Mario + Rabbids Kingdom Battle bestiary: Difference between revisions

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{{more images|Missing portraits for Tropical enemies}}
{{more images
 
portraits for Tropical enemies}}
{{italic title|''Mario + Rabbids Kingdom Battle'' bestiary}}
{{italic title|''Mario + Rabbids Kingdom Battle'' bestiary}}
The following is a list of enemy stats from ''[[Mario + Rabbids Kingdom Battle]]''.
The following is a list of enemy stats from ''[[Mario + Rabbids Kingdom Battle]]''.

Revision as of 09:40, August 13, 2022

{{more images

portraits for Tropical enemies}}

The following is a list of enemy stats from Mario + Rabbids Kingdom Battle.

Legend

  • Name: The name of the enemy.
    • Normal: Enemy. (Ex: Garden Ziggy)
    • Italic: Midboss. (Ex: Pirabbid Plant)
    • Italic and Underlined: Boss (Ex: Rabbid Kong)
  • Health Points: Number of Health Points the enemy has in the main story mode and Donkey Kong Adventure. Numbers in italics are Health Points in the Buddydome hard mode stages after beating the main story mode.
  • Area of Movement: Range of movement - The enemy's base move ability.
  • Pipe Exit Range: Increases the enemy's Area of Movement upon exiting a pipe.
  • Dash: Allows the enemy to damage a hero while on the move.
  • Chase Range: Range of movement an enemy gains upon a weapon-based attack.
  • Team Jump: Allows an enemy to team up with an opponent and perform a jump to reach previously inaccessible areas.
  • Primary Weapon: The main weapon an enemy uses - has no recharge.
  • Secondary Weapon: The secondary weapon an enemy uses.
  • Primary Technique: The primary technique an enemy uses.
  • Secondary Technique: The secondary technique an enemy uses.
  • Tertiary Technique: The tertiary technique an enemy uses.

Enemy stats

threads/17764 This section is a stub. You can help the Super Mario Wiki by expanding it. Reason: 2
GARDEN ZIGGY
Garden Ziggy Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
50 / 265 None 20 DMG / 75 DMG
Area of Movement icon AREA OF MOVEMENT Blaster icon BLASTER Melee icon SECONDARY WEAPON
6 Cells 30 DMG / 85 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon PRIMARY TECHNIQUE Villain Sight icon SECONDARY TECHNIQUE
3 Cells None None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Dashing Ne'er-do-wells!
None None
GARDEN HOPPER
Garden Hopper Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
90 / 465 7 Cells None
Area of Movement icon AREA OF MOVEMENT Blaster icon BLASTER Melee icon SECONDARY WEAPON
6 Cells 35 DMG / 105 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon PRIMARY TECHNIQUE Villain Sight icon SECONDARY TECHNIQUE
3 Cells None None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Team Jumping Jerks!
None None
PIRABBID PLANT
Pirabbid Plant Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
300 / 1155 None None
Area of Movement icon AREA OF MOVEMENT Rocket icon ROCKET (BURN) Melee icon SECONDARY WEAPON
10 Cells 50 DMG / 145 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon PRIMARY TECHNIQUE Villain Sight icon SECONDARY TECHNIQUE
2 Cells None None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Noxious Fire Weed!
None None
GARDEN SMASHER
Garden Smasher Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
150 / 765 None None
Area of Movement icon AREA OF MOVEMENT Melee icon MELEE Melee icon SECONDARY WEAPON
4 Cells 60 DMG / 175 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon PRIMARY TECHNIQUE Villain Sight icon SECONDARY TECHNIQUE
2 Cells None None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Pinheads in Pursuit!
4 Cells None
RABBID KONG
Rabbid Kong Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
120 None None
Area of Movement icon AREA OF MOVEMENT Melee icon PRIMARY WEAPON Melee icon SECONDARY WEAPON
None None None
Pipe Exit Range icon PIPE EXIT RANGE Make Waves icon MAKE WAVES Thong of Kong icon THONG OF KONG
None 10 DMG 50 DMG
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Goes 'Bananas'!
None None
SHERBET ZIGGY
Sherbet Ziggy Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
75 / 265 None 30 DMG / 75 DMG
Area of Movement icon AREA OF MOVEMENT Blaster icon BLASTER Melee icon SECONDARY WEAPON
6 Cells 40 DMG / 85 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon VILLAIN SIGHT Villain Sight icon SECONDARY TECHNIQUE
3 Cells 40-40 DMG / 85-85 DMG None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Dashing Ne'er-do-wells!
None None
SHERBET HOPPER
Sherbet Hopper Portrait Health Points icon HEALTH POINTS Team Jump icon DOUBLE JUMP Dash icon DASH
135 / 465 7 Cells None
Area of Movement icon AREA OF MOVEMENT Blaster icon BLASTER (HONEY) Melee icon SECONDARY WEAPON
6 Cells 45 DMG / 105 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Shield icon SHIELD Villain Sight icon SECONDARY TECHNIQUE
3 Cells Global DMG reduction None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Team Jumping Jerks!
None None
SHERBET SMASHER
Sherbet Smasher Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
225 / 765 None None
Area of Movement icon AREA OF MOVEMENT Melee icon MELEE (BOUNCE) Melee icon SECONDARY WEAPON
4 Cells 80 DMG / 175 DMG None
Pipe Exit Range icon PIPE EXIT RANGE NME Empowerment icon NME EMPOWERMENT Villain Sight icon SECONDARY TECHNIQUE
2 Cells +70% DMG None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Pinheads in Pursuit!
4 Cells None
SHERBET SUPPORTER
Sherbet Supporter Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
165 / 565 None None
Area of Movement icon AREA OF MOVEMENT Grenaduck icon GRENADUCK (BURN) Melee icon SECONDARY WEAPON
6 Cells 32 DMG / 70 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Heal icon HEAL Villain Sight icon SECONDARY TECHNIQUE
3 Cells +50% HP None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Heels Who Heal!
None None
BLIZZY
Blizzy Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
210 / 770 None None
Area of Movement icon AREA OF MOVEMENT Precision icon PRECISION (FREEZE) Melee icon SECONDARY WEAPON
9 Cells 65 DMG / 145 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon VILLAIN SIGHT Villain Sight icon SECONDARY TECHNIQUE
None 65-65 DMG / 145-145 DMG None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Hot N' Cold Creeps!
None None
SANDY
Sandy Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
420 / 1710 None None
Area of Movement icon AREA OF MOVEMENT Grenaduck icon GRENADUCK (BURN) Melee icon SECONDARY WEAPON
9 Cells 65 DMG / 145 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Shield icon SHIELD Villain Sight icon SECONDARY TECHNIQUE
None Global DMG reduction None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Hot N' Cold Creeps!
None None
SHERBET BUCKLER
Sherbet Buckler Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Boom Dash icon BOOM DASH
195 / 670 None 40 DMG / 105 DMG
Area of Movement icon AREA OF MOVEMENT Boomshot icon BOOMSHOT (HONEY) Melee icon SECONDARY WEAPON
4 Cells 65 DMG / 145 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Super Chance icon SUPER CHANCE Buckle Cover icon BUCKLE COVER
2 Cells Super Effect guaranteed Portable Cover
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Much-Maligned Hidebehind!
None None
ICICLE GOLEM (1)
Icicle Golem Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
500 None None
Area of Movement icon AREA OF MOVEMENT Rocket icon ROCKET (FREEZE) Melee icon SECONDARY WEAPON
7 Cells 35 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Buckle Cover icon BUCKLE COVER Villain Sight icon SECONDARY TECHNIQUE
None Portable Cover None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Effective Ice Breaker!
None None
ICICLE GOLEM (2)
Icicle Golem Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
500 None None
Area of Movement icon AREA OF MOVEMENT Rocket icon ROCKET (FREEZE) Melee icon MELEE
7 Cells 35 DMG 70 DMG
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon WHITEOUT Villain Sight icon SECONDARY TECHNIQUE
None 35-35 DMG None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Effective Ice Breaker!
None None
ICICLE GOLEM (3)
Icicle Golem Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
500 None None
Area of Movement icon AREA OF MOVEMENT Rocket icon ROCKET (FREEZE) Melee icon MELEE
7 Cells 35 DMG 70 DMG
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon WHITEOUT Buckle Cover icon BUCKLE COVER
None 35-35 DMG Portable Cover
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Effective Ice Breaker!
None None
SPOOKY ZIGGY
Spooky Ziggy Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
115 / 265 None 40 DMG / 75 DMG
Area of Movement icon AREA OF MOVEMENT Blaster icon BLASTER (INK) Melee icon SECONDARY WEAPON
6 Cells 50 DMG / 85 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon VILLAIN SIGHT Villain Sight icon SECONDARY TECHNIQUE
3 Cells 50-50 DMG / 85-85 DMG None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Dashing Ne'er-do-wells!
None None
SPOOKY PEEK-A-BOO
Spooky Peek-a-Boo Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
180 / 405 None None
Area of Movement icon AREA OF MOVEMENT Precision icon PRECISION (VAMP) Melee icon SECONDARY WEAPON
15 Cells 62 DMG / 90 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Magnet Dance icon MAGNET DANCE Villain Sight icon SECONDARY TECHNIQUE
None Draws oppenents None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Teleporting Terrors!
None None
SPOOKY SUPPORTER
Spooky Supporter Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
250 / 565 None None
Area of Movement icon AREA OF MOVEMENT Grenaduck icon GRENADUCK (FREEZE) Melee icon SECONDARY WEAPON
6 Cells 42 DMG / 70 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Heal icon HEAL Villain Sight icon SECONDARY TECHNIQUE
3 Cells 50% HP None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Heels Who Heal!
None None
SPOOKY HOPPER
Spooky Hopper Portrait Health Points icon HEALTH POINTS Team Jump icon DOUBLE JUMP Dash icon DASH
205 / 465 7 Cells None
Area of Movement icon AREA OF MOVEMENT Blaster icon BLASTER (PUSH) Melee icon SECONDARY WEAPON
6 Cells 60 DMG / 105 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Shield icon SHIELD Villain Sight icon SECONDARY TECHNIQUE
3 Cells Global DMG reduction None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Team Jumping Jerks!
None None
SPOOKY SMASHER
Spooky Smasher Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
340 / 765 None None
Area of Movement icon AREA OF MOVEMENT Melee icon MELEE (VAMP) Melee icon SECONDARY WEAPON
4 Cells 105 DMG / 175 DMG None
Pipe Exit Range icon PIPE EXIT RANGE NME Empowerment icon NME EMPOWERMENT Villain Sight icon SECONDARY TECHNIQUE
2 Cells +70% DMG None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Pinheads in Pursuit!
4 Cells None
CALAVERA
Calavera Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
1100 / 3800 None None
Area of Movement icon AREA OF MOVEMENT Grenaduck icon GRENADUCK (PUSH) Melee icon SECONDARY WEAPON
4 Cells 100 DMG / 195 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Scaredy Hero icon SCAREDY HERO Buckle Cover icon BUCKLE COVER
None Repels opponents Portable cover
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Shade Behind the Shield!
None None
SPOOKY VALKYRIE
Spooky Valkyrie Portrait Health Points icon HEALTH POINTS Ground Pound icon GROUND POUND Dash icon DASH
360 / 810 6 Cells None
Area of Movement icon AREA OF MOVEMENT Rumblebang icon RUMBLEBANG (BOUNCE) Melee icon SECONDARY WEAPON
6 Cells 55-75 DMG / 100-120 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Protection icon PROTECTION Villain Sight icon SECONDARY TECHNIQUE
3 Cells 50% DMG Reduction None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Double Barreled Baddies!
None None
SPOOKY BUCKLER
Spooky Buckler Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Boom Dash icon BOOM DASH
295 / 670 None 55 DMG / 105 DMG
Area of Movement icon AREA OF MOVEMENT Boomshot icon BOOMSHOT (PUSH) Melee icon SECONDARY WEAPON
4 Cells 85 DMG / 145 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Super Chance icon SUPER CHANCE Buckle Cover icon BUCKLE COVER
2 Cells Super Effect guaranteed Portable cover
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Much-Maligned Hidebehind!
None None
PHANTOM
Phantom Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
500 None None
Area of Movement icon AREA OF MOVEMENT Rocket icon ROCKET (PUSH) Melee icon SECONDARY WEAPON
14 Cells 40 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Stone Deaf icon STONE DEAF Villain Sight icon SECONDARY TECHNIQUE
None Petrifies opponents None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Hogs the Spotlight!
None None
LAVA ZIGGY
Lava Ziggy Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
175 / 265 None 55 DMG / 75 DMG
Area of Movement icon AREA OF MOVEMENT Blaster icon BLASTER (BOUNCE) Melee icon SECONDARY WEAPON
6 Cells 65 DMG / 85 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon VILLAIN SIGHT Villain Sight icon SECONDARY TECHNIQUE
3 Cells 65-65 DMG / 85-85 DMG None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Dashing Ne'er-do-wells!
None None
LAVA HOPPER
Lava Hopper Portrait Health Points icon HEALTH POINTS Team Jump icon DOUBLE JUMP Dash icon DASH
310 / 465 7 Cells None
Area of Movement icon AREA OF MOVEMENT Blaster icon BLASTER (BURN) Melee icon SECONDARY WEAPON
6 Cells 80 DMG / 105 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Shield icon SHIELD Villain Sight icon SECONDARY TECHNIQUE
3 Cells Global DMG reduction None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Team Jumping Jerks!
None None
LAVA SMASHER
Lava Smasher Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
510 / 765 None None
Area of Movement icon AREA OF MOVEMENT Melee icon MELEE (INK) Melee icon SECONDARY WEAPON
4 Cells 135 DMG / 175 DMG None
Pipe Exit Range icon PIPE EXIT RANGE NME Empowerment icon NME EMPOWERMENT Villain Sight icon SECONDARY TECHNIQUE
2 Cells +70% DMG None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Pinheads in Pursuit!
4 Cells None
LAVA VALKYRIE
Lava Valkyrie Portrait Health Points icon HEALTH POINTS Ground Pound icon GROUND POUND Dash icon DASH
540 / 810 6 Cells None
Area of Movement icon AREA OF MOVEMENT Rumblebang icon RUMBLEBANG (BURN) Melee icon SECONDARY WEAPON
6 Cells 75-95 DMG / 100-120 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Protection icon PROTECTION Villain Sight icon SECONDARY TECHNIQUE
3 Cells 50% DMG Reduction None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Double Barreled Baddies!
None None
LAVA BUCKLER
Lava Buckler Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Boom Dash icon BOOM DASH
445 / 670 None 75 DMG / 105 DMG
Area of Movement icon AREA OF MOVEMENT Boomshot icon BOOMSHOT (INK) Melee icon SECONDARY WEAPON
4 Cells 110 DMG / 145 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Super Chance icon SUPER CHANCE Buckle Cover icon BUCKLE COVER
2 Cells Super Effect guaranteed Portable cover
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Much-Maligned Hidebehind!
None None
LAVA PEEK-A-BOO
Lava Peek-a-Boo Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
270 / 405 None None
Area of Movement icon AREA OF MOVEMENT Precision icon PRECISION (PUSH) Melee icon SECONDARY WEAPON
15 Cells 74 DMG / 90 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Magnet Dance icon MAGNET DANCE Villain Sight icon SECONDARY TECHNIQUE
None Draws opponents None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Teleporting Terrors!
None None
LAVA SUPPORTER
Lava Supporter Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
375 / 565 None None
Area of Movement icon AREA OF MOVEMENT Grenaduck icon GRENADUCK (VAMP) Melee icon SECONDARY WEAPON
6 Cells 54 DMG / 70 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Heal icon HEAL Villain Sight icon SECONDARY TECHNIQUE
None 50% HP None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Heels Who Heal!
None None
MECHA JR.
Mecha Jr. Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
2000 / 4000 None None
Area of Movement icon AREA OF MOVEMENT Melee icon MELEE (BURN) Sentry icon SENTRY (BOUNCE)
6 Cells 240 DMG / 335 DMG 135 DMG / 185 DMG
Pipe Exit Range icon PIPE EXIT RANGE Magnet Dance icon MAGNET DANCE Villain Sight icon SECONDARY TECHNIQUE
None Draws opponents None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Jr.'s Fave B-day Gift!
6 Cells None
BWARIO
Bwario Portrait Health Points icon HEALTH POINTS Ground Pound icon GROUND POUND Dash icon DASH
800 6 Cells None
Area of Movement icon AREA OF MOVEMENT Rumblebang icon RUMBLEBANG (FREEZE) Melee icon SECONDARY WEAPON
8 Cells 85 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon VILLAIN SIGHT Villain Sight icon SECONDARY TECHNIQUE
3 Cells 85-85 DMG None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Corrupt Caricatures!
None None
BWALUIGI
Bwaluigi Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
1000 None None
Area of Movement icon AREA OF MOVEMENT Melee icon MELEE (HONEY) Melee icon SECONDARY WEAPON
4 Cells 135 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Magnet Dance icon MAGNET DANCE Villain Sight icon SECONDARY TECHNIQUE
2 Cells Draws opponents None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Corrupt Caricatures!
4 Cells None
LAVA QUEEN
Lava Queen Portrait Health Points icon HEALTH POINTS Ground Pound icon GROUND POUND Dash icon DASH
1200 6 Cells None
Area of Movement icon AREA OF MOVEMENT Rumblebang icon RUMBLEBANG (VAMP) Melee icon SECONDARY WEAPON
6 Cells 85 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Scaredy Hero icon SCAREDY HERO Villain Sight icon SECONDARY TECHNIQUE
3 Cells Repels opponents None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Blows Her Stack!
None None
MEGADRAGONBOWSER (1)
MegaDragonBowser Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
1600 None None
Area of Movement icon AREA OF MOVEMENT Rumblebang icon RUMBLEBANG (BURN) Melee icon SECONDARY WEAPON
20 Cells 100 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon VILLAIN SIGHT Magnet Dance icon MAGNET DANCE
None 100-100 DMG Draws opponents
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE The Ultimate Boss!
None None
MEGADRAGONBOWSER (2)
MegaDragonBowser Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
1600 None None
Area of Movement icon AREA OF MOVEMENT Rumblebang icon RUMBLEBANG (BURN) Melee icon SECONDARY WEAPON
20 Cells 100 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Protection icon PROTECTION Shield icon SHIELD
None 50% DMG Reduction 100% DMG Reduction
Chase Range icon CHASE RANGE Villain Sight icon PYROCLAST The Ultimate Boss!
None 20 DMG
MEGADRAGONBOWSER (3)
MegaDragonBowser Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon WHIRLING FORTRESS
1600 None 100.00 DMG
Area of Movement icon AREA OF MOVEMENT Rumblebang icon RUMBLEBANG (BURN) Melee icon SECONDARY WEAPON
20 Cells 100 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Shield icon SHIELD Shield icon SHIELD
None 100% DMG Reduction 100% DMG Reduction
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE The Ultimate Boss!
None None
TROPICAL ZIGGY
Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DOUBLE DASH
80 None 20 DMG
Area of Movement icon AREA OF MOVEMENT Blaster icon BLASTER (FREEZE) Melee icon SECONDARY WEAPON
6 Cells 25 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon VILLAIN SIGHT Villain Sight icon SECONDARY TECHNIQUE
3 Cells 25 DMG None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Dashing Ne'er-do-wells!
None None
TROPICAL COLLECTOR
Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
130 None None
Area of Movement icon AREA OF MOVEMENT Melee icon PRIMARY WEAPON Melee icon SECONDARY WEAPON
25 Cells None None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon PRIMARY TECHNIQUE Villain Sight icon SECONDARY TECHNIQUE
10 Cells None None
Chase Range icon ESCAPE RANGE Villain Sight icon TERTIARY TECHNIQUE Compulsive Curators!
25 Cells None
TROPICAL HOPPER
Health Points icon HEALTH POINTS Team Jump icon DOUBLE JUMP (VAMP) Dash icon DASH
110 8 Cells None
Area of Movement icon AREA OF MOVEMENT Blaster icon BLASTER (BOUNCE) Melee icon SECONDARY WEAPON
6 Cells 30 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Shield icon SHIELD Villain Sight icon SECONDARY TECHNIQUE
3 Cells -100% DMG None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Team Jumping Jerks!
None None
TROPICAL SMASHER
Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
180 None None
Area of Movement icon AREA OF MOVEMENT Melee icon MELEE Melee icon SECONDARY WEAPON
4 Cells 60 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon WEAKEN Villain Sight icon SECONDARY TECHNIQUE
2 Cells -50% DMG None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Pinheads in Pursuit!
4 Cells None
TROPICAL SUMMONER
Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
130 None None
Area of Movement icon AREA OF MOVEMENT Grenaduck icon GRENADUCK (PUSH) Melee icon SECONDARY WEAPON
6 Cells 25 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon SUMMON Heal icon HEAL
3 Cells Calls to arms for one or more enemies 30% HP
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Incorrigible invokers!
None None
TROPICAL SMUGGLER
Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
180 None None
Area of Movement icon AREA OF MOVEMENT Melee icon MELEE (BOUNCE) Melee icon SECONDARY WEAPON
4 Cells 10 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon PRIMARY TECHNIQUE Villain Sight icon SECONDARY TECHNIQUE
2 Cells None None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Banana Lovin' Bootleggers!
2 Cells None
SIDE EYE
Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
400 None None
Area of Movement icon AREA OF MOVEMENT Melee icon BOMB BLUDGEON (BOUNCE) Melee icon SECONDARY WEAPON
14 Cells 50 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon PRYING EYES DENIER Villain Sight icon VILLAIN SIGHT
None Immune to reaction shots while moving 40 DMG
Chase Range icon ESCAPE RANGE Villain Sight icon TERTIARY TECHNIQUE StandofFISH scaredy cat!
14 Cells None
FINN
Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon SHARK RAGE
600 None 20 DMG
Area of Movement icon AREA OF MOVEMENT Melee icon OCTO HAMMER (INK) Melee icon SECONDARY WEAPON
38 Cells 70 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon PRYING EYES DENIER Villain Sight icon VILLAIN SIGHT
None Immune to reaction shots while moving 70 DMG
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE One shark feeding frenzy!
6 Cells None