Golden Plains: Difference between revisions
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'''Golden Plains''' is a stage that appears in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]''. It is based on [[World 1 (New Super Mario Bros. 2)|World 1]] of ''[[New Super Mario Bros. 2]]'' and contains many [[Coin]]s scattered across the stage, [[Warp Pipe]]s, and both stationary and moving platforms. | '''Golden Plains''' is a stage that appears in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]''. It is based on [[World 1 (New Super Mario Bros. 2)|World 1]] of ''[[New Super Mario Bros. 2]]'' and contains many [[Coin]]s scattered across the stage, [[Warp Pipe]]s, and both stationary and moving platforms. | ||
While the stage appears stationary at first, it will scroll in the direction as indicated by an arrow sign that occasionally pops up on-screen. In multiplayer, however, the stage does not scroll, staying in only the first area. The middle section of the stage features three flat platforms side by side, with the center platform and a [[Warp Pipe]] raised up. A stationary platform is in the right side of the area, and two moving platforms are on both sides. On the left portion are two trees on the left side of the area, two stationary platforms, and a pit. On the right side are two mushroom platforms, [[Scale | While the stage appears stationary at first, it will scroll in the direction as indicated by an arrow sign that occasionally pops up on-screen. In multiplayer, however, the stage does not scroll, staying in only the first area. The middle section of the stage features three flat platforms side by side, with the center platform and a [[Warp Pipe]] raised up. A stationary platform is in the right side of the area, and two moving platforms are on both sides. On the left portion are two trees on the left side of the area, two stationary platforms, and a pit. On the right side are two mushroom platforms, a pair of [[Scale Lift]]s, and two stationary platforms. | ||
[[File:SSB4 3DS Gold Fighter.jpg|thumb|left|[[Samus Aran|Samus]] upon collecting 100 coins]] | [[File:SSB4 3DS Gold Fighter.jpg|thumb|left|[[Samus Aran|Samus]] upon collecting 100 coins]] |
Revision as of 13:04, August 14, 2020
Golden Plains is a stage that appears in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. It is based on World 1 of New Super Mario Bros. 2 and contains many Coins scattered across the stage, Warp Pipes, and both stationary and moving platforms.
While the stage appears stationary at first, it will scroll in the direction as indicated by an arrow sign that occasionally pops up on-screen. In multiplayer, however, the stage does not scroll, staying in only the first area. The middle section of the stage features three flat platforms side by side, with the center platform and a Warp Pipe raised up. A stationary platform is in the right side of the area, and two moving platforms are on both sides. On the left portion are two trees on the left side of the area, two stationary platforms, and a pit. On the right side are two mushroom platforms, a pair of Scale Lifts, and two stationary platforms.
In addition to the yellow Coins that appear and respawn a while after being collected, a P-Switch may also appear and temporarily produce Blue Coins when stepped on, as well as a Red Ring that generates Red Coins, which are worth five Coins each. If 100 Coins are collected, the fighter will turn golden and their attack power is temporarily increased. They also do not flinch, although they are still vulnerable to grabs. While golden, fighters cannot collect coins.
The Final Destination variant of the stage consists of a flat plain with a Warp Pipe on both sides. The stage gimmicks have also been removed; no coins appear during the match, and the stage does not scroll. In Super Smash Bros. Ultimate, the Final Destination variant has been reshaped to resemble Final Destination, resulting in a platform suspended in midair, and no pipes. The Battlefield variant is the same, only three additional small platforms have been added in the position as the regular Battlefield.
Tips
- "Step on the P Switch (or just hit it) to make blue coins appear. They won't stay around for long, so look lively!"
- "The scalelike platforms will tilt and fall if there is no one on the other side. Get two fighters on there to see who weighs more!"
- "Collect 100 coins and you'll turn to gold! You'll become generally more powerful and won't flinch at all."
- "Touch the red ring to make eight red coins appear. One red coin is worth five regular coins!"
Music
Name | Source | Credits |
---|---|---|
Athletic Theme / Ground Theme (New Super Mario Bros. 2) | New Super Mario Bros. 2 | Arrangement Supervisor: Yusuke Takahama Composition: Nintendo Arrangement: TARGET ENTERTAINMENT INC. |
Ground Theme / Underground Theme (Super Mario Bros.) | Super Mario Bros. | Arrangement Supervisor: Tetsuya Shibata Composition: Nintendo Arrangement: Unique Note Co., Ltd. |
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 野原[?] Nohara |
Field | |
Chinese | 原野[?] Yuányě |
Wilderness | |
Dutch | Muntenvallei[?] | Coin valley | |
French (NOA) | Prairie dorée[?] | Golden prairie | |
German | Münz-Parcours[?] | Coin-Parkour | |
Italian | Pascoli dorati[?] | Golden pastures | |
Korean | 들판[?] Deulpan |
Field | |
Portuguese | Planície das Moedas[?] | Coin Plain | |
Russian | Золотые поля[?] Zolotyye polya |
Golden field | |
Spanish (NOA) | Pradera aurífera[?] | Golden meadow | |
Spanish (NOE) | Pradera Monetaria[?] | Monetary Meadow |