Orange: Difference between revisions

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[[File:Orange_Grenade.gif|frame]]
{{Item-infobox
'''Oranges''' are basic weapons in ''[[Donkey Kong 64]]''. They look like generic oranges with a pin similar to those found on grenades at the top. There is also a green version that some enemies use, such as [[Klump]]s and [[Zinger]]s. To throw an orange, the player has to hold {{button|n64|Z}} and press {{button|n64|Cright}}. The [[Kong]]s can also throw oranges while in midair.
|image=[[File:Orange.png|200px]]
|description=Artwork of an Orange.
|first_appearance=''[[Donkey Kong 64]]'' ([[1999]])
}}
[[File:DK64 Orange Grenade.gif|frame|left|Sprite.]]
'''Oranges''' are collectible weapons that appear in every world of ''[[Donkey Kong 64]]'', and their purpose is to be used as grenades. Appearance-wise, Oranges look identical to normal oranges but with a grenade pin on top. The active [[Kong]] can throw Oranges if the player presses {{button|n64|Cright}} while holding {{button|n64|Z}}. Oranges can also be thrown in mid-air. They can defeat most enemies and are sometimes used in puzzles. [[Klump]]s and [[Mechanical Zinger]]s attack with green oranges. Klumps are sometimes seen eating them from afar and belching.


Oranges are useful for getting through tough barriers and defeating certain enemies. Oranges also appear in Multiplayer Mode. However, they can also be used to utilize an attack identical to the one that [[Kasplat]]s use. [[Krusha]] also uses oranges as ammo for his [[orange grenade launcher]].
Oranges first appear in one of [[Cranky Kong]]'s [[Training Barrel]]s. By default, the Kongs can only carry a maximum of 20 Oranges. They can purchase ammo belt upgrades from [[Funky Kong]] to slightly increase the limit to 25, and later 30.


They are first obtained in one of [[Cranky Kong]]'s training [[barrel]]s, and are automatically set to a maximum limit of 20. [[Funky Kong]]'s ammo belts increase the limit to 25, then 30.
Oranges' explosions cause the game to lag, which is compensated from speeding up the Kong. The lag can be abused to bypass the collision detection of certain walls, such as the one blocking the entrance to the Angry Aztec lobby. This is ineffective in the Wii U's Virtual Console release, which has a more consistent framerate.
 
Oranges are also used in Multiplayer mode, where they create an identical shockwave attack to that of a [[Kasplat]]'s. [[Krusha]] also uses Oranges for ammo for his [[orange grenade launcher]].


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[[Category:Fruit]]
[[Category:Fruit]]

Revision as of 10:42, August 8, 2018

Template:Item-infobox

An Orange in Donkey Kong 64.
Sprite.

Oranges are collectible weapons that appear in every world of Donkey Kong 64, and their purpose is to be used as grenades. Appearance-wise, Oranges look identical to normal oranges but with a grenade pin on top. The active Kong can throw Oranges if the player presses Right C Button while holding Z Button. Oranges can also be thrown in mid-air. They can defeat most enemies and are sometimes used in puzzles. Klumps and Mechanical Zingers attack with green oranges. Klumps are sometimes seen eating them from afar and belching.

Oranges first appear in one of Cranky Kong's Training Barrels. By default, the Kongs can only carry a maximum of 20 Oranges. They can purchase ammo belt upgrades from Funky Kong to slightly increase the limit to 25, and later 30.

Oranges' explosions cause the game to lag, which is compensated from speeding up the Kong. The lag can be abused to bypass the collision detection of certain walls, such as the one blocking the entrance to the Angry Aztec lobby. This is ineffective in the Wii U's Virtual Console release, which has a more consistent framerate.

Oranges are also used in Multiplayer mode, where they create an identical shockwave attack to that of a Kasplat's. Krusha also uses Oranges for ammo for his orange grenade launcher.