Cocoknight: Difference between revisions

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|Jap=ヤシノミン
|Jap=ヤシノミン
|JapR=Yashinomin
|JapR=Yashinomin
|JapM=Derivation of 「<span class=explain title="やし">椰子</span>の<span class=explain title="み">実</span>」 (''yashi no mi'', coconut)
|JapM=Derivation of「<span class=explain title="やし">椰子</span>の<span class=explain title="み">実</span>」(''yashi no mi'', coconut)
|SpaA=Cocollero
|SpaA=Cocollero
|SpaAM=From ''coco'' (coconut) and ''caballero'' (knight)
|SpaAM=From ''coco'' (coconut) and ''caballero'' (knight)

Revision as of 03:14, September 26, 2021

Dream Team enemy
Cocoknight
Cocoknight from Mario & Luigi: Dream Team
Location(s) Dreamy Wakeport
Role Common
Position Normal
Level 13
HP 42
Power 45
Defense 58
Speed 52
Weakness Fire
Experience 10 (14)
Coins 3 (100%)
Item drop Super Mushroom (1%)
EXP Bro Gloves (1%)
No Hitter 17
World Dream

Cocoknights are coconut enemies gotten from the word "coconut" and "knight" that appear in Mario & Luigi: Dream Team. They have green appendages, a green plant on their head and black eyes shaped much like the eye holes of a Shy Guy's mask. Cocoknights slightly resemble Coconutters from Mario & Luigi: Partners in Time. In the field, Cocoknights wander around aimlessly until they spot Mario and Dreamy Luigi, they will then begin throwing spears at them while they remain in place. Making contact with the spears results in the Bros. engaging battle with the Cocoknight who threw it.

In battle, Cocoknights appear in large hordes of twelve to eighteen. They may attack by making a ring formation and advancing towards Mario while holding it, who will either end up surrounded by them in the middle of the ring or stuck outside the ring. The Cocoknights will then raise their spears into the air and start spinning, the ring formation moving towards the foreground and background erratically. Eventually, the spinning Cocoknights will stop spinning and lower their spears, the ring formation moving off-screen via Mario's side of the screen and reappearing on their side, the attack ending. At the start and end of the attack, Mario must jump over or on the Cocoknights as they encircle him or the area near him in order to avoid taking damage, and during the spinning phase of the attack, Mario must move away from the edges of the formation for the duration of this phase in order to avoid taking damage.

The Cocoknights may also surround Mario in a ring and have up to two of them one by one hold up their spears upwards as they briefly flash. The Cocoknights will then spin and rotate the ring formation in an attempt to make the player lose track of the Cocoknights who rose their spears. Eventually, the Cocoknights will stop and form up to four groups, one positioned at each of Mario's four main sides. The groups that have a Cocoknight who rose their spear will have that Cocoknight chuck theirs at Mario in the order their spears flashed at the start of the attack. Mario must face the group about to throw spears at him and hammer the spears back at them in order to avoid taking damage.

Occasionally, if enough damage is taken, a few Cocoknights will move to the back and hold their spears upwards, recovering 16 HP within the next turn.

If less than four Cocoknights remain, the few remaining will throw their spears at Mario before fleeing, which can be dodged by jumping over them.

A stronger version of Cocoknights called Cocoknights R appear later on in the game. Additionally, Cocoknights sustain critical damage from the Luiginary Flame Luiginary Attack.

Names in other languages

Language Name Meaning Notes
Japanese ヤシノミン[?]
Yashinomin
Derivation of「椰子」(yashi no mi, coconut)
German Kokossai[?] Pun on Kokosnuss (coconut) and Sai
Italian Coccombatto[?] From Cocco (coconut) and combattere (to fight)
Portuguese Coconete[?] From coco (coconut) and possibly alfinete (pin)
Russian Коконосец[?]
Kokonosets
From Кокос (Coconut) and Копьеносец (Spearman)
Spanish (NOA) Cocollero[?] From coco (coconut) and caballero (knight)
Spanish (NOE) Cocofate[?] From coco (coconut)