Rabbid Kong: Difference between revisions
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{{:Mario + Rabbids Kingdom Battle bestiary|transcludesection=Rabbid Kong|image=[[File:Rabbid_Kong_-_RabbidsKingdomBattle.png|200px]]}} | {{:Mario + Rabbids Kingdom Battle bestiary|transcludesection=Rabbid Kong|image=[[File:Rabbid_Kong_-_RabbidsKingdomBattle.png|200px]]}} | ||
[[File:Rabbid Kong.jpg|thumb|left|Cut-scene featuring Rabbid Kong]] | [[File:Rabbid Kong.jpg|thumb|left|Cut-scene featuring Rabbid Kong]] | ||
'''Rabbid Kong''' is a massive, ape-like [[Rabbid]] that appears as the end boss of [[Ancient Gardens]] in ''[[Mario + Rabbids Kingdom Battle]]''. As his name implies, he is heavily based on [[Donkey Kong]], right down to wearing his signature necktie. He is created by [[Spawny]] after [[Bowser Jr.]] convinces him to join him, and is subsequently fought by [[Mario]] and his friends<ref>[https://www.youtube.com/watch?v=BRQsbhMLFq8 Mario + Rabbids Kingdom Battle: Fighting Rabbid Kong - E3 2017]</ref>. | '''Rabbid Kong''' is a massive, ape-like [[Rabbid]] that appears as the end boss of [[Ancient Gardens]] in ''[[Mario + Rabbids Kingdom Battle]]''. As his name implies, he is heavily based on [[Donkey Kong]], right down to wearing his signature necktie. He is created by [[Spawny]] after [[Bowser Jr.]] convinces him to join him, and is subsequently fought by [[Mario]] and his friends<ref>[https://www.youtube.com/watch?v=BRQsbhMLFq8 Mario + Rabbids Kingdom Battle: Fighting Rabbid Kong - E3 2017]</ref>. | ||
Rabbid Kong's only damaging move is creating a shock wave on the battlefield that deducts 10 [[Heart Point|HP]] from each heroic character, and the move also knocks them back unless they have full cover. To damage him, one of the characters must approach him, which will cause the pressure plate in front of him to drop his banana hoard and go ballistic as a result, making him an easier target - however, he will also hit the nearest character with a much stronger attack. When his HP is depleted, Rabbid Kong will move to another portion of the battlefield and replenish himself with a fresh banana hoard, repeating the process. He is defeated after the third phase. | Rabbid Kong's only damaging move is creating a shock wave on the battlefield that deducts 10 [[Heart Point|HP]] from each heroic character, and the move also knocks them back unless they have full cover. To damage him, one of the characters must approach him, which will cause the pressure plate in front of him to drop his banana hoard and go ballistic as a result, making him an easier target - however, he will also hit the nearest character with a much stronger attack. When his HP is depleted, Rabbid Kong will move to another portion of the battlefield and replenish himself with a fresh banana hoard, repeating the process. He is defeated after the third phase. | ||
When defeated, Rabbid Kong attempts to make his last stand by standing atop a wobbly block tower; however, [[Rabbid Peach]] humorously knocks it over, causing Rabbid Kong to plummet down to his defeat, after | When defeated, Rabbid Kong attempts to make his last stand by standing atop a wobbly block tower; however, [[Rabbid Peach]] humorously knocks it over, causing Rabbid Kong to plummet down to his defeat, after going to be in a selfie with Rabbid Peach. | ||
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Revision as of 21:39, October 30, 2017
Mario + Rabbids Kingdom Battle enemy | |
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Rabbid Kong | |
Health Points | 120 |
Area of Movement | None |
Pipe Exit Range | None |
Chase Range | None |
Team Jump | None |
Dash | None |
Primary Weapon | |
None | |
Secondary Weapon | |
None | |
Primary Technique | Make Waves |
10 DMG | |
Secondary Technique | Thong of Kong |
50 DMG | |
Tertiary Technique | |
None | |
Goes 'Bananas'! | |
Rabbid Kong is a massive, ape-like Rabbid that appears as the end boss of Ancient Gardens in Mario + Rabbids Kingdom Battle. As his name implies, he is heavily based on Donkey Kong, right down to wearing his signature necktie. He is created by Spawny after Bowser Jr. convinces him to join him, and is subsequently fought by Mario and his friends[1].
Rabbid Kong's only damaging move is creating a shock wave on the battlefield that deducts 10 HP from each heroic character, and the move also knocks them back unless they have full cover. To damage him, one of the characters must approach him, which will cause the pressure plate in front of him to drop his banana hoard and go ballistic as a result, making him an easier target - however, he will also hit the nearest character with a much stronger attack. When his HP is depleted, Rabbid Kong will move to another portion of the battlefield and replenish himself with a fresh banana hoard, repeating the process. He is defeated after the third phase.
When defeated, Rabbid Kong attempts to make his last stand by standing atop a wobbly block tower; however, Rabbid Peach humorously knocks it over, causing Rabbid Kong to plummet down to his defeat, after going to be in a selfie with Rabbid Peach.
Trivia
- Rabbid Kong's battle theme is a remix of Jungle Japes's music from Donkey Kong 64.
References
Kongs | |
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Kong characters | |
Baby Kong • Bink • Bluster Kong (Leo Luster) • Candy Clone • Candy Kong • Chunky Kong • Cranky Kong (Young) • Cranky Kong's great grandfather • Diddy Kong • Dixie Kong • Donkey Kong (Baby, Robot) • Donkey Kong Jr. • Dread Kong • Driver • Eddie • Funky Kong • Ghastly King • Karate Kong • Kiddy Kong • Kong Fu • Lanky Kong • Mecha Donkey Kong • Mini Donkey Kong (Game & Watch) • Monkey Kong • Ninja Kong • Rabbid Cranky • Rabbid Kong (Mega) • Ringo • Snow Kong • Sumo Kong • Super Kong • Swanky Kong • Tiny Kong • Uncle Kong • Wrinkly Kong | |
Kong species | |
Chained Kong • Cyber Kong • Guerrilla • Helper Monkey • Kong • Manky Kong • Mini Diddy Kong • Mini Donkey Kong (toy) • Ninjape • Snow Ucky Kong • Uckykong | |
Donkey Kong's robots | |
Cannon Kong • Capture Kong • Catapult Kong • Circus Kong • Cool Kong • Crash Kong • Kongā | |
Kong groups | |
Donkey Kong's robots • Kong (boss group) • Kong Family |