Assist Trophy: Difference between revisions
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|Akira [[File:SmashBros Emblem.png|30px]] | |Akira [[File:SmashBros Emblem.png|30px]] | ||
|align=left | Akira Yuki is one of the main characters of the ''{{wp|Virtua Fighter}}'' series. A master of the Hakkyoku-ken (Eight-Way Fist) style, his appearance in ''Super Smash Bros. Ultimate'' is patterned after the original game in the series, with a low polygon count giving him a "blocky" look. When summoned, Akira will run toward an opponent and attack them with moves like a forward palm strike and an elbow strike, as well as his signature moves like the Tetsuzanko (a body check) and the Renkantai (a double kick). He can also auto-guard. Before leaving the battlefield, he salutes the opponent and says his catch phrase, 「十年早いんだよ!」 (''Jū'nen hayai'n da yo!'', "You are ten years too early!") | |align=left | Akira Yuki is one of the main characters of the ''{{wp|Virtua Fighter}}'' series. A master of the Hakkyoku-ken (Eight-Way Fist) style, his appearance in ''Super Smash Bros. Ultimate'' is patterned after the original game in the series, with a low polygon count giving him a "blocky" look. When summoned, Akira will run toward an opponent and attack them with moves like a forward palm strike and an elbow strike, as well as his signature moves like the Tetsuzanko (a body check) and the Renkantai (a double kick). He can also auto-guard. Before leaving the battlefield, he salutes the opponent and says his catch phrase, 「十年早いんだよ!」 (''Jū'nen hayai'n da yo!'', "You are ten years too early!") | ||
| | |Yes | ||
|- | |- | ||
|[[File:Alucard SSBU.png|150px]]{{anchor|Alucard}} | |[[File:Alucard SSBU.png|150px]]{{anchor|Alucard}} | ||
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|Arcade Bunny [[File:SmashBros Emblem.png|30px]] | |Arcade Bunny [[File:SmashBros Emblem.png|30px]] | ||
|align=left | The Arcade Bunny is the host of the [[Nintendo 3DS]] game ''[[Nintendo Badge Arcade]]''. After he is summoned, the crane from the original game appears at the top and begins to move left and right, dropping down periodically in an attempt to drag an opponent up, while the Arcade Bunny stands in the background. It can only do this three times, as indicated by the number on the crane which decreases by one after it descends. Once it is depleted, the Arcade Bunny and crane disappear.<ref name=Treehouse2>Nintendo. (June 12, 2018). [https://youtu.be/qpjFpt-7k_Y Super Smash Bros. Ultimate Gameplay Pt. 2 - Nintendo Treehouse: Live | E3 2018]. ''YouTube''. Retrieved June 16, 2018.</ref> | |align=left | The Arcade Bunny is the host of the [[Nintendo 3DS]] game ''[[Nintendo Badge Arcade]]''. After he is summoned, the crane from the original game appears at the top and begins to move left and right, dropping down periodically in an attempt to drag an opponent up, while the Arcade Bunny stands in the background. It can only do this three times, as indicated by the number on the crane which decreases by one after it descends. Once it is depleted, the Arcade Bunny and crane disappear.<ref name=Treehouse2>Nintendo. (June 12, 2018). [https://youtu.be/qpjFpt-7k_Y Super Smash Bros. Ultimate Gameplay Pt. 2 - Nintendo Treehouse: Live | E3 2018]. ''YouTube''. Retrieved June 16, 2018.</ref> | ||
| | |No | ||
|- | |- | ||
|{{anchor|Ashley SSBU}} | |{{anchor|Ashley SSBU}} | ||
|[[Ashley and Red|Ashley]] [[File:Wario Emblem.png|30px]] | |[[Ashley and Red|Ashley]] [[File:Wario Emblem.png|30px]] | ||
|align=left | Ashley reappears from ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'' as an Assist Trophy, using the same move. This time, her eyes glow red for the duration of the attack.<ref name=SSBUDirect/> | |align=left | Ashley reappears from ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'' as an Assist Trophy, using the same move. This time, her eyes glow red for the duration of the attack.<ref name=SSBUDirect/> | ||
| | |No | ||
|- | |- | ||
|{{anchor|Black Knight}} | |{{anchor|Black Knight}} | ||
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When summoned, the Black Knight will walk slowly across the stage, striking any fighter that crosses his path. His attacks have a high launching potential, and he is immune to flinching when attacked. | When summoned, the Black Knight will walk slowly across the stage, striking any fighter that crosses his path. His attacks have a high launching potential, and he is immune to flinching when attacked. | ||
| | |Yes | ||
|- | |- | ||
|[[File:SSBUltimate_Bomberman.jpg|150px]]{{anchor|Bomberman}} | |[[File:SSBUltimate_Bomberman.jpg|150px]]{{anchor|Bomberman}} | ||
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When summoned, it repeatedly lunges at opponents from one spot, damaging them. It also occasionally burrows underground and reappears in a different location.<ref>Nintendo. (June 12, 2018). [https://www.youtube.com/watch?v=GY2YQzqydSw Super Smash Bros. Ultimate Gameplay Pt. 3 - Nintendo Treehouse: Live | E3 2018]. ''YouTube''. Retrieved June 14, 2018.</ref> It takes its appearance from ''[[pikipedia:Pikmin 3|Pikmin 3]]'', and is the first Assist Trophy from the ''Pikmin'' series. | When summoned, it repeatedly lunges at opponents from one spot, damaging them. It also occasionally burrows underground and reappears in a different location.<ref>Nintendo. (June 12, 2018). [https://www.youtube.com/watch?v=GY2YQzqydSw Super Smash Bros. Ultimate Gameplay Pt. 3 - Nintendo Treehouse: Live | E3 2018]. ''YouTube''. Retrieved June 14, 2018.</ref> It takes its appearance from ''[[pikipedia:Pikmin 3|Pikmin 3]]'', and is the first Assist Trophy from the ''Pikmin'' series. | ||
| | |Yes | ||
|- | |- | ||
| | | | ||
|[[Chain Chomp]] [[File:Mario Emblem.png|30px]] | |[[Chain Chomp]] [[File:Mario Emblem.png|30px]] | ||
|align=left | Chain Chomp returns, performing the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | |align=left | Chain Chomp returns, performing the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | ||
| | |Yes | ||
|- | |- | ||
|[[File:Chef Kawasaki SSBU.png|150px]]{{anchor|Chef Kawasaki}} | |[[File:Chef Kawasaki SSBU.png|150px]]{{anchor|Chef Kawasaki}} | ||
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When summoned, Chef Kawasaki extends his ladle and traps anyone it hits into a boiling pot, then begins to stir and season the pot for a brief period of time. After that, multiple [[food]] items and any opponents inside the pot are launched out. Chef Kawasaki then produces another plate of food.<ref name=SSBUDirect/> The attack functions similar to [[Kirby]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]''. | When summoned, Chef Kawasaki extends his ladle and traps anyone it hits into a boiling pot, then begins to stir and season the pot for a brief period of time. After that, multiple [[food]] items and any opponents inside the pot are launched out. Chef Kawasaki then produces another plate of food.<ref name=SSBUDirect/> The attack functions similar to [[Kirby]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]''. | ||
| | |Yes | ||
|- | |- | ||
|{{anchor|Color TV-Game 15 SSBU}} | |{{anchor|Color TV-Game 15 SSBU}} | ||
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|Dillon [[File:SmashBros Emblem.png|30px]] | |Dillon [[File:SmashBros Emblem.png|30px]] | ||
|align=left | Dillon performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | |align=left | Dillon performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | ||
| | |Yes | ||
|- | |- | ||
|{{anchor|Dr. Kawashima SSBU}} | |{{anchor|Dr. Kawashima SSBU}} | ||
|Dr. Kawashima [[File:SmashBros Emblem.png|30px]] | |Dr. Kawashima [[File:SmashBros Emblem.png|30px]] | ||
|align=left | Dr. Kawashima performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | |align=left | Dr. Kawashima performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | ||
| | |No | ||
|- | |- | ||
|{{anchor|Dr. Wright SSBU}} | |{{anchor|Dr. Wright SSBU}} | ||
|Dr. Wright [[File:SmashBros Emblem.png|30px]] | |Dr. Wright [[File:SmashBros Emblem.png|30px]] | ||
|align=left | Dr. Wright performs the same function as in the previous games. | |align=left | Dr. Wright performs the same function as in the previous games. | ||
| | |Yes | ||
|- | |- | ||
|[[File:Flies and Hand screenshot SSBU.jpg|150px]] | |[[File:Flies and Hand screenshot SSBU.jpg|150px]] | ||
|[[Gnat Attack|Flies & Hand]] [[File:Mario Emblem.png|30px]] | |[[Gnat Attack|Flies & Hand]] [[File:Mario Emblem.png|30px]] | ||
|align=left | The flies and the hand holding the flyswatter from the ''Gnat Attack'' minigame present in ''[[Mario Paint]]''. When summoned, the Hand will move about the screen, attempting to swat the flies buzzing about at random. While the flies cannot harm the fighters, the flyswatter can. | |align=left | The flies and the hand holding the flyswatter from the ''Gnat Attack'' minigame present in ''[[Mario Paint]]''. When summoned, the Hand will move about the screen, attempting to swat the flies buzzing about at random. While the flies cannot harm the fighters, the flyswatter can. | ||
| | |Yes | ||
|- | |- | ||
|{{anchor|Ghirahim SSBU}} | |{{anchor|Ghirahim SSBU}} | ||
|Ghirahim [[File:Zelda Emblem.png|30px]] | |Ghirahim [[File:Zelda Emblem.png|30px]] | ||
|align=left | Ghirahim performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | |align=left | Ghirahim performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | ||
| | |Yes | ||
|- | |- | ||
|{{anchor|Ghosts SSBU}} | |{{anchor|Ghosts SSBU}} | ||
|Ghosts [[File:Pac-ManEmblem.png|30px]] | |Ghosts [[File:Pac-ManEmblem.png|30px]] | ||
|align=left | The ''Pac-Man'' Ghosts perform the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | |align=left | The ''Pac-Man'' Ghosts perform the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | ||
| | |Yes | ||
|- | |- | ||
|[[File:Gray Fox SSBU.png|150px]]{{anchor|Gray Fox SSBU}} | |[[File:Gray Fox SSBU.png|150px]]{{anchor|Gray Fox SSBU}} | ||
|{{wp|Gray Fox (Metal Gear)|Gray Fox}} [[File:MetalGearSymbol.svg|30px]] | |{{wp|Gray Fox (Metal Gear)|Gray Fox}} [[File:MetalGearSymbol.svg|30px]] | ||
|align=left | Gray Fox from the ''{{wp|Metal Gear}}'' series returns from ''Super Smash Bros. Brawl'' after his and Snake's absence from the previous installment. He reflects projectiles and attacks in the same manner as in his last appearance.<ref name=SSBUDirect/> | |align=left | Gray Fox from the ''{{wp|Metal Gear}}'' series returns from ''Super Smash Bros. Brawl'' after his and Snake's absence from the previous installment. He reflects projectiles and attacks in the same manner as in his last appearance.<ref name=SSBUDirect/> | ||
| | |Yes | ||
|- | |- | ||
|[[File:Guile screenshot SSBU.jpg|150px]]{{anchor|Guile}} | |[[File:Guile screenshot SSBU.jpg|150px]]{{anchor|Guile}} | ||
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When summoned, Guile will stay in one spot, crouched. If a character approaches him, he will attack them with the Flash Kick. If he is attacked from a distance, he will block. He may also fire off his Sonic Boom projectile. | When summoned, Guile will stay in one spot, crouched. If a character approaches him, he will attack them with the Flash Kick. If he is attacked from a distance, he will block. He may also fire off his Sonic Boom projectile. | ||
| | |Yes | ||
|- | |- | ||
| | | | ||
|[[Hammer Bro]] [[File:Mario Emblem.png|30px]] | |[[Hammer Bro]] [[File:Mario Emblem.png|30px]] | ||
|align=left | Hammer Bro performs the same function as in the previous games. | |align=left | Hammer Bro performs the same function as in the previous games. | ||
| | |Yes | ||
|- | |- | ||
|{{anchor|Isaac SSBU}} | |{{anchor|Isaac SSBU}} | ||
|Isaac [[File:SmashBros Emblem.png|30px]] | |Isaac [[File:SmashBros Emblem.png|30px]] | ||
|align=left | Isaac returns, performing the same function as in ''[[Super Smash Bros. Brawl]]''; however, this time, the hand will be able to attack opponents by slamming into the ground. Isaac can also summon a pair of hands to grab the opponent. | |align=left | Isaac returns, performing the same function as in ''[[Super Smash Bros. Brawl]]''; however, this time, the hand will be able to attack opponents by slamming into the ground. Isaac can also summon a pair of hands to grab the opponent. | ||
| | |Yes | ||
|- | |- | ||
|{{anchor|Jeff SSBU}} | |{{anchor|Jeff SSBU}} | ||
|Jeff [[File:EarthBound Emblem.png|30px]] | |Jeff [[File:EarthBound Emblem.png|30px]] | ||
|align=left | Jeff performs the same function as in the previous games. | |align=left | Jeff performs the same function as in the previous games. | ||
| | |No | ||
|- | |- | ||
|[[File:Kapp'n SSBU.png|150px]]{{anchor|Kapp'n}} | |[[File:Kapp'n SSBU.png|150px]]{{anchor|Kapp'n}} | ||
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After being summoned, Kapp'n enters his bus and drives it across the stage. If it runs into any opponents, they are automatically put on the bus and are carried off as Kapp'n drives off-screen.<ref name=SSBUDirect/> | After being summoned, Kapp'n enters his bus and drives it across the stage. If it runs into any opponents, they are automatically put on the bus and are carried off as Kapp'n drives off-screen.<ref name=SSBUDirect/> | ||
| | |No | ||
|- | |- | ||
|[[File:Klaptrap SSBU.png|150px]]{{anchor|Klaptrap}} | |[[File:Klaptrap SSBU.png|150px]]{{anchor|Klaptrap}} | ||
|[[Klaptrap]] [[File:DK Emblem.png|30px]] | |[[Klaptrap]] [[File:DK Emblem.png|30px]] | ||
|align=left | A recurring enemy from the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], as well as the first Assist Trophy from the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. As it walks along the stage, if an opponent is caught in its path, it latches onto them and bites them repeatedly.<ref name=SSBUDirect/> | |align=left | A recurring enemy from the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], as well as the first Assist Trophy from the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. As it walks along the stage, if an opponent is caught in its path, it latches onto them and bites them repeatedly.<ref name=SSBUDirect/> | ||
| | |Yes | ||
|- | |- | ||
|{{anchor|Knuckle Joe SSBU}} | |{{anchor|Knuckle Joe SSBU}} | ||
|Knuckle Joe [[File:Kirby Emblem.png|30px]] | |Knuckle Joe [[File:Kirby Emblem.png|30px]] | ||
|align=left | Knuckle Joe performs the same function as in the previous games. | |align=left | Knuckle Joe performs the same function as in the previous games. | ||
| | |Yes | ||
|- | |- | ||
|[[File:SSBU Knuckles.jpg|150px]]{{anchor|Knuckles the Echidna}} | |[[File:SSBU Knuckles.jpg|150px]]{{anchor|Knuckles the Echidna}} | ||
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|Lyn [[File:FireEmblem Emblem.png|30px]] | |Lyn [[File:FireEmblem Emblem.png|30px]] | ||
|align=left | Lyn performs the same function as in the previous games. | |align=left | Lyn performs the same function as in the previous games. | ||
| | |Yes | ||
|- | |- | ||
|{{anchor|Metroid SSBU}} | |{{anchor|Metroid SSBU}} | ||
|Metroid [[File:Metroid Emblem.png|30px]] | |Metroid [[File:Metroid Emblem.png|30px]] | ||
|align=left | The Metroid performs the same function as in the previous games. | |align=left | The Metroid performs the same function as in the previous games. | ||
| | |Yes | ||
|- | |- | ||
|{{anchor|Midna SSBU}} | |{{anchor|Midna SSBU}} | ||
|Midna [[File:Zelda Emblem.png|30px]] | |Midna [[File:Zelda Emblem.png|30px]] | ||
|align=left | Midna performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | |align=left | Midna performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | ||
| | |Yes | ||
|- | |- | ||
|[[File:Moon SSBU.png|150px]]{{anchor|Moon}} | |[[File:Moon SSBU.png|150px]]{{anchor|Moon}} | ||
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|Mother Brain [[File:Metroid Emblem.png|30px]] | |Mother Brain [[File:Metroid Emblem.png|30px]] | ||
|align=left | Mother Brain performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | |align=left | Mother Brain performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | ||
| | |Yes | ||
|- | |- | ||
|{{anchor|Nightmare SSBU}} | |{{anchor|Nightmare SSBU}} | ||
|Nightmare [[File:Kirby Emblem.png|30px]] | |Nightmare [[File:Kirby Emblem.png|30px]] | ||
|align=left | Nightmare performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | |align=left | Nightmare performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | ||
| | |No | ||
|- | |- | ||
|[[File:Nikki SSBU.png|150px]]{{anchor|Nikki}} | |[[File:Nikki SSBU.png|150px]]{{anchor|Nikki}} | ||
|{{wp|Swapnote#Nikki|Nikki}} [[File:SmashBros Emblem.png|30px]] | |{{wp|Swapnote#Nikki|Nikki}} [[File:SmashBros Emblem.png|30px]] | ||
|align=left | Nikki is a character who first appeared in the form of a [[Mii]] as the host of the [[Nintendo 3DS]] application [[Nintendo 3DS#Swapnote|Swapnote]]. When summoned, she appears at the bottom-left corner of the screen and sketches an object, which is drawn on the stage itself. Nikki's drawings include a [[Bullet Bill]], which flies away and attacks opponents,<ref name=SSBUDirect/> and a fire-breathing dinosaur.<ref>[https://www.smashbros.com/en_US/item/assistfigure.html Official ''Super Smash Bros. Ultimate'' website (Assist Trophies)]</ref> | |align=left | Nikki is a character who first appeared in the form of a [[Mii]] as the host of the [[Nintendo 3DS]] application [[Nintendo 3DS#Swapnote|Swapnote]]. When summoned, she appears at the bottom-left corner of the screen and sketches an object, which is drawn on the stage itself. Nikki's drawings include a [[Bullet Bill]], which flies away and attacks opponents,<ref name=SSBUDirect/> and a fire-breathing dinosaur.<ref>[https://www.smashbros.com/en_US/item/assistfigure.html Official ''Super Smash Bros. Ultimate'' website (Assist Trophies)]</ref> | ||
| | |No | ||
|- | |- | ||
|{{anchor|Nintendog SSBU}} | |{{anchor|Nintendog SSBU}} | ||
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|Phosphora [[File:KidIcarus Emblem.png|30px]] | |Phosphora [[File:KidIcarus Emblem.png|30px]] | ||
|align=left | Phosphora performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | |align=left | Phosphora performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | ||
|? | |?No | ||
|- | |- | ||
|[[File:Rathalos Assist Trophy SSBU.png|150px]]{{anchor|Rathalos}} | |[[File:Rathalos Assist Trophy SSBU.png|150px]]{{anchor|Rathalos}} | ||
|[[Rathalos]] [[File:SmashBros Emblem.png|30px]] | |[[Rathalos]] [[File:SmashBros Emblem.png|30px]] | ||
|align=left | The Rathalos is a fire-breathing Flying Wyvern creature from the ''{{wp|Monster Hunter}}'' series that, when summoned, flies above the stage and attacks by spitting large fireballs, and emits a loud roar that stuns opponents. He also appears as a boss in the World of Light mode and in the Classic mode for specific characters such as [[Duck Hunt (character)|Duck Hunt]].<ref name=SSBUDirect/> | |align=left | The Rathalos is a fire-breathing Flying Wyvern creature from the ''{{wp|Monster Hunter}}'' series that, when summoned, flies above the stage and attacks by spitting large fireballs, and emits a loud roar that stuns opponents. He also appears as a boss in the World of Light mode and in the Classic mode for specific characters such as [[Duck Hunt (character)|Duck Hunt]].<ref name=SSBUDirect/> | ||
| | |Yes | ||
|- | |- | ||
|{{anchor|Riki}} | |{{anchor|Riki}} | ||
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|Sablé Prince [[File:SmashBros Emblem.png|30px]] | |Sablé Prince [[File:SmashBros Emblem.png|30px]] | ||
|align=left | The Prince of Sablé performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | |align=left | The Prince of Sablé performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | ||
| | |Yes | ||
|- | |- | ||
|{{anchor|Samurai Goroh SSBU}} | |{{anchor|Samurai Goroh SSBU}} | ||
|Samurai Goroh [[File:F-Zero Emblem.png|30px]] | |Samurai Goroh [[File:F-Zero Emblem.png|30px]] | ||
|align=left | Samurai Goroh performs the same function as in the previous games. | |align=left | Samurai Goroh performs the same function as in the previous games. | ||
| | |Yes | ||
|- | |- | ||
|{{anchor|Shadow SSBU}} | |{{anchor|Shadow SSBU}} | ||
|[[Shadow the Hedgehog|Shadow]] [[File:Sonic Emblem.png|30px]] | |[[Shadow the Hedgehog|Shadow]] [[File:Sonic Emblem.png|30px]] | ||
|align=left | Shadow performs the same function as in the previous games. | |align=left | Shadow performs the same function as in the previous games. | ||
| | |No | ||
|- | |- | ||
|{{anchor|Sheriff SSBU}} | |{{anchor|Sheriff SSBU}} | ||
|Sheriff [[File:SmashBros Emblem.png|30px]] | |Sheriff [[File:SmashBros Emblem.png|30px]] | ||
|align=left | Sheriff performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | |align=left | Sheriff performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | ||
| | |Yes | ||
|- | |- | ||
|[[File:Shovel Knight SSBU.png|150px]]{{anchor|Shovel Knight}} | |[[File:Shovel Knight SSBU.png|150px]]{{anchor|Shovel Knight}} | ||
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|Skull Kid [[File:Zelda Emblem.png|30px]] | |Skull Kid [[File:Zelda Emblem.png|30px]] | ||
|align=left | Skull Kid performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | |align=left | Skull Kid performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | ||
| | |No | ||
|- | |- | ||
|{{anchor|Spring Man}} [[File:Spring Man Vs DK.jpg|150px]] | |{{anchor|Spring Man}} [[File:Spring Man Vs DK.jpg|150px]] | ||
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|Starfy [[File:SmashBros Emblem.png|30px]] | |Starfy [[File:SmashBros Emblem.png|30px]] | ||
|align=left | Starfy performs the same function as in the previous games. | |align=left | Starfy performs the same function as in the previous games. | ||
| | |Yes | ||
|- | |- | ||
|{{anchor|Starman SSBU}} | |{{anchor|Starman SSBU}} | ||
|Starman [[File:EarthBound Emblem.png|30px]] | |Starman [[File:EarthBound Emblem.png|30px]] | ||
|align=left | Starman performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | |align=left | Starman performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | ||
| | |Yes | ||
|- | |- | ||
|[[File:SSBU Sukapon.jpg|150px]]{{anchor|Sukapon}} | |[[File:SSBU Sukapon.jpg|150px]]{{anchor|Sukapon}} | ||
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|Takamaru [[File:SmashBros Emblem.png|30px]] | |Takamaru [[File:SmashBros Emblem.png|30px]] | ||
|align=left | Takamaru performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | |align=left | Takamaru performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | ||
| | |Yes | ||
|- | |- | ||
|{{anchor|Thwomp}} | |{{anchor|Thwomp}} | ||
|[[Thwomp]] [[File:Mario Emblem.png|30px]] | |[[Thwomp]] [[File:Mario Emblem.png|30px]] | ||
|align=left | When summoned, Thwomp stays high up on the screen and comes crashing down on top of any character that passes underneath it. | |align=left | When summoned, Thwomp stays high up on the screen and comes crashing down on top of any character that passes underneath it. | ||
| | |No | ||
|- | |- | ||
|[[File:Tiki dragon SSBU.jpg|150px]]<br>{{anchor|Tiki}} | |[[File:Tiki dragon SSBU.jpg|150px]]<br>{{anchor|Tiki}} | ||
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When summoned, Tiki assumes her dragon form, flies just outside the arena and unleashes a massive fire breath capable of launching anyone caught in it. | When summoned, Tiki assumes her dragon form, flies just outside the arena and unleashes a massive fire breath capable of launching anyone caught in it. | ||
| | |Yes | ||
|- | |- | ||
|{{anchor|Vince}} | |{{anchor|Vince}} | ||
|Vince [[File:SmashBros Emblem.png|30px]] | |Vince [[File:SmashBros Emblem.png|30px]] | ||
|align=left | Vince is the art teacher from the ''Art Academy'' games. When summoned, he brings up his easel and starts painting objects such as busts and tomatoes, which manifest themselves in the battlefield and move about damaging fighters. | |align=left | Vince is the art teacher from the ''Art Academy'' games. When summoned, he brings up his easel and starts painting objects such as busts and tomatoes, which manifest themselves in the battlefield and move about damaging fighters. | ||
| | |Yes | ||
|- | |- | ||
|{{anchor|Waluigi}} | |{{anchor|Waluigi}} | ||
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When summoned, Zero slashes opponents directly with his sword, the Z-Saber, and also uses it to fire beams from a distance. After he is done, he exclaims, "Back to base!" and disappears.<ref name=SSBUDirect/> | When summoned, Zero slashes opponents directly with his sword, the Z-Saber, and also uses it to fire beams from a distance. After he is done, he exclaims, "Back to base!" and disappears.<ref name=SSBUDirect/> | ||
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Revision as of 18:00, December 18, 2018
Template:Item-infobox Template:Quote2
The Assist Trophy is an item in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. It calls forth a random character to assist the player who used the item, similar to the Poké Ball item. This is unique in that the character released is from an actual Nintendo or third-party series, but is not playable. As a result, it introduces characters who couldn't make the cut as playable fighters. Almost all characters that come out of the Assist Trophy in Super Smash Bros. Brawl are invincible; however, in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, many characters can take damage and can even be KO'd (in the latter game, the opponent that defeats them earns a point), although characters that don't appear on the stage itself such as Andross and Nintendog remain invulnerable to attacks.[1]
Players must be on the ground to summon an Assist Trophy's character. If a player is attacked and sent flying after grabbing the Assist Trophy, but before breaking it open, they must land before they can call forth the Assist Trophy's character. Except in Super Smash Bros. Ultimate[2], only one Assist Trophy can appear at a time, unlike Poké Balls.
List of Assist Trophy characters
Super Smash Bros. Brawl
Default
Image | Name | Description |
---|---|---|
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Andross ![]() |
Andross, the main villain from the Star Fox series appears from the Assist Trophy, and, floating in the background of a stage, inhales and spits forth a flurry of harmful polygons that damage characters. His appearance and attack are based on his depiction in the original, SNES, Star Fox. |
File:Devilpointing.jpg | Devil ![]() |
The Devil is the main antagonist of the Nintendo Entertainment System game, Devil World, released only in Japan and Europe.
When summoned, the Devil will first appear as a bat and fly to the top of the screen. Once at the top, the Devil assumes his true form and begins pointing in one of the cardinal directions, causing the camera, which is otherwise fixed in place during this time, to move in the direction he points. As a result of this, the blast zones of the stages change continuously until the Devil disappears. |
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Dr. Wright ![]() |
Dr. Wright, the player's assistant from the SNES version of SimCity, appears and attacks opponents by using his pointer stick to pull a skyscraper from the ground, sending them flying upwards. The attack is executed right in front of Dr. Wright and the vertical range is very high, so fighters should run away immediately after he is released. There is a one-in-ten chance that Dr. Wright will summon a particularly large skyscraper for even more range and power. |
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Excitebike ![]() |
A group of Excitebikers from the game Excitebike, appearing in their original 8-bit form, drive across the stage, dragging players along with them, eventually driving off screen with the players caught. |
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Hammer Bro ![]() |
A Hammer Bro appears on the stage and throws hammers at opponents. He can jump up and throw them in midair and he can also throw hammers while on the ground. |
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Helirin ![]() |
Helirin is a vehicle from Kuru Kuru Kururin. It is a yellow and blue helicopter-like vehicle with large wings that slowly rotates. It acts as an additional platform, rotating on its axis and moving, sometimes getting in the way when players are trying to recover. |
File:BrawlJeff.jpg | Jeff ![]() |
Jeff Andonuts is one of the main heroes in EarthBound and the son of the scientist Dr. Andonuts. In EarthBound, whereas the rest of Ness's party can utilize PSI attacks, Jeff's attacks use guns and other gadgets, such as various types of bottle rockets and stat-altering devices.
As an Assist Trophy, he prepares and launches a set of five bottle rockets, which shoot into the air, homing in on enemies in unpredictable trajectories. There will always be four small bottle rockets followed by a big bottle rocket at the end, but there is a one-in-five chance that he will summon a second wave of rockets before disappearing. |
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Jill ![]() |
Jill is a character originally from Drill Dozer. She is the daughter of Doug, the leader of the Red Dozers bandit gang, who was ambushed by a rival gang and had the powerful Red Diamond stolen by them. She sets out to retrieve it on her father's behalf.
When she appears as an Assist Trophy, also referred to as "Jill & Drill Dozer"[3], she rides around the stage using her Drill Dozer, drilling any opponents who come into contact with her. After a while, a whirlwind appears around her that impedes enemies until she disappears. |
File:BrawlKatandAna.jpg | Kat & Ana ![]() |
Kat & Ana swiftly move across the stage together, slicing any players in their way. |
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Knuckle Joe ![]() |
Knuckle Joe is a recurring enemy in the Kirby series. who first appeared in Kirby Super Star, where he grants Kirby the Fighter ability when inhaled and has appeared in numerous games since, still granting Kirby the Fighter ability when inhaled.
When summoned as an Assist Trophy, Knuckle Joe hops to the nearest opponent and deliver a flurry of Vulcan Jabs. He performs this one more time before finishing off the opponent with either a Rising Break or Smash Punch, both signature moves of the Fighter ability from the Kirby series, then disappears. |
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Lakitu ![]() |
Lakitu, appearing in his 8-Bit Super Mario Bros. form, tosses Spinies, who are also in 8-Bit form, onto the ground, which damage players on contact. Lakitu can be damaged. |
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Little Mac ![]() |
Coming from the game Mike Tyson's Punch-Out!!, when Little Mac appears, he will continue to punch the opposing player closest to him. He then finishes with a powerful uppercut move. |
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Lyn ![]() |
Lyn, full name Lyndis, is from the GBA Fire Emblem game. Having grown up in a camp of hunter-gatherers, she finds out she is the granddaughter of the Marquess of Caelin and the next in the line of succession for the throne of her homeland, and sets out to claim her birthright while evading the plans of her great-uncle Lundgren, who had her grandfather poisoned in a bid to seize the throne for himself.
When she appears, she charges for an attack. She then teleports to an enemy (usually whoever's closest to her) and slashes at them using her signature weapon, the Mani Katti, launching them far. This attack is very powerful and difficult to avoid, capable of hitting enemies that are in the air and even certain characters in their final smashes. |
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Metroid ![]() |
A Metroid from the series of the same name will float around the stage, latching onto any players it encounters and sucking their health away, similar to what they do in the Metroid games. |
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Mr. Resetti ![]() |
Mr. Resetti is a character from the Animal Crossing series. When he is released, he simply stands in one spot, and lectures the players through a speech bubble. Mr. Resetti also occasionally causes a small explosion when he is furious. Mr. Resetti can be made to disappear prematurely if the stage scrolls or the platform he is on is destroyed and there's a knockout zone below him. |
File:Nintendog.jpg | Nintendog ![]() |
A Nintendog from the game Nintendogs briefly appears on the battleground before coming up to the screen and blocking the players' views, causing great distraction. |
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Saki Amamiya ![]() |
Saki Amamiya, from Sin and Punishment, is a human that was given the blood of the ruffians (creatures created by scientists that mutated and started attacking people) while fighting them, giving him superhuman abilities.
When he appears, Saki takes out his Cannon Sword and attacks opponents with it. Saki can either fire a burst of shots, dealing moderate damage with weak knockback, or slash in front of himself, strongly damaging opponents and potentially launching them off the stage. |
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Samurai Goroh ![]() |
Samurai Goroh is a pilot from the F-Zero series. He is a bounty hunter who has a rivalry with Captain Falcon. As a Trophy, he appears and slashes away at the fighters with his katana. He can jump while slashing horizontally. |
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Starfy ![]() |
Starfy, from the Legendary Starfy series, appears as a vulnerable Assist Trophy. Starfy will perform his spin attack on an opponent if he has the chance. However, fighters can easily attack him and send him flying. |
File:BrawlTingle.jpg | Tingle ![]() |
Tingle is a recurring character from the The Legend of Zelda series. He is a middle-aged man who wears a skintight, green suit and has an obsession with fairies.
When summoned, he will perform his "Kooloo-Limpah" dance and one of five random effects will happen. These events include spawning multiple Hammers and Golden Hammers, having everyone under the effects of the Superspicy Curry item, making all the opponents slip for a few seconds, zooming the camera in on the character who summoned Tingle, or even doing nothing and flying away with his balloons. |
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Waluigi ![]() |
Waluigi chases after a selected foe, kicks them onto the ground and finally, he does one final power kick, or hits the player with his racket. |
Unlockable
Image | Name | Description |
---|---|---|
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Ray Mk III ![]() |
Ray Mk III, sometimes mistakenly referred to as Custom Robo[4], is the latest robot of the Ray series and first appears in Custom Robo Arena. It is given to the player character as a gift after impressing the president of the robot research and manufacturing company, NeoBrain.
It is unlocked as an Assist Trophy in Brawl after playing at least 100 matches in Brawl mode or its related modes. Being a toy, it is very small, but it is able to fly around the stage at fast speeds. While attacking, it alternates between the two guns in its hands, firing bullets from its left and missiles from its right. The bullets are released in quick volleys and the missiles are single-fire that home in on opponents. |
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Isaac ![]() |
Isaac is the main character of the Golden Sun series. He is an Venus Adept who has the power to use psychic energy revolving around either the manipulation of the ground and nature or simple non-combat abilities such as moving objects.
The player will unlock him after having played 200 matches in the Brawl mode or its relatives. When he appears, Isaac summons a giant hand (a utility ability called Move) and sends it to the end of the stage, pushing any opponents along with it. He does this three times before disappearing. The hand does not do any direct damage; its only purpose is to send opponents off of the stage. |
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Infantry and Tanks ![]() |
The Infantry and Tanks are two units in the Wars series. They are basic units of each warring nations, colored as red, which is the player's side, and blue, which is an enemy's side.
When summoned as Trophies, they take on red 8-bit forms, and an alarm will sound as they will move to one side, shooting opponents with guns and blasting them with cannons. To unlock them, the player must play 300 matches in Vs. Mode or any related mode. |
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Barbara ![]() |
Barbara originates from the Japan-only game, Daigasso! Band Brothers (whose sequel was released in Europe as Jam with the Band). When released, she plays her guitar, sending a powerful field of music around her, which damages opposing players caught in it. The final note does the most damage and has the biggest radius. To unlock her, the player must collect 25 hidden songs. |
File:Gray Fox.jpg | Gray Fox ![]() |
Gray Fox, from the Metal Gear series was originally an operative for the United States Army special forces unit FOXHOUND called Frank Jaeger. Subjected to gene experimentation, he was placed inside an exoskeleton and became a mercenary. Although he fought against Solid Snake and Big Boss several times, he secretly helped them before his death during the Shadow Moses Incident in 2005.
When summoned, he runs and jumps across the screen toward other fighters, slashing them multiple times with his katana. He can deflect projectiles, and is unique among Assist Trophies in that he will return from above should he fall off the stage. To unlock him, the player must unlock Snake. |
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Shadow the Hedgehog ![]() |
Sonic's longtime rival from the Sonic the Hedgehog series, Shadow, appears as an Assist Trophy. Shadow uses Chaos Control to slow down all opposing fighters. To unlock him, the player must unlock Sonic. |
Super Smash Bros. for Nintendo 3DS / Wii U
Unlike in Brawl, all Assist Trophies are usable from the start of the game.
Image | Name | Description | Defeatable |
---|---|---|---|
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Andross ![]() |
Andross returns as an Assist Trophy. He retains his features from Super Smash Bros. Brawl. | No |
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Ashley ![]() |
Ashley from the WarioWare series appears as an Assist Trophy, her design based on her Game & Wario appearance. She creates a purple cloud when summoned, which causes opponents caught in it to move slower and take continuous damage, causes healing items to inflict damage, and also causes other random effects.[5] | No |
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Chain Chomp ![]() |
Chain Chomp appears as an Assist Trophy. It attacks players by lunging at them, much akin to its mainstream Mario appearances. | No |
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Color TV-Game 15 ![]() |
The Color TV-Game 15 was the second model in Nintendo's Japan-only line of Color TV-Game dedicated consoles, some of the earliest video game products released by the company. Released in 1977, the Color TV-Game 15 features two controllers and fifteen variations of "Light Tennis".
When summoned as an Assist Trophy, the two paddles appear on both sides of the screen as a game starts. The two paddles proceed to hit the ball back and forth, the ball damaging any opponents in its path that it hits. Players can also attack the ball to send it in a different direction. A score is kept above, though it does not impact the match; clapping can also be heard each time a point is scored. |
No |
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Dark Samus ![]() |
Dark Samus is the main antagonist of the Metroid Prime series. It is a Metroid Prime, created after it merged with Samus Aran's Phazon Suit in order to survive, first appearing as such in Metroid Prime 2: Echoes.
She appears as an Assist Trophy using her appearance from Metroid Prime 3: Corruption, attacking using a variety of Phazon-based abilities, such as tentacles that sprout from the ground, a burst of shots from her arm cannon, or spherical missiles that home in on enemies. If enough damage is dealt to her, a ball of light forms around her before she disappears; otherwise, she simply disappears after a period of time. Dark Samus is also the basis for one of Samus' alternate colorations. |
Yes |
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Devil ![]() |
The Devil returns as an Assist Trophy from Brawl, and attacks in largely the same way as before. | No |
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Dillon ![]() |
Dillon is an armadillo ranger and the titular main protagonist from Dillon's Rolling Western and Dillon's Rolling Western: The Last Ranger. After being hired as a ranger to make money, his job is to defend villages from being raided by creatures called Grocks.
After being summoned as an Assist Trophy, he charges up a rolling attack similar to Sonic's Spin Dash and leaps forward, striking any opponents in his path. After doing this a few times, he charges up a more powerful attack that sends him flying off the stage before disappearing. |
Yes |
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Dr. Kawashima ![]() |
Dr. Kawashima creates numbers that can be attacked to knock them around. When they collide and the numbers add up to 10 or more, they cause an explosion, which gets even larger and deals greater knockback if the result is exactly 10.[5] | No |
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Dr. Wright ![]() |
Dr. Wright returns as an Assist Trophy, retaining his previous features. | No |
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Elec Man ![]() |
Elec Man is a Robot Master from the original Mega Man series, and one of the six bosses of the first Mega Man. He was originally created by Dr. Light for the purpose of controlling the voltage at nuclear power plants, but was reprogrammed by Dr. Wily along with Light's other Robot Masters as part of his plan to take over the world.
When summoned as an Assist Trophy, he runs and jumps around the stage and fires his Special Weapon, Thunder Beam, which sends out bolts of electricity in three directions that damage any opponents they hit. |
Yes |
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Ghirahim ![]() |
Ghirahim is one of the primary antagonists in The Legend of Zelda: Skyward Sword, who sought to revive his master, the Demon King Demise, who once razed the land that lay below Skyloft. In order to do so, he intends to offer Zelda as a sacrifice. He was first announced as an Assist Trophy in a Miiverse post by Masahiro Sakurai[6].
He attacks primarily through his sword and by throwing projectile diamonds when jumping. He constantly moves around while attacking and, if he falls off the stage, teleports to the edge. If enough damage is dealt to him, he will stagger before disappearing; otherwise, he will simply go away after a period of time.[5] |
Yes |
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Ghosts ![]() |
Inky, Blinky, Pinky, and Clyde appear as an Assist Trophy, taking their appearance from the original Pac-Man arcade game. All four randomly appear on the stage and attack opponents in a similar fashion to their appearance in the first Pac-Man game. After a while, they speed up before leaving the screen. | No |
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Hammer Bro ![]() |
Hammer Bro returns as an Assist Trophy character. He retains his features from Super Smash Bros. Brawl. | Yes |
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Infantry and Tanks ![]() |
The Infantry and Tanks make a reappearance as a Assist Trophy, retaining their sprite design and tactics from Super Smash Bros. Brawl, except at a smaller size. | No |
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Isabelle ![]() |
Isabelle; a character from the Animal Crossing series who made her debut in Animal Crossing: New Leaf, appears as an Assist Trophy. She assists fighters by tossing different types of fruit. | No |
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Jeff ![]() |
Jeff from Earthbound returns as a Assist Trophy with the same attack as in Super Smash Bros. Brawl (as well as his 1 in 5 chance of attacking twice), though now his fireworks move straight up before homing in on opponents. | No |
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Kat & Ana ![]() |
Kat & Ana return as a Assist Trophy, retaining their attack from Super Smash Bros. Brawl, while being updated to reflect their Game & Wario appearance. | No |
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Knuckle Joe ![]() |
Knuckle Joe returns as an Assist Trophy. He largely retains his features from the previous installment, but his attacks are weaker, and he can perform two Rising Breaks or Smash Punches before disappearing rather than one like in the previous game. | Yes |
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Lakitu![]() |
Lakitu and Spinies return, retaining their design and tactics from Super Smash Bros. Brawl, albeit at a faster pace. | Yes |
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Lyn ![]() |
Lyn returns as an Assist Trophy - besides an updated appearance, she largely remains the same as in Brawl, reusing the same attack with the same effects. However, she is now able to be damaged; if enough damage is done to her before she attacks, she will disappear; otherwise, she disappears after attacking. | Yes |
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Magnus ![]() |
Magnus' is one of Pit's allies in Kid Icarus: Uprising and is considered to be one of the strongest humans in the world.
As an Assist Trophy, he attacks by using his club-like sword. Magnus's attacks are very strong, quick, and can attack fighters hanging from ledges. He can also jump to reach airborn fighters and dash forward to reach those farther away. If he starts to fall towards a pit, he jumps back towards the edge. If enough damage is dealt to him, he falls to the ground before disappearing; otherwise, he simply disappears after a period of time. |
Yes |
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Metroid ![]() |
The Metroid retains the same basic attack pattern as it had in Super Smash Bros. Brawl. | Yes |
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Midna ![]() |
Midna is a Twili and a central character appearing in The Legend of Zelda: Twilight Princess. Originally the titular Twilight Princess and ruler of the Twilight Realm, she was overthrown by Zant and transformed into an imp form by him. Afterward, she leaves the realm to collect the Fused Shadows to defeat him.
As an Assist Trophy, she attacks by grabbing fighters with her hair and throwing them. If no opponents are near her, she teleports to their location. |
Yes |
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Mother Brain ![]() |
Mother Brain is a large, biological computer resembling a cycloptic, spiked brain and the leader of the Space Pirates that appears as a recurring antagonist in the Metroid series of games.
When she first appears, several Rinkas appear that damage opponents, though, as they are energy-based, they can be absorbed or reflected. After some time she then uses the Laser Brain Attack for massive damage. When she uses the attack, however, the glass surrounding her container shatters, allowing opponents to attack and defeat her. |
Yes |
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Nightmare ![]() |
Nightmare (also referred to as Nightmare Wizard) is a major antagonist in the Kirby series, appearing as the final boss of both Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land. In both games, Nightmare tried to plunge the realm of Dream Land into darkness, but he was defeated by the combined forces of King Dedede and Kirby wielding the power of the Star Rod.
As an Assist Trophy, he was first shown off in a Miiverse post by Masahiro Sakurai.[7]. He takes on his Kirby: Nightmare in Dream Land appearance. When summoned, Nightmare will first appear in his Orb Form before flying to the top of the screen. After a few seconds, he will immediately appear in the background of the stage while cackling. He will enlarge himself as he shrouds the stage in darkness. During this time, the entire screen will be black, confusing both players and CPU opponents. Several seconds later, the darkness will slowly fade away, along with Nightmare. |
No |
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Nintendog ![]() |
The Nintendog maintains its Assist Trophy features from Super Smash Bros. Brawl. However, the French Bulldog is used, instead of the Labrador Retriever. | No |
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Phosphora ![]() |
Phosphora (full title Lightning Flash Phosphora) is a character from Kid Icarus: Uprising. She specializes in lightning-based attacks and is one of the commanders in the Forces of Nature, alongside Arlon the Serene and led by Viridi. She fights Pit in Chapter 14 and later becomes an ally of his, along with the Forces of Nature.
When summoned as an Assist Trophy, she attacks all her opponents with lightning attacks. She either creates three small balls of electricity, one giant sphere of electricity, or three quick strikes of lightning. Attacking Phosphora does not defeat her, but it makes her flinch temporarily. Every time she is hit, she moves away from the stage, making it harder for her to hit. Phosphora's attacks can be absorbed or reflected. |
Yes |
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Riki ![]() |
Riki is one of the seven playable characters in Xenoblade Chronicles. He is a Nopon regarded as the "Heropon" of Frontier Village, but this is mostly so that he can repay all of his debts. Though he acts immature, he is still a loyal member of Shulk's group as they fight against the Mechon.
After being summoned as an Assist Trophy[8], he uses a variety of his Battle Arts: Happy Happy increases the attack and launching power of all fighters, Freezinate temporarily freezes nearby opponents (dealing minor damage as well), Yoink! brings all items closer to him, Bedtime temporarily puts nearby enemies to sleep, You Can Do It lightly heals all fighters, and Roly Poly] trips all grounded opponents. Riki also makes an appearance alongside Dunban in Shulk's Final Smash, Chain Attack. |
No |
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Prince of Sablé ![]() |
The Prince of Sablé is the unnamed main protagonist of the Japan-exclusive Kaeru no Tame ni Kane wa Naru (literally "The Frog for Whom the Bell Tolls"), released on the Game Boy.
He was first announced in a Miiverse post by Masahiro Sakurai[9]. He attacks players by transforming into a frog and hopping around, then transforming into a snake and slithering across the ground. If he encounters any opponents, he traps them in a smoke cloud and continuously attacks them, similar to battles in his game of origin; other players can also be caught in this. Afterward, he transforms back into his human form. |
Yes |
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Saki Amamiya ![]() |
Saki returns as an Assist Trophy, retaining his previous features. | Yes |
![]() |
Samurai Goroh ![]() |
Samurai Goroh returns as an Assist Trophy, retaining his previous features. | Yes |
![]() |
Shadow the Hedgehog ![]() |
Shadow returns as an Assist Trophy, keeping his abilities from Super Smash Bros. Brawl. | No |
![]() |
Sheriff ![]() |
The Sheriff is the protagonist of an arcade game also called Sheriff. Designed after a typical Western sheriff, he goes after a group of bandits that have kidnapped a damsel in distress.
When spawned as an Assist Trophy, he walks around the screen and shoots bullets towards other enemies (though he sometimes fires in a haphazard direction), emulating his attacks from Sheriff. If enough damage is dealt to him, he displays his "injured" sprite from Sheriff before disappearing; otherwise, he disappears after enough time has passed. |
Yes |
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Skull Kid ![]() |
Skull Kid is a major antagonist in The Legend of Zelda: Majora's Mask, being possessed by the titular mask and calling the moon to crash down on Termina in three days if not stopped.
When summoned as an Assist Trophy, he emits a dark aura that either reverses the stage or flips it upside down, both of which reverse the controls. |
No |
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Starfy ![]() |
Starfy returns as an Assist Trophy. He retains his features from Super Smash Bros. Brawl. | Yes |
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Starman ![]() |
Starmen are an alien race that serve Giygas in Mother and EarthBound. In EarthBound, Starmen teleported before being engaged in battle and attacked by firing beams.
Once summoned as an Assist Trophy, the Starman proceeds to teleport around the stage. After it teleports, the Starman stops in its place, glows, and attacks using either PK Beam γ or PK Beam Ω. Getting hit by one of these attacks causes moderate damage and the player is momentarily stunned. The beams act like energy projectiles, so they can be absorbed or reflected. If the opponents cause enough damage to the Starman while it's still active, the Starman is defeated, displaying both the "SMAAAASH!" text and sound effect from EarthBound before disappearing prematurely. |
Yes |
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Takamaru ![]() |
Takamaru is the protagonist of The Mysterious Murasame Castle.
Like in his original game, he attacks by quickly slashing with his katana and by throwing shurikens in the four cardinal directions. He constantly moves around while attacking and jumps back to the stage's edge if he starts to fall to a pit. If enough damage is dealt to him, he becomes staggered before disappearing; otherwise, he simply goes away after a period of time. |
Yes |
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Tingle ![]() |
Tingle returns as an Assist Trophy character. He retains his features from Super Smash Bros. Brawl. | No |
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Waluigi ![]() |
Waluigi returns as an Assist Trophy. He retains his features from Super Smash Bros. Brawl. | Yes |
Super Smash Bros. Ultimate
This section is referring to a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this section may need major rewriting. This notice should be removed after a month has passed since the game was first released.
Image | Name | Description | Defeatable |
---|---|---|---|
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Akira ![]() |
Akira Yuki is one of the main characters of the Virtua Fighter series. A master of the Hakkyoku-ken (Eight-Way Fist) style, his appearance in Super Smash Bros. Ultimate is patterned after the original game in the series, with a low polygon count giving him a "blocky" look. When summoned, Akira will run toward an opponent and attack them with moves like a forward palm strike and an elbow strike, as well as his signature moves like the Tetsuzanko (a body check) and the Renkantai (a double kick). He can also auto-guard. Before leaving the battlefield, he salutes the opponent and says his catch phrase, 「十年早いんだよ!」 (Jū'nen hayai'n da yo!, "You are ten years too early!") | Yes |
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Alucard |
Alucard is the son of Dracula who appears from the Castlevania series. A dhampir (son of Dracula with a human woman), Alucard opposes his father's crusade against humanity, having been taught by his mother, in her dying breath, not to hold grudges against humans. Having helped vampire hunter Trevor Belmont defeat Dracula once, Alucard awakens again, sensing a strange evil energy coming from his father's abode, and uncovers a plot to resurrect him.
His appearance and moves take inspiration from his role as the protagonist in Castlevania: Symphony of the Night: he attacks using the Crissaegrim (aka Valmanway), transforms into a bat, and uses Mist Form to evade opponents' attacks.[10] |
Yes |
Andross ![]() |
Andross returns as an Assist Trophy. As he shoots polygons at players from the background, he cannot take damage from opponents. | No | |
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Arcade Bunny ![]() |
The Arcade Bunny is the host of the Nintendo 3DS game Nintendo Badge Arcade. After he is summoned, the crane from the original game appears at the top and begins to move left and right, dropping down periodically in an attempt to drag an opponent up, while the Arcade Bunny stands in the background. It can only do this three times, as indicated by the number on the crane which decreases by one after it descends. Once it is depleted, the Arcade Bunny and crane disappear.[11] | No |
Ashley ![]() |
Ashley reappears from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U as an Assist Trophy, using the same move. This time, her eyes glow red for the duration of the attack.[10] | No | |
Black Knight ![]() |
The Black Knight is a recurring antagonist in Fire Emblem: Path of Radiance. The second-in-command to the Mad King Ashnard, this mysterious knight was the man responsible for murdering Ike's father, Greil, for which Ike embarks on a quest of vengeance parallel to the liberation of Tellius.
When summoned, the Black Knight will walk slowly across the stage, striking any fighter that crosses his path. His attacks have a high launching potential, and he is immune to flinching when attacked. |
Yes | |
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Bomberman ![]() |
The main protagonist of the eponymous Bomberman series, Bomberman lays bombs on the stage, which explode in a cross formation, similar to the original games. | Yes |
Burrowing Snagret ![]() |
An enemy originally from Pikmin, the Burrowing Snagret is a reptilian creature with a bird-like head and a long beak which tunnels underground, only putting its head out to pick out prey.
When summoned, it repeatedly lunges at opponents from one spot, damaging them. It also occasionally burrows underground and reappears in a different location.[12] It takes its appearance from Pikmin 3, and is the first Assist Trophy from the Pikmin series. |
Yes | |
Chain Chomp ![]() |
Chain Chomp returns, performing the same function as in Super Smash Bros. for Nintendo 3DS / Wii U. | Yes | |
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Chef Kawasaki ![]() |
Chef Kawasaki is a recurring enemy throughout Kirby Super Star, although he appears in a few other Kirby games, sometimes as an ally. Defeating and inhaling him will give Kirby the Cook ability.
When summoned, Chef Kawasaki extends his ladle and traps anyone it hits into a boiling pot, then begins to stir and season the pot for a brief period of time. After that, multiple food items and any opponents inside the pot are launched out. Chef Kawasaki then produces another plate of food.[10] The attack functions similar to Kirby's Final Smash in Super Smash Bros. Brawl. |
Yes |
Color TV-Game 15 ![]() |
Color TV-Game 15 performs the same function as in Super Smash Bros. for Nintendo 3DS / Wii U. | Yes | |
Dillon ![]() |
Dillon performs the same function as in Super Smash Bros. for Nintendo 3DS / Wii U. | Yes | |
Dr. Kawashima ![]() |
Dr. Kawashima performs the same function as in Super Smash Bros. for Nintendo 3DS / Wii U. | No | |
Dr. Wright ![]() |
Dr. Wright performs the same function as in the previous games. | Yes | |
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Flies & Hand ![]() |
The flies and the hand holding the flyswatter from the Gnat Attack minigame present in Mario Paint. When summoned, the Hand will move about the screen, attempting to swat the flies buzzing about at random. While the flies cannot harm the fighters, the flyswatter can. | Yes |
Ghirahim ![]() |
Ghirahim performs the same function as in Super Smash Bros. for Nintendo 3DS / Wii U. | Yes | |
Ghosts ![]() |
The Pac-Man Ghosts perform the same function as in Super Smash Bros. for Nintendo 3DS / Wii U. | Yes | |
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Gray Fox |
Gray Fox from the Metal Gear series returns from Super Smash Bros. Brawl after his and Snake's absence from the previous installment. He reflects projectiles and attacks in the same manner as in his last appearance.[10] | Yes |
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Guile ![]() |
Guile is a character from the Street Fighter series. An U.S. Air Force major, Guile holds an intense grudge against M. Bison, the head of Shadaloo, who was responsible for the murder of his best friend Charlie Nash during an operation. He usually works together with other characters like Chun-Li and Cammy, who also have scores to settle with Bison, to bring him down.
When summoned, Guile will stay in one spot, crouched. If a character approaches him, he will attack them with the Flash Kick. If he is attacked from a distance, he will block. He may also fire off his Sonic Boom projectile. |
Yes |
Hammer Bro ![]() |
Hammer Bro performs the same function as in the previous games. | Yes | |
Isaac ![]() |
Isaac returns, performing the same function as in Super Smash Bros. Brawl; however, this time, the hand will be able to attack opponents by slamming into the ground. Isaac can also summon a pair of hands to grab the opponent. | Yes | |
Jeff ![]() |
Jeff performs the same function as in the previous games. | No | |
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Kapp'n ![]() |
Kapp'n is a character from the Animal Crossing series. Usually depicted as a sailor and speaking with a stereotypical pirate accent, he has driven a number of different vehicles throughout the series, either driving the player to the town where they will be living or ferrying them to the island where multiplayer modes take place.
After being summoned, Kapp'n enters his bus and drives it across the stage. If it runs into any opponents, they are automatically put on the bus and are carried off as Kapp'n drives off-screen.[10] |
No |
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Klaptrap ![]() |
A recurring enemy from the Donkey Kong Country series, as well as the first Assist Trophy from the Donkey Kong franchise. As it walks along the stage, if an opponent is caught in its path, it latches onto them and bites them repeatedly.[10] | Yes |
Knuckle Joe ![]() |
Knuckle Joe performs the same function as in the previous games. | Yes | |
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Knuckles ![]() |
Knuckles runs around the stage and uses Homing Attacks similar to Sonic's, and occasionally burrows underground and re-emerges at a different location.[11] | Yes |
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Krystal ![]() |
Krystal is a character from the Star Fox series. A native from the destroyed planet of Cerinia, she was rescued by Fox after being imprisoned during her quest to find the Krazoa Spirits and stop General Scales, the one responsible for the destruction of her homeworld. When the situation is resolved, Krystal joins the Star Fox team in gratitude.
Krystal is a new Assist Trophy who first appears in Star Fox Adventures. She uses her staff to cast ice spells as well as to swing at opponents at close range.[11] |
Yes |
Lyn ![]() |
Lyn performs the same function as in the previous games. | Yes | |
Metroid ![]() |
The Metroid performs the same function as in the previous games. | Yes | |
Midna ![]() |
Midna performs the same function as in Super Smash Bros. for Nintendo 3DS / Wii U. | Yes | |
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Moon ![]() |
The Moon from The Legend of Zelda: Majora's Mask appears in the background and slowly approaches the stage (similar to its role in the original game), burning up as it does so. Once it crashes into the stage, the surrounding fire deals repeated fire damage on opponents before disappearing in a white flash.[10] | No |
Mother Brain ![]() |
Mother Brain performs the same function as in Super Smash Bros. for Nintendo 3DS / Wii U. | Yes | |
Nightmare ![]() |
Nightmare performs the same function as in Super Smash Bros. for Nintendo 3DS / Wii U. | No | |
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Nikki ![]() |
Nikki is a character who first appeared in the form of a Mii as the host of the Nintendo 3DS application Swapnote. When summoned, she appears at the bottom-left corner of the screen and sketches an object, which is drawn on the stage itself. Nikki's drawings include a Bullet Bill, which flies away and attacks opponents,[10] and a fire-breathing dinosaur.[13] | No |
Nintendog ![]() |
A Nintendog reappears as an Assist Trophy serving the same function as in the previous installment, although this time, the Nintendog is a Toy Poodle instead of a French Bulldog. As it appears in the foreground, it cannot take damage from opponents. | No | |
Phosphora ![]() |
Phosphora performs the same function as in Super Smash Bros. for Nintendo 3DS / Wii U. | ?No | |
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Rathalos ![]() |
The Rathalos is a fire-breathing Flying Wyvern creature from the Monster Hunter series that, when summoned, flies above the stage and attacks by spitting large fireballs, and emits a loud roar that stuns opponents. He also appears as a boss in the World of Light mode and in the Classic mode for specific characters such as Duck Hunt.[10] | Yes |
Riki ![]() |
Riki returns as an Assist Trophy, functioning the same as in the previous installment. | No | |
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Rodin ![]() |
Rodin, from the Bayonetta series, is the mysterious bartender of the "Gates of Hell" pub, who is also Bayonetta's arms supplier. When summoned, he moves around the stage and summons giant versions of his fists when attacking, similar to Bayonetta's Wicked Weave attacks. He can also attack using his version of Bayonetta's After Burner Kick.[14] Before he disappears, he occasionally leaves an item behind.[15] | Yes |
Sablé Prince ![]() |
The Prince of Sablé performs the same function as in Super Smash Bros. for Nintendo 3DS / Wii U. | Yes | |
Samurai Goroh ![]() |
Samurai Goroh performs the same function as in the previous games. | Yes | |
Shadow ![]() |
Shadow performs the same function as in the previous games. | No | |
Sheriff ![]() |
Sheriff performs the same function as in Super Smash Bros. for Nintendo 3DS / Wii U. | Yes | |
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Shovel Knight ![]() |
Shovel Knight is the protagonist of his eponymous game, and also the first indie game character to appear in physical form and as an Assist Trophy in the Super Smash Bros. series. As his name implies, he fights armed with a shovel, and treks across the land in order to save his beloved, Shield Knight, from the evil Enchantress and her Order of No Quarter.
Shovel Knight uses similar moves from the original game, digging rocks out of the ground with his shovel and aiming it downward while in mid-air to bounce on opponents, damaging them. Occasionally when digging, an item appears out of the ground.[10] |
Yes |
Skull Kid ![]() |
Skull Kid performs the same function as in Super Smash Bros. for Nintendo 3DS / Wii U. | No | |
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Spring Man ![]() |
Spring Man is one of the fighters from ARMS. He is an enthusiastic 20-year-old youngster who dreams of winning the ARMS Grand Prix and, as his name implies, not only are his arms spring-propelled, he also has an entire spring theme about him (such as his hairstyle, suggestively coiled in the shape of a spring).
When summoned, Spring Man will attack by punching from a distance, but if the opponent gets too close, he will unleash a barrage of punches capable of launching them away. |
Yes |
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Squid Sisters |
The Squid Sisters, Callie and Marie, appear on a small stage and perform one of their songs. As they do so, the camera slowly zooms in on them, limiting the amount of space to fight and making it easier for players to be KO'd. | No |
Starfy ![]() |
Starfy performs the same function as in the previous games. | Yes | |
Starman ![]() |
Starman performs the same function as in Super Smash Bros. for Nintendo 3DS / Wii U. | Yes | |
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Sukapon ![]() |
A robot and the main character of the Japan-only Famicom game Joy Mech Fight, Sukapon is a comedian robot designed by Dr. L. Emon, but repurposed as a combat robot in order to stop Dr. Walnuts from taking over the world with seven other robots stolen from Emon.
Sukapon moves around the stage and throws parts of its body at opponents, and can even pick them up and throw them into the air. |
Yes |
Takamaru ![]() |
Takamaru performs the same function as in Super Smash Bros. for Nintendo 3DS / Wii U. | Yes | |
Thwomp ![]() |
When summoned, Thwomp stays high up on the screen and comes crashing down on top of any character that passes underneath it. | No | |
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Tiki ![]() |
Tiki is a character from the Fire Emblem series. The last of the divine dragonkin of Archanea, she originally fought alongside Marth in his quest to reclaim the throne of Archanea, then a thousand years later she was encountered by Chrom, whom she guided in the capacity of an oracle. Her appearance in this game comes from Fire Emblem Awakening.
When summoned, Tiki assumes her dragon form, flies just outside the arena and unleashes a massive fire breath capable of launching anyone caught in it. |
Yes |
Vince ![]() |
Vince is the art teacher from the Art Academy games. When summoned, he brings up his easel and starts painting objects such as busts and tomatoes, which manifest themselves in the battlefield and move about damaging fighters. | Yes | |
Waluigi ![]() |
Waluigi returns as an Assist Trophy, functioning the same as in previous installments. | Yes | |
Wily Capsule ![]() |
The Wily Capsule is Dr. Wily's personal escape pod, and usually his last-ditch form of attack in his battles against Mega Man. The model seen in Super Smash Bros. Ultimate comes from Mega Man 7.
When summoned, Dr. Wily will fire red and blue energy balls from the capsule, which will home in on the nearest fighter. If he is defeated, he will fall to the ground and enter his supplication pose. |
Yes | |
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Yuri Kozukata ![]() |
Yuri Kozukata is one of the protagonists of Koei Tecmo's Wii U game Fatal Frame: Maiden of Black Water. A descendant of the shrine maidens of Mt. Hikami, telepaths who had the ability to guide spirits to a peaceful afterlife, Yuri has the power of repelling the eponymous Black Water, an evil presence which torments spirits and causes them to curse the living.
When Yuri is summoned, she stays in the background and the reticle of her Camera Obscura will move about the screen, and any character photographed with it will be momentarily paralyzed and afflicted with darkness. |
No |
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Zero ![]() |
One of the protagonists of the Mega Man X series, Zero is a Maverick Hunter, member of an elite force designated to hunt down and destroy Mavericks, robots that have turned against humankind.
When summoned, Zero slashes opponents directly with his sword, the Z-Saber, and also uses it to fire beams from a distance. After he is done, he exclaims, "Back to base!" and disappears.[10] |
Yes |
Trophy information
Super Smash Bros. Brawl
Character artwork
Super Smash Bros. Brawl
Super Smash Bros. Ultimate
Name in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | アシストフィギュア Ashisuto Figyua |
Assist Figure | |
Chinese | 輔助模型 (Traditional) 辅助模型 (Simplified) Fǔzhù móxíng |
Assist Model | |
German | Helfertrophäe | Helper trophy | |
Italian | Assistente | Assistant | |
Korean | 어시스트 피규어 Eoshiseuteu Figyueo |
Assist Figure | |
Russian | Трофей-помощник Trofey-pomoschnik |
Helper trophy | |
Spanish (NOA) | Trofeo de asistencia (Super Smash Bros. Brawl manual only) Trofeo ayudante (Super Smash Bros. for Nintendo 3DS / Wii U) |
Assist Trophy Helper Trophy |
|
Spanish (NOE) | Ayudante | Assistant |
Trivia
- A concept similar to Assist Trophies was considered for Super Smash Bros. Melee, but the idea was scrapped due to development circumstances.[16]
- In the April 2014 Nintendo Direct focused on Super Smash Bros. for Nintendo 3DS / Wii U, the Waluigi Assist Trophy is used with the Wario series icon, instead of the Mario series icon. This is odd, since Waluigi has never appeared in any Wario series games. This was later changed, as seen on his Super Smash Bros. for Nintendo 3DS trophy.
- In Super Smash Bros. for Nintendo 3DS / Wii U, the figure in the trophy appears to be occasionally blinking.
References
- ^ Nintendo. (June 12, 2018). Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch. YouTube. Retrieved June 13, 2018.
- ^ Nintendo. (June 12, 2018). Super Smash Bros. Ultimate Gameplay Pt. 1 - Nintendo Treehouse: Live | E3 2018. YouTube. Retrieved June 13, 2018.
- ^ The Assist Trophies on Smash Bros. DOJO!!. Retrieved April 2, 2015.
- ^ The Latecomer Assist Trophies on Smash Bros. DOJO!!. Retrieved March 26, 2015.
- ^ a b c Super Smash Bros. for Nintendo 3DS / Wii U: Assist Trophies. Nintendo. Retrieved August 29, 2014.
- ^ Sakurai's pic of the day 2014/8/21. Retrieved October 19, 2014.
- ^ Miiverse post by Sakurai on August 18, 2014. Retrieved July 18, 2017.
- ^ Miiverse post by Sakurai on January 9, 2014. Retrieved July 18, 2017.
- ^ Miiverse post by Sakurai on April 8, 2014. Retrieved July 18, 2016.
- ^ a b c d e f g h i j k Nintendo. (August 8, 2018). Super Smash Bros. Ultimate Direct 8.8.2018. YouTube. Retrieved August 12, 2018.
- ^ a b c Nintendo. (June 12, 2018). Super Smash Bros. Ultimate Gameplay Pt. 2 - Nintendo Treehouse: Live | E3 2018. YouTube. Retrieved June 16, 2018.
- ^ Nintendo. (June 12, 2018). Super Smash Bros. Ultimate Gameplay Pt. 3 - Nintendo Treehouse: Live | E3 2018. YouTube. Retrieved June 14, 2018.
- ^ Official Super Smash Bros. Ultimate website (Assist Trophies)
- ^ Rodin screenshot on official website
- ^ Super Smash Blog (Assist Trophies)
- ^ The Definitive Unused Fighter List in Smash - Source Translations. Source Gaming (January 31, 2016). Retrieved January 31, 2016.