Autobomb: Difference between revisions
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In ''[[Super Mario Bros. 2]]'', Autobombs are still manned by red [[Shy Guy|Shyguy]]s and act the same way they do in ''Yume Kōjō: Doki Doki Panic''. In the NES version, they are black, white and red, in the SNES version, they are teal, and in the [[Game Boy Advance]] version, they are gray. | In ''[[Super Mario Bros. 2]]'', Autobombs are still manned by red [[Shy Guy|Shyguy]]s and act the same way they do in ''Yume Kōjō: Doki Doki Panic''. In the NES version, they are black, white and red, in the SNES version, they are teal, and in the [[Game Boy Advance]] version, they are gray. | ||
{{br}} | {{br}} | ||
===''The Super Mario Bros. Super Show!''=== | ===''The Super Mario Bros. Super Show!''=== | ||
===="Koopenstein"==== | ===="Koopenstein"==== |
Revision as of 11:09, October 26, 2020
Autobombs are large, gray, wheeled cannons which launch projectiles and can be ridden on. It is a personal favorite of Shyguys, and are the evil dreams' assault battery.[1]
History
Yume Kōjō: Doki Doki Panic
In Yume Kōjō: Doki Doki Panic, Autobombs were utilized by red Shyguys as a means of transportation and offense. They would pursue and shoot fiery projectiles at the player. It can travel down steps but not up. If the Shyguy was removed, the Autobomb will stop shooting and travel in a straight line. The player can then ride it, but not control it or pick it up. In some levels, riding an Autobomb was mandatory in order to cross large, spike-filled gaps. The Autobomb itself can be destroyed with a thrown object.
Super Mario Bros. 2
In Super Mario Bros. 2, Autobombs are still manned by red Shyguys and act the same way they do in Yume Kōjō: Doki Doki Panic. In the NES version, they are black, white and red, in the SNES version, they are teal, and in the Game Boy Advance version, they are gray.
The Super Mario Bros. Super Show!
"Koopenstein"
In The Super Mario Bros. Super Show!, Autobombs, never referred to by name, only made one appearance, in the episode "Koopenstein"; an Autobomb first appeared in the episode when Mario, Luigi and Princess Toadstool are captured by Mouser and a group of Shyguys. Later, Toad, when surrounded by Shyguys, manages to light the fuse of a nearby Autobomb using a Piranha Plant, causing it to blast the surrounding Shyguys, creating a distraction that allowed Toad to escape.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ターボン[2] Tābon |
Probably from "turbo". | |
Chinese | 移动炸弹[3] Yídòng Zhàdàn |
Autobomb | |
German | Autobomb[?] | - | |
Italian | Autobomba[?] | Literal translation |
Trivia
- The "M" emblazoned on the side of every Autobomb may stand for Mamu, the Japanese name of Wart, or Muu, the original name of Subcon.
- In the manual for Super Mario Bros. 2, it is stated that the Autobomb is sometimes referred to as a "bad dream machine."[1]
References
- ^ a b "Shyguy's[sic] favorite ride. It is also referred to as a “bad dream machine.”" - Super Mario Bros. 2 instruction booklet, page 26 (Autobomb description).
- ^ Yume Kōjō: Doki Doki Panic instruction booklet, page 35.
- ^ From the ending scenes of Super Mario Advance as localized by iQue. Reference: 无敌阿尔宙斯 (August 28, 2013). 神游 超级马力欧2敌人官译. Baidu Tieba. Retrieved February 2, 2017.