K. Lumsy: Difference between revisions

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{{quote|My name's K. Lumsy, and I've been locked in here because I wouldn't smash up [[Donkey Kong Island|some little island]]. But how could I? Such a lovely little island, full of cute [[Kong|monkeys]] - so I said no.|K. Lumsy|Donkey Kong 64}}
{{quote|My name's K. Lumsy, and I've been locked in here because I wouldn't smash up [[Donkey Kong Island|some little island]]. But how could I? Such a lovely little island, full of cute [[Kong|monkeys]] - so I said no.|K. Lumsy|Donkey Kong 64}}
'''K. Lumsy''' is a gigantic [[Kremling]] that proves to be an [[List of allies|ally]] to the [[Kong]]s during the events of ''[[Donkey Kong 64]]''. K. Lumsy, unlike all other Kremlings, thinks that Kongs are cute. In the Japanese version of ''Donkey Kong 64'', K. Lumsy is said to be [[King K. Rool]]'s younger brother.<ref>[http://www.nintendo.co.jp/n01/n64/software/nus_p_ndoj/chara/page02.html Nintendo.co.jp Character Page] (Retrieved April 22, 2012)</ref> K. Lumsy’s name is a pun on the word "clumsy", which he proves to be during King K. Rool's attempted escape.
'''K. Lumsy''' is a gigantic, friendly [[Kremling]] who appears in ''[[Donkey Kong 64]]''. Unlike the other Kremlings, K. Lumsy likes the [[Kong]]s and helps them during their adventure. In the Japanese version of ''Donkey Kong 64'', K. Lumsy is said to be [[King K. Rool]]'s younger brother.<ref>[http://www.nintendo.co.jp/n01/n64/software/nus_p_ndoj/chara/page02.html Nintendo.co.jp Character Page] (Retrieved April 22, 2012)</ref> K. Lumsy's name is a pun on the word "clumsy".


==History==
==History==
[[File:DK64KLumsyEnding.png|thumb|left|K. Lumsy being a boat for the Kongs at the end]]
[[File:K Lumsy celebrating.png|thumb|left|K. Lumsy celebrating after Donkey Kong agrees to try and rescue him]]
When K. Lumsy is ordered by King K. Rool to smash [[Donkey Kong Island]] during the Kremling invasion, he refuses. This act of disobedience results in K. Lumsy being imprisoned in a [[K. Lumsy's Prison|large cage]] with eight locks. The [[Boss Key|key]]s to these locks are given to various minions of the Kremling king, who are commanded to protect the keys at any cost. The cage itself is tethered to [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]], the moving base of operations of the Kremling Krew. K. Lumsy is to remain in the cage as punishment for his actions and is only to be released when he learns to be a vicious destroyer who has no sympathies towards the [[Kong Family]].
Prior to the events of ''Donkey Kong 64'', K. Lumsy was ordered by King K. Rool to destroy [[DK Isles#Kong Isle|Kong Isle]]. K. Lumsy refused to destroy the isle, resulting in him being locked in a [[K. Lumsy's Prison|prison]] tethered to [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]].


During the events of the game, [[Donkey Kong]] stumbles upon K. Lumsy’s prison. Donkey Kong promises to free the Kremling from his cage, with this causing  K. Lumsy to [[jump]] and dance for joy, causing small tremors across the island that open [[Jungle Japes]], the lair of [[Army Dillo]], the guardian of the first key required to unlock the cage.
At the start of his adventure, [[Donkey Kong]] stumbles upon K. Lumsy's Prison just outside Kong Isle. Donkey Kong enters inside and finds K. Lumsy, who explains his circumstance to him. Donkey Kong agrees to try and free K. Lumsy, who then happily [[jump]]s around, causing a small tremor to occur around DK Isles. This destroys a boulder that blocked the entrance to [[Jungle Japes]].


Once the player defeats a boss and recovers their key and opens a lock on K. Lumsy’s cage, he jumps for joy, and another area is opened as a result, allowing the Kongs to recover more keys as well as allowing them to rescue other allies and allowing them to collect the remaining stolen [[Golden Banana]]s.
Throughout their adventure, Donkey Kong and the other [[Kong]]s must each use a [[Boss Key]] to open a padlock of K. Lumsy's cage. Each time they remove a padlock, K. Lumsy boisterously celebrates and causes a tremor that unlocks the path to either one or two levels. After the Kongs obtain the eighth Boss Key and remove the eighth and final padlock, K. Lumsy's cage lifts and thus frees him.
[[File:DK64KLumsyEnding.png|thumb|left|The Kongs riding K. Lumsy in the 101% ending]]
Just after exiting his prison, K. Lumsy notices an airship, which is small in proportion to K. Lumsy, moving in the air. The airship is the [[King Kruiser II]], which King K. Rool uses to try and escape from DK Isles after the Kongs deactivated the [[Blast-o-Matic]]. While chasing the King Kruiser II, K. Lumsy accidentally trips on a rock clumsily (hence his name) and crashes into the airship, which crashes all the way down onto the shore.


Once all eight keys are recovered and the last lock on his cage is removed, K. Lumsy is freed. Immediately after exiting his cell, K. Lumsy notices an airship flying through the sky, and he chases after the plane, with the plane being the [[King Kruiser II]], King K. Rool’s personal means of escape from Donkey Kong Island after the Kongs foil his plan to destroy it. K. Lumsy trips on a rock while chasing the airship and accidentally knocks it out of the sky. It crashes onto the shore, and the Kongs then enter it and engage King K. Rool.
After the five Kongs defeat K. Rool in the final boss battle, set inside the King Kruiser II, he is sent flying out his airship. K. Rool crash lands into K. Lumsy's Prison, where K. Lumsy beats him up out of revenge, and sends him flying through the roof of the island.
 
After King K. Rool's defeat, King K. Rool is sent flying through the air by [[Funky Kong]], crash landing on K. Lumsy's Island before being beaten by K. Lumsy and sent flying through the roof as revenge for locking him up earlier. In the ending, K. Lumsy later gives the Kongs a ride around the waters of Donkey Kong Island.


In the 101% ending, the Kongs are shown riding on K. Lumsy across the surrounding waters of DK Isles.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names

Revision as of 13:36, August 10, 2019

Template:Character-infobox

“My name's K. Lumsy, and I've been locked in here because I wouldn't smash up some little island. But how could I? Such a lovely little island, full of cute monkeys - so I said no.”
K. Lumsy, Donkey Kong 64

K. Lumsy is a gigantic, friendly Kremling who appears in Donkey Kong 64. Unlike the other Kremlings, K. Lumsy likes the Kongs and helps them during their adventure. In the Japanese version of Donkey Kong 64, K. Lumsy is said to be King K. Rool's younger brother.[1] K. Lumsy's name is a pun on the word "clumsy".

History

K. Lumsy celebrating in his cage after Donkey Kong agrees to try and free him, in Donkey Kong 64
K. Lumsy celebrating after Donkey Kong agrees to try and rescue him

Prior to the events of Donkey Kong 64, K. Lumsy was ordered by King K. Rool to destroy Kong Isle. K. Lumsy refused to destroy the isle, resulting in him being locked in a prison tethered to Crocodile Isle.

At the start of his adventure, Donkey Kong stumbles upon K. Lumsy's Prison just outside Kong Isle. Donkey Kong enters inside and finds K. Lumsy, who explains his circumstance to him. Donkey Kong agrees to try and free K. Lumsy, who then happily jumps around, causing a small tremor to occur around DK Isles. This destroys a boulder that blocked the entrance to Jungle Japes.

Throughout their adventure, Donkey Kong and the other Kongs must each use a Boss Key to open a padlock of K. Lumsy's cage. Each time they remove a padlock, K. Lumsy boisterously celebrates and causes a tremor that unlocks the path to either one or two levels. After the Kongs obtain the eighth Boss Key and remove the eighth and final padlock, K. Lumsy's cage lifts and thus frees him.

The Kongs riding K. Lumsy in the 101% ending

Just after exiting his prison, K. Lumsy notices an airship, which is small in proportion to K. Lumsy, moving in the air. The airship is the King Kruiser II, which King K. Rool uses to try and escape from DK Isles after the Kongs deactivated the Blast-o-Matic. While chasing the King Kruiser II, K. Lumsy accidentally trips on a rock clumsily (hence his name) and crashes into the airship, which crashes all the way down onto the shore.

After the five Kongs defeat K. Rool in the final boss battle, set inside the King Kruiser II, he is sent flying out his airship. K. Rool crash lands into K. Lumsy's Prison, where K. Lumsy beats him up out of revenge, and sends him flying through the roof of the island.

In the 101% ending, the Kongs are shown riding on K. Lumsy across the surrounding waters of DK Isles.

Names in other languages

Language Name Meaning Notes
Japanese クランジー[?]
Kuranjī
Clumsy

References

  1. ^ Nintendo.co.jp Character Page (Retrieved April 22, 2012)