Magician (enemy): Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
LinkTheLefty (talk | contribs) mNo edit summary |
LinkTheLefty (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
[[File:Vampire.png|thumb|A Magician]] | [[File:Vampire.png|thumb|A Magician]] | ||
'''Magicians'''<ref>Stratton, Steve. ''Wario World: Prima’s Official Strategy Guide''. Page 15.</ref> are | '''Magicians'''<ref>Stratton, Steve. ''Wario World: Prima’s Official Strategy Guide''. Page 15.</ref> are vampires in straitjackets<ref>Grimm, Steven. ''Wario World'' Player's Guide. Page 86. "''Monster dolls, ninja birds and vampires in straitjackets—loonies pack Mirror Manion to the breaking point. Learn each foe’s foibles and mop up the madhouse.''"</ref> appearing in the [[Mirror Mansion]] in the game ''[[Wario World]]''. | ||
Magicians start out all tied up and highly vulnerable to [[punch]]es. They can, however, execute a fast spinning attack in this state. If [[Wario]] stuns and [[Piledriver|Piledrives]] a Magician, instead of being defeated, the enemy grows more powerful, shedding its bonds and throwing the locks that once imprisoned it at Wario. It takes another Piledriver, [[Wild Swing-Ding]] or [[Mega Toss]] to defeat the Magician permanently. | Magicians start out all tied up and highly vulnerable to [[punch]]es. They can, however, execute a fast spinning attack in this state. If [[Wario]] stuns and [[Piledriver|Piledrives]] a Magician, instead of being defeated, the enemy grows more powerful, shedding its bonds and throwing the locks that once imprisoned it at Wario. It takes another Piledriver, [[Wild Swing-Ding]] or [[Mega Toss]] to defeat the Magician permanently. |
Revision as of 10:44, April 7, 2020
Magicians[1] are vampires in straitjackets[2] appearing in the Mirror Mansion in the game Wario World.
Magicians start out all tied up and highly vulnerable to punches. They can, however, execute a fast spinning attack in this state. If Wario stuns and Piledrives a Magician, instead of being defeated, the enemy grows more powerful, shedding its bonds and throwing the locks that once imprisoned it at Wario. It takes another Piledriver, Wild Swing-Ding or Mega Toss to defeat the Magician permanently.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マシュー伯爵 Mashū Hakushaku |
Count Matthew |