Mask Gate: Difference between revisions

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In both games, Mask Gates are attached to the wall at the end of a level. A Mask Gate allows the player to move on to the next level, or to the world's boss if the current level is the last level of the world. To open a Mask Gate, the player must pick up a [[Crystal Ball]], which is either placed out in the open or guarded by [[Birdo]].
In both games, Mask Gates are attached to the wall at the end of a level. A Mask Gate allows the player to move on to the next level, or to the world's boss if the current level is the last level of the world. To open a Mask Gate, the player must pick up a [[Crystal Ball]], which is either placed out in the open or guarded by [[Birdo]].


All Mask Gates are harmless to the player, except for one, which appears in [[Wart]]'s Castle, more specifically [[World 7-2 (Super Mario Bros. 2)|World 7-2]]. By picking up the Crystal Ball, the Mask Gate detaches itself from the wall and then chases the player around in a similar manner to [[Phanto]]. It takes away a [[small heart]] from the player upon contact. The player must attack the Mask Gate by throwing [[Mushroom Block]]s (masks in ''Yume Kōjō: Doki Doki Panic'') in the vicinity; after throwing three Mushroom Blocks at it, the Mask Gate is temporarily stunned, allowing entry into Wart's throne room. However, if the player does not enter into the Mask Gate while it is stunned, it eventually reanimates itself again and resumes to attack of which the player must, once again, throw three Mushroom Blocks at it.
All Mask Gates are harmless to the player, except for one, which appears in [[Wart]]'s Castle, more specifically [[World 7-2 (Super Mario Bros. 2)|World 7-2]]. By picking up the Crystal Ball, the Mask Gate detaches itself from the wall and then chases the player around in a similar manner to [[Phanto]]. It takes away a [[small heart]] from the player upon contact. The player must attack the Mask Gate by throwing [[Mushroom Block]]s (masks in ''Yume Kōjō: Doki Doki Panic'') in the vicinity; after throwing three Mushroom Blocks at it, the Mask Gate is temporarily stunned, allowing entry into Wart's throne room. However, if the player does not enter into the Mask Gate while it is stunned, it eventually reanimates itself again and resumes attacking, forcing the player to throw three more Mushroom Blocks at it.
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Revision as of 03:21, April 10, 2021

Mario entering a Mask Gate in World 1-1 in Super Mario Advance
Mario entering a Mask Gate in World 1-1 of Super Mario Advance

Mask Gates,[1][2] also known as masks,[3] and Birdfaces[4], are eagle-head gates that appear at the end of every level in Super Mario Bros. 2, its remakes in Super Mario All-Stars and Super Mario Advance, and its original version, Yume Kōjō: Doki Doki Panic.

History

Yume Kōjō: Doki Doki Panic / Super Mario Bros. 2

The end of the level mask.
The Mask Gate boss as it appears in World 7-2 of Super Mario Bros. 2
The battle against the Mask Gate of World 7-2.

Mask Gates first appear in Yume Kōjō: Doki Doki Panic, where they resemble a tribal mask instead of a bird head. They are reminiscent to Phanto or the smaller masks that were replaced by Mushroom Blocks. Its design was altered to that of a bird's in its overseas localization, Super Mario Bros. 2.

In both games, Mask Gates are attached to the wall at the end of a level. A Mask Gate allows the player to move on to the next level, or to the world's boss if the current level is the last level of the world. To open a Mask Gate, the player must pick up a Crystal Ball, which is either placed out in the open or guarded by Birdo.

All Mask Gates are harmless to the player, except for one, which appears in Wart's Castle, more specifically World 7-2. By picking up the Crystal Ball, the Mask Gate detaches itself from the wall and then chases the player around in a similar manner to Phanto. It takes away a small heart from the player upon contact. The player must attack the Mask Gate by throwing Mushroom Blocks (masks in Yume Kōjō: Doki Doki Panic) in the vicinity; after throwing three Mushroom Blocks at it, the Mask Gate is temporarily stunned, allowing entry into Wart's throne room. However, if the player does not enter into the Mask Gate while it is stunned, it eventually reanimates itself again and resumes attacking, forcing the player to throw three more Mushroom Blocks at it.

Appearances in other media

File:HawkmouthCartoon.png
A Mask Gate in The Super Mario Bros. Super Show!.

A Mask Gate appeared in the episode "Too Hot to Handle" of The Super Mario Bros. Super Show!. Although King Koopa leaped into the Mask Gate at the climax of the episode to make his getaway; it appeared to be inanimate and was made of metal.

Mask Gates made several appearances in the Nintendo Comics System's Super Mario Bros. comics, functioning much like Warp Pipes.

A Mask Gate has appeared in volume 8 of Super Mario-Kun. This Mask Gate is similar to the one near Wart's Castle because it starts attacking when Mario tries to enter through it. As in the games, Mario throws a Mushroom Block to have it allow him, Luigi, and Yoshi to enter Wart's Castle.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese 仮面[5]
Kamen
マスクゲート[6][7]
Masukugēto
Mask

Mask Gate
Chinese (simplified) 老鹰嘴通道[8]
Lǎoyīng Zuǐ Tōngdào
Eagle Beak Passageway
German Falkentor[?] Falcon Gate

References

  1. ^ Super Mario Bros. 2 Inside Out, Part I. Pages 8 and 34.
  2. ^ Super Mario Bros. 2 Inside Out, Part II. Page 32.
  3. ^ "At the end of each area, there is a mask that becomes a gate to the next area." - Super Mario Bros. 2 NES instruction booklet, page 22.
  4. ^ Nintendo Power Advance V.1, page 39.
  5. ^ Yume Kōjō: Doki Doki Panic instruction booklet, page 28.
  6. ^ Shogakukan. 「スーパーマリオコレクション任天堂公式ガイドブック」 (Super Mario Collection Nintendo Kōshiki Guidebook). Page 154.
  7. ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario USA section, pages 68 and 70.
  8. ^ iQue's promotional demo play videos of Super Mario Advance and Wario Land 4. Retrieved September 4, 2020.