Dream Machine: Difference between revisions

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Dream Machine DDP sprite.png|''Yume Kōjō: Doki Doki Panic'' sprite
Dream Machine DDP sprite.png|''Yume Kōjō: Doki Doki Panic'' sprite
Dream Machine SMB2 sprite.png|''Super Mario Bros. 2'' sprite
Dream Machine SMB2 sprite.png|''Super Mario Bros. 2'' sprite
SMAS SMB2 Dream Machine.png|''Super Mario All-Stars'' sprite
SMAS SMB2 Dream Machine.png|''[[Super Mario All-Stars]]'' sprite
Dream Machine SMA1 sprite.png|''Super Mario Advance'' sprite
Dream Machine SMA1 sprite.png|''[[Super Mario Advance]]'' sprite
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Revision as of 16:05, December 29, 2021

Template:Item-infobox The Dream Machine[1][2] is a machine used by Wart prior to the events of Yume Kōjō: Doki Doki Panic and its Super Mario series counterpart, Super Mario Bros. 2.

History

Yume Kōjō: Doki Doki Panic

In Yume Kōjō: Doki Doki Panic, the Dream Machine is created by the Muu people to control the weather and sustain good dreams to all the inhabitants. Mamu (later renamed Wart) tampers with the Dream Machine to produce several monsters. The Muu people initially stop Mamu, but when the twins Piki and Poki accidentally rip out the last page of the book, Mamu attempts to rewrite the ending and kidnaps them. At the final battle, the Dream Machine creates vegetables, which the twins' family has to throw four times in Mamu's open mouth in order to defeat him.

Super Mario series

Super Mario Bros. 2

The Dream Machine in Super Mario Bros. 2

In Super Mario Bros. 2, the Dream Machine plays an identical role, although its background as the prize of the peace-loving people was not used from the story. It is still implied to create monsters that Wart then uses to increase the numbers of soldiers for the 8 bits and take control of Subcon. During the final battle in this version, Mario and friends need six vegetables from the Dream Machine to defeat Wart, rather than four.

BS Super Mario USA

The Dream Machine returns in BS Super Mario USA. It only makes an appearance in Wart's secret room in a jar from Subspace that is almost identical to that of the factory's final room. The Dream Machine is used for the same purpose it had in the first game.

Gallery

Sprites

Screenshots

Names in other languages

Language Name Meaning Notes
Japanese ドリームマシーン[3]
Dorīmu Mashīn
Dream Machine
Chinese (simplified) 梦想机[?]
Mèngxiǎng Jī
Dream Machine
Italian Macchina dei Sogni[?] Dream Machine

Trivia

  • The Yume Kōjō '87 event was sometimes referred to in English as "Dream Machine",[4] although Yume Kōjō more accurately means "Dream Factory", which is the setting of Chapter 7-2.

References

  1. ^ "Here you are face to face with the big, ugly–Wart. The time has come for you to fight against the evil ruler of the World of Dreams. He’ll approach you spitting foam from his mouth. The Dream Machine will be shooting the vegetables he hates so much. Catch them and throw them at Wart!" - Super Mario Bros. 2 Inside Out, Part II. Page 34.
  2. ^ "Wart is the most uncontrollable mischief maker in all of the land of dreams. He uses the Dream Machine to create a myriad of monsters." - Super Mario Advance North American instruction booklet, page 35 (Wart description).
  3. ^ Yume Kōjō: Doki Doki Panic instruction booklet, pages 6-7 & 36 (Mamu description).
  4. ^ https://www.youtube.com/watch?v=KL9o9zzCUsQ&t=6m33s