Super Princess Peach: Difference between revisions
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|An icy dragon encased in a ball of ice, Blizzaurus can charge or shoot a freezing ice beam to attack. To damage her, Peach must use Rage to chip away the ice around her, with the damage occurring as soon as the shield shatters. Once she recovers, she brings the shield back. | |An icy dragon encased in a ball of ice, Blizzaurus can charge or shoot a freezing ice beam to attack. To damage her, Peach must use Rage to chip away the ice around her, with the damage occurring as soon as the shield shatters. Once she recovers, she brings the shield back. | ||
When she uses Joy, she assumes her true form as a sprite and flies high above, still surrounding herself with an ice barrier. She uses | When she uses Joy, she assumes her true form as a sprite and flies high above, still surrounding herself with an ice barrier. She uses her magic to drop massive icicles onto the arena, which can be climbed on to use rage at a height more easily affecting her. | ||
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|align="center"|[[File:Giantkamek.png]] | |align="center"|[[File:Giantkamek.png]] |
Revision as of 18:44, November 3, 2022
It has been requested that this article be rewritten and expanded to include more information. Reason: include the Shop
- This article is about the Nintendo DS game. For the form of Princess Peach seen when playing as her in Super Mario Bros. 2, Super Mario 3D World, and in post-Fall 2017 versions of Super Mario Run, see Super Mario (form).
Super Princess Peach | |||||||||||
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North American box art For alternate box art, see the game's gallery. | |||||||||||
Developer | TOSE Software Co. Nintendo SPD Group No.2 | ||||||||||
Publisher | Nintendo | ||||||||||
Platform(s) | Nintendo DS | ||||||||||
Release date | Template:Release | ||||||||||
Language(s) | English (United States) French (France) German Spanish (Spain) Italian Japanese | ||||||||||
Genre | Platformer | ||||||||||
Rating(s) |
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Mode(s) | Single-player | ||||||||||
Input | Nintendo DS:
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Super Princess Peach is a platformer title for the Nintendo DS. In this game, the roles are reversed. Rather than Mario starring as the protagonist and Princess Peach the classic damsel-in-distress, it is Mario, Luigi, and the Toads who are the ones in need, as they are kidnapped and taken to Vibe Island by Bowser, who has stolen the Vibe Scepter, a magical item capable of influencing emotions. Princess Peach, with the help of a talking umbrella, Perry, and her own powers of emotion, must rescue them. This is the second adventure installment in the Mario franchise in which Peach appears as a stand-alone playable character, with the first being Princess Toadstool's Castle Run.
Story
While Princess Peach is on a stroll, Bowser and the Koopa Troop, with the Vibe Scepter take over her castle, capturing Mario, Luigi, and Toad. Upon Peach's return, she finds her castle guards in a variety of emotions ranging from crying, happy, or angry. Peach then decides to rescue Mario, Luigi, and Toad, who have rescued her on many occasions in the past. Before she leaves, Toadsworth gives her a magical, sapient umbrella named Perry, whom he recently bought from a merchant. Perry offers to help Princess Peach on her journey. The story of Perry before he was purchased by Toadsworth is revealed throughout multiple dream sequences. Regardless, as Peach travels throughout Vibe Island, Perry is shown to be a very useful ally in many situations.
Gameplay
Vibe Island locations
Vibe Island is the World Map for Super Princess Peach, consisting of eight locations (or worlds):
- Ladida Plains: A normal grassland world, with generic enemies being common.
- Hoo's Wood: A forest-themed world, with generic enemies being common.
- Shriek Mansion: A Mansion-themed world, with ghost and sad enemies being common.
- Fury Volcano: A volcano/lava world, with fire and angry enemies being common.
- Wavy Beach: A beach-themed world, with generic enemies being common.
- Gleam Glacier: An ice world, with sad and angry enemies being common.
- Giddy Sky: An aerial, sky-themed world, with calm and glad enemies being common.
- Bowser's Villa: Bowser's Castle, with all types of enemies.
Peach's Vibes
During the course of gameplay, the player is able to help Peach trigger one of four vibe abilities, provided she has an adequate amount of energy in the Vibe Gauge (located on the top left screen of the Nintendo DS, below her main health meter) to do so. In order to do this, there are four colored Heart Panels on the bottom screen, each representing a certain vibe. The player can touch them to allow Peach to proceed with the related action for each vibe ability.
The four vibes are as listed on the following chart:
Peach's Vibe Picture | Vibe Name | Vibe Effect | Heart |
---|---|---|---|
To refill the Vibe Gauge, Peach is able to collect blue gems that are scattered around each stage. Perry is also able to eat most basic enemies to achieve the same result by picking them up while they are upside down and stunned, then pressing "Down" on the Control Pad to swallow them.
Perry's Assistance
Perry can form into several different objects to aid Peach's travels as well, from a boat to a submarine, from a cable car to a laser weapon. More details about each strategy are listed below:
Enemies
Vibeless enemies | |||
---|---|---|---|
Image | Name | Glossary entry | Description |
A. F. H. Bro | 24: "An annoying foe who throws hammers from a platform." | Squat Hammer Bros. who swoop back-and-forth riding a winged pair of indestructible blocks, occasionally throwing a hammer to either side. | |
Banzai Bill | 61: "It's huge! But you can pick it up with the X Button!" | Giant-sized Bullet Bills that, in spite of their size, can be attacked like the normal ones. | |
Beach Koopa | none | Koopa Troopas that have been evicted from their shells. This also causes them to lose any vibe abilities. | |
Big Boo | 47: "A giant Boo. Still as shy as ever." | Giant-sized, but identically acting Boos that primarily appear as obstacles in cramped parts of Shriek Mansion. If led into light, they become solid and immobilized on the ground. | |
Big Chain Chomp | 71: "A giant Chain Chomp. Very dangerous!" | Enormous unchained Chain Chomps that bounce along paths or fall into gaps, each in infinite numbers. They are completely invincible. | |
Blindfold Boo | none | Boos that rush Peach from behind in impenetrable swarms, only stopping when they hit a light beam. | |
Blooper | 42: "A squidlike enemy that moves oddly up and down." | Squid that appear in Subrella segments, bobbing after Peach. | |
Blurp | 40: "Wears goggles and approaches in the water." | Fish that swim in one direction in Subrella areas. | |
Bob-omb | 65: "A bomb enemy. Stomp on it and in a bit, it'll explode." | Walking bombs that lose their feet and light their fuses when attacked. | |
Boo | 45: "A shy ghost. If you look at it, it will freeze." | Small, round ghosts that only approach Peach when her back is turned. | |
Bullet Bill | 59: "It's dangerous and looks hard, but try stomping it!" | Munitions fired from off-screen, Bullet Bills can be defeated by any attack, even jumping. | |
Cannon | 63: "An annoying enemy that attacks with cannonballs." | Walking cannons that weakly shoot cannonballs so heavy they land almost immediately after firing. | |
Chain Chomp | 69: "It's chained because it's dangerous! Be careful!" | Biting iron balls on chains that act as aggressive guard dogs. | |
Cheep Cheep | 38: "A blowfish-like creature that lives in the water." | Fish found on the water's surface. Cheep Cheeps often make high leaps. | |
Dry Bones | 49: "A skeleton Koopa Troopa. It breaks but reassembles." | Koopa Troopa skeletons that can throw their own bones and reassemble after being knocked apart by an attack. | |
Fang | 72: "Attacks from the air." | Bats that fly around erratically in looping patterns at Peach. | |
Firewheel | none | Spinning invincible stone faces surrounded by flames, these enemies bounce diagonally between walls. | |
Fishing Boo | 51: "A ghost version of Lakitu. It likes to fish!" | Fishing ghosts that use a dangerous blue flame as a lure. | |
Flameface | none | A stationary burning head creature in Fury Volcano that can be melted with Gloom. | |
Freezie | none | Freezies appear as stationary roadblocks in Gleam Glacier, requiring being melted through Rage. | |
Goomba | 01: "The Mushroom Kingdom's evil traitor is a common sight." | The most basic enemy, Goombas simply walk forward most of the time, though they may lunge when near Peach. Unlike most games, jumping on them does not squish them, rather knocking them around. They can be defeated by whacking, eating, or throwing them into another enemy with Perry. | |
Goombette | none | Tiny Goombas dropped from brown Paragoombas, they latch on to Peach to weigh her down, but can be removed by attacking enough. | |
Hammer Bro | 22: "A Koopa soldier that throws hammers." | Elite Koopas that jump and throw and endless amount of hammers in a tall arc. | |
Hoolet | none | Owlets that hatch from the eggs released by Hoo. They waddle and hop. | |
Hothead | 55: "Avoid it as it moves along the terrain." | Large, slow versions of Lil' Sparkies. | |
Kamek | none | Fly from the sides of the screen in the Giant Kamek fight, occasionally carrying crystals. | |
Koopa Troopa | 08: "A Koopa Troopa that attacks head-on." 10: "The weakest of Koopa Troopas. Wanders constantly." |
Basic enemy turtles. The green ones walk off ledged and the red ones turn when reaching them. Both types' shells can be knocked around or thrown. | |
Lakitu | 16: "An annoying enemy that attacks from his cloud." | Flies around while throwing explosive Spiny Eggs toward Peach. | |
Lil' Sparky | 54: "Avoid it as it moves along the terrain." | Small, quick balls of electrical fires that travel along all edges of platforms. | |
Mecha-Spike Top | 20: "Known for its hard shell and spines. Walks constantly." | Small, spiked turtles that can climb up walls and across the ceiling. | |
Mini-Fang Swarm | none | Clouds of tiny Fangs that appear in Hoo's Wood and can only be passed by dispersing them with Rage. | |
Nipper Plant | 30: "A small Piranha Plant. Hops everywhere." | Tint hopping Piranha Plants that can be easily defeated. | |
Parabomb | 67: "A Bob-omb with a parachute. Stomp on it to blow it up." | Bob-ombs that slowly descend on their parachutes while swaying. | |
Paragoomba | 04: "A Goomba who flies. Fights by dropping things on you." 06: "A Goomba who flies. What's next? Flying Cheep Cheeps?" |
Winged Goombas, the brown ones fly for short distances and drop Goombettes, while the red ones merely hop occasionally. Stomping them makes them lose their wings. | |
Paratroopa | 12: "A hopping Koopa Troopa. Still flighty as ever." 14: "A floating Koopa Troopa. Rather weak." |
Winged Koopa Troopas, the green ones usually hop forward while the red ones fly up and down. Stomping them removes their wings. | |
Piranha Plant | 28: "Snaps at everything! Don't just jump onto it!" | Giant immobile plants that capture Peach in their mouths if she comes too close. | |
Podoboo | 53: "Avoid this fireball that jumps out of lava!" | Lava balls that leap upward. The orange ones simply fall back down, but the cyan ones slowly follow her through the air. | |
Pokey | 36: "A thorny cactuslike foe. Avoid it by jumping." | Three segmented cacti that slowly wiggle around. They can be defeated with the Poundbrella. | |
Ptooie | 32: "Throws balls while walking. A type of Piranha Plant." | Walking Piranha Plants that use their breath to keep a spiked ball suspended in the air over them. | |
Raven | 74: "Cute...but still a foe. It moves along the terrain." | Baby birds that walk quickly along floors, walls, and ceilings. | |
Rex | 76: "A dinosaur-like enemy. Flip it with two stomps." | Flightless dragons that take an extra hit to knock over and move faster between the hits, but otherwise act like most basic enemies. | |
Rockethands | none | Robotic arms that appear from the edges of the screen in Bowser's Villa before rocketing together to catch Peach. If they succeed, she can break lose by squirming enough, but otherwise they explode shortly. | |
Sandslab | none | A living, but stationary, block of sand in Wavy Beach that can be defeated by ramming it with Gloom. | |
Security Thwomp | none | Massive Thwomps in statue galleries of Bowser's Villa that periodically open their eyes to scan for intruders, which they remove on sight. They can be tricked by disguising as the rooms' statues. | |
Smogball | none | Stationary yellow clouds that appear in Ladida Plains and Giddy Sky and can only be dissipated with Joy. | |
Snowman | none | Stationary entities in Gleam Glacier that can be defeated by whacking them repeatedly or with Rage. | |
Spike | 26: "Spits iron balls from its mouth. Jump on it!" | Squat turtle that regurgitate and throw large spiked balls as they walk. | |
Spiny | 18: "An annoying enemy whose spikes you can't jump on." | Spiked turtles that cannot be safely jumped on, though their shells can be used when flipped. | |
Starfish | 79: "A star-shaped foe rumored to be the prince of a kingdom?" | A cameo of the eponymous protagonist of The Legendary Starfy, the Starfish makes a few scattered appearances with various behaviors. | |
Thump | none | Large rocks that must be pounded down from above with Rage. | |
Thwomp | 56: "Starts to attack as you move closer. Avoid it!" | Rocky guards that pound the ground when approached. | |
Torpedo Base | none | Black boxes in Subrella segments that release an endless amount of Torpedo Teds and G. Torpedo Teds, often with both coming from the same base. | |
Torpedo Ted | 57: "An underwater version of Bullet Bill. Watch out!" | Aquatic rounds in Subrella segments that shoot straight forward. | |
Urchin | 44: "Meanders through water. Watch those spines!" | Invincible sea creatures that move slowly back and forth in Subrella segments. | |
Volcano Plant | 34: "Spits at you from its spot on the ground. Look out!" | Fiery flowers that spit four fireballs high, which slowly float downward. | |
Walruss | 78: "Apparently spends time on ice eating snow cones." | Giant residents of Gleam Glacier that leap from the snow, grow even larger, and start flailing in place. They can be defeated with multiple hits from Perry, or with Joy or Rage. | |
Weighdown | none | Ghostly entities that float in small groups, transparent. If Peach attempts to use Joy near them, they turn solid and swarm her, pulling her down and preventing her from using it as a shortcut. | |
Joy enemies | |||
Image | Name | Glossary entry | Description |
G. R. P-Troopa | 15: "Floats without a care in figure 8s while happy." | Cheerful Paratroopas that fly in 8 or ∞ patterns. | |
G. Torpedo Ted | 58: "Happily moves through the water as it attacks." | Torpedo Teds that bob as they move. | |
Glad Bob-omb | 66: "Skips happily toward you. It explodes, so be careful!" | Jumpy Bob-ombs with confetti explosions. | |
Glad Blooper | 43: "A laid-back enemy that swims happily in the water." | Bloopers that swim in chaotic patterns oblivious to Peach. | |
Glad Fang | 73: "Dances happily and attacks!" | Fangs that swoop around at random. | |
Glad P. Plant | 29: "Dances around happily and spits fireballs." | Piranha Plants that can fly and spit arcing fireballs. | |
Glad Parabomb | 68: "Gets happy when it loses its parachute. Then it skips." | Parabombs that float down waving back-and-forth dramatically. | |
Glad Ptooie | 33: "Does a happy dance and throws balls in the air." | Ptooies that twirl while juggling a ball between locations. If the ball is lost, it becomes aggressive despite still being happy. | |
Glad Red Koopa | 11: "A Koopa Troopa who has learned to jump happily." | Koopa Troopas that skip as they move. | |
Rage enemies | |||
Image | Name | Glossary entry | Description |
M. M-Spike Top | 21: "A dangerous foe that can stretch its spines." | Mecha-Spike Tops with an extendable spike they can only stretch when stopping. | |
M. Red P-Goomba | 07: "Can cling to cliffs when angry." | Aggressive Paragoombas that leap after Peach and can jump up walls. | |
Mad Banzai Bill | 62: "A super bullet that attacks angrily at high speed." | High-speed Banzai Bills. | |
Mad Big Boo | 48: "It's not shy anymore! It's angry and enormous!" | Big Boos that now only attack when faced. | |
Mad Blurp | 41: "Quivers with anger as it hunts enemies." | Blurps that home in on wherever Peach was when they first catch sight of her. | |
Mad Boo | 46: "An angry ghost that will attack you if you look at it!" | Spiteful Boos that pursue Peach when looked at but become apathetic when turned away from. | |
Mad Bullet Bill | 60: "A super foe that attacks at high speed." | Bullet Bills that shoot at intense speeds, covering them with flames. | |
Mad G. P-Troopa | 13: "Floats angrily to and fro. Attacks foes upon sight." | Paratroopas that patrol a small area in the air, charging when they see Peach. | |
Mad Goomba | 02: "Its expression when it causes an earthquake is great." | Goombas that cam shake the floor to immobilize Peach. | |
Mad Green Koopa | 09: "Attacks angrily like a spoiled child!" | Koopa Troopas that charge at Peach on sight. | |
Mad Pokey | 37: "Will stretch its spine-covered body angrily." | Pokeys that extend from three segments to five. | |
Mad Spike | 27: "Jumps angrily and throws iron balls!" | Spikes that leap as they move and attack. | |
Gloom enemies | |||
Image | Name | Glossary entry | Description |
Sad Cheep Cheep | 39: "A high-jumping Cheep Cheep." | Cheep Cheeps that use their tears to propel higher when jumping. | |
Sad Dry Bones | 50: "Weeps sadly and throws bones." | Dry Bones that throw bones quickly and erratially. | |
Sad Goomba | 03: "Attacks when it's sad so you feel bad attacking." | Goombas that run at breakneck speeds no matter what is in front of them. | |
Sad N. Plant | 31: "Attacks foes without a thought since it's so sad." | Nipper Plants that jump in inconsistent, erratic patterns. | |
Sad Paragoomba | 05: "Gets in your way by flying back and forth while sad." | Paragoombas that slowly fly back-and-forth. | |
Sad Raven | 75: "So sad, it sometimes causes earthquakes." | Ravens that sometimes stop to scream and grow briefly, causing tremors. | |
Sad Rex | 77: "Gets sad and attacks when it sees an enemy." | Rexes that hold still until they see Peach, at which point they charge her. | |
Sad Spiny | 19: "Speeds back and forth while sad and crying." | Spinies that run at full speeds oblivious to anything around them. | |
Calm enemies | |||
Image | Name | Glossary entry | Description |
C. A. F. H. Bro | 25: "Attack this sleeping enemy without getting close." | All calm enemies sleep until Peach moves too quickly near them, which wakes them and causes them to act as their normal counterparts. | |
C. Chain Chomp | 70: "Annoying if you wake it up. Jump quietly!" | ||
C. Fishing Boo | 52: "Walk quietly by when it's sleeping." | ||
C. V. Plant | 35: "Approach quietly while it sleeps and defeat it!" | ||
Calm Cannon | 64: "Wipe this foe out as it sleeps calmly." | ||
Calm Hammer Bro | 23: "Attack this sleeping enemy after quietly approaching!" | ||
Calm Lakitu | 17: "Sleeps calmly. Walk softly so as not to wake him." | ||
Obstacles | |||
Image | Name | Glossary entry | Description |
Ball 'N' Chain | none | Spheres resembling Bowser's shell that swing back-and-forth towards and away from the camera like a pendulum. | |
Fire Bar | none | Lines of fireballs that spin around blocks. | |
Flamethrower | none | Holes in the walls of Fury Volcano that periodically let flame jets through. | |
Icicle | none | Falling ice spikes at Gleam Glacier. | |
Spike Trap | none | Immobile spiked obstacles. Aside from the metallic sphere type, some spikes are part of the ground. |
Bosses
Upon completion of the main five levels in each of the first seven worlds, Peach is able to proceed to the respective boss area. Each boss uses a vibe ability at some point during the battle; in most cases, this is after three out of five hits, and generally lasts the remainder of the battle. In order to face the final showdown at Bowser's Villa, however, all the Toads prior to this level have to be rescued. When this criteria is met, Peach and Perry are able to proceed toward the final showdown with Army Hammer Bro and Bowser.
Image | Name | Vibe | World | Glossary entry | Description |
---|---|---|---|---|---|
Boss P. Plant (US) Petey Piranha (EU) |
Ladida Plains | 80: "A big Piranha Plant. Its belly button is vulnerable?" | A giant Piranha Plant that inhales deeply before spitting out Nipper Plant groups, roars, and swipes up fast shockwaves with his leaf arms. He can be damaged by using Gloom while he inhales, filling his belly with Peach's tears, then jumping on his bellybutton after it distends.
Once he uses Rage, he begins leaping around the arena rather than staying in place. | ||
Hoo | Hoo's Wood | 81: "The protector of Hoo's Wood. Attacks when threatened." | A massive owl who sends trios of eggs slowly down which hatch into babies and swoops at Peach, allowing it to be jumped on.
When it uses Joy, it uses its eggs to destroy the platform Peach is on, sending her into a freefall as it follows her through the air. It then spawns eggs to orbit around it while moving outward. Peach can raise over it by using joy herself, allowing her to stomp on it. | ||
King Boo | Shriek Mansion | 82: "The boss of the Boos. It fears the light!" | A huge Boo who follows Peach relentlessly and spawns blue fireballs. He can be damaged by lighting all four torches in the room with Rage, though he puts them out every time he gets hurt.
When he uses Gloom, he gains the ability to put out the torches by being near them due to his tears. | ||
Wiggler | Fury Volcano | 83: "Usually quiet, but it gets angry when stepped on!" | A giant, irritable caterpillar that simply wanders back-and-forth. If it is jumped on, it becomes angry for a brief period, moving faster and causing rocks to fall from above. To damage it, Rage must be used to compress a piston so it shoots up from underneath, flipping Wiggler over, after which she must stomp a flashing segment, after which it rights itself and becomes angry briefly. If she stomps the wrong segment or leaves it flipped too long, it will right itself and become angry with no harm done. Additionally, if it is flipped while angry, it calms down and rights itself.
When it uses Rage, it becomes angry and uses its flower to fill the air with noxious gas, which can be fanned away by spinning with Joy, but will slowly return for the remainder of the fight. | ||
Gooper Blooper | Wavy Beach | 84: "The Blooper boss. It can attack with its tentacles." | An enormous Blooper that attacks from the background with his four tentacles, which he uses to try to grab Peach, but become vulnerable if it misses. Each time a tentacle is attacked, he retaliates by shooting several balls of goop, which can be cleared with Gloom, before hiding his mouth. Once all four tentacles are gone, he stops hiding his mouth, allowing him to be damaged when he finishes spitting goop. Once he is hurt, he brings his tentacles back out.
When he uses Calm, he falls asleep as a massive "snot bubble" appears in front of him. To prevent him from healing damage, the bubble must be quickly popped with repeated attacks, waking him. | ||
Blizzaurus | Gleam Glacier | 85: "The dragon of Gleam Glacier. It used to be a sprite." | An icy dragon encased in a ball of ice, Blizzaurus can charge or shoot a freezing ice beam to attack. To damage her, Peach must use Rage to chip away the ice around her, with the damage occurring as soon as the shield shatters. Once she recovers, she brings the shield back.
When she uses Joy, she assumes her true form as a sprite and flies high above, still surrounding herself with an ice barrier. She uses her magic to drop massive icicles onto the arena, which can be climbed on to use rage at a height more easily affecting her. | ||
Giant Kamek | Giddy Sky | 86: "A Kamek made huge with magic! It can teleport!" | The boss of the Kameks, Giant Kamek teleports around, using its wand to fire spells and occasionally calling several Kameks to fly across the arena. To damage it, Joy must be used near its face, causing its head to spin around and make it dizzy, allowing it to be attacked normally.
When it uses Gloom, its actions become more erratic and the cloud platform used to reach it before disappears, necessitating further usage of Joy. | ||
Army Hammer Bro | Bowser's Villa | 87: "The Hammer Bros. leader. Stronger than the others?" | Bowser's most elite minion in the game, he throws larger hammers than normal Hammer Bros and jumps much further, moving across the battlefield.
Army Hammer Bro uses Rage as the fight begins and continues to do so throughout the fight, summoning Hammer Bro minions. | ||
Bowser | Bowser's Villa | 88: "Mario's old enemy. Uses the power of Vibe Island..." | Bowser charges, throws hammers, and breathes fire. Using the Vibe scepter, he makes use of multiple vibes in battle.
When using Joy, he leaps at Peach repeatedly, with each landing creating slow-moving shockwaves in both directions. | ||
Bowser 2 | Bowser's Villa | 89: "He wasn't beaten! Hit his eyes with a Bob-omb!" | The giant version of Bowser slams his hands down, rains spiked balls, breathes fire in singular balls, larger bursts, or long streams requiring a large inhale, summons rings of ghostly hammers to scatter across the screen, and summons Bob-ombs. To damage him, a Bob-omb must be made to explode right in front of his eyes.
When he uses Calm, he summons the Vibe Scepter to put himself to sleep in order to restore health. Peach needs to quickly pop his giant nose bubble by attacking it several times before he can heal. |
Game Extras
During the course of gameplay, there are extra unlockable materials that players can obtain upon meeting certain criteria. These unlockables can be accessed by pressing to open up the menu when the player is on a map screen.
Glossary
Every time the player defeats an enemy (or, in the case of an invincible enemy, first visits its stage), the enemy's description will appear in a bestiary-like glossary. A few enemies are not included.
Minigame
Three minigames can be unlocked by playing through the course of the game: Toad Jump, Toad Tote, and Toad Shot. Initially, there is only one level that can played for each upon unlocking the minigame. Additional levels can be found hidden in stages or by purchasing them from the shop. Each minigame has ten levels. There is also one that is playable during the intro sequence, when Peach obtains Perry from Toadsworth. It can be replayed by holding and pressing .
Puzzle
Eight puzzles are assembled by collecting the puzzle pieces hidden throughout stages and by purchasing them from the shop. Only upon finding all the pieces to a puzzle can the player actually attempt to put it together.
Music Room
The Music Room for Super Princess Peach is where the player is able to listen to the game's musical score and some of Peach's voices. In order to unlock this extra, the player has to find or purchase at least one soundtrack. The tracks are shown to be played by the band to the left of the screen, called the Peach Hit Five. Initially, it only consists of Peach and Toadsworth, but once more soundtracks have been unlocked, three Toads will join. There is a total of 60 soundtracks in the game, five of which are Peach's voice overs.
Bonus
After each boss battle, Peach and Perry rest before continuing on to the next area in Vibe Island. During each rest period, Perry has a recurring dream that seems to reveal more and more about his past. Perry's story shows that he was originally a human boy, but was taken from his grandfather by a pair of evildoers who transform him into an umbrella, trapping him in that form. Luckily, he managed to escape from them and used his magic glow to attract a traveling merchant Toad who added him to his wares. Eventually, Toadsworth met Perry and bought him from the merchant, leading to the events of the main game. The story itself is completely separate from Peach's main tasks in her adventure. There are a total of seven sequences in all. At least one "Perry's Dream" sequence has to be viewed in the main game itself in order for this option to be available.
Additionally, if the player has purchased the Endless Vibe item, the player is given the option to turn it on or off here.
Reception
Super Princess Peach received mixed to positive views. The female protagonist was applauded, while the actual gameplay was met with more mixed reception.
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Verdict |
Nintendo DS | Carig Harris, IGN | 7.8/10 | "There are two sides of the Super Princess Peach fence: on the one hand, you pretty much know what you're getting into with a game starring Nintendo's very, very female protagonist - a game most likely designed and marketed for the girl audience. On the other hand, it's a Nintendo developed platform game, and these generally have a level of expectation. It's an interesting balance, and ultimately Nintendo did a good job with Peach's first starring game. Even if it's a little too easy for the usual gaming crowd." |
Nintendo DS | Ryan Davis, GameSpot | 7.2/10 | "Those looking for the next great Super Mario Bros. experience will undoubtedly be let down by Super Princess Peach and will have to wait for New Super Mario Bros. for their next opportunity. Super Princess Peach is still a fun platformer with a fair amount of cutesy charm, one that takes great steps to differentiate itself from the series it's derived from. The competence with which Super Princess Peach is made makes it a wonderful introduction to 2D platformers for the young, the casual, or the uninitiated, but experienced platform players won't find enough challenge to sink their teeth into." |
Nintendo DS | Mathew Kumar, Eurogamer | 6/10 | "Super Princess Peach is not a truly remarkable title on the scale of Mario & Luigi, not only as it's not very funny, but its innovations in interface and design actually make it slightly less fun than it might be if you played it 'straight'. But neither is it a shameless cash-in. The game, though a solely single-player experience, has not only a fun story mode, but a host of extras adding longevity in the face of its relative ease. It's fun for a while, but its star doesn't shine bright enough to be anything but ultimately forgettable." |
Aggregators | |||
Compiler | Template:Nowrap | ||
Metacritic | 75 | ||
GameRankings | 76.60% |
Pre-release and unused content
Staff
- Main article: List of Super Princess Peach staff
Gallery
- For this subject's image gallery, see Gallery:Super Princess Peach.
Princess Peach and Perry
Mario and Army Hammer Bro
Luigi and a Hammer Bro
Media
- Main article: List of Super Princess Peach media
Title - Plays during the title screen of the game. | File info 0:30 |
Area Selection - Plays during world map screen for Vibe Island. | File info 0:30 |
Ladida Plains 1 - Background music for the odd-numbered levels of Ladida Plains. | File info 0:30 |
Fury Volcano M - Plays on the level select screen for Fury Volcano. | File info 0:30 |
Perry's Dream 2 - Plays during Perry's final dream sequence. | File info 0:30 |
Bowser 2 - Plays during the second (and final) phase of the Bowser boss fight. | File info 0:30 |
References to other games
- Super Mario Bros. 2: One of Peach's primary ways of defeating enemies, by picking them up and throwing them at each other to defeat them, is reused from this game. Also, the Floatbrella move works like Peach's gliding did in this game.
- Donkey Kong: The final boss fight against Bowser bears some resemblance to the final battle against Donkey Kong in the 1994 Game Boy game, including his becoming giant and also the protagonist using some weapons he knocks down against him to defeat him by throwing them to his face (Mario using barrels on Donkey Kong, and Princess Peach using Bob-ombs against Bowser, respectively). Similarly, both Bowser and Donkey Kong's transformations occurred due to contact with an item earlier (Donkey Kong due to landing on several Super Mushrooms, and Bowser using the Vibe Scepter in a last ditch effort to defeat Peach).
- Super Mario World: Some of the enemies in this game reappear in Super Princess Peach. Most of the Brick Blocks resemble Rotating Blocks.
- Super Mario World 2: Yoshi's Island: Some of the enemies in this game return in Super Princess Peach. The lamps in Shriek Mansion 3-2 resemble the Spooky enemy from this game. Some of the Brick Blocks resemble Egg Blocks. Giant Kamek enlarges himself for his battle, similar to how Kamek did so for the bosses in this game. The Bowser battle has a second phase where the player must throw objects at his face, like with his younger self in this game. Perry eating enemies to recharge the Vibe Meter is similar to Yoshis eating enemies to gain eggs.
- Super Mario Sunshine: Toadsworth, Petey Piranha, and Gooper Blooper return in this game. Petey Piranha, Wiggler, and Gooper Blooper are defeated in similar ways to their respective battles from this game.
References in later games
- Super Smash Bros. Brawl: Perry appears as a trophy.
- Mario & Sonic at the London 2012 Olympic Games: In the Wii version of the game, one of the questions in the Heroines Quiz! asks whether Peach ever saved Mario and Toad, with Omochao later explaining that she did so with the help of a "magic parasol".
- Super Smash Bros. Ultimate: Perry returns as a spirit.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパー プリンセスピーチ[?] Sūpā Purinsesu Pīchi |
Super Princess Peach | |
Korean | 슈퍼 프린세스 피치[?] Syupeo Peulinseseu Pichi |
Super Princess Peach |
Trivia
- This and Paper Mario: The Origami King are the only two games where Peach's title is officially translated into its katakana form as「プリンセス」(Purinsesu) rather than the kanji form「姫」(hime). In this case, it is used in the game's title.
- A promotional browser game was released in 2005 called Super Princess Peach -- Parasol Fall.
References
External links
- Official Japanese website
- Nintendo.co.uk: Super Princess Peach - Nintendo UK's information page on the game.