being able to tell when the Ticksquawk will open itself and forcing the player to tell through sound-related means.
A Ticksquawk may also start flashing red and advance towards Mario, dashing around him five times in a square formation with short pauses in between. Mario must hammer the Ticksquawk as it bursts past him in order to avoid taking damage, counter-attack the Ticksquawk and halt its oncoming explosion as a result. If Mario fails to do this, the Ticksquawk will explode, defeating itself and damaging Mario in the process. Any Ticksquawk that knocks itself out this way will not earn the player any experience points.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | チクタくん[?] Chikuta-kun |
Portmanteau of "tick-tock" and「ん」(-n, a common suffix for monster names) | |
German | Foppuhr[?] | From "foppen" (to make a fool of) and "uhr" (clock) | |
Italian | Ticchettacco[?] | From "ticchettare" (to tick) and "attacco" (attack) | |
Portuguese | Tiquetáguia[?] | From "tique-taque" (tick-tock) and "águia" (eagle) | |
Russian | Часоклюв[?] Chasoklyuv |
From "часы" (chasy, clock) and "клюв" (klyuv, beak) | |
Spanish (NOA) | Aguiloj[?] | From "águila" (eagle) and "reloj" (clock) | |
Spanish (NOE) | Ticáguila[?] | From "tic" (tick) and "águila" (eagle) |