Drawbridge Dilemma: Difference between revisions
(→Gameplay: The boomerang works too) |
m (→Suitability) |
||
Line 25: | Line 25: | ||
*[[18-Volt]] is always positioned under the grappling ring connected to the cabin so he can lower the bridge anytime. | *[[18-Volt]] is always positioned under the grappling ring connected to the cabin so he can lower the bridge anytime. | ||
*[[Young Cricket & Master Mantis|Master Mantis]] can enter the cabin and simply jump to raise and lower the bridge. The seagulls are also unable to raise the bridge, as Master Mantis is too heavy. | *[[Young Cricket & Master Mantis|Master Mantis]] can enter the cabin and simply jump to raise and lower the bridge. The seagulls are also unable to raise the bridge, as Master Mantis is too heavy. | ||
*[[Mona]] is a slightly good fit as seagulls will not be able to raise the drawbridge whenever she pushes against the cabin's ceiling. | |||
*[[Kat & Ana]] are unsuitable as their constant jumping can rapidly change the drawbridge's direction. | *[[Kat & Ana]] are unsuitable as their constant jumping can rapidly change the drawbridge's direction. | ||
Revision as of 17:03, July 8, 2022
Drawbridge Dilemma | |
---|---|
Appears in | WarioWare: Get It Together! |
Type | Culture |
Command(s) | Let it pass! |
Info | "Earthlings on boats! Earthlings in cars! We must help them. Raise and lower the bridges so the ships and cars can get through. You are welcome, Earthlings." |
Points to clear | 5 |
Drawbridge Dilemma is Orbulon's boss microgame in WarioWare: Get It Together!
Gameplay
Set at the Tower Bridge in London, the player has to let different vehicles pass by controlling the cabin connected to the drawbridge. By lowering the cabin, the bridge moves up. Sometimes, a bird appears and makes the cabin fall, which can lead to the double-decker bus and taxi cabs falling into the water, so the player must quickly shoo it away beforehand. The last car that crosses the bridge is yellow. Once it passes, the microgame is won, causing spotlights to light up, fireworks to go off, and shooting stars to appear in the night sky. If Mona pushes on the floor or ceiling of the cabin, she or her boomerang remains still without player input.
- Level 1: The player must let cruise ships, double-decker buses, taxi cabs, and cabs with flame patterns (which move faster) pass.
- Level 2: The player must let cruise ships, double-decker buses, taxi cabs, cabs with flame patterns, and seaplanes (that sometimes fly over the bridge, so the player does not have to lower it) pass. Also, birds appear more frequently.
- Level 3: Same as Level 2, but the seaplanes sometimes ascend or descend, so the player has to react accordingly; they also sometimes show up in a pair, sometimes with a cruise ship.
If two players are utilized for this microgame, both players must control both sides of the bridge and the ships and seaplanes go through the center of the bridge.
Suitability
Good Fit | ||
---|---|---|
Bad Fit |
- 18-Volt is always positioned under the grappling ring connected to the cabin so he can lower the bridge anytime.
- Master Mantis can enter the cabin and simply jump to raise and lower the bridge. The seagulls are also unable to raise the bridge, as Master Mantis is too heavy.
- Mona is a slightly good fit as seagulls will not be able to raise the drawbridge whenever she pushes against the cabin's ceiling.
- Kat & Ana are unsuitable as their constant jumping can rapidly change the drawbridge's direction.
Gallery
See also
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | タワーブリッジ[?] Tawā Burijji |
Tower Bridge | |
German | Heben oder nicht heben...[?] | To Lift or Not to Lift... | |
Italian | Circolazione alternata[?] | Alternating circulation | |
Korean | 타워 브리지[?] Tawo Beuriji |
Tower Bridge | |
Spanish | Tráfico en el puente[?] | Traffic on the bridge |